Lock improvement
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@ -3,6 +3,7 @@ extends Spatial
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const NB_MINOES = 4
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const CLOCKWISE = -1
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const COUNTERCLOCKWISE = 1
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const DROP_MOVEMENT = Vector3(0, -1, 0)
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var super_rotation_system = [
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{
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@ -97,10 +98,16 @@ func get_translations():
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func move(movement):
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if grid_map.possible_positions(get_translations(), movement):
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translate(movement)
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lock_delay.start()
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if movement == DROP_MOVEMENT:
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locking(false)
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lock_delay.stop()
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rotated_last = false
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return true
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return false
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else:
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if movement == DROP_MOVEMENT:
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locking(true)
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lock_delay.start()
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return false
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func turn(direction):
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var translations = get_translations()
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@ -117,7 +124,8 @@ func turn(direction):
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orientation = (orientation - direction) % NB_MINOES
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set_translations(rotated_translations)
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translate(movements[i])
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lock_delay.start()
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lock_delay.stop()
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locking(false)
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rotated_last = true
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if i == 4:
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rotation_point_5_used = true
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@ -131,3 +139,6 @@ func turn_light(on):
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for mino in minoes:
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mino.get_node("SpotLight").visible = on
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func locking(visible):
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for mino in minoes:
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mino.get_node("LockingMesh").visible = visible
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