Ghost Piece

This commit is contained in:
adrienmalin 2018-12-30 14:17:04 +01:00
parent d2146dde2d
commit cde121ce5a
12 changed files with 279 additions and 59 deletions

View File

@ -32,7 +32,7 @@ render_priority = 0
trail_divisor = 2 trail_divisor = 2
trail_color_modifier = SubResource( 4 ) trail_color_modifier = SubResource( 4 )
emission_shape = 2 emission_shape = 2
emission_box_extents = Vector3( 8, 0.5, 1 ) emission_box_extents = Vector3( 8, 0.5, 0.5 )
flag_align_y = false flag_align_y = false
flag_rotate_y = true flag_rotate_y = true
flag_disable_z = false flag_disable_z = false
@ -74,7 +74,7 @@ subdivide_width = 0
subdivide_height = 0 subdivide_height = 0
subdivide_depth = 0 subdivide_depth = 0
[node name="ExplodingLine" type="Particles"] [node name="ExplodingLine" type="Particles" index="0"]
layers = 1 layers = 1
material_override = null material_override = null

View File

@ -15,6 +15,15 @@ const NB_MINOES = 4
const NEXT_POSITION = Vector3(13, 16, 0) const NEXT_POSITION = Vector3(13, 16, 0)
const START_POSITION = Vector3(5, 20, 0) const START_POSITION = Vector3(5, 20, 0)
const HOLD_POSITION = Vector3(-5, 16, 0) const HOLD_POSITION = Vector3(-5, 16, 0)
const SCORES = [
[0, 4, 1],
[1, 8, 2],
[3, 12],
[5, 16],
[8]
]
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
const T_SPIN_NAMES = ["", "MINI T-SPIN", "T-SPIN"]
export (int) var NB_LINES export (int) var NB_LINES
export (int) var NB_COLLUMNS export (int) var NB_COLLUMNS
@ -34,7 +43,10 @@ var exploding_lines = []
var lines_to_clear = [] var lines_to_clear = []
var hard_dropping = false var hard_dropping = false
var random_bag = [] var random_bag = []
var paused = false var playing = true
var level = 0
var goal = 0
var score = 0
func _ready(): func _ready():
randomize() randomize()
@ -42,6 +54,15 @@ func _ready():
exploding_lines.append(ExplodingLine.instance()) exploding_lines.append(ExplodingLine.instance())
add_child(exploding_lines[y]) add_child(exploding_lines[y])
exploding_lines[y].translation = Vector3(NB_COLLUMNS/2, y, 1) exploding_lines[y].translation = Vector3(NB_COLLUMNS/2, y, 1)
new_level()
func new_level():
level += 1
goal += 5 * level
$DropTimer.wait_time = pow(0.8 - ((level - 1) * 0.007), level - 1)
if level > 15:
$LockDelay.wait_time = 0.5 * pow(0.9, level-15)
print("LEVEL ", level, " Goal ", goal)
new_piece() new_piece()
func random_piece(): func random_piece():
@ -81,7 +102,7 @@ func _process(delta):
autoshift_action = "" autoshift_action = ""
if Input.is_action_just_pressed("pause"): if Input.is_action_just_pressed("pause"):
pause() pause()
if not paused and not hard_dropping: if playing and not hard_dropping:
for action in movements: for action in movements:
if action != autoshift_action: if action != autoshift_action:
if Input.is_action_pressed(action): if Input.is_action_pressed(action):
@ -100,12 +121,12 @@ func _process(delta):
hold() hold()
func _on_AutoShiftDelay_timeout(): func _on_AutoShiftDelay_timeout():
if not paused and autoshift_action: if playing and autoshift_action:
move(movements[autoshift_action]) move(movements[autoshift_action])
$AutoShiftTimer.start() $AutoShiftTimer.start()
func _on_AutoShiftTimer_timeout(): func _on_AutoShiftTimer_timeout():
if not paused and autoshift_action: if playing and autoshift_action:
move(movements[autoshift_action]) move(movements[autoshift_action])
func is_free_cell(position): func is_free_cell(position):
@ -128,14 +149,27 @@ func possible_positions(initial_positions, movement):
return [] return []
func move(movement): func move(movement):
if current_piece.move(self, movement): if current_piece.move(movement):
update_ghost_piece()
$LockDelay.start() $LockDelay.start()
return true return true
else: else:
return false return false
func rotate(direction): func rotate(direction):
current_piece.rotate(self, direction) if current_piece.rotate(direction):
update_ghost_piece()
$LockDelay.start()
return true
else:
return false
func update_ghost_piece():
var positions = current_piece.positions()
for i in range(Tetromino.NB_MINOES):
$GhostPiece.minoes[i].translation = $GhostPiece.to_local(positions[i])
while $GhostPiece.move(movements["soft_drop"]):
pass
func _on_DropTimer_timeout(): func _on_DropTimer_timeout():
move(movements["soft_drop"]) move(movements["soft_drop"])
@ -151,10 +185,6 @@ func _on_LockDelay_timeout():
lock_piece() lock_piece()
func lock_piece(): func lock_piece():
if current_piece.t_spin == Tetromino.T_SPIN:
print("T-SPIN")
elif current_piece.t_spin == Tetromino.MINI_T_SPIN:
print("MINI T-SPIN")
for mino in current_piece.minoes: for mino in current_piece.minoes:
set_cell_item(current_piece.to_global(mino.translation).x, current_piece.to_global(mino.translation).y, 0, 0) set_cell_item(current_piece.to_global(mino.translation).x, current_piece.to_global(mino.translation).y, 0, 0)
remove_child(current_piece) remove_child(current_piece)
@ -174,8 +204,17 @@ func line_clear():
lines_to_clear.append(y) lines_to_clear.append(y)
exploding_lines[y].restart() exploding_lines[y].restart()
if lines_to_clear: if lines_to_clear:
print(lines_to_clear.size(), " LINES CLEARED")
$ExplosionDelay.start() $ExplosionDelay.start()
update_score()
func update_score():
if lines_to_clear or current_piece.t_spin:
var s = SCORES[lines_to_clear.size()][current_piece.t_spin]
score += 100 * s
goal -= s
print(T_SPIN_NAMES[current_piece.t_spin], ' ', LINES_CLEARED_NAMES[lines_to_clear.size()], " Score ", score)
if goal <= 0:
new_level()
else: else:
new_piece() new_piece()
@ -184,7 +223,6 @@ func _on_ExplosionDelay_timeout():
for y in range(cleared_line, NB_LINES+2): for y in range(cleared_line, NB_LINES+2):
for x in range(NB_COLLUMNS): for x in range(NB_COLLUMNS):
set_cell_item(x, y, 0, get_cell_item(x, y+1, 0)) set_cell_item(x, y, 0, get_cell_item(x, y+1, 0))
new_piece()
func hold(): func hold():
if not current_piece_held: if not current_piece_held:
@ -200,18 +238,19 @@ func hold():
current_piece_held = true current_piece_held = true
func pause(): func pause():
paused = not paused playing = not playing
if paused: if playing:
print("PAUSE")
$DropTimer.stop()
$LockDelay.stop()
else:
print("RESUME")
$DropTimer.start() $DropTimer.start()
$LockDelay.start() $LockDelay.start()
print("RESUME")
else:
$DropTimer.stop()
$LockDelay.stop()
print("PAUSE")
func game_over(): func game_over():
print("GAME OVER") playing = false
$DropTimer.stop() $DropTimer.stop()
$AutoShiftDelay.stop() $AutoShiftDelay.stop()
$AutoShiftTimer.stop() $AutoShiftTimer.stop()
print("GAME OVER")

View File

@ -1,9 +1,10 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=7 format=2]
[ext_resource path="res://Mino/MinoLibrary.tres" type="MeshLibrary" id=1] [ext_resource path="res://Mino/MinoLibrary.tres" type="MeshLibrary" id=1]
[ext_resource path="res://GridMap.gd" type="Script" id=2] [ext_resource path="res://GridMap.gd" type="Script" id=2]
[ext_resource path="res://GridBack.tscn" type="PackedScene" id=3] [ext_resource path="res://GridBack.tscn" type="PackedScene" id=3]
[ext_resource path="res://Mino/BackMaterial.tres" type="Material" id=4] [ext_resource path="res://Mino/BackMaterial.tres" type="Material" id=4]
[ext_resource path="res://Tetrominos/GhostPiece.tscn" type="PackedScene" id=5]
[sub_resource type="CubeMesh" id=1] [sub_resource type="CubeMesh" id=1]
@ -16,9 +17,8 @@ subdivide_depth = 0
[node name="GridMap" type="GridMap" index="0"] [node name="GridMap" type="GridMap" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.657175, -0.5, -1 )
theme = ExtResource( 1 ) theme = ExtResource( 1 )
cell_size = Vector3( 1, 1, 2 ) cell_size = Vector3( 1, 1, 1 )
cell_octant_size = 8 cell_octant_size = 8
cell_center_x = false cell_center_x = false
cell_center_y = false cell_center_y = false
@ -41,28 +41,28 @@ NB_COLLUMNS = 10
[node name="DropTimer" type="Timer" parent="." index="0"] [node name="DropTimer" type="Timer" parent="." index="0"]
process_mode = 1 process_mode = 1
wait_time = 0.5 wait_time = 1.0
one_shot = false one_shot = false
autostart = false autostart = false
[node name="LockDelay" type="Timer" parent="." index="1"] [node name="LockDelay" type="Timer" parent="." index="1"]
process_mode = 1 process_mode = 1
wait_time = 1.0 wait_time = 0.5
one_shot = true one_shot = true
autostart = false autostart = false
[node name="AutoShiftDelay" type="Timer" parent="." index="2"] [node name="AutoShiftDelay" type="Timer" parent="." index="2"]
process_mode = 1 process_mode = 1
wait_time = 0.2 wait_time = 0.17
one_shot = true one_shot = true
autostart = false autostart = false
[node name="AutoShiftTimer" type="Timer" parent="." index="3"] [node name="AutoShiftTimer" type="Timer" parent="." index="3"]
process_mode = 1 process_mode = 1
wait_time = 0.03 wait_time = 0.02
one_shot = false one_shot = false
autostart = true autostart = true
@ -95,6 +95,10 @@ mesh = SubResource( 1 )
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, 14, 16, -1 ) transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, 14, 16, -1 )
mesh = SubResource( 1 ) mesh = SubResource( 1 )
[node name="GhostPiece" parent="." index="9" instance=ExtResource( 5 )]
_sections_unfolded = [ "Transform" ]
[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"] [connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"] [connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]

View File

@ -105,7 +105,7 @@ _sections_unfolded = [ "Color", "Gravity" ]
material = ExtResource( 3 ) material = ExtResource( 3 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 2 ) size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0 subdivide_width = 0
subdivide_height = 0 subdivide_height = 0
subdivide_depth = 0 subdivide_depth = 0
@ -141,7 +141,7 @@ explosiveness = 0.0
randomness = 0.0 randomness = 0.0
fixed_fps = 0 fixed_fps = 0
fract_delta = true fract_delta = true
visibility_aabb = AABB( -0.5, -0.5, -1, 1, 1, 2 ) visibility_aabb = AABB( -0.5, -0.5, -0.5, 1, 1, 1 )
local_coords = false local_coords = false
draw_order = 0 draw_order = 0
process_material = SubResource( 3 ) process_material = SubResource( 3 )

View File

@ -6,7 +6,7 @@
material = ExtResource( 1 ) material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 1.9 ) size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0 subdivide_width = 0
subdivide_height = 0 subdivide_height = 0
subdivide_depth = 0 subdivide_depth = 0

15
Mino0.gd Normal file
View File

@ -0,0 +1,15 @@
extends MeshInstance
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
pass
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass

1
Tetrominos/GhostPiece.gd Normal file
View File

@ -0,0 +1 @@
extends "Tetromino.gd"

134
Tetrominos/GhostPiece.tscn Normal file
View File

@ -0,0 +1,134 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Tetrominos/GhostPiece.gd" type="Script" id=1]
[sub_resource type="SpatialMaterial" id=1]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.201977, 0.22403, 0.310547, 1 )
metallic = 0.66
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Proximity Fade" ]
[sub_resource type="CubeMesh" id=2]
material = SubResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="GhostPiece" type="Spatial"]
script = ExtResource( 1 )
[node name="Mino0" type="MeshInstance" parent="." index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
[node name="Mino1" type="MeshInstance" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 3, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
[node name="Mino2" type="MeshInstance" parent="." index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
[node name="Mino3" type="MeshInstance" parent="." index="3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null

View File

@ -1,4 +1,4 @@
extends "Tetromino.gd" extends "Tetromino.gd"
func rotate(grid, direction): func rotate(direction):
pass pass

View File

@ -7,17 +7,20 @@ const T_SLOT = [
Vector3(-1, -1, 0) Vector3(-1, -1, 0)
] ]
func rotate(grid, direction): func rotate(direction):
if .rotate(grid, direction): if .rotate(direction):
var center = to_global(minoes[0].translation) detect_t_spin()
var a = not grid.is_free_cell(center + T_SLOT[orientation])
var b = not grid.is_free_cell(center + T_SLOT[(1+orientation)%4])
var c = not grid.is_free_cell(center + T_SLOT[(2+orientation)%4])
var d = not grid.is_free_cell(center + T_SLOT[(3+orientation)%4])
if a and b and (c or d):
t_spin = T_SPIN
elif c and d and (a or b):
if t_spin != T_SPIN:
t_spin = MINI_T_SPIN
return true return true
return false return false
func detect_t_spin():
var center = to_global(minoes[0].translation)
var a = not get_parent().is_free_cell(center + T_SLOT[orientation])
var b = not get_parent().is_free_cell(center + T_SLOT[(1+orientation)%4])
var c = not get_parent().is_free_cell(center + T_SLOT[(2+orientation)%4])
var d = not get_parent().is_free_cell(center + T_SLOT[(3+orientation)%4])
if a and b and (c or d):
t_spin = T_SPIN
elif c and d and (a or b):
if t_spin != T_SPIN:
t_spin = MINI_T_SPIN

View File

@ -3,8 +3,9 @@ extends Spatial
const NB_MINOES = 4 const NB_MINOES = 4
const CLOCKWISE = -1 const CLOCKWISE = -1
const COUNTERCLOCKWISE = 1 const COUNTERCLOCKWISE = 1
const T_SPIN = 2 const NO_T_SPIN = 0
const MINI_T_SPIN = 1 const T_SPIN = 1
const MINI_T_SPIN = 2
const SUPER_ROTATION_SYSTEM = [ const SUPER_ROTATION_SYSTEM = [
{ {
COUNTERCLOCKWISE: [ COUNTERCLOCKWISE: [
@ -74,7 +75,7 @@ const SUPER_ROTATION_SYSTEM = [
var minoes var minoes
var orientation = 0 var orientation = 0
var t_spin = 0 var t_spin = NO_T_SPIN
func _ready(): func _ready():
minoes = [$Mino0, $Mino1, $Mino2, $Mino3] minoes = [$Mino0, $Mino1, $Mino2, $Mino3]
@ -102,20 +103,20 @@ func apply_positions(positions):
for i in range(4): for i in range(4):
minoes[i].translation = to_local(positions[i]) minoes[i].translation = to_local(positions[i])
func move(grid, movement): func move(movement):
var new_positions = grid.possible_positions(positions(), movement) var new_positions = get_parent().possible_positions(positions(), movement)
if new_positions: if new_positions:
translate(movement) translate(movement)
return true return true
else: else:
return false return false
func rotate(grid, direction): func rotate(direction):
var rotated_positions = rotated_positions(direction) var rotated_positions = rotated_positions(direction)
var movements = rotation_movement_liberty(direction) var movements = rotation_movement_liberty(direction)
var test_position var test_position
for movement in movements: for movement in movements:
test_position = grid.possible_positions(rotated_positions, movement) test_position = get_parent().possible_positions(rotated_positions, movement)
if test_position: if test_position:
orientation -= direction orientation -= direction
orientation %= NB_MINOES orientation %= NB_MINOES

View File

@ -95,7 +95,7 @@ environment = SubResource( 2 )
[node name="Camera" type="Camera" parent="." index="0"] [node name="Camera" type="Camera" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 10, 20 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 10, 12 )
keep_aspect = 1 keep_aspect = 1
cull_mask = 1048575 cull_mask = 1048575
environment = null environment = null
@ -104,7 +104,7 @@ v_offset = 0.0
doppler_tracking = 0 doppler_tracking = 0
projection = 0 projection = 0
current = false current = false
fov = 70.0 fov = 100.0
size = 1.0 size = 1.0
near = 0.05 near = 0.05
far = -1.22275e+007 far = -1.22275e+007
@ -112,10 +112,10 @@ _sections_unfolded = [ "Transform" ]
[node name="DirectionalLight" type="DirectionalLight" parent="." index="1"] [node name="DirectionalLight" type="DirectionalLight" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 5, 10, 50 ) transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 5.89099, 23.8982, 41.835 )
layers = 1 layers = 1
light_color = Color( 1, 1, 1, 1 ) light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0 light_energy = 0.3
light_indirect_energy = 1.0 light_indirect_energy = 1.0
light_negative = false light_negative = false
light_specular = 0.5 light_specular = 0.5
@ -138,7 +138,30 @@ directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0 directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Light", "Transform" ] _sections_unfolded = [ "Light", "Transform" ]
[node name="GridMap" parent="." index="2" instance=ExtResource( 2 )] [node name="SpotLight" type="SpotLight" parent="." index="2"]
transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 3, 16, 20 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
spot_range = 5.0
spot_attenuation = 1.0
spot_angle = 45.0
spot_angle_attenuation = 1.0
_sections_unfolded = [ "Light", "Transform" ]
[node name="GridMap" parent="." index="3" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
data = { data = {