Ghost Piece
This commit is contained in:
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d2146dde2d
commit
cde121ce5a
@ -32,7 +32,7 @@ render_priority = 0
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trail_divisor = 2
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trail_color_modifier = SubResource( 4 )
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emission_shape = 2
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emission_box_extents = Vector3( 8, 0.5, 1 )
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emission_box_extents = Vector3( 8, 0.5, 0.5 )
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flag_align_y = false
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flag_rotate_y = true
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flag_disable_z = false
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@ -74,7 +74,7 @@ subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[node name="ExplodingLine" type="Particles"]
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[node name="ExplodingLine" type="Particles" index="0"]
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layers = 1
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material_override = null
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81
GridMap.gd
81
GridMap.gd
@ -15,6 +15,15 @@ const NB_MINOES = 4
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const NEXT_POSITION = Vector3(13, 16, 0)
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const START_POSITION = Vector3(5, 20, 0)
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const HOLD_POSITION = Vector3(-5, 16, 0)
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const SCORES = [
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[0, 4, 1],
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[1, 8, 2],
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[3, 12],
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[5, 16],
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[8]
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]
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const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
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const T_SPIN_NAMES = ["", "MINI T-SPIN", "T-SPIN"]
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export (int) var NB_LINES
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export (int) var NB_COLLUMNS
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@ -34,7 +43,10 @@ var exploding_lines = []
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var lines_to_clear = []
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var hard_dropping = false
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var random_bag = []
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var paused = false
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var playing = true
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var level = 0
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var goal = 0
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var score = 0
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func _ready():
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randomize()
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@ -42,6 +54,15 @@ func _ready():
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exploding_lines.append(ExplodingLine.instance())
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add_child(exploding_lines[y])
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exploding_lines[y].translation = Vector3(NB_COLLUMNS/2, y, 1)
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new_level()
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func new_level():
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level += 1
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goal += 5 * level
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$DropTimer.wait_time = pow(0.8 - ((level - 1) * 0.007), level - 1)
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if level > 15:
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$LockDelay.wait_time = 0.5 * pow(0.9, level-15)
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print("LEVEL ", level, " Goal ", goal)
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new_piece()
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func random_piece():
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@ -81,7 +102,7 @@ func _process(delta):
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autoshift_action = ""
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if Input.is_action_just_pressed("pause"):
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pause()
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if not paused and not hard_dropping:
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if playing and not hard_dropping:
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for action in movements:
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if action != autoshift_action:
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if Input.is_action_pressed(action):
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@ -100,12 +121,12 @@ func _process(delta):
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hold()
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func _on_AutoShiftDelay_timeout():
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if not paused and autoshift_action:
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if playing and autoshift_action:
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move(movements[autoshift_action])
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$AutoShiftTimer.start()
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func _on_AutoShiftTimer_timeout():
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if not paused and autoshift_action:
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if playing and autoshift_action:
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move(movements[autoshift_action])
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func is_free_cell(position):
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@ -128,14 +149,27 @@ func possible_positions(initial_positions, movement):
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return []
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func move(movement):
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if current_piece.move(self, movement):
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if current_piece.move(movement):
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update_ghost_piece()
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$LockDelay.start()
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return true
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else:
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return false
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func rotate(direction):
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current_piece.rotate(self, direction)
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if current_piece.rotate(direction):
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update_ghost_piece()
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$LockDelay.start()
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return true
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else:
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return false
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func update_ghost_piece():
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var positions = current_piece.positions()
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for i in range(Tetromino.NB_MINOES):
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$GhostPiece.minoes[i].translation = $GhostPiece.to_local(positions[i])
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while $GhostPiece.move(movements["soft_drop"]):
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pass
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func _on_DropTimer_timeout():
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move(movements["soft_drop"])
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@ -151,10 +185,6 @@ func _on_LockDelay_timeout():
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lock_piece()
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func lock_piece():
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if current_piece.t_spin == Tetromino.T_SPIN:
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print("T-SPIN")
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elif current_piece.t_spin == Tetromino.MINI_T_SPIN:
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print("MINI T-SPIN")
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for mino in current_piece.minoes:
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set_cell_item(current_piece.to_global(mino.translation).x, current_piece.to_global(mino.translation).y, 0, 0)
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remove_child(current_piece)
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@ -174,8 +204,17 @@ func line_clear():
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lines_to_clear.append(y)
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exploding_lines[y].restart()
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if lines_to_clear:
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print(lines_to_clear.size(), " LINES CLEARED")
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$ExplosionDelay.start()
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update_score()
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func update_score():
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if lines_to_clear or current_piece.t_spin:
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var s = SCORES[lines_to_clear.size()][current_piece.t_spin]
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score += 100 * s
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goal -= s
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print(T_SPIN_NAMES[current_piece.t_spin], ' ', LINES_CLEARED_NAMES[lines_to_clear.size()], " Score ", score)
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if goal <= 0:
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new_level()
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else:
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new_piece()
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@ -184,7 +223,6 @@ func _on_ExplosionDelay_timeout():
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for y in range(cleared_line, NB_LINES+2):
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for x in range(NB_COLLUMNS):
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set_cell_item(x, y, 0, get_cell_item(x, y+1, 0))
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new_piece()
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func hold():
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if not current_piece_held:
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@ -200,18 +238,19 @@ func hold():
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current_piece_held = true
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func pause():
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paused = not paused
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if paused:
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print("PAUSE")
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$DropTimer.stop()
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$LockDelay.stop()
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else:
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print("RESUME")
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playing = not playing
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if playing:
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$DropTimer.start()
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$LockDelay.start()
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print("RESUME")
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else:
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$DropTimer.stop()
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$LockDelay.stop()
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print("PAUSE")
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func game_over():
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print("GAME OVER")
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playing = false
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$DropTimer.stop()
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$AutoShiftDelay.stop()
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$AutoShiftTimer.stop()
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$AutoShiftTimer.stop()
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print("GAME OVER")
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18
GridMap.tscn
18
GridMap.tscn
@ -1,9 +1,10 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Mino/MinoLibrary.tres" type="MeshLibrary" id=1]
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[ext_resource path="res://GridMap.gd" type="Script" id=2]
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[ext_resource path="res://GridBack.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Mino/BackMaterial.tres" type="Material" id=4]
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[ext_resource path="res://Tetrominos/GhostPiece.tscn" type="PackedScene" id=5]
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[sub_resource type="CubeMesh" id=1]
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@ -16,9 +17,8 @@ subdivide_depth = 0
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[node name="GridMap" type="GridMap" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.657175, -0.5, -1 )
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theme = ExtResource( 1 )
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cell_size = Vector3( 1, 1, 2 )
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cell_size = Vector3( 1, 1, 1 )
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cell_octant_size = 8
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cell_center_x = false
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cell_center_y = false
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@ -41,28 +41,28 @@ NB_COLLUMNS = 10
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[node name="DropTimer" type="Timer" parent="." index="0"]
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process_mode = 1
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wait_time = 0.5
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wait_time = 1.0
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one_shot = false
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autostart = false
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[node name="LockDelay" type="Timer" parent="." index="1"]
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process_mode = 1
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wait_time = 1.0
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wait_time = 0.5
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one_shot = true
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autostart = false
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[node name="AutoShiftDelay" type="Timer" parent="." index="2"]
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process_mode = 1
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wait_time = 0.2
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wait_time = 0.17
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one_shot = true
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autostart = false
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[node name="AutoShiftTimer" type="Timer" parent="." index="3"]
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process_mode = 1
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wait_time = 0.03
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wait_time = 0.02
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one_shot = false
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autostart = true
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@ -95,6 +95,10 @@ mesh = SubResource( 1 )
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transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, 14, 16, -1 )
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mesh = SubResource( 1 )
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[node name="GhostPiece" parent="." index="9" instance=ExtResource( 5 )]
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_sections_unfolded = [ "Transform" ]
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[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
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[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]
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@ -105,7 +105,7 @@ _sections_unfolded = [ "Color", "Gravity" ]
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material = ExtResource( 3 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 0.9, 0.9, 2 )
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size = Vector3( 0.9, 0.9, 0.9 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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@ -141,7 +141,7 @@ explosiveness = 0.0
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randomness = 0.0
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fixed_fps = 0
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fract_delta = true
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visibility_aabb = AABB( -0.5, -0.5, -1, 1, 1, 2 )
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visibility_aabb = AABB( -0.5, -0.5, -0.5, 1, 1, 1 )
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local_coords = false
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draw_order = 0
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process_material = SubResource( 3 )
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@ -6,7 +6,7 @@
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material = ExtResource( 1 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 0.9, 0.9, 1.9 )
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size = Vector3( 0.9, 0.9, 0.9 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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15
Mino0.gd
Normal file
15
Mino0.gd
Normal file
@ -0,0 +1,15 @@
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extends MeshInstance
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called when the node is added to the scene for the first time.
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# Initialization here
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pass
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#func _process(delta):
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# # Called every frame. Delta is time since last frame.
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# # Update game logic here.
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# pass
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1
Tetrominos/GhostPiece.gd
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1
Tetrominos/GhostPiece.gd
Normal file
@ -0,0 +1 @@
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extends "Tetromino.gd"
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134
Tetrominos/GhostPiece.tscn
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134
Tetrominos/GhostPiece.tscn
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@ -0,0 +1,134 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Tetrominos/GhostPiece.gd" type="Script" id=1]
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[sub_resource type="SpatialMaterial" id=1]
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render_priority = 0
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flags_transparent = true
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 1
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0.201977, 0.22403, 0.310547, 1 )
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metallic = 0.66
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 0.0
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = true
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proximity_fade_distance = 1.0
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Proximity Fade" ]
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[sub_resource type="CubeMesh" id=2]
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material = SubResource( 1 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 0.9, 0.9, 0.9 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[node name="GhostPiece" type="Spatial"]
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script = ExtResource( 1 )
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[node name="Mino0" type="MeshInstance" parent="." index="0"]
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 2 )
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skeleton = NodePath("..")
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material/0 = null
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[node name="Mino1" type="MeshInstance" parent="." index="1"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 3, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 2 )
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skeleton = NodePath("..")
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material/0 = null
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[node name="Mino2" type="MeshInstance" parent="." index="2"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 2 )
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skeleton = NodePath("..")
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material/0 = null
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[node name="Mino3" type="MeshInstance" parent="." index="3"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 2 )
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skeleton = NodePath("..")
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material/0 = null
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@ -1,4 +1,4 @@
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extends "Tetromino.gd"
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func rotate(grid, direction):
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func rotate(direction):
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pass
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@ -7,17 +7,20 @@ const T_SLOT = [
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Vector3(-1, -1, 0)
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]
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func rotate(grid, direction):
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if .rotate(grid, direction):
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var center = to_global(minoes[0].translation)
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var a = not grid.is_free_cell(center + T_SLOT[orientation])
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var b = not grid.is_free_cell(center + T_SLOT[(1+orientation)%4])
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var c = not grid.is_free_cell(center + T_SLOT[(2+orientation)%4])
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var d = not grid.is_free_cell(center + T_SLOT[(3+orientation)%4])
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if a and b and (c or d):
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t_spin = T_SPIN
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elif c and d and (a or b):
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if t_spin != T_SPIN:
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t_spin = MINI_T_SPIN
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func rotate(direction):
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if .rotate(direction):
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detect_t_spin()
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return true
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return false
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||||
return false
|
||||
|
||||
func detect_t_spin():
|
||||
var center = to_global(minoes[0].translation)
|
||||
var a = not get_parent().is_free_cell(center + T_SLOT[orientation])
|
||||
var b = not get_parent().is_free_cell(center + T_SLOT[(1+orientation)%4])
|
||||
var c = not get_parent().is_free_cell(center + T_SLOT[(2+orientation)%4])
|
||||
var d = not get_parent().is_free_cell(center + T_SLOT[(3+orientation)%4])
|
||||
if a and b and (c or d):
|
||||
t_spin = T_SPIN
|
||||
elif c and d and (a or b):
|
||||
if t_spin != T_SPIN:
|
||||
t_spin = MINI_T_SPIN
|
@ -3,8 +3,9 @@ extends Spatial
|
||||
const NB_MINOES = 4
|
||||
const CLOCKWISE = -1
|
||||
const COUNTERCLOCKWISE = 1
|
||||
const T_SPIN = 2
|
||||
const MINI_T_SPIN = 1
|
||||
const NO_T_SPIN = 0
|
||||
const T_SPIN = 1
|
||||
const MINI_T_SPIN = 2
|
||||
const SUPER_ROTATION_SYSTEM = [
|
||||
{
|
||||
COUNTERCLOCKWISE: [
|
||||
@ -74,7 +75,7 @@ const SUPER_ROTATION_SYSTEM = [
|
||||
|
||||
var minoes
|
||||
var orientation = 0
|
||||
var t_spin = 0
|
||||
var t_spin = NO_T_SPIN
|
||||
|
||||
func _ready():
|
||||
minoes = [$Mino0, $Mino1, $Mino2, $Mino3]
|
||||
@ -102,20 +103,20 @@ func apply_positions(positions):
|
||||
for i in range(4):
|
||||
minoes[i].translation = to_local(positions[i])
|
||||
|
||||
func move(grid, movement):
|
||||
var new_positions = grid.possible_positions(positions(), movement)
|
||||
func move(movement):
|
||||
var new_positions = get_parent().possible_positions(positions(), movement)
|
||||
if new_positions:
|
||||
translate(movement)
|
||||
return true
|
||||
else:
|
||||
return false
|
||||
|
||||
func rotate(grid, direction):
|
||||
func rotate(direction):
|
||||
var rotated_positions = rotated_positions(direction)
|
||||
var movements = rotation_movement_liberty(direction)
|
||||
var test_position
|
||||
for movement in movements:
|
||||
test_position = grid.possible_positions(rotated_positions, movement)
|
||||
test_position = get_parent().possible_positions(rotated_positions, movement)
|
||||
if test_position:
|
||||
orientation -= direction
|
||||
orientation %= NB_MINOES
|
||||
|
@ -95,7 +95,7 @@ environment = SubResource( 2 )
|
||||
|
||||
[node name="Camera" type="Camera" parent="." index="0"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 10, 20 )
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 10, 12 )
|
||||
keep_aspect = 1
|
||||
cull_mask = 1048575
|
||||
environment = null
|
||||
@ -104,7 +104,7 @@ v_offset = 0.0
|
||||
doppler_tracking = 0
|
||||
projection = 0
|
||||
current = false
|
||||
fov = 70.0
|
||||
fov = 100.0
|
||||
size = 1.0
|
||||
near = 0.05
|
||||
far = -1.22275e+007
|
||||
@ -112,10 +112,10 @@ _sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="DirectionalLight" type="DirectionalLight" parent="." index="1"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 5, 10, 50 )
|
||||
transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 5.89099, 23.8982, 41.835 )
|
||||
layers = 1
|
||||
light_color = Color( 1, 1, 1, 1 )
|
||||
light_energy = 1.0
|
||||
light_energy = 0.3
|
||||
light_indirect_energy = 1.0
|
||||
light_negative = false
|
||||
light_specular = 0.5
|
||||
@ -138,7 +138,30 @@ directional_shadow_depth_range = 0
|
||||
directional_shadow_max_distance = 200.0
|
||||
_sections_unfolded = [ "Light", "Transform" ]
|
||||
|
||||
[node name="GridMap" parent="." index="2" instance=ExtResource( 2 )]
|
||||
[node name="SpotLight" type="SpotLight" parent="." index="2"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 3, 16, 20 )
|
||||
layers = 1
|
||||
light_color = Color( 1, 1, 1, 1 )
|
||||
light_energy = 1.0
|
||||
light_indirect_energy = 1.0
|
||||
light_negative = false
|
||||
light_specular = 0.5
|
||||
light_bake_mode = 1
|
||||
light_cull_mask = -1
|
||||
shadow_enabled = false
|
||||
shadow_color = Color( 0, 0, 0, 1 )
|
||||
shadow_bias = 0.15
|
||||
shadow_contact = 0.0
|
||||
shadow_reverse_cull_face = false
|
||||
editor_only = false
|
||||
spot_range = 5.0
|
||||
spot_attenuation = 1.0
|
||||
spot_angle = 45.0
|
||||
spot_angle_attenuation = 1.0
|
||||
_sections_unfolded = [ "Light", "Transform" ]
|
||||
|
||||
[node name="GridMap" parent="." index="3" instance=ExtResource( 2 )]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
data = {
|
||||
|
Loading…
x
Reference in New Issue
Block a user