Ghost Piece

This commit is contained in:
adrienmalin
2018-12-30 14:17:04 +01:00
parent d2146dde2d
commit cde121ce5a
12 changed files with 279 additions and 59 deletions

1
Tetrominos/GhostPiece.gd Normal file
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@ -0,0 +1 @@
extends "Tetromino.gd"

134
Tetrominos/GhostPiece.tscn Normal file
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@ -0,0 +1,134 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Tetrominos/GhostPiece.gd" type="Script" id=1]
[sub_resource type="SpatialMaterial" id=1]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.201977, 0.22403, 0.310547, 1 )
metallic = 0.66
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Proximity Fade" ]
[sub_resource type="CubeMesh" id=2]
material = SubResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="GhostPiece" type="Spatial"]
script = ExtResource( 1 )
[node name="Mino0" type="MeshInstance" parent="." index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
[node name="Mino1" type="MeshInstance" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 3, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
[node name="Mino2" type="MeshInstance" parent="." index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
[node name="Mino3" type="MeshInstance" parent="." index="3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null

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@ -1,4 +1,4 @@
extends "Tetromino.gd"
func rotate(grid, direction):
func rotate(direction):
pass

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@ -7,17 +7,20 @@ const T_SLOT = [
Vector3(-1, -1, 0)
]
func rotate(grid, direction):
if .rotate(grid, direction):
var center = to_global(minoes[0].translation)
var a = not grid.is_free_cell(center + T_SLOT[orientation])
var b = not grid.is_free_cell(center + T_SLOT[(1+orientation)%4])
var c = not grid.is_free_cell(center + T_SLOT[(2+orientation)%4])
var d = not grid.is_free_cell(center + T_SLOT[(3+orientation)%4])
if a and b and (c or d):
t_spin = T_SPIN
elif c and d and (a or b):
if t_spin != T_SPIN:
t_spin = MINI_T_SPIN
func rotate(direction):
if .rotate(direction):
detect_t_spin()
return true
return false
return false
func detect_t_spin():
var center = to_global(minoes[0].translation)
var a = not get_parent().is_free_cell(center + T_SLOT[orientation])
var b = not get_parent().is_free_cell(center + T_SLOT[(1+orientation)%4])
var c = not get_parent().is_free_cell(center + T_SLOT[(2+orientation)%4])
var d = not get_parent().is_free_cell(center + T_SLOT[(3+orientation)%4])
if a and b and (c or d):
t_spin = T_SPIN
elif c and d and (a or b):
if t_spin != T_SPIN:
t_spin = MINI_T_SPIN

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@ -3,8 +3,9 @@ extends Spatial
const NB_MINOES = 4
const CLOCKWISE = -1
const COUNTERCLOCKWISE = 1
const T_SPIN = 2
const MINI_T_SPIN = 1
const NO_T_SPIN = 0
const T_SPIN = 1
const MINI_T_SPIN = 2
const SUPER_ROTATION_SYSTEM = [
{
COUNTERCLOCKWISE: [
@ -74,7 +75,7 @@ const SUPER_ROTATION_SYSTEM = [
var minoes
var orientation = 0
var t_spin = 0
var t_spin = NO_T_SPIN
func _ready():
minoes = [$Mino0, $Mino1, $Mino2, $Mino3]
@ -102,20 +103,20 @@ func apply_positions(positions):
for i in range(4):
minoes[i].translation = to_local(positions[i])
func move(grid, movement):
var new_positions = grid.possible_positions(positions(), movement)
func move(movement):
var new_positions = get_parent().possible_positions(positions(), movement)
if new_positions:
translate(movement)
return true
else:
return false
func rotate(grid, direction):
func rotate(direction):
var rotated_positions = rotated_positions(direction)
var movements = rotation_movement_liberty(direction)
var test_position
for movement in movements:
test_position = grid.possible_positions(rotated_positions, movement)
test_position = get_parent().possible_positions(rotated_positions, movement)
if test_position:
orientation -= direction
orientation %= NB_MINOES