locking light
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e37cb87622
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@ -9,7 +9,7 @@ radiance_size = 0
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resource_local_to_scene = true
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resource_local_to_scene = true
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background_mode = 1
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background_mode = 1
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background_sky = SubResource( 1 )
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background_sky = SubResource( 1 )
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background_color = Color( 0.0431373, 0.0235294, 0.137255, 1 )
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background_color = Color( 0.027451, 0.0352941, 0.0666667, 1 )
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background_energy = 0.0
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background_energy = 0.0
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ambient_light_color = Color( 0.86908, 0.949502, 0.958984, 1 )
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ambient_light_color = Color( 0.86908, 0.949502, 0.958984, 1 )
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ambient_light_energy = 2.0
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ambient_light_energy = 2.0
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@ -5,95 +5,37 @@
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[sub_resource type="CubeMesh" id=1]
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[sub_resource type="CubeMesh" id=1]
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 0.9, 0.9, 0.9 )
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size = Vector3( 0.9, 0.9, 0.9 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[sub_resource type="SpatialMaterial" id=2]
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[sub_resource type="SpatialMaterial" id=2]
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render_priority = 0
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flags_transparent = true
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flags_transparent = true
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 1
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params_blend_mode = 1
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 )
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albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 )
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metallic = 1.0
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metallic = 1.0
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metallic_specular = 0.63
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metallic_specular = 0.63
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metallic_texture_channel = 4
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metallic_texture_channel = 4
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roughness = 0.46
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roughness = 0.46
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roughness_texture_channel = 0
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emission_enabled = true
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emission_enabled = true
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emission = Color( 0.755859, 1, 0.914169, 1 )
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emission = Color( 0.755859, 1, 0.914169, 1 )
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emission_energy = 1.0
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emission_energy = 1.0
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emission_operator = 0
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emission_operator = 0
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emission_on_uv2 = false
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emission_on_uv2 = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = true
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proximity_fade_enable = true
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proximity_fade_distance = 1.0
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proximity_fade_distance = 1.0
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
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[node name="Mino" type="Spatial"]
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[node name="Mino" type="Spatial"]
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transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
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transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
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_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
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[node name="MinoMesh" parent="." index="0" instance=ExtResource( 1 )]
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[node name="MinoMesh" parent="." instance=ExtResource( 1 )]
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mesh = ExtResource( 2 )
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mesh = ExtResource( 2 )
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material/0 = null
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material/0 = null
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_sections_unfolded = [ "Geometry", "Transform", "material" ]
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[node name="LockingMesh" type="MeshInstance" parent="." index="1"]
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[node name="LockingMesh" type="MeshInstance" parent="."]
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visible = false
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visible = false
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 1 )
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mesh = SubResource( 1 )
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skeleton = NodePath("..")
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material/0 = SubResource( 2 )
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material/0 = SubResource( 2 )
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_sections_unfolded = [ "Transform", "material" ]
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[node name="OmniLight" type="OmniLight" parent="LockingMesh"]
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light_energy = 16.0
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@ -81,6 +81,7 @@ toggle_fullscreen={
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[rendering]
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[rendering]
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quality/driver/driver_name="GLES2"
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quality/filters/use_nearest_mipmap_filter=true
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quality/filters/use_nearest_mipmap_filter=true
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environment/default_clear_color=Color( 0, 0, 0, 1 )
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environment/default_clear_color=Color( 0, 0, 0, 1 )
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environment/default_environment="res://Environment.tres"
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environment/default_environment="res://Environment.tres"
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