Delete GridMap external scene, fix held piece trail

This commit is contained in:
adrienmalin 2019-01-01 16:57:23 +01:00
parent 719aeff907
commit bffce873c3
7 changed files with 91 additions and 232 deletions

@ -1,55 +0,0 @@
[gd_resource type="SpatialMaterial" format=2]
[resource]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.0338039 )
metallic = 0.0
metallic_specular = 0.0
metallic_texture_channel = 0
roughness = 0.46
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]

@ -1,31 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=1]
[sub_resource type="CubeMesh" id=1]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 11, 22, 0.1 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="GridBack" type="MeshInstance"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 9.5, -1 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]

@ -1,109 +0,0 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Tetrominos/Mino/MinoLibrary.tres" type="MeshLibrary" id=1]
[ext_resource path="res://GridMap/GridMap.gd" type="Script" id=2]
[ext_resource path="res://GridMap/GridBack.tscn" type="PackedScene" id=3]
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=4]
[ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=5]
[sub_resource type="CubeMesh" id=3]
material = ExtResource( 4 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 1, 1, 1 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="GridMap" type="GridMap"]
theme = ExtResource( 1 )
cell_size = Vector3( 1, 1, 1 )
cell_octant_size = 8
cell_center_x = false
cell_center_y = false
cell_center_z = false
cell_scale = 1.0
collision_layer = 1
collision_mask = 1
data = {
"cells": PoolIntArray( )
}
script = ExtResource( 2 )
_sections_unfolded = [ "Cell", "Transform" ]
__meta__ = {
"_editor_clip_": 1,
"_editor_floor_": Vector3( 0, -1, 0 )
}
NB_LINES = 20
NB_COLLUMNS = 10
[node name="DropTimer" type="Timer" parent="." index="0"]
process_mode = 1
wait_time = 1.0
one_shot = false
autostart = false
[node name="LockDelay" type="Timer" parent="." index="1"]
process_mode = 1
wait_time = 0.5
one_shot = true
autostart = false
[node name="AutoShiftDelay" type="Timer" parent="." index="2"]
process_mode = 1
wait_time = 0.17
one_shot = true
autostart = false
[node name="AutoShiftTimer" type="Timer" parent="." index="3"]
process_mode = 1
wait_time = 0.03
one_shot = false
autostart = true
[node name="GridBack" parent="." index="4" instance=ExtResource( 3 )]
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 0.1, 4.5, 9.5, -1 )
mesh = SubResource( 3 )
[node name="HoldBack" parent="." index="5" instance=ExtResource( 3 )]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, -5, 16, -1 )
mesh = SubResource( 3 )
[node name="NextBack" parent="." index="6" instance=ExtResource( 3 )]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, 14, 16, -1 )
mesh = SubResource( 3 )
[node name="MidiPlayer" parent="." index="7" instance=ExtResource( 5 )]
file = "res://midi/Tetris - Song A.mid"
volume_db = -24
loop = true
loop_start = 1.81
soundfont = "res://midi/FluidR3 GM.sf2"
[node name="LineCLearTimer" type="Timer" parent="MidiPlayer" index="1"]
process_mode = 1
wait_time = 1.41
one_shot = true
autostart = false
[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]
[connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"]
[connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"]
[connection signal="timeout" from="MidiPlayer/LineCLearTimer" to="." method="_on_LineCLearTimer_timeout"]

10
Main.gd

@ -161,20 +161,20 @@ func lock():
if lines_cleared == Tetromino.NB_MINOES:
for channel in LINE_CLEAR_MIDI_CHANNELS:
$MidiPlayer.channel_status[channel].vomume = 127
$MidiPlayer/LineCLearTimer.wait_time = 0.86
$LineCLearTimer.wait_time = 0.86
else:
for channel in LINE_CLEAR_MIDI_CHANNELS:
$MidiPlayer.channel_status[channel].vomume = 100
$MidiPlayer/LineCLearTimer.wait_time = 0.43
$LineCLearTimer.wait_time = 0.43
$MidiPlayer.unmute_channels(LINE_CLEAR_MIDI_CHANNELS)
$MidiPlayer/LineCLearTimer.start()
$LineCLearTimer.start()
if goal <= 0:
new_level()
new_piece()
func hold():
if not current_piece_held:
current_piece.emit_trail(false)
current_piece_held = true
if held_piece:
var tmp = held_piece
held_piece = current_piece
@ -184,8 +184,8 @@ func hold():
else:
held_piece = current_piece
new_piece()
held_piece.emit_trail(false)
held_piece.translation = HOLD_POSITION
current_piece_held = true
func resume():
playing = true

@ -123,5 +123,8 @@ func rotate(direction):
return false
func emit_trail(emit):
var trail
for mino in minoes:
mino.get_node("Trail").emitting = emit
trail = mino.get_node("Trail")
trail.emitting = emit
trail.restart()

@ -1,13 +1,10 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://starmap_g8k.jpg" type="Texture" id=1]
[ext_resource path="res://Main.gd" type="Script" id=2]
[ext_resource path="res://Tetrominos/Mino/MinoLibrary.tres" type="MeshLibrary" id=3]
[ext_resource path="res://GridMap/GridMap.gd" type="Script" id=4]
[ext_resource path="res://GridMap/GridBack.tscn" type="PackedScene" id=5]
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=6]
[ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=7]
[ext_resource path="res://midi/MidiPlayer.gd" type="Script" id=8]
[ext_resource path="res://GridMap.gd" type="Script" id=4]
[ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=5]
[sub_resource type="PanoramaSky" id=1]
@ -95,16 +92,78 @@ adjustment_contrast = 1.0
adjustment_saturation = 0.34
_sections_unfolded = [ "Adjustments", "Ambient Light", "Background", "Fog", "Resource" ]
[sub_resource type="CubeMesh" id=3]
[sub_resource type="SpatialMaterial" id=4]
material = ExtResource( 6 )
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.0338039 )
metallic = 0.0
metallic_specular = 0.0
metallic_texture_channel = 0
roughness = 0.46
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
[sub_resource type="CubeMesh" id=5]
material = SubResource( 4 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 1, 1, 1 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Main" type="WorldEnvironment"]
[sub_resource type="CubeMesh" id=3]
material = SubResource( 4 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 1, 1, 1 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Main" type="WorldEnvironment" index="0"]
environment = SubResource( 2 )
script = ExtResource( 2 )
@ -192,7 +251,7 @@ __meta__ = {
NB_LINES = 20
NB_COLLUMNS = 10
[node name="GridBack" type="MeshInstance" parent="." index="4" instance=ExtResource( 5 )]
[node name="GridBack" type="MeshInstance" parent="." index="4"]
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 0.1, 4.5, 9.5, -1 )
layers = 1
@ -204,12 +263,12 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
mesh = SubResource( 5 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="HoldBack" type="MeshInstance" parent="." index="5" instance=ExtResource( 5 )]
[node name="HoldBack" type="MeshInstance" parent="." index="5"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, -5, 16, -1 )
layers = 1
@ -226,7 +285,7 @@ skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="NextBack" type="MeshInstance" parent="." index="6" instance=ExtResource( 5 )]
[node name="NextBack" type="MeshInstance" parent="." index="6"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, 14, 16, -1 )
layers = 1
@ -271,29 +330,21 @@ wait_time = 0.03
one_shot = false
autostart = false
[node name="MidiPlayer" type="Node" parent="." index="11" instance=ExtResource( 7 )]
script = ExtResource( 8 )
max_polyphony = 64
file = "res://midi/Tetris - Song A.mid"
playing = false
channel_mute = [ false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false ]
play_speed = 1.0
volume_db = -24
key_shift = 0
loop = true
loop_start = 1.81
soundfont = "res://midi/FluidR3 GM.sf2"
mix_target = 0
bus = "Master"
[node name="LineCLearTimer" type="Timer" parent="MidiPlayer" index="1"]
[node name="LineCLearTimer" type="Timer" parent="." index="11"]
process_mode = 1
wait_time = 1.41
one_shot = true
autostart = false
[node name="MidiPlayer" parent="." index="12" instance=ExtResource( 5 )]
file = "res://midi/Tetris - Song A.mid"
volume_db = -24
loop = true
loop_start = 1.81
soundfont = "res://midi/TimGM6mb.sf2"
[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]
@ -302,6 +353,6 @@ autostart = false
[connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"]
[connection signal="timeout" from="MidiPlayer/LineCLearTimer" to="." method="_on_LineCLearTimer_timeout"]
[connection signal="timeout" from="LineCLearTimer" to="." method="_on_LineCLearTimer_timeout"]