remove trail
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@ -43,7 +43,7 @@ func new_game(level):
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func new_piece():
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current_piece = next_piece
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current_piece.translation = $Matrix/Position3D.translation
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current_piece.emit_trail(true)
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current_piece.turn_light(true)
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next_piece = random_piece()
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next_piece.translation = $Next/Position3D.translation
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if current_piece.move(THERE):
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@ -157,11 +157,11 @@ func hold():
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var swap = current_piece
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current_piece = held_piece
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held_piece = swap
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held_piece.emit_trail(false)
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held_piece.turn_light(false)
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held_piece.translation = $Hold/Position3D.translation
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if current_piece:
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current_piece.translation = $Matrix/Position3D.translation
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current_piece.emit_trail(true)
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current_piece.turn_light(true)
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else:
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new_piece()
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