Pizzicato

This commit is contained in:
adrienmalin 2018-12-30 22:03:06 +01:00
parent cde121ce5a
commit 2192004736
28 changed files with 1014 additions and 44 deletions

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[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/Song A pizzicato solo.ogg-bb0592fa96a1944827b2c377836a7301.oggstr"
[deps]
source_file="res://Audio/Song A pizzicato solo.ogg"
dest_files=[ "res://.import/Song A pizzicato solo.ogg-bb0592fa96a1944827b2c377836a7301.oggstr" ]
[params]
loop=true
loop_offset=0

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[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/Song A without pizzicato.ogg-0762944017b6daf2dd37510d2a86a592.oggstr"
[deps]
source_file="res://Audio/Song A without pizzicato.ogg"
dest_files=[ "res://.import/Song A without pizzicato.ogg-0762944017b6daf2dd37510d2a86a592.oggstr" ]
[params]
loop=true
loop_offset=0

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Audio/Tetris - Song A.mid Normal file

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Audio/line_clear.wav Normal file

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[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/line_clear.wav-7797a050b9c9acfadee761ccba5d496d.sample"
[deps]
source_file="res://Audio/line_clear.wav"
dest_files=[ "res://.import/line_clear.wav-7797a050b9c9acfadee761ccba5d496d.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=true
edit/loop=false
compress/mode=0

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Audio/tetris.wav Normal file

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[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/tetris.wav-72e7c256c9dbf193e3a65319af7e85d5.sample"
[deps]
source_file="res://Audio/tetris.wav"
dest_files=[ "res://.import/tetris.wav-72e7c256c9dbf193e3a65319af7e85d5.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=true
edit/loop=false
compress/mode=0

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[gd_resource type="PrismMesh" load_steps=2 format=2]
[ext_resource path="res://Mino/MinoMaterial.tres" type="Material" id=1]
[resource]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
left_to_right = 2.98023e-008
size = Vector3( 0.2, 0.2, 0.2 )
subdivide_width = 2
subdivide_height = 0
subdivide_depth = 0

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[gd_resource type="PrismMesh" load_steps=2 format=2]
[ext_resource path="res://Mino/MinoMaterial.tres" type="Material" id=1]
[resource]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
left_to_right = 0.5
size = Vector3( 0.2, 0.2, 0.2 )
subdivide_width = 2
subdivide_height = 0
subdivide_depth = 0

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://ExplodingLine/Breakage1.tres" type="PrismMesh" id=1]
[ext_resource path="res://ExplodingLine/Breakage2.tres" type="PrismMesh" id=2]
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=3]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0, 1 )
colors = PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 )
[sub_resource type="GradientTexture" id=2]
flags = 4
gradient = SubResource( 1 )
width = 2048
[sub_resource type="Gradient" id=3]
offsets = PoolRealArray( 0, 1 )
colors = PoolColorArray( 0.802765, 1, 0.451172, 1, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=4]
flags = 4
gradient = SubResource( 3 )
width = 2048
[sub_resource type="ParticlesMaterial" id=5]
render_priority = 0
trail_divisor = 2
trail_color_modifier = SubResource( 4 )
emission_shape = 2
emission_box_extents = Vector3( 8, 0.5, 0.5 )
flag_align_y = false
flag_rotate_y = true
flag_disable_z = false
spread = 10.0
flatness = 0.0
gravity = Vector3( 0, -20, 0 )
initial_velocity = 10.0
initial_velocity_random = 0.8
angular_velocity = 197.74
angular_velocity_random = 1.0
linear_accel = 100.0
linear_accel_random = 0.84
radial_accel = 8.48
radial_accel_random = 0.85
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 402.7
angle_random = 0.78
scale = 0.5
scale_random = 1.0
color_ramp = SubResource( 2 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Color", "Emission Shape", "Gravity", "Scale", "Spread" ]
[sub_resource type="CubeMesh" id=6]
material = ExtResource( 3 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.2, 0.2, 0.2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="ExplodingLine" type="Particles" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
emitting = false
amount = 1000
lifetime = 2.0
one_shot = true
preprocess = 0.0
speed_scale = 2.18
explosiveness = 0.9
randomness = 0.69
fixed_fps = 0
fract_delta = true
visibility_aabb = AABB( -5, -0.5, -1, 10, 1, 2 )
local_coords = false
draw_order = 0
process_material = SubResource( 5 )
draw_passes = 3
draw_pass_1 = ExtResource( 1 )
draw_pass_2 = ExtResource( 2 )
draw_pass_3 = SubResource( 6 )
_sections_unfolded = [ "Draw Passes", "Drawing", "Process Material", "Time", "Transform" ]

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[gd_resource type="SpatialMaterial" format=2]
[resource]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.67451, 1, 0.988235, 0.108118 )
metallic = 0.22
metallic_specular = 1.0
metallic_texture_channel = 0
roughness = 0.49
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 0.700471, 1, 0.98947, 1 )
emission_energy = 0.2
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "Parameters" ]

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GridMap/BackMaterial.tres Normal file
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[gd_resource type="SpatialMaterial" format=2]
[resource]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.0338039 )
metallic = 0.0
metallic_specular = 0.0
metallic_texture_channel = 0
roughness = 0.46
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]

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GridMap/GridBack.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=1]
[sub_resource type="CubeMesh" id=1]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 11, 22, 0.1 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="GridBack" type="MeshInstance"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 9.5, -1 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]

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GridMap/GridMap.gd Normal file
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extends GridMap
const ExplodingLine = preload("res://ExplodingLine/ExplodingLine.tscn")
const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const TetroI = preload("res://Tetrominos/TetroI.tscn")
const TetroJ = preload("res://Tetrominos/TetroJ.tscn")
const TetroL = preload("res://Tetrominos/TetroL.tscn")
const TetroO = preload("res://Tetrominos/TetroO.tscn")
const TetroS = preload("res://Tetrominos/TetroS.tscn")
const TetroT = preload("res://Tetrominos/TetroT.tscn")
const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
const EMPTY_CELL = -1
const NB_MINOES = 4
const NEXT_POSITION = Vector3(13, 16, 0)
const START_POSITION = Vector3(5, 20, 0)
const HOLD_POSITION = Vector3(-5, 16, 0)
const SOUND_POSITION = Vector3(5, 10, 6)
const SCORES = [
[0, 4, 1],
[1, 8, 2],
[3, 12],
[5, 16],
[8]
]
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
const T_SPIN_NAMES = ["", "MINI T-SPIN", "T-SPIN"]
const NB_LINES = 20
const NB_COLLUMNS = 10
var next_piece = random_piece()
var current_piece
var held_piece
var current_piece_held = false
var locked = false
var autoshift_action = ""
var movements = {
"move_right": Vector3(1, 0, 0),
"move_left": Vector3(-1, 0, 0),
"soft_drop": Vector3(0, -1, 0)
}
var exploding_lines = []
var lines_to_clear = []
var random_bag = []
var playing = true
var level = 0
var goal = 0
var score = 0
func _ready():
randomize()
print(NB_LINES)
for y in range(NB_LINES):
exploding_lines.append(ExplodingLine.instance())
add_child(exploding_lines[y])
exploding_lines[y].translation = Vector3(NB_COLLUMNS/2, y, 1)
resume()
new_level()
func new_level():
level += 1
goal += 5 * level
$DropTimer.wait_time = pow(0.8 - ((level - 1) * 0.007), level - 1)
if level > 15:
$LockDelay.wait_time = 0.5 * pow(0.9, level-15)
print("LEVEL ", level, " Goal ", goal)
new_piece()
func random_piece():
if not random_bag:
random_bag = [
TetroI, TetroJ, TetroL, TetroO,
TetroS, TetroT, TetroZ
]
var choice = randi() % random_bag.size()
var piece = random_bag[choice].instance()
random_bag.remove(choice)
add_child(piece)
return piece
func new_piece():
current_piece = next_piece
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
autoshift_action = ""
update_ghost_piece()
$Music2.translation = SOUND_POSITION
next_piece = random_piece()
next_piece.translation = NEXT_POSITION
if move(movements["soft_drop"]):
$DropTimer.start()
$LockDelay.start()
current_piece_held = false
else:
game_over()
func _process(delta):
if autoshift_action:
if not Input.is_action_pressed(autoshift_action):
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
autoshift_action = ""
if Input.is_action_just_pressed("pause"):
if playing:
pause()
else:
resume()
if playing:
process_actions()
func process_actions():
for action in movements:
if action != autoshift_action:
if Input.is_action_pressed(action):
if move(movements[action]):
move_music()
autoshift_action = action
$AutoShiftTimer.stop()
$AutoShiftDelay.start()
if Input.is_action_just_pressed("hard_drop"):
move_music()
while move(movements["soft_drop"]):
pass
lock_piece()
if Input.is_action_just_pressed("rotate_clockwise"):
rotate(Tetromino.CLOCKWISE)
move_music()
if Input.is_action_just_pressed("rotate_counterclockwise"):
rotate(Tetromino.COUNTERCLOCKWISE)
move_music()
if Input.is_action_just_pressed("hold"):
hold()
func _on_AutoShiftDelay_timeout():
if playing and autoshift_action:
move(movements[autoshift_action])
$AutoShiftTimer.start()
func _on_AutoShiftTimer_timeout():
if playing and autoshift_action:
move(movements[autoshift_action])
func is_free_cell(position):
return (
0 <= position.x and position.x < NB_COLLUMNS
and position.y >= 0
and get_cell_item(position.x, position.y, 0) == GridMap.INVALID_CELL_ITEM
)
func possible_positions(initial_positions, movement):
var position
var test_positions = []
for i in range(4):
position = initial_positions[i] + movement
if is_free_cell(position):
test_positions.append(position)
if test_positions.size() == NB_MINOES:
return test_positions
else:
return []
func move(movement):
if current_piece.move(movement):
$LockDelay.start()
if movement.x:
update_ghost_piece()
$Music2.translate(movement)
return true
else:
return false
func rotate(direction):
if current_piece.rotate(direction):
update_ghost_piece()
$LockDelay.start()
return true
else:
return false
func move_music():
AudioServer.set_bus_mute(AudioServer.get_bus_index("Music2"), false)
$MusicDelay.start()
func update_ghost_piece():
var new_positions = current_piece.positions()
var positions
while(new_positions):
positions = new_positions
new_positions = possible_positions(positions, movements["soft_drop"])
$GhostPiece.apply_positions(positions)
func _on_DropTimer_timeout():
move(movements["soft_drop"])
func _on_LockDelay_timeout():
if not move(movements["soft_drop"]):
lock_piece()
func lock_piece():
for mino in current_piece.minoes:
set_cell_item(current_piece.to_global(mino.translation).x, current_piece.to_global(mino.translation).y, 0, 0)
remove_child(current_piece)
line_clear()
func line_clear():
var NB_MINOES
lines_to_clear = []
for y in range(NB_LINES-1, -1, -1):
NB_MINOES = 0
for x in range(NB_COLLUMNS):
if get_cell_item(x, y, 0) == 0:
NB_MINOES += 1
if NB_MINOES == NB_COLLUMNS:
for x in range(NB_COLLUMNS):
set_cell_item(x, y, 0, EMPTY_CELL)
lines_to_clear.append(y)
exploding_lines[y].restart()
if lines_to_clear:
$ExplosionDelay.start()
update_score()
func update_score():
if lines_to_clear or current_piece.t_spin:
var s = SCORES[lines_to_clear.size()][current_piece.t_spin]
score += 100 * s
goal -= s
print(T_SPIN_NAMES[current_piece.t_spin], ' ', LINES_CLEARED_NAMES[lines_to_clear.size()], " Score ", score)
if lines_to_clear.size() == Tetromino.NB_MINOES:
$TetrisSFX.play()
else:
$LineCLearSFX.play()
if goal <= 0:
new_level()
else:
new_piece()
func _on_ExplosionDelay_timeout():
for cleared_line in lines_to_clear:
for y in range(cleared_line, NB_LINES+2):
for x in range(NB_COLLUMNS):
set_cell_item(x, y, 0, get_cell_item(x, y+1, 0))
update_ghost_piece()
func hold():
if not current_piece_held:
if held_piece:
var tmp = held_piece
held_piece = current_piece
current_piece = tmp
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
update_ghost_piece()
$Music2.translation = SOUND_POSITION
else:
held_piece = current_piece
new_piece()
held_piece.translation = HOLD_POSITION
held_piece.emit_trail(false)
current_piece_held = true
func resume():
playing = true
$DropTimer.start()
$LockDelay.start()
start_musics()
print("RESUME")
func pause():
playing = false
$DropTimer.stop()
$LockDelay.stop()
$Music.stop()
$Music2.stop()
print("PAUSE")
func game_over():
playing = false
$DropTimer.stop()
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
print("GAME OVER")
func _notification(what):
if what == MainLoop.NOTIFICATION_WM_FOCUS_OUT:
pause()
func _on_MusicDelay_timeout():
AudioServer.set_bus_mute(AudioServer.get_bus_index("Music2"), true)
func _on_Music_finished():
start_musics()
func start_musics():
$Music.play()
$Music2.play()
AudioServer.set_bus_mute(AudioServer.get_bus_index("Music2"), true)

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[gd_scene load_steps=11 format=2]
[ext_resource path="res://Mino/MinoLibrary.tres" type="MeshLibrary" id=1]
[ext_resource path="res://GridMap/GridMap.gd" type="Script" id=2]
[ext_resource path="res://GridMap/GridBack.tscn" type="PackedScene" id=3]
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=4]
[ext_resource path="res://Tetrominos/GhostPiece.tscn" type="PackedScene" id=5]
[ext_resource path="res://Audio/Song A without pizzicato.ogg" type="AudioStream" id=6]
[ext_resource path="res://Audio/Song A pizzicato solo.ogg" type="AudioStream" id=7]
[ext_resource path="res://Audio/line_clear.wav" type="AudioStream" id=8]
[ext_resource path="res://Audio/tetris.wav" type="AudioStream" id=9]
[sub_resource type="CubeMesh" id=1]
material = ExtResource( 4 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 1, 1, 1 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="GridMap" type="GridMap" index="0"]
theme = ExtResource( 1 )
cell_size = Vector3( 1, 1, 1 )
cell_octant_size = 8
cell_center_x = false
cell_center_y = false
cell_center_z = false
cell_scale = 1.0
collision_layer = 1
collision_mask = 1
data = {
"cells": PoolIntArray( 13, 0, 0, 65543, 0, 0 )
}
script = ExtResource( 2 )
_sections_unfolded = [ "Cell", "Transform" ]
__meta__ = {
"_editor_clip_": 0,
"_editor_floor_": Vector3( 0, 3, 0 )
}
[node name="DropTimer" type="Timer" parent="." index="0"]
process_mode = 1
wait_time = 1.0
one_shot = false
autostart = false
[node name="LockDelay" type="Timer" parent="." index="1"]
process_mode = 1
wait_time = 0.5
one_shot = true
autostart = false
[node name="AutoShiftDelay" type="Timer" parent="." index="2"]
process_mode = 1
wait_time = 0.17
one_shot = true
autostart = false
[node name="AutoShiftTimer" type="Timer" parent="." index="3"]
process_mode = 1
wait_time = 0.02
one_shot = false
autostart = true
[node name="ExplosionDelay" type="Timer" parent="." index="4"]
process_mode = 1
wait_time = 0.1
one_shot = true
autostart = false
[node name="GridBack" parent="." index="5" instance=ExtResource( 3 )]
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 0.1, 4.5, 9.5, -1 )
mesh = SubResource( 1 )
[node name="HoldBack" parent="." index="6" instance=ExtResource( 3 )]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, -5, 16, -1 )
mesh = SubResource( 1 )
[node name="NextBack" parent="." index="7" instance=ExtResource( 3 )]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, 14, 16, -1 )
mesh = SubResource( 1 )
[node name="GhostPiece" parent="." index="8" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Music" type="AudioStreamPlayer" parent="." index="9"]
stream = ExtResource( 6 )
volume_db = 0.0
pitch_scale = 1.0
autoplay = false
mix_target = 0
bus = "Music"
_sections_unfolded = [ "Attenuation Filter", "Doppler", "Pause" ]
[node name="Music2" type="AudioStreamPlayer3D" parent="." index="10"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, 0 )
stream = ExtResource( 7 )
attenuation_model = 0
unit_db = 0.0
unit_size = 1.0
max_db = 6.0
pitch_scale = 1.0
autoplay = false
max_distance = 0.0
out_of_range_mode = 0
bus = "Music2"
area_mask = 1
emission_angle_enabled = false
emission_angle_degrees = 45.0
emission_angle_filter_attenuation_db = -12.0
attenuation_filter_cutoff_hz = 5000.0
attenuation_filter_db = -24.0
doppler_tracking = 0
_sections_unfolded = [ "Attenuation Filter", "Doppler" ]
[node name="MusicDelay" type="Timer" parent="." index="11"]
process_mode = 1
wait_time = 0.2
one_shot = true
autostart = false
[node name="LineCLearSFX" type="AudioStreamPlayer" parent="." index="12"]
stream = ExtResource( 8 )
volume_db = 0.0
pitch_scale = 1.0
autoplay = false
mix_target = 0
bus = "SFX"
[node name="TetrisSFX" type="AudioStreamPlayer3D" parent="." index="13"]
stream = ExtResource( 9 )
attenuation_model = 0
unit_db = 0.0
unit_size = 1.0
max_db = 3.0
pitch_scale = 1.0
autoplay = false
max_distance = 0.0
out_of_range_mode = 0
bus = "SFX"
area_mask = 1
emission_angle_enabled = false
emission_angle_degrees = 45.0
emission_angle_filter_attenuation_db = -12.0
attenuation_filter_cutoff_hz = 5000.0
attenuation_filter_db = -24.0
doppler_tracking = 0
[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]
[connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"]
[connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"]
[connection signal="timeout" from="ExplosionDelay" to="." method="_on_ExplosionDelay_timeout"]
[connection signal="finished" from="Music" to="." method="_on_Music_finished"]
[connection signal="timeout" from="MusicDelay" to="." method="_on_MusicDelay_timeout"]

View File

@ -131,7 +131,7 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
emitting = true
emitting = false
amount = 20
lifetime = 0.1
one_shot = false

View File

@ -23,7 +23,7 @@ params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.25 )
albedo_color = Color( 0.601563, 0.775878, 1, 0.162157 )
metallic = 0.4
metallic_specular = 1.0
metallic_texture_channel = 0

10
Mino/Mino_Library.tscn Normal file
View File

@ -0,0 +1,10 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Mino/MinoMesh.tscn" type="PackedScene" id=1]
[node name="Mino_Library" type="Spatial" index="0"]
[node name="Mino" parent="." index="0" instance=ExtResource( 1 )]

View File

@ -25,7 +25,7 @@ params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.201977, 0.22403, 0.310547, 1 )
albedo_color = Color( 0.409756, 0.451493, 0.615234, 1 )
metallic = 0.66
metallic_specular = 0.5
metallic_texture_channel = 0
@ -53,7 +53,7 @@ uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Proximity Fade" ]
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "Proximity Fade" ]
[sub_resource type="CubeMesh" id=2]
@ -83,6 +83,28 @@ mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
[node name="OmniLight" type="OmniLight" parent="Mino0" index="0"]
layers = 1
light_color = Color( 0.871094, 0.978851, 1, 1 )
light_energy = 10.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Light", "Omni" ]
[node name="Mino1" type="MeshInstance" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 3, 0 )

70
Tetrominos/TetroI.gd Normal file
View File

@ -0,0 +1,70 @@
extends "Tetromino.gd"
const CLOCKWISE = -1
const COUNTERCLOCKWISE = 1
const SUPER_ROTATION_SYSTEM = [
{
COUNTERCLOCKWISE: [
Vector3(0, -1, 0),
Vector3(-1, -1, 0),
Vector3(2, -1, 0),
Vector3(-1, 1, 0),
Vector3(2, -2, 0)
],
CLOCKWISE: [
Vector3(1, 0, 0),
Vector3(-1, 0, 0),
Vector3(2, 0, 0),
Vector3(-1, -1, 0),
Vector3(2, 2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(-1, 0, 0),
Vector3(1, 0, 0),
Vector3(-2, 0, 0),
Vector3(1, 1, 0),
Vector3(-2, -2, 0)
],
CLOCKWISE: [
Vector3(0, -1, 0),
Vector3(-1, -1, 0),
Vector3(2, -1, 0),
Vector3(-1, 1, 0),
Vector3(2, -2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(0, 1, 0),
Vector3(1, 1, 0),
Vector3(-2, 1, 0),
Vector3(1, -1, 0),
Vector3(-2, 2, 0)
],
CLOCKWISE: [
Vector3(-1, 0, 0),
Vector3(1, 0, 0),
Vector3(-2, 0, 0),
Vector3(1, 1, 0),
Vector3(-2, -2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(1, 0, 0),
Vector3(-1, 0, 0),
Vector3(2, 0, 0),
Vector3(-1, -1, 0),
Vector3(2, 2, 0)
],
CLOCKWISE: [
Vector3(0, 1, 0),
Vector3(1, 1, 0),
Vector3(-2, 1, 0),
Vector3(1, -1, 0),
Vector3(-2, 2, 0)
],
},
]

View File

@ -1,9 +1,10 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://TetroI.gd" type="Script" id=1]
[ext_resource path="res://Tetrominos/TetroI.gd" type="Script" id=1]
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroI" type="Spatial" index="0"]
script = ExtResource( 1 )

View File

@ -96,11 +96,8 @@ func rotated_positions(direction):
translations.append(v)
return translations
func rotation_movement_liberty(direction):
return SUPER_ROTATION_SYSTEM[orientation][direction]
func apply_positions(positions):
for i in range(4):
for i in range(NB_MINOES):
minoes[i].translation = to_local(positions[i])
func move(movement):
@ -113,7 +110,7 @@ func move(movement):
func rotate(direction):
var rotated_positions = rotated_positions(direction)
var movements = rotation_movement_liberty(direction)
var movements = SUPER_ROTATION_SYSTEM[orientation][direction]
var test_position
for movement in movements:
test_position = get_parent().possible_positions(rotated_positions, movement)
@ -124,3 +121,7 @@ func rotate(direction):
translate(movement)
return true
return false
func emit_trail(emit):
for mino in minoes:
mino.get_node("Trail").emitting = emit

View File

@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://starmap_g8k.jpg" type="Texture" id=1]
[ext_resource path="res://GridMap.tscn" type="PackedScene" id=2]
[ext_resource path="res://GridMap/GridMap.tscn" type="PackedScene" id=2]
[sub_resource type="PanoramaSky" id=1]
@ -18,7 +18,7 @@ background_color = Color( 0, 0, 0, 1 )
background_energy = 2.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0.469971, 0.542197, 0.6875, 1 )
ambient_light_energy = 3.0
ambient_light_energy = 0.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
@ -76,7 +76,7 @@ glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_intensity = 2.26
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
@ -84,10 +84,10 @@ glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_brightness = 0.35
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Ambient Light", "Background", "Resource" ]
adjustment_saturation = 0.34
_sections_unfolded = [ "Adjustments", "Ambient Light", "Background", "Fog", "Resource" ]
[node name="WorldEnvironment" type="WorldEnvironment"]
@ -112,10 +112,10 @@ _sections_unfolded = [ "Transform" ]
[node name="DirectionalLight" type="DirectionalLight" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 5.89099, 23.8982, 41.835 )
transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 0, 0, 50 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 0.3
light_energy = 0.5
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
@ -138,32 +138,8 @@ directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Light", "Transform" ]
[node name="SpotLight" type="SpotLight" parent="." index="2"]
[node name="GridMap" parent="." index="2" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 3, 16, 20 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
spot_range = 5.0
spot_attenuation = 1.0
spot_angle = 45.0
spot_angle_attenuation = 1.0
_sections_unfolded = [ "Light", "Transform" ]
[node name="GridMap" parent="." index="3" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
data = {
"cells": PoolIntArray( )
}

29
default_bus_layout.tres Normal file
View File

@ -0,0 +1,29 @@
[gd_resource type="AudioBusLayout" format=2]
[resource]
bus/0/name = "Master"
bus/0/solo = false
bus/0/mute = false
bus/0/bypass_fx = false
bus/0/volume_db = 0.0
bus/0/send = ""
bus/1/name = "Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -16.8
bus/1/send = "Master"
bus/2/name = "Music2"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 5.5
bus/2/send = "Master"
bus/3/name = "SFX"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = -11.3
bus/3/send = "Master"

BIN
icon.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 315 B

29
icon.png.import Normal file
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@ -0,0 +1,29 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0