Pizzicato
This commit is contained in:
parent
cde121ce5a
commit
2192004736
BIN
Audio/Song A pizzicato solo.ogg
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Audio/Song A pizzicato solo.ogg
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Audio/Song A pizzicato solo.ogg.import
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Audio/Song A pizzicato solo.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/Song A pizzicato solo.ogg-bb0592fa96a1944827b2c377836a7301.oggstr"
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[deps]
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source_file="res://Audio/Song A pizzicato solo.ogg"
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dest_files=[ "res://.import/Song A pizzicato solo.ogg-bb0592fa96a1944827b2c377836a7301.oggstr" ]
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[params]
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loop=true
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loop_offset=0
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BIN
Audio/Song A without pizzicato.ogg
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Audio/Song A without pizzicato.ogg
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Audio/Song A without pizzicato.ogg.import
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Audio/Song A without pizzicato.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/Song A without pizzicato.ogg-0762944017b6daf2dd37510d2a86a592.oggstr"
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[deps]
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source_file="res://Audio/Song A without pizzicato.ogg"
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dest_files=[ "res://.import/Song A without pizzicato.ogg-0762944017b6daf2dd37510d2a86a592.oggstr" ]
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[params]
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loop=true
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loop_offset=0
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BIN
Audio/Tetris - Song A.mid
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Audio/Tetris - Song A.mid
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Audio/line_clear.wav
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Audio/line_clear.wav
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Audio/line_clear.wav.import
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Audio/line_clear.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/line_clear.wav-7797a050b9c9acfadee761ccba5d496d.sample"
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[deps]
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source_file="res://Audio/line_clear.wav"
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dest_files=[ "res://.import/line_clear.wav-7797a050b9c9acfadee761ccba5d496d.sample" ]
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[params]
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||||
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=true
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edit/normalize=true
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edit/loop=false
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compress/mode=0
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BIN
Audio/tetris.wav
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Audio/tetris.wav
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Audio/tetris.wav.import
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Audio/tetris.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/tetris.wav-72e7c256c9dbf193e3a65319af7e85d5.sample"
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[deps]
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source_file="res://Audio/tetris.wav"
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dest_files=[ "res://.import/tetris.wav-72e7c256c9dbf193e3a65319af7e85d5.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=true
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edit/normalize=true
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edit/loop=false
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compress/mode=0
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14
ExplodingLine/Breakage1.tres
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14
ExplodingLine/Breakage1.tres
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[gd_resource type="PrismMesh" load_steps=2 format=2]
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[ext_resource path="res://Mino/MinoMaterial.tres" type="Material" id=1]
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[resource]
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material = ExtResource( 1 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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left_to_right = 2.98023e-008
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size = Vector3( 0.2, 0.2, 0.2 )
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subdivide_width = 2
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subdivide_height = 0
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subdivide_depth = 0
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14
ExplodingLine/Breakage2.tres
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ExplodingLine/Breakage2.tres
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[gd_resource type="PrismMesh" load_steps=2 format=2]
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[ext_resource path="res://Mino/MinoMaterial.tres" type="Material" id=1]
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[resource]
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material = ExtResource( 1 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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left_to_right = 0.5
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size = Vector3( 0.2, 0.2, 0.2 )
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subdivide_width = 2
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subdivide_height = 0
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subdivide_depth = 0
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111
ExplodingLine/ExplodingLine.tscn
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ExplodingLine/ExplodingLine.tscn
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://ExplodingLine/Breakage1.tres" type="PrismMesh" id=1]
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[ext_resource path="res://ExplodingLine/Breakage2.tres" type="PrismMesh" id=2]
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[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=3]
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[sub_resource type="Gradient" id=1]
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offsets = PoolRealArray( 0, 1 )
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colors = PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 )
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[sub_resource type="GradientTexture" id=2]
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flags = 4
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gradient = SubResource( 1 )
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width = 2048
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[sub_resource type="Gradient" id=3]
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offsets = PoolRealArray( 0, 1 )
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colors = PoolColorArray( 0.802765, 1, 0.451172, 1, 1, 1, 1, 0 )
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[sub_resource type="GradientTexture" id=4]
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flags = 4
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gradient = SubResource( 3 )
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width = 2048
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[sub_resource type="ParticlesMaterial" id=5]
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render_priority = 0
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trail_divisor = 2
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trail_color_modifier = SubResource( 4 )
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emission_shape = 2
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emission_box_extents = Vector3( 8, 0.5, 0.5 )
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flag_align_y = false
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flag_rotate_y = true
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flag_disable_z = false
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spread = 10.0
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flatness = 0.0
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gravity = Vector3( 0, -20, 0 )
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initial_velocity = 10.0
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initial_velocity_random = 0.8
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angular_velocity = 197.74
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angular_velocity_random = 1.0
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linear_accel = 100.0
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linear_accel_random = 0.84
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radial_accel = 8.48
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radial_accel_random = 0.85
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tangential_accel = 0.0
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tangential_accel_random = 0.0
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damping = 0.0
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damping_random = 0.0
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angle = 402.7
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angle_random = 0.78
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scale = 0.5
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scale_random = 1.0
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color_ramp = SubResource( 2 )
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hue_variation = 0.0
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hue_variation_random = 0.0
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anim_speed = 0.0
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anim_speed_random = 0.0
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anim_offset = 0.0
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anim_offset_random = 0.0
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anim_loop = false
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_sections_unfolded = [ "Color", "Emission Shape", "Gravity", "Scale", "Spread" ]
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[sub_resource type="CubeMesh" id=6]
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material = ExtResource( 3 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 0.2, 0.2, 0.2 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[node name="ExplodingLine" type="Particles" index="0"]
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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emitting = false
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amount = 1000
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lifetime = 2.0
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one_shot = true
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preprocess = 0.0
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speed_scale = 2.18
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explosiveness = 0.9
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randomness = 0.69
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fixed_fps = 0
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fract_delta = true
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visibility_aabb = AABB( -5, -0.5, -1, 10, 1, 2 )
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local_coords = false
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draw_order = 0
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process_material = SubResource( 5 )
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draw_passes = 3
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draw_pass_1 = ExtResource( 1 )
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draw_pass_2 = ExtResource( 2 )
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draw_pass_3 = SubResource( 6 )
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_sections_unfolded = [ "Draw Passes", "Drawing", "Process Material", "Time", "Transform" ]
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59
ExplodingLine/SparkSpatialmaterial.tres
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59
ExplodingLine/SparkSpatialmaterial.tres
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[gd_resource type="SpatialMaterial" format=2]
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[resource]
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render_priority = 0
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flags_transparent = true
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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||||
flags_use_point_size = false
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||||
flags_world_triplanar = false
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||||
flags_fixed_size = false
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||||
flags_albedo_tex_force_srgb = false
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||||
vertex_color_use_as_albedo = false
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||||
vertex_color_is_srgb = false
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params_diffuse_mode = 0
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||||
params_specular_mode = 0
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params_blend_mode = 1
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||||
params_cull_mode = 0
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||||
params_depth_draw_mode = 0
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||||
params_line_width = 1.0
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||||
params_point_size = 1.0
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||||
params_billboard_mode = 0
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||||
params_grow = false
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||||
params_use_alpha_scissor = false
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||||
albedo_color = Color( 0.67451, 1, 0.988235, 0.108118 )
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metallic = 0.22
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||||
metallic_specular = 1.0
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||||
metallic_texture_channel = 0
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||||
roughness = 0.49
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||||
roughness_texture_channel = 0
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||||
emission_enabled = true
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||||
emission = Color( 0.700471, 1, 0.98947, 1 )
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||||
emission_energy = 0.2
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||||
emission_operator = 0
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||||
emission_on_uv2 = false
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||||
normal_enabled = false
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||||
rim_enabled = false
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||||
clearcoat_enabled = false
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||||
anisotropy_enabled = false
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||||
ao_enabled = false
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||||
depth_enabled = false
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||||
subsurf_scatter_enabled = false
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||||
transmission_enabled = false
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||||
refraction_enabled = false
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||||
detail_enabled = false
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||||
uv1_scale = Vector3( 1, 1, 1 )
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||||
uv1_offset = Vector3( 0, 0, 0 )
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||||
uv1_triplanar = false
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||||
uv1_triplanar_sharpness = 1.0
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||||
uv2_scale = Vector3( 1, 1, 1 )
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||||
uv2_offset = Vector3( 0, 0, 0 )
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||||
uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = true
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proximity_fade_distance = 1.0
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Emission", "Metallic", "Parameters" ]
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||||
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55
GridMap/BackMaterial.tres
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55
GridMap/BackMaterial.tres
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[gd_resource type="SpatialMaterial" format=2]
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||||
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||||
[resource]
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||||
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||||
render_priority = 0
|
||||
flags_transparent = true
|
||||
flags_unshaded = false
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||||
flags_vertex_lighting = false
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||||
flags_no_depth_test = false
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||||
flags_use_point_size = false
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||||
flags_world_triplanar = false
|
||||
flags_fixed_size = false
|
||||
flags_albedo_tex_force_srgb = false
|
||||
vertex_color_use_as_albedo = false
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||||
vertex_color_is_srgb = false
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||||
params_diffuse_mode = 0
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||||
params_specular_mode = 0
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||||
params_blend_mode = 1
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||||
params_cull_mode = 0
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||||
params_depth_draw_mode = 0
|
||||
params_line_width = 1.0
|
||||
params_point_size = 1.0
|
||||
params_billboard_mode = 0
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||||
params_grow = false
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||||
params_use_alpha_scissor = false
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||||
albedo_color = Color( 0.601563, 0.775878, 1, 0.0338039 )
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||||
metallic = 0.0
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||||
metallic_specular = 0.0
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||||
metallic_texture_channel = 0
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||||
roughness = 0.46
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||||
roughness_texture_channel = 0
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||||
emission_enabled = false
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||||
normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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||||
anisotropy_enabled = false
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||||
ao_enabled = false
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||||
depth_enabled = false
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||||
subsurf_scatter_enabled = false
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||||
transmission_enabled = false
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||||
refraction_enabled = false
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||||
detail_enabled = false
|
||||
uv1_scale = Vector3( 1, 1, 1 )
|
||||
uv1_offset = Vector3( 0, 0, 0 )
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||||
uv1_triplanar = false
|
||||
uv1_triplanar_sharpness = 1.0
|
||||
uv2_scale = Vector3( 1, 1, 1 )
|
||||
uv2_offset = Vector3( 0, 0, 0 )
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||||
uv2_triplanar = false
|
||||
uv2_triplanar_sharpness = 1.0
|
||||
proximity_fade_enable = true
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||||
proximity_fade_distance = 1.0
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||||
distance_fade_enable = false
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||||
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
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||||
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31
GridMap/GridBack.tscn
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GridMap/GridBack.tscn
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[gd_scene load_steps=3 format=2]
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||||
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||||
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=1]
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||||
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||||
[sub_resource type="CubeMesh" id=1]
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||||
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||||
material = ExtResource( 1 )
|
||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||
size = Vector3( 11, 22, 0.1 )
|
||||
subdivide_width = 0
|
||||
subdivide_height = 0
|
||||
subdivide_depth = 0
|
||||
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||||
[node name="GridBack" type="MeshInstance"]
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||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 9.5, -1 )
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||||
layers = 1
|
||||
material_override = null
|
||||
cast_shadow = 1
|
||||
extra_cull_margin = 0.0
|
||||
use_in_baked_light = false
|
||||
lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 1 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = null
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
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296
GridMap/GridMap.gd
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296
GridMap/GridMap.gd
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extends GridMap
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||||
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||||
const ExplodingLine = preload("res://ExplodingLine/ExplodingLine.tscn")
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const Tetromino = preload("res://Tetrominos/Tetromino.gd")
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const TetroI = preload("res://Tetrominos/TetroI.tscn")
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const TetroJ = preload("res://Tetrominos/TetroJ.tscn")
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const TetroL = preload("res://Tetrominos/TetroL.tscn")
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||||
const TetroO = preload("res://Tetrominos/TetroO.tscn")
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const TetroS = preload("res://Tetrominos/TetroS.tscn")
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const TetroT = preload("res://Tetrominos/TetroT.tscn")
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const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
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||||
|
||||
const EMPTY_CELL = -1
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||||
const NB_MINOES = 4
|
||||
const NEXT_POSITION = Vector3(13, 16, 0)
|
||||
const START_POSITION = Vector3(5, 20, 0)
|
||||
const HOLD_POSITION = Vector3(-5, 16, 0)
|
||||
const SOUND_POSITION = Vector3(5, 10, 6)
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||||
const SCORES = [
|
||||
[0, 4, 1],
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||||
[1, 8, 2],
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[3, 12],
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||||
[5, 16],
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[8]
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||||
]
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||||
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
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const T_SPIN_NAMES = ["", "MINI T-SPIN", "T-SPIN"]
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||||
const NB_LINES = 20
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||||
const NB_COLLUMNS = 10
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||||
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||||
var next_piece = random_piece()
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||||
var current_piece
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||||
var held_piece
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||||
var current_piece_held = false
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||||
var locked = false
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||||
var autoshift_action = ""
|
||||
var movements = {
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||||
"move_right": Vector3(1, 0, 0),
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||||
"move_left": Vector3(-1, 0, 0),
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||||
"soft_drop": Vector3(0, -1, 0)
|
||||
}
|
||||
var exploding_lines = []
|
||||
var lines_to_clear = []
|
||||
var random_bag = []
|
||||
var playing = true
|
||||
var level = 0
|
||||
var goal = 0
|
||||
var score = 0
|
||||
|
||||
func _ready():
|
||||
randomize()
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||||
print(NB_LINES)
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||||
for y in range(NB_LINES):
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||||
exploding_lines.append(ExplodingLine.instance())
|
||||
add_child(exploding_lines[y])
|
||||
exploding_lines[y].translation = Vector3(NB_COLLUMNS/2, y, 1)
|
||||
resume()
|
||||
new_level()
|
||||
|
||||
func new_level():
|
||||
level += 1
|
||||
goal += 5 * level
|
||||
$DropTimer.wait_time = pow(0.8 - ((level - 1) * 0.007), level - 1)
|
||||
if level > 15:
|
||||
$LockDelay.wait_time = 0.5 * pow(0.9, level-15)
|
||||
print("LEVEL ", level, " Goal ", goal)
|
||||
new_piece()
|
||||
|
||||
func random_piece():
|
||||
if not random_bag:
|
||||
random_bag = [
|
||||
TetroI, TetroJ, TetroL, TetroO,
|
||||
TetroS, TetroT, TetroZ
|
||||
]
|
||||
var choice = randi() % random_bag.size()
|
||||
var piece = random_bag[choice].instance()
|
||||
random_bag.remove(choice)
|
||||
add_child(piece)
|
||||
return piece
|
||||
|
||||
func new_piece():
|
||||
current_piece = next_piece
|
||||
current_piece.translation = START_POSITION
|
||||
current_piece.emit_trail(true)
|
||||
autoshift_action = ""
|
||||
update_ghost_piece()
|
||||
$Music2.translation = SOUND_POSITION
|
||||
next_piece = random_piece()
|
||||
next_piece.translation = NEXT_POSITION
|
||||
if move(movements["soft_drop"]):
|
||||
$DropTimer.start()
|
||||
$LockDelay.start()
|
||||
current_piece_held = false
|
||||
else:
|
||||
game_over()
|
||||
|
||||
func _process(delta):
|
||||
if autoshift_action:
|
||||
if not Input.is_action_pressed(autoshift_action):
|
||||
$AutoShiftDelay.stop()
|
||||
$AutoShiftTimer.stop()
|
||||
autoshift_action = ""
|
||||
if Input.is_action_just_pressed("pause"):
|
||||
if playing:
|
||||
pause()
|
||||
else:
|
||||
resume()
|
||||
if playing:
|
||||
process_actions()
|
||||
|
||||
func process_actions():
|
||||
for action in movements:
|
||||
if action != autoshift_action:
|
||||
if Input.is_action_pressed(action):
|
||||
if move(movements[action]):
|
||||
move_music()
|
||||
autoshift_action = action
|
||||
$AutoShiftTimer.stop()
|
||||
$AutoShiftDelay.start()
|
||||
if Input.is_action_just_pressed("hard_drop"):
|
||||
move_music()
|
||||
while move(movements["soft_drop"]):
|
||||
pass
|
||||
lock_piece()
|
||||
if Input.is_action_just_pressed("rotate_clockwise"):
|
||||
rotate(Tetromino.CLOCKWISE)
|
||||
move_music()
|
||||
if Input.is_action_just_pressed("rotate_counterclockwise"):
|
||||
rotate(Tetromino.COUNTERCLOCKWISE)
|
||||
move_music()
|
||||
if Input.is_action_just_pressed("hold"):
|
||||
hold()
|
||||
|
||||
func _on_AutoShiftDelay_timeout():
|
||||
if playing and autoshift_action:
|
||||
move(movements[autoshift_action])
|
||||
$AutoShiftTimer.start()
|
||||
|
||||
func _on_AutoShiftTimer_timeout():
|
||||
if playing and autoshift_action:
|
||||
move(movements[autoshift_action])
|
||||
|
||||
func is_free_cell(position):
|
||||
return (
|
||||
0 <= position.x and position.x < NB_COLLUMNS
|
||||
and position.y >= 0
|
||||
and get_cell_item(position.x, position.y, 0) == GridMap.INVALID_CELL_ITEM
|
||||
)
|
||||
|
||||
func possible_positions(initial_positions, movement):
|
||||
var position
|
||||
var test_positions = []
|
||||
for i in range(4):
|
||||
position = initial_positions[i] + movement
|
||||
if is_free_cell(position):
|
||||
test_positions.append(position)
|
||||
if test_positions.size() == NB_MINOES:
|
||||
return test_positions
|
||||
else:
|
||||
return []
|
||||
|
||||
func move(movement):
|
||||
if current_piece.move(movement):
|
||||
$LockDelay.start()
|
||||
if movement.x:
|
||||
update_ghost_piece()
|
||||
$Music2.translate(movement)
|
||||
return true
|
||||
else:
|
||||
return false
|
||||
|
||||
func rotate(direction):
|
||||
if current_piece.rotate(direction):
|
||||
update_ghost_piece()
|
||||
$LockDelay.start()
|
||||
return true
|
||||
else:
|
||||
return false
|
||||
|
||||
func move_music():
|
||||
AudioServer.set_bus_mute(AudioServer.get_bus_index("Music2"), false)
|
||||
$MusicDelay.start()
|
||||
|
||||
func update_ghost_piece():
|
||||
var new_positions = current_piece.positions()
|
||||
var positions
|
||||
while(new_positions):
|
||||
positions = new_positions
|
||||
new_positions = possible_positions(positions, movements["soft_drop"])
|
||||
$GhostPiece.apply_positions(positions)
|
||||
|
||||
func _on_DropTimer_timeout():
|
||||
move(movements["soft_drop"])
|
||||
|
||||
func _on_LockDelay_timeout():
|
||||
if not move(movements["soft_drop"]):
|
||||
lock_piece()
|
||||
|
||||
func lock_piece():
|
||||
for mino in current_piece.minoes:
|
||||
set_cell_item(current_piece.to_global(mino.translation).x, current_piece.to_global(mino.translation).y, 0, 0)
|
||||
remove_child(current_piece)
|
||||
line_clear()
|
||||
|
||||
func line_clear():
|
||||
var NB_MINOES
|
||||
lines_to_clear = []
|
||||
for y in range(NB_LINES-1, -1, -1):
|
||||
NB_MINOES = 0
|
||||
for x in range(NB_COLLUMNS):
|
||||
if get_cell_item(x, y, 0) == 0:
|
||||
NB_MINOES += 1
|
||||
if NB_MINOES == NB_COLLUMNS:
|
||||
for x in range(NB_COLLUMNS):
|
||||
set_cell_item(x, y, 0, EMPTY_CELL)
|
||||
lines_to_clear.append(y)
|
||||
exploding_lines[y].restart()
|
||||
if lines_to_clear:
|
||||
$ExplosionDelay.start()
|
||||
update_score()
|
||||
|
||||
func update_score():
|
||||
if lines_to_clear or current_piece.t_spin:
|
||||
var s = SCORES[lines_to_clear.size()][current_piece.t_spin]
|
||||
score += 100 * s
|
||||
goal -= s
|
||||
print(T_SPIN_NAMES[current_piece.t_spin], ' ', LINES_CLEARED_NAMES[lines_to_clear.size()], " Score ", score)
|
||||
if lines_to_clear.size() == Tetromino.NB_MINOES:
|
||||
$TetrisSFX.play()
|
||||
else:
|
||||
$LineCLearSFX.play()
|
||||
if goal <= 0:
|
||||
new_level()
|
||||
else:
|
||||
new_piece()
|
||||
|
||||
func _on_ExplosionDelay_timeout():
|
||||
for cleared_line in lines_to_clear:
|
||||
for y in range(cleared_line, NB_LINES+2):
|
||||
for x in range(NB_COLLUMNS):
|
||||
set_cell_item(x, y, 0, get_cell_item(x, y+1, 0))
|
||||
update_ghost_piece()
|
||||
|
||||
func hold():
|
||||
if not current_piece_held:
|
||||
if held_piece:
|
||||
var tmp = held_piece
|
||||
held_piece = current_piece
|
||||
current_piece = tmp
|
||||
current_piece.translation = START_POSITION
|
||||
current_piece.emit_trail(true)
|
||||
update_ghost_piece()
|
||||
$Music2.translation = SOUND_POSITION
|
||||
else:
|
||||
held_piece = current_piece
|
||||
new_piece()
|
||||
held_piece.translation = HOLD_POSITION
|
||||
held_piece.emit_trail(false)
|
||||
current_piece_held = true
|
||||
|
||||
func resume():
|
||||
playing = true
|
||||
$DropTimer.start()
|
||||
$LockDelay.start()
|
||||
start_musics()
|
||||
print("RESUME")
|
||||
|
||||
func pause():
|
||||
playing = false
|
||||
$DropTimer.stop()
|
||||
$LockDelay.stop()
|
||||
$Music.stop()
|
||||
$Music2.stop()
|
||||
print("PAUSE")
|
||||
|
||||
func game_over():
|
||||
playing = false
|
||||
$DropTimer.stop()
|
||||
$AutoShiftDelay.stop()
|
||||
$AutoShiftTimer.stop()
|
||||
print("GAME OVER")
|
||||
|
||||
func _notification(what):
|
||||
if what == MainLoop.NOTIFICATION_WM_FOCUS_OUT:
|
||||
pause()
|
||||
|
||||
func _on_MusicDelay_timeout():
|
||||
AudioServer.set_bus_mute(AudioServer.get_bus_index("Music2"), true)
|
||||
|
||||
func _on_Music_finished():
|
||||
start_musics()
|
||||
|
||||
func start_musics():
|
||||
$Music.play()
|
||||
$Music2.play()
|
||||
AudioServer.set_bus_mute(AudioServer.get_bus_index("Music2"), true)
|
180
GridMap/GridMap.tscn
Normal file
180
GridMap/GridMap.tscn
Normal file
@ -0,0 +1,180 @@
|
||||
[gd_scene load_steps=11 format=2]
|
||||
|
||||
[ext_resource path="res://Mino/MinoLibrary.tres" type="MeshLibrary" id=1]
|
||||
[ext_resource path="res://GridMap/GridMap.gd" type="Script" id=2]
|
||||
[ext_resource path="res://GridMap/GridBack.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=4]
|
||||
[ext_resource path="res://Tetrominos/GhostPiece.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://Audio/Song A without pizzicato.ogg" type="AudioStream" id=6]
|
||||
[ext_resource path="res://Audio/Song A pizzicato solo.ogg" type="AudioStream" id=7]
|
||||
[ext_resource path="res://Audio/line_clear.wav" type="AudioStream" id=8]
|
||||
[ext_resource path="res://Audio/tetris.wav" type="AudioStream" id=9]
|
||||
|
||||
[sub_resource type="CubeMesh" id=1]
|
||||
|
||||
material = ExtResource( 4 )
|
||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||
size = Vector3( 1, 1, 1 )
|
||||
subdivide_width = 0
|
||||
subdivide_height = 0
|
||||
subdivide_depth = 0
|
||||
|
||||
[node name="GridMap" type="GridMap" index="0"]
|
||||
|
||||
theme = ExtResource( 1 )
|
||||
cell_size = Vector3( 1, 1, 1 )
|
||||
cell_octant_size = 8
|
||||
cell_center_x = false
|
||||
cell_center_y = false
|
||||
cell_center_z = false
|
||||
cell_scale = 1.0
|
||||
collision_layer = 1
|
||||
collision_mask = 1
|
||||
data = {
|
||||
"cells": PoolIntArray( 13, 0, 0, 65543, 0, 0 )
|
||||
}
|
||||
script = ExtResource( 2 )
|
||||
_sections_unfolded = [ "Cell", "Transform" ]
|
||||
__meta__ = {
|
||||
"_editor_clip_": 0,
|
||||
"_editor_floor_": Vector3( 0, 3, 0 )
|
||||
}
|
||||
|
||||
[node name="DropTimer" type="Timer" parent="." index="0"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 1.0
|
||||
one_shot = false
|
||||
autostart = false
|
||||
|
||||
[node name="LockDelay" type="Timer" parent="." index="1"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 0.5
|
||||
one_shot = true
|
||||
autostart = false
|
||||
|
||||
[node name="AutoShiftDelay" type="Timer" parent="." index="2"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 0.17
|
||||
one_shot = true
|
||||
autostart = false
|
||||
|
||||
[node name="AutoShiftTimer" type="Timer" parent="." index="3"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 0.02
|
||||
one_shot = false
|
||||
autostart = true
|
||||
|
||||
[node name="ExplosionDelay" type="Timer" parent="." index="4"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 0.1
|
||||
one_shot = true
|
||||
autostart = false
|
||||
|
||||
[node name="GridBack" parent="." index="5" instance=ExtResource( 3 )]
|
||||
|
||||
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 0.1, 4.5, 9.5, -1 )
|
||||
mesh = SubResource( 1 )
|
||||
|
||||
[node name="HoldBack" parent="." index="6" instance=ExtResource( 3 )]
|
||||
|
||||
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, -5, 16, -1 )
|
||||
mesh = SubResource( 1 )
|
||||
|
||||
[node name="NextBack" parent="." index="7" instance=ExtResource( 3 )]
|
||||
|
||||
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, 14, 16, -1 )
|
||||
mesh = SubResource( 1 )
|
||||
|
||||
[node name="GhostPiece" parent="." index="8" instance=ExtResource( 5 )]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, 0 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="Music" type="AudioStreamPlayer" parent="." index="9"]
|
||||
|
||||
stream = ExtResource( 6 )
|
||||
volume_db = 0.0
|
||||
pitch_scale = 1.0
|
||||
autoplay = false
|
||||
mix_target = 0
|
||||
bus = "Music"
|
||||
_sections_unfolded = [ "Attenuation Filter", "Doppler", "Pause" ]
|
||||
|
||||
[node name="Music2" type="AudioStreamPlayer3D" parent="." index="10"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, 0 )
|
||||
stream = ExtResource( 7 )
|
||||
attenuation_model = 0
|
||||
unit_db = 0.0
|
||||
unit_size = 1.0
|
||||
max_db = 6.0
|
||||
pitch_scale = 1.0
|
||||
autoplay = false
|
||||
max_distance = 0.0
|
||||
out_of_range_mode = 0
|
||||
bus = "Music2"
|
||||
area_mask = 1
|
||||
emission_angle_enabled = false
|
||||
emission_angle_degrees = 45.0
|
||||
emission_angle_filter_attenuation_db = -12.0
|
||||
attenuation_filter_cutoff_hz = 5000.0
|
||||
attenuation_filter_db = -24.0
|
||||
doppler_tracking = 0
|
||||
_sections_unfolded = [ "Attenuation Filter", "Doppler" ]
|
||||
|
||||
[node name="MusicDelay" type="Timer" parent="." index="11"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 0.2
|
||||
one_shot = true
|
||||
autostart = false
|
||||
|
||||
[node name="LineCLearSFX" type="AudioStreamPlayer" parent="." index="12"]
|
||||
|
||||
stream = ExtResource( 8 )
|
||||
volume_db = 0.0
|
||||
pitch_scale = 1.0
|
||||
autoplay = false
|
||||
mix_target = 0
|
||||
bus = "SFX"
|
||||
|
||||
[node name="TetrisSFX" type="AudioStreamPlayer3D" parent="." index="13"]
|
||||
|
||||
stream = ExtResource( 9 )
|
||||
attenuation_model = 0
|
||||
unit_db = 0.0
|
||||
unit_size = 1.0
|
||||
max_db = 3.0
|
||||
pitch_scale = 1.0
|
||||
autoplay = false
|
||||
max_distance = 0.0
|
||||
out_of_range_mode = 0
|
||||
bus = "SFX"
|
||||
area_mask = 1
|
||||
emission_angle_enabled = false
|
||||
emission_angle_degrees = 45.0
|
||||
emission_angle_filter_attenuation_db = -12.0
|
||||
attenuation_filter_cutoff_hz = 5000.0
|
||||
attenuation_filter_db = -24.0
|
||||
doppler_tracking = 0
|
||||
|
||||
[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
|
||||
|
||||
[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]
|
||||
|
||||
[connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"]
|
||||
|
||||
[connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"]
|
||||
|
||||
[connection signal="timeout" from="ExplosionDelay" to="." method="_on_ExplosionDelay_timeout"]
|
||||
|
||||
[connection signal="finished" from="Music" to="." method="_on_Music_finished"]
|
||||
|
||||
[connection signal="timeout" from="MusicDelay" to="." method="_on_MusicDelay_timeout"]
|
||||
|
||||
|
@ -131,7 +131,7 @@ lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
emitting = true
|
||||
emitting = false
|
||||
amount = 20
|
||||
lifetime = 0.1
|
||||
one_shot = false
|
||||
|
@ -23,7 +23,7 @@ params_point_size = 1.0
|
||||
params_billboard_mode = 0
|
||||
params_grow = false
|
||||
params_use_alpha_scissor = false
|
||||
albedo_color = Color( 0.601563, 0.775878, 1, 0.25 )
|
||||
albedo_color = Color( 0.601563, 0.775878, 1, 0.162157 )
|
||||
metallic = 0.4
|
||||
metallic_specular = 1.0
|
||||
metallic_texture_channel = 0
|
||||
|
10
Mino/Mino_Library.tscn
Normal file
10
Mino/Mino_Library.tscn
Normal file
@ -0,0 +1,10 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://Mino/MinoMesh.tscn" type="PackedScene" id=1]
|
||||
|
||||
|
||||
[node name="Mino_Library" type="Spatial" index="0"]
|
||||
|
||||
[node name="Mino" parent="." index="0" instance=ExtResource( 1 )]
|
||||
|
||||
|
@ -25,7 +25,7 @@ params_point_size = 1.0
|
||||
params_billboard_mode = 0
|
||||
params_grow = false
|
||||
params_use_alpha_scissor = false
|
||||
albedo_color = Color( 0.201977, 0.22403, 0.310547, 1 )
|
||||
albedo_color = Color( 0.409756, 0.451493, 0.615234, 1 )
|
||||
metallic = 0.66
|
||||
metallic_specular = 0.5
|
||||
metallic_texture_channel = 0
|
||||
@ -53,7 +53,7 @@ uv2_triplanar_sharpness = 1.0
|
||||
proximity_fade_enable = true
|
||||
proximity_fade_distance = 1.0
|
||||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Albedo", "Proximity Fade" ]
|
||||
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "Proximity Fade" ]
|
||||
|
||||
[sub_resource type="CubeMesh" id=2]
|
||||
|
||||
@ -83,6 +83,28 @@ mesh = SubResource( 2 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = null
|
||||
|
||||
[node name="OmniLight" type="OmniLight" parent="Mino0" index="0"]
|
||||
|
||||
layers = 1
|
||||
light_color = Color( 0.871094, 0.978851, 1, 1 )
|
||||
light_energy = 10.0
|
||||
light_indirect_energy = 1.0
|
||||
light_negative = false
|
||||
light_specular = 0.5
|
||||
light_bake_mode = 1
|
||||
light_cull_mask = -1
|
||||
shadow_enabled = false
|
||||
shadow_color = Color( 0, 0, 0, 1 )
|
||||
shadow_bias = 0.15
|
||||
shadow_contact = 0.0
|
||||
shadow_reverse_cull_face = false
|
||||
editor_only = false
|
||||
omni_range = 5.0
|
||||
omni_attenuation = 1.0
|
||||
omni_shadow_mode = 1
|
||||
omni_shadow_detail = 1
|
||||
_sections_unfolded = [ "Light", "Omni" ]
|
||||
|
||||
[node name="Mino1" type="MeshInstance" parent="." index="1"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 3, 0 )
|
||||
|
70
Tetrominos/TetroI.gd
Normal file
70
Tetrominos/TetroI.gd
Normal file
@ -0,0 +1,70 @@
|
||||
extends "Tetromino.gd"
|
||||
|
||||
const CLOCKWISE = -1
|
||||
const COUNTERCLOCKWISE = 1
|
||||
const SUPER_ROTATION_SYSTEM = [
|
||||
{
|
||||
COUNTERCLOCKWISE: [
|
||||
Vector3(0, -1, 0),
|
||||
Vector3(-1, -1, 0),
|
||||
Vector3(2, -1, 0),
|
||||
Vector3(-1, 1, 0),
|
||||
Vector3(2, -2, 0)
|
||||
],
|
||||
CLOCKWISE: [
|
||||
Vector3(1, 0, 0),
|
||||
Vector3(-1, 0, 0),
|
||||
Vector3(2, 0, 0),
|
||||
Vector3(-1, -1, 0),
|
||||
Vector3(2, 2, 0)
|
||||
],
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: [
|
||||
Vector3(-1, 0, 0),
|
||||
Vector3(1, 0, 0),
|
||||
Vector3(-2, 0, 0),
|
||||
Vector3(1, 1, 0),
|
||||
Vector3(-2, -2, 0)
|
||||
],
|
||||
CLOCKWISE: [
|
||||
Vector3(0, -1, 0),
|
||||
Vector3(-1, -1, 0),
|
||||
Vector3(2, -1, 0),
|
||||
Vector3(-1, 1, 0),
|
||||
Vector3(2, -2, 0)
|
||||
],
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: [
|
||||
Vector3(0, 1, 0),
|
||||
Vector3(1, 1, 0),
|
||||
Vector3(-2, 1, 0),
|
||||
Vector3(1, -1, 0),
|
||||
Vector3(-2, 2, 0)
|
||||
],
|
||||
CLOCKWISE: [
|
||||
Vector3(-1, 0, 0),
|
||||
Vector3(1, 0, 0),
|
||||
Vector3(-2, 0, 0),
|
||||
Vector3(1, 1, 0),
|
||||
Vector3(-2, -2, 0)
|
||||
],
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: [
|
||||
Vector3(1, 0, 0),
|
||||
Vector3(-1, 0, 0),
|
||||
Vector3(2, 0, 0),
|
||||
Vector3(-1, -1, 0),
|
||||
Vector3(2, 2, 0)
|
||||
],
|
||||
CLOCKWISE: [
|
||||
Vector3(0, 1, 0),
|
||||
Vector3(1, 1, 0),
|
||||
Vector3(-2, 1, 0),
|
||||
Vector3(1, -1, 0),
|
||||
Vector3(-2, 2, 0)
|
||||
],
|
||||
},
|
||||
]
|
@ -1,9 +1,10 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://TetroI.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Tetrominos/TetroI.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
|
||||
|
||||
|
||||
|
||||
[node name="TetroI" type="Spatial" index="0"]
|
||||
|
||||
script = ExtResource( 1 )
|
||||
|
@ -96,11 +96,8 @@ func rotated_positions(direction):
|
||||
translations.append(v)
|
||||
return translations
|
||||
|
||||
func rotation_movement_liberty(direction):
|
||||
return SUPER_ROTATION_SYSTEM[orientation][direction]
|
||||
|
||||
func apply_positions(positions):
|
||||
for i in range(4):
|
||||
for i in range(NB_MINOES):
|
||||
minoes[i].translation = to_local(positions[i])
|
||||
|
||||
func move(movement):
|
||||
@ -113,7 +110,7 @@ func move(movement):
|
||||
|
||||
func rotate(direction):
|
||||
var rotated_positions = rotated_positions(direction)
|
||||
var movements = rotation_movement_liberty(direction)
|
||||
var movements = SUPER_ROTATION_SYSTEM[orientation][direction]
|
||||
var test_position
|
||||
for movement in movements:
|
||||
test_position = get_parent().possible_positions(rotated_positions, movement)
|
||||
@ -124,3 +121,7 @@ func rotate(direction):
|
||||
translate(movement)
|
||||
return true
|
||||
return false
|
||||
|
||||
func emit_trail(emit):
|
||||
for mino in minoes:
|
||||
mino.get_node("Trail").emitting = emit
|
@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://starmap_g8k.jpg" type="Texture" id=1]
|
||||
[ext_resource path="res://GridMap.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://GridMap/GridMap.tscn" type="PackedScene" id=2]
|
||||
|
||||
[sub_resource type="PanoramaSky" id=1]
|
||||
|
||||
@ -18,7 +18,7 @@ background_color = Color( 0, 0, 0, 1 )
|
||||
background_energy = 2.0
|
||||
background_canvas_max_layer = 0
|
||||
ambient_light_color = Color( 0.469971, 0.542197, 0.6875, 1 )
|
||||
ambient_light_energy = 3.0
|
||||
ambient_light_energy = 0.0
|
||||
ambient_light_sky_contribution = 1.0
|
||||
fog_enabled = false
|
||||
fog_color = Color( 0.5, 0.6, 0.7, 1 )
|
||||
@ -76,7 +76,7 @@ glow_levels/4 = false
|
||||
glow_levels/5 = true
|
||||
glow_levels/6 = false
|
||||
glow_levels/7 = false
|
||||
glow_intensity = 0.8
|
||||
glow_intensity = 2.26
|
||||
glow_strength = 1.0
|
||||
glow_bloom = 0.0
|
||||
glow_blend_mode = 2
|
||||
@ -84,10 +84,10 @@ glow_hdr_threshold = 1.0
|
||||
glow_hdr_scale = 2.0
|
||||
glow_bicubic_upscale = false
|
||||
adjustment_enabled = false
|
||||
adjustment_brightness = 1.0
|
||||
adjustment_brightness = 0.35
|
||||
adjustment_contrast = 1.0
|
||||
adjustment_saturation = 1.0
|
||||
_sections_unfolded = [ "Ambient Light", "Background", "Resource" ]
|
||||
adjustment_saturation = 0.34
|
||||
_sections_unfolded = [ "Adjustments", "Ambient Light", "Background", "Fog", "Resource" ]
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment"]
|
||||
|
||||
@ -112,10 +112,10 @@ _sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="DirectionalLight" type="DirectionalLight" parent="." index="1"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 5.89099, 23.8982, 41.835 )
|
||||
transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 0, 0, 50 )
|
||||
layers = 1
|
||||
light_color = Color( 1, 1, 1, 1 )
|
||||
light_energy = 0.3
|
||||
light_energy = 0.5
|
||||
light_indirect_energy = 1.0
|
||||
light_negative = false
|
||||
light_specular = 0.5
|
||||
@ -138,32 +138,8 @@ directional_shadow_depth_range = 0
|
||||
directional_shadow_max_distance = 200.0
|
||||
_sections_unfolded = [ "Light", "Transform" ]
|
||||
|
||||
[node name="SpotLight" type="SpotLight" parent="." index="2"]
|
||||
[node name="GridMap" parent="." index="2" instance=ExtResource( 2 )]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 3, 16, 20 )
|
||||
layers = 1
|
||||
light_color = Color( 1, 1, 1, 1 )
|
||||
light_energy = 1.0
|
||||
light_indirect_energy = 1.0
|
||||
light_negative = false
|
||||
light_specular = 0.5
|
||||
light_bake_mode = 1
|
||||
light_cull_mask = -1
|
||||
shadow_enabled = false
|
||||
shadow_color = Color( 0, 0, 0, 1 )
|
||||
shadow_bias = 0.15
|
||||
shadow_contact = 0.0
|
||||
shadow_reverse_cull_face = false
|
||||
editor_only = false
|
||||
spot_range = 5.0
|
||||
spot_attenuation = 1.0
|
||||
spot_angle = 45.0
|
||||
spot_angle_attenuation = 1.0
|
||||
_sections_unfolded = [ "Light", "Transform" ]
|
||||
|
||||
[node name="GridMap" parent="." index="3" instance=ExtResource( 2 )]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
data = {
|
||||
"cells": PoolIntArray( )
|
||||
}
|
||||
|
29
default_bus_layout.tres
Normal file
29
default_bus_layout.tres
Normal file
@ -0,0 +1,29 @@
|
||||
[gd_resource type="AudioBusLayout" format=2]
|
||||
|
||||
[resource]
|
||||
|
||||
bus/0/name = "Master"
|
||||
bus/0/solo = false
|
||||
bus/0/mute = false
|
||||
bus/0/bypass_fx = false
|
||||
bus/0/volume_db = 0.0
|
||||
bus/0/send = ""
|
||||
bus/1/name = "Music"
|
||||
bus/1/solo = false
|
||||
bus/1/mute = false
|
||||
bus/1/bypass_fx = false
|
||||
bus/1/volume_db = -16.8
|
||||
bus/1/send = "Master"
|
||||
bus/2/name = "Music2"
|
||||
bus/2/solo = false
|
||||
bus/2/mute = false
|
||||
bus/2/bypass_fx = false
|
||||
bus/2/volume_db = 5.5
|
||||
bus/2/send = "Master"
|
||||
bus/3/name = "SFX"
|
||||
bus/3/solo = false
|
||||
bus/3/mute = false
|
||||
bus/3/bypass_fx = false
|
||||
bus/3/volume_db = -11.3
|
||||
bus/3/send = "Master"
|
||||
|
29
icon.png.import
Normal file
29
icon.png.import
Normal file
@ -0,0 +1,29 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
Loading…
x
Reference in New Issue
Block a user