Pizzicato

This commit is contained in:
adrienmalin
2018-12-30 22:03:06 +01:00
parent cde121ce5a
commit 2192004736
28 changed files with 1014 additions and 44 deletions

55
GridMap/BackMaterial.tres Normal file
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[gd_resource type="SpatialMaterial" format=2]
[resource]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.0338039 )
metallic = 0.0
metallic_specular = 0.0
metallic_texture_channel = 0
roughness = 0.46
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]

31
GridMap/GridBack.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=1]
[sub_resource type="CubeMesh" id=1]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 11, 22, 0.1 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="GridBack" type="MeshInstance"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 9.5, -1 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]

296
GridMap/GridMap.gd Normal file
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extends GridMap
const ExplodingLine = preload("res://ExplodingLine/ExplodingLine.tscn")
const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const TetroI = preload("res://Tetrominos/TetroI.tscn")
const TetroJ = preload("res://Tetrominos/TetroJ.tscn")
const TetroL = preload("res://Tetrominos/TetroL.tscn")
const TetroO = preload("res://Tetrominos/TetroO.tscn")
const TetroS = preload("res://Tetrominos/TetroS.tscn")
const TetroT = preload("res://Tetrominos/TetroT.tscn")
const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
const EMPTY_CELL = -1
const NB_MINOES = 4
const NEXT_POSITION = Vector3(13, 16, 0)
const START_POSITION = Vector3(5, 20, 0)
const HOLD_POSITION = Vector3(-5, 16, 0)
const SOUND_POSITION = Vector3(5, 10, 6)
const SCORES = [
[0, 4, 1],
[1, 8, 2],
[3, 12],
[5, 16],
[8]
]
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
const T_SPIN_NAMES = ["", "MINI T-SPIN", "T-SPIN"]
const NB_LINES = 20
const NB_COLLUMNS = 10
var next_piece = random_piece()
var current_piece
var held_piece
var current_piece_held = false
var locked = false
var autoshift_action = ""
var movements = {
"move_right": Vector3(1, 0, 0),
"move_left": Vector3(-1, 0, 0),
"soft_drop": Vector3(0, -1, 0)
}
var exploding_lines = []
var lines_to_clear = []
var random_bag = []
var playing = true
var level = 0
var goal = 0
var score = 0
func _ready():
randomize()
print(NB_LINES)
for y in range(NB_LINES):
exploding_lines.append(ExplodingLine.instance())
add_child(exploding_lines[y])
exploding_lines[y].translation = Vector3(NB_COLLUMNS/2, y, 1)
resume()
new_level()
func new_level():
level += 1
goal += 5 * level
$DropTimer.wait_time = pow(0.8 - ((level - 1) * 0.007), level - 1)
if level > 15:
$LockDelay.wait_time = 0.5 * pow(0.9, level-15)
print("LEVEL ", level, " Goal ", goal)
new_piece()
func random_piece():
if not random_bag:
random_bag = [
TetroI, TetroJ, TetroL, TetroO,
TetroS, TetroT, TetroZ
]
var choice = randi() % random_bag.size()
var piece = random_bag[choice].instance()
random_bag.remove(choice)
add_child(piece)
return piece
func new_piece():
current_piece = next_piece
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
autoshift_action = ""
update_ghost_piece()
$Music2.translation = SOUND_POSITION
next_piece = random_piece()
next_piece.translation = NEXT_POSITION
if move(movements["soft_drop"]):
$DropTimer.start()
$LockDelay.start()
current_piece_held = false
else:
game_over()
func _process(delta):
if autoshift_action:
if not Input.is_action_pressed(autoshift_action):
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
autoshift_action = ""
if Input.is_action_just_pressed("pause"):
if playing:
pause()
else:
resume()
if playing:
process_actions()
func process_actions():
for action in movements:
if action != autoshift_action:
if Input.is_action_pressed(action):
if move(movements[action]):
move_music()
autoshift_action = action
$AutoShiftTimer.stop()
$AutoShiftDelay.start()
if Input.is_action_just_pressed("hard_drop"):
move_music()
while move(movements["soft_drop"]):
pass
lock_piece()
if Input.is_action_just_pressed("rotate_clockwise"):
rotate(Tetromino.CLOCKWISE)
move_music()
if Input.is_action_just_pressed("rotate_counterclockwise"):
rotate(Tetromino.COUNTERCLOCKWISE)
move_music()
if Input.is_action_just_pressed("hold"):
hold()
func _on_AutoShiftDelay_timeout():
if playing and autoshift_action:
move(movements[autoshift_action])
$AutoShiftTimer.start()
func _on_AutoShiftTimer_timeout():
if playing and autoshift_action:
move(movements[autoshift_action])
func is_free_cell(position):
return (
0 <= position.x and position.x < NB_COLLUMNS
and position.y >= 0
and get_cell_item(position.x, position.y, 0) == GridMap.INVALID_CELL_ITEM
)
func possible_positions(initial_positions, movement):
var position
var test_positions = []
for i in range(4):
position = initial_positions[i] + movement
if is_free_cell(position):
test_positions.append(position)
if test_positions.size() == NB_MINOES:
return test_positions
else:
return []
func move(movement):
if current_piece.move(movement):
$LockDelay.start()
if movement.x:
update_ghost_piece()
$Music2.translate(movement)
return true
else:
return false
func rotate(direction):
if current_piece.rotate(direction):
update_ghost_piece()
$LockDelay.start()
return true
else:
return false
func move_music():
AudioServer.set_bus_mute(AudioServer.get_bus_index("Music2"), false)
$MusicDelay.start()
func update_ghost_piece():
var new_positions = current_piece.positions()
var positions
while(new_positions):
positions = new_positions
new_positions = possible_positions(positions, movements["soft_drop"])
$GhostPiece.apply_positions(positions)
func _on_DropTimer_timeout():
move(movements["soft_drop"])
func _on_LockDelay_timeout():
if not move(movements["soft_drop"]):
lock_piece()
func lock_piece():
for mino in current_piece.minoes:
set_cell_item(current_piece.to_global(mino.translation).x, current_piece.to_global(mino.translation).y, 0, 0)
remove_child(current_piece)
line_clear()
func line_clear():
var NB_MINOES
lines_to_clear = []
for y in range(NB_LINES-1, -1, -1):
NB_MINOES = 0
for x in range(NB_COLLUMNS):
if get_cell_item(x, y, 0) == 0:
NB_MINOES += 1
if NB_MINOES == NB_COLLUMNS:
for x in range(NB_COLLUMNS):
set_cell_item(x, y, 0, EMPTY_CELL)
lines_to_clear.append(y)
exploding_lines[y].restart()
if lines_to_clear:
$ExplosionDelay.start()
update_score()
func update_score():
if lines_to_clear or current_piece.t_spin:
var s = SCORES[lines_to_clear.size()][current_piece.t_spin]
score += 100 * s
goal -= s
print(T_SPIN_NAMES[current_piece.t_spin], ' ', LINES_CLEARED_NAMES[lines_to_clear.size()], " Score ", score)
if lines_to_clear.size() == Tetromino.NB_MINOES:
$TetrisSFX.play()
else:
$LineCLearSFX.play()
if goal <= 0:
new_level()
else:
new_piece()
func _on_ExplosionDelay_timeout():
for cleared_line in lines_to_clear:
for y in range(cleared_line, NB_LINES+2):
for x in range(NB_COLLUMNS):
set_cell_item(x, y, 0, get_cell_item(x, y+1, 0))
update_ghost_piece()
func hold():
if not current_piece_held:
if held_piece:
var tmp = held_piece
held_piece = current_piece
current_piece = tmp
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
update_ghost_piece()
$Music2.translation = SOUND_POSITION
else:
held_piece = current_piece
new_piece()
held_piece.translation = HOLD_POSITION
held_piece.emit_trail(false)
current_piece_held = true
func resume():
playing = true
$DropTimer.start()
$LockDelay.start()
start_musics()
print("RESUME")
func pause():
playing = false
$DropTimer.stop()
$LockDelay.stop()
$Music.stop()
$Music2.stop()
print("PAUSE")
func game_over():
playing = false
$DropTimer.stop()
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
print("GAME OVER")
func _notification(what):
if what == MainLoop.NOTIFICATION_WM_FOCUS_OUT:
pause()
func _on_MusicDelay_timeout():
AudioServer.set_bus_mute(AudioServer.get_bus_index("Music2"), true)
func _on_Music_finished():
start_musics()
func start_musics():
$Music.play()
$Music2.play()
AudioServer.set_bus_mute(AudioServer.get_bus_index("Music2"), true)

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GridMap/GridMap.tscn Normal file
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[gd_scene load_steps=11 format=2]
[ext_resource path="res://Mino/MinoLibrary.tres" type="MeshLibrary" id=1]
[ext_resource path="res://GridMap/GridMap.gd" type="Script" id=2]
[ext_resource path="res://GridMap/GridBack.tscn" type="PackedScene" id=3]
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=4]
[ext_resource path="res://Tetrominos/GhostPiece.tscn" type="PackedScene" id=5]
[ext_resource path="res://Audio/Song A without pizzicato.ogg" type="AudioStream" id=6]
[ext_resource path="res://Audio/Song A pizzicato solo.ogg" type="AudioStream" id=7]
[ext_resource path="res://Audio/line_clear.wav" type="AudioStream" id=8]
[ext_resource path="res://Audio/tetris.wav" type="AudioStream" id=9]
[sub_resource type="CubeMesh" id=1]
material = ExtResource( 4 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 1, 1, 1 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="GridMap" type="GridMap" index="0"]
theme = ExtResource( 1 )
cell_size = Vector3( 1, 1, 1 )
cell_octant_size = 8
cell_center_x = false
cell_center_y = false
cell_center_z = false
cell_scale = 1.0
collision_layer = 1
collision_mask = 1
data = {
"cells": PoolIntArray( 13, 0, 0, 65543, 0, 0 )
}
script = ExtResource( 2 )
_sections_unfolded = [ "Cell", "Transform" ]
__meta__ = {
"_editor_clip_": 0,
"_editor_floor_": Vector3( 0, 3, 0 )
}
[node name="DropTimer" type="Timer" parent="." index="0"]
process_mode = 1
wait_time = 1.0
one_shot = false
autostart = false
[node name="LockDelay" type="Timer" parent="." index="1"]
process_mode = 1
wait_time = 0.5
one_shot = true
autostart = false
[node name="AutoShiftDelay" type="Timer" parent="." index="2"]
process_mode = 1
wait_time = 0.17
one_shot = true
autostart = false
[node name="AutoShiftTimer" type="Timer" parent="." index="3"]
process_mode = 1
wait_time = 0.02
one_shot = false
autostart = true
[node name="ExplosionDelay" type="Timer" parent="." index="4"]
process_mode = 1
wait_time = 0.1
one_shot = true
autostart = false
[node name="GridBack" parent="." index="5" instance=ExtResource( 3 )]
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 0.1, 4.5, 9.5, -1 )
mesh = SubResource( 1 )
[node name="HoldBack" parent="." index="6" instance=ExtResource( 3 )]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, -5, 16, -1 )
mesh = SubResource( 1 )
[node name="NextBack" parent="." index="7" instance=ExtResource( 3 )]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, 14, 16, -1 )
mesh = SubResource( 1 )
[node name="GhostPiece" parent="." index="8" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Music" type="AudioStreamPlayer" parent="." index="9"]
stream = ExtResource( 6 )
volume_db = 0.0
pitch_scale = 1.0
autoplay = false
mix_target = 0
bus = "Music"
_sections_unfolded = [ "Attenuation Filter", "Doppler", "Pause" ]
[node name="Music2" type="AudioStreamPlayer3D" parent="." index="10"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, 0 )
stream = ExtResource( 7 )
attenuation_model = 0
unit_db = 0.0
unit_size = 1.0
max_db = 6.0
pitch_scale = 1.0
autoplay = false
max_distance = 0.0
out_of_range_mode = 0
bus = "Music2"
area_mask = 1
emission_angle_enabled = false
emission_angle_degrees = 45.0
emission_angle_filter_attenuation_db = -12.0
attenuation_filter_cutoff_hz = 5000.0
attenuation_filter_db = -24.0
doppler_tracking = 0
_sections_unfolded = [ "Attenuation Filter", "Doppler" ]
[node name="MusicDelay" type="Timer" parent="." index="11"]
process_mode = 1
wait_time = 0.2
one_shot = true
autostart = false
[node name="LineCLearSFX" type="AudioStreamPlayer" parent="." index="12"]
stream = ExtResource( 8 )
volume_db = 0.0
pitch_scale = 1.0
autoplay = false
mix_target = 0
bus = "SFX"
[node name="TetrisSFX" type="AudioStreamPlayer3D" parent="." index="13"]
stream = ExtResource( 9 )
attenuation_model = 0
unit_db = 0.0
unit_size = 1.0
max_db = 3.0
pitch_scale = 1.0
autoplay = false
max_distance = 0.0
out_of_range_mode = 0
bus = "SFX"
area_mask = 1
emission_angle_enabled = false
emission_angle_degrees = 45.0
emission_angle_filter_attenuation_db = -12.0
attenuation_filter_cutoff_hz = 5000.0
attenuation_filter_db = -24.0
doppler_tracking = 0
[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]
[connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"]
[connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"]
[connection signal="timeout" from="ExplosionDelay" to="." method="_on_ExplosionDelay_timeout"]
[connection signal="finished" from="Music" to="." method="_on_Music_finished"]
[connection signal="timeout" from="MusicDelay" to="." method="_on_MusicDelay_timeout"]