Pizzicato

This commit is contained in:
adrienmalin
2018-12-30 22:03:06 +01:00
parent cde121ce5a
commit 2192004736
28 changed files with 1014 additions and 44 deletions

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[gd_resource type="PrismMesh" load_steps=2 format=2]
[ext_resource path="res://Mino/MinoMaterial.tres" type="Material" id=1]
[resource]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
left_to_right = 2.98023e-008
size = Vector3( 0.2, 0.2, 0.2 )
subdivide_width = 2
subdivide_height = 0
subdivide_depth = 0

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[gd_resource type="PrismMesh" load_steps=2 format=2]
[ext_resource path="res://Mino/MinoMaterial.tres" type="Material" id=1]
[resource]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
left_to_right = 0.5
size = Vector3( 0.2, 0.2, 0.2 )
subdivide_width = 2
subdivide_height = 0
subdivide_depth = 0

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://ExplodingLine/Breakage1.tres" type="PrismMesh" id=1]
[ext_resource path="res://ExplodingLine/Breakage2.tres" type="PrismMesh" id=2]
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=3]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0, 1 )
colors = PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 )
[sub_resource type="GradientTexture" id=2]
flags = 4
gradient = SubResource( 1 )
width = 2048
[sub_resource type="Gradient" id=3]
offsets = PoolRealArray( 0, 1 )
colors = PoolColorArray( 0.802765, 1, 0.451172, 1, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=4]
flags = 4
gradient = SubResource( 3 )
width = 2048
[sub_resource type="ParticlesMaterial" id=5]
render_priority = 0
trail_divisor = 2
trail_color_modifier = SubResource( 4 )
emission_shape = 2
emission_box_extents = Vector3( 8, 0.5, 0.5 )
flag_align_y = false
flag_rotate_y = true
flag_disable_z = false
spread = 10.0
flatness = 0.0
gravity = Vector3( 0, -20, 0 )
initial_velocity = 10.0
initial_velocity_random = 0.8
angular_velocity = 197.74
angular_velocity_random = 1.0
linear_accel = 100.0
linear_accel_random = 0.84
radial_accel = 8.48
radial_accel_random = 0.85
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 402.7
angle_random = 0.78
scale = 0.5
scale_random = 1.0
color_ramp = SubResource( 2 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Color", "Emission Shape", "Gravity", "Scale", "Spread" ]
[sub_resource type="CubeMesh" id=6]
material = ExtResource( 3 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.2, 0.2, 0.2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="ExplodingLine" type="Particles" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
emitting = false
amount = 1000
lifetime = 2.0
one_shot = true
preprocess = 0.0
speed_scale = 2.18
explosiveness = 0.9
randomness = 0.69
fixed_fps = 0
fract_delta = true
visibility_aabb = AABB( -5, -0.5, -1, 10, 1, 2 )
local_coords = false
draw_order = 0
process_material = SubResource( 5 )
draw_passes = 3
draw_pass_1 = ExtResource( 1 )
draw_pass_2 = ExtResource( 2 )
draw_pass_3 = SubResource( 6 )
_sections_unfolded = [ "Draw Passes", "Drawing", "Process Material", "Time", "Transform" ]

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[gd_resource type="SpatialMaterial" format=2]
[resource]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.67451, 1, 0.988235, 0.108118 )
metallic = 0.22
metallic_specular = 1.0
metallic_texture_channel = 0
roughness = 0.49
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 0.700471, 1, 0.98947, 1 )
emission_energy = 0.2
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "Parameters" ]