Revert "clean up mess"

This reverts commit 80fb1421bd.
This commit is contained in:
adrienmalin
2019-01-01 04:21:03 +01:00
parent 80fb1421bd
commit 131e17975b
37 changed files with 1262 additions and 189 deletions

View File

@ -1,356 +0,0 @@
[gd_scene format=2]
[node name="Grid" type="Node2D" index="0"]
[node name="Line2D" type="Line2D" parent="." index="0"]
position = Vector2( 0, 1 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D2" type="Line2D" parent="." index="1"]
position = Vector2( 0, 1 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D33" type="Line2D" parent="." index="2"]
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D3" type="Line2D" parent="." index="3"]
position = Vector2( 0, 2 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D4" type="Line2D" parent="." index="4"]
position = Vector2( 0, 3 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D5" type="Line2D" parent="." index="5"]
position = Vector2( 0, 4 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D6" type="Line2D" parent="." index="6"]
position = Vector2( 0, 5 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D7" type="Line2D" parent="." index="7"]
position = Vector2( 0, 6 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D8" type="Line2D" parent="." index="8"]
position = Vector2( 0, 7 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D9" type="Line2D" parent="." index="9"]
position = Vector2( 0, 8 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D10" type="Line2D" parent="." index="10"]
position = Vector2( 0, 9 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D11" type="Line2D" parent="." index="11"]
position = Vector2( 0, 10 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D12" type="Line2D" parent="." index="12"]
position = Vector2( 0, 11 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D13" type="Line2D" parent="." index="13"]
position = Vector2( 0, 12 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D14" type="Line2D" parent="." index="14"]
position = Vector2( 0, 13 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D15" type="Line2D" parent="." index="15"]
position = Vector2( 0, 14 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D16" type="Line2D" parent="." index="16"]
position = Vector2( 0, 15 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D17" type="Line2D" parent="." index="17"]
position = Vector2( 0, 16 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D18" type="Line2D" parent="." index="18"]
position = Vector2( 0, 17 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D19" type="Line2D" parent="." index="19"]
position = Vector2( 0, 18 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D20" type="Line2D" parent="." index="20"]
position = Vector2( 0, 19 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D34" type="Line2D" parent="." index="21"]
position = Vector2( 0, 20 )
points = PoolVector2Array( 0, 0, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D21" type="Line2D" parent="." index="22"]
position = Vector2( 0.890217, 19.8953 )
scale = Vector2( 0.0108696, 1.04688 )
points = PoolVector2Array( 1, -19, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D22" type="Line2D" parent="." index="23"]
position = Vector2( 1, 20 )
scale = Vector2( 0.0108696, 1.04688 )
points = PoolVector2Array( 1, -19, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D31" type="Line2D" parent="." index="24"]
position = Vector2( 0, 20 )
scale = Vector2( 0.0108696, 1.04688 )
points = PoolVector2Array( 1, -19, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D23" type="Line2D" parent="." index="25"]
position = Vector2( 2, 20 )
scale = Vector2( 0.0108696, 1.04688 )
points = PoolVector2Array( 1, -19, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D24" type="Line2D" parent="." index="26"]
position = Vector2( 3, 20 )
scale = Vector2( 0.0108696, 1.04688 )
points = PoolVector2Array( 1, -19, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D25" type="Line2D" parent="." index="27"]
position = Vector2( 4, 20 )
scale = Vector2( 0.0108696, 1.04688 )
points = PoolVector2Array( 1, -19, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D26" type="Line2D" parent="." index="28"]
position = Vector2( 5, 20 )
scale = Vector2( 0.0108696, 1.04688 )
points = PoolVector2Array( 1, -19, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D27" type="Line2D" parent="." index="29"]
position = Vector2( 6, 20 )
scale = Vector2( 0.0108696, 1.04688 )
points = PoolVector2Array( 1, -19, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D28" type="Line2D" parent="." index="30"]
position = Vector2( 7, 20 )
scale = Vector2( 0.0108696, 1.04688 )
points = PoolVector2Array( 1, -19, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D29" type="Line2D" parent="." index="31"]
position = Vector2( 8, 20 )
scale = Vector2( 0.0108696, 1.04688 )
points = PoolVector2Array( 1, -19, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D30" type="Line2D" parent="." index="32"]
position = Vector2( 9, 20 )
scale = Vector2( 0.0108696, 1.04688 )
points = PoolVector2Array( 1, -19, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8
[node name="Line2D32" type="Line2D" parent="." index="33"]
position = Vector2( 10, 20 )
scale = Vector2( 0.0108696, 1.04688 )
points = PoolVector2Array( 1, -19, 10, 0 )
width = 0.1
default_color = Color( 0.4, 0.5, 1, 1 )
texture_mode = 1881419456
sharp_limit = 2.0
round_precision = 8

View File

@ -1,9 +1,8 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/Mino/BackMaterial.tres" type="Material" id=1]
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=1]
[sub_resource type="CubeMesh" id=3]
[sub_resource type="CubeMesh" id=1]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
@ -24,7 +23,7 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]

View File

@ -1,6 +1,6 @@
extends GridMap
const ExplodingLine = preload("res://ExplodingLine.tscn")
const ExplodingLine = preload("res://ExplodingLine/ExplodingLine.tscn")
const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const TetroI = preload("res://Tetrominos/TetroI.tscn")
const TetroJ = preload("res://Tetrominos/TetroJ.tscn")
@ -10,11 +10,21 @@ const TetroS = preload("res://Tetrominos/TetroS.tscn")
const TetroT = preload("res://Tetrominos/TetroT.tscn")
const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
const NB_LINES = 20
const NB_COLLUMNS = 10
const EMPTY_CELL = -1
const NB_MINOES = 4
const NEXT_POSITION = Vector3(13, 16, 0)
const START_POSITION = Vector3(5, 20, 0)
const HOLD_POSITION = Vector3(-5, 16, 0)
const movements = {
"move_right": Vector3(1, 0, 0),
"move_left": Vector3(-1, 0, 0),
"soft_drop": Vector3(0, -1, 0)
}
const SCORES = [
[0, 4, 1],
[1, 8, 2],
@ -23,27 +33,21 @@ const SCORES = [
[8]
]
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
const T_SPIN_NAMES = ["", "MINI T-SPIN", "T-SPIN"]
const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"]
export (int) var NB_LINES
export (int) var NB_COLLUMNS
const MIDI_MOVE_CHANNELS = [] #[7, 8, 9, 11, 12]
var next_piece = random_piece()
var current_piece
var held_piece
var current_piece_held = false
var locked = false
var autoshift_action = ""
var movements = {
"move_right": Vector3(1, 0, 0),
"move_left": Vector3(-1, 0, 0),
"soft_drop": Vector3(0, -1, 0)
}
var exploding_lines = []
var lines_to_clear = []
var hard_dropping = false
var random_bag = []
var playing = true
var level = 0
var goal = 0
var score = 0
@ -54,6 +58,7 @@ func _ready():
exploding_lines.append(ExplodingLine.instance())
add_child(exploding_lines[y])
exploding_lines[y].translation = Vector3(NB_COLLUMNS/2, y, 1)
resume()
new_level()
func new_level():
@ -68,13 +73,8 @@ func new_level():
func random_piece():
if not random_bag:
random_bag = [
TetroI,
TetroJ,
TetroL,
TetroO,
TetroS,
TetroT,
TetroZ
TetroI, TetroJ, TetroL, TetroO,
TetroS, TetroT, TetroZ
]
var choice = randi() % random_bag.size()
var piece = random_bag[choice].instance()
@ -85,6 +85,8 @@ func random_piece():
func new_piece():
current_piece = next_piece
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
autoshift_action = ""
next_piece = random_piece()
next_piece.translation = NEXT_POSITION
if move(movements["soft_drop"]):
@ -101,24 +103,31 @@ func _process(delta):
$AutoShiftTimer.stop()
autoshift_action = ""
if Input.is_action_just_pressed("pause"):
pause()
if playing and not hard_dropping:
for action in movements:
if action != autoshift_action:
if Input.is_action_pressed(action):
move(movements[action])
autoshift_action = action
$AutoShiftTimer.stop()
$AutoShiftDelay.start()
if Input.is_action_just_pressed("hard_drop"):
hard_dropping = true
$HardDropTimer.start()
if Input.is_action_just_pressed("rotate_clockwise"):
rotate(Tetromino.CLOCKWISE)
if Input.is_action_just_pressed("rotate_counterclockwise"):
rotate(Tetromino.COUNTERCLOCKWISE)
if Input.is_action_just_pressed("hold"):
hold()
if playing:
pause()
else:
resume()
if playing:
process_actions()
func process_actions():
for action in movements:
if action != autoshift_action:
if Input.is_action_pressed(action):
move(movements[action])
autoshift_action = action
$AutoShiftTimer.stop()
$AutoShiftDelay.start()
if Input.is_action_just_pressed("hard_drop"):
while move(movements["soft_drop"]):
pass
lock_piece()
if Input.is_action_just_pressed("rotate_clockwise"):
rotate(Tetromino.CLOCKWISE)
if Input.is_action_just_pressed("rotate_counterclockwise"):
rotate(Tetromino.COUNTERCLOCKWISE)
if Input.is_action_just_pressed("hold"):
hold()
func _on_AutoShiftDelay_timeout():
if playing and autoshift_action:
@ -143,14 +152,13 @@ func possible_positions(initial_positions, movement):
position = initial_positions[i] + movement
if is_free_cell(position):
test_positions.append(position)
if test_positions.size() == NB_MINOES:
if test_positions.size() == Tetromino.NB_MINOES:
return test_positions
else:
return []
func move(movement):
if current_piece.move(movement):
update_ghost_piece()
$LockDelay.start()
return true
else:
@ -158,28 +166,14 @@ func move(movement):
func rotate(direction):
if current_piece.rotate(direction):
update_ghost_piece()
$LockDelay.start()
return true
else:
return false
func update_ghost_piece():
var positions = current_piece.positions()
for i in range(Tetromino.NB_MINOES):
$GhostPiece.minoes[i].translation = $GhostPiece.to_local(positions[i])
while $GhostPiece.move(movements["soft_drop"]):
pass
func _on_DropTimer_timeout():
move(movements["soft_drop"])
func _on_HardDropTimer_timeout():
if not move(movements["soft_drop"]):
$HardDropTimer.stop()
hard_dropping = false
lock_piece()
func _on_LockDelay_timeout():
if not move(movements["soft_drop"]):
lock_piece()
@ -192,38 +186,40 @@ func lock_piece():
func line_clear():
var NB_MINOES
lines_to_clear = []
var lines_cleared = 0
for y in range(NB_LINES-1, -1, -1):
NB_MINOES = 0
for x in range(NB_COLLUMNS):
if get_cell_item(x, y, 0) == 0:
NB_MINOES += 1
if NB_MINOES == NB_COLLUMNS:
for x in range(NB_COLLUMNS):
set_cell_item(x, y, 0, EMPTY_CELL)
lines_to_clear.append(y)
for y2 in range(y, NB_LINES+2):
for x in range(NB_COLLUMNS):
set_cell_item(x, y2, 0, get_cell_item(x, y2+1, 0))
lines_cleared += 1
exploding_lines[y].restart()
if lines_to_clear:
$ExplosionDelay.start()
update_score()
func update_score():
if lines_to_clear or current_piece.t_spin:
var s = SCORES[lines_to_clear.size()][current_piece.t_spin]
if lines_cleared or current_piece.t_spin:
var s = SCORES[lines_cleared][current_piece.t_spin]
score += 100 * s
goal -= s
print(T_SPIN_NAMES[current_piece.t_spin], ' ', LINES_CLEARED_NAMES[lines_to_clear.size()], " Score ", score)
print(T_SPIN_NAMES[current_piece.t_spin], ' ', LINES_CLEARED_NAMES[lines_cleared], " Score ", score)
if lines_cleared == Tetromino.NB_MINOES:
for channel in $MidiPlayer.line_clear_notes:
$MidiPlayer.channel_status[channel].vomume = 127
$MidiPlayer/LineCLearTimer.wait_time = 0.86
else:
for channel in $MidiPlayer.line_clear_notes:
$MidiPlayer.channel_status[channel].vomume = 100
$MidiPlayer/LineCLearTimer.wait_time = 0.43
$MidiPlayer.mute_midi_channels($MidiPlayer.line_clear_notes, false)
$MidiPlayer.play_line_clear()
$MidiPlayer/LineCLearTimer.start()
if goal <= 0:
new_level()
else:
new_piece()
func _on_ExplosionDelay_timeout():
for cleared_line in lines_to_clear:
for y in range(cleared_line, NB_LINES+2):
for x in range(NB_COLLUMNS):
set_cell_item(x, y, 0, get_cell_item(x, y+1, 0))
func hold():
if not current_piece_held:
if held_piece:
@ -231,26 +227,38 @@ func hold():
held_piece = current_piece
current_piece = tmp
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
else:
held_piece = current_piece
new_piece()
held_piece.emit_trail(false)
held_piece.translation = HOLD_POSITION
current_piece_held = true
func resume():
playing = true
$DropTimer.start()
$LockDelay.start()
$MidiPlayer.resume()
$MidiPlayer.mute_midi_channels($MidiPlayer.line_clear_notes, true)
print("RESUME")
func pause():
playing = not playing
if playing:
$DropTimer.start()
$LockDelay.start()
print("RESUME")
else:
$DropTimer.stop()
$LockDelay.stop()
print("PAUSE")
func game_over():
playing = false
$DropTimer.stop()
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
print("GAME OVER")
$LockDelay.stop()
$MidiPlayer.stop()
print("PAUSE")
func game_over():
pause()
print("GAME OVER")
func _notification(what):
if what == MainLoop.NOTIFICATION_WM_FOCUS_OUT:
pause()
if what == MainLoop.NOTIFICATION_WM_FOCUS_IN:
resume()
func _on_LineCLearTimer_timeout():
$MidiPlayer.mute_midi_channels($MidiPlayer.line_clear_notes, true)

View File

@ -3,10 +3,8 @@
[ext_resource path="res://Tetrominos/Mino/MinoLibrary.tres" type="MeshLibrary" id=1]
[ext_resource path="res://GridMap/GridMap.gd" type="Script" id=2]
[ext_resource path="res://GridMap/GridBack.tscn" type="PackedScene" id=3]
[ext_resource path="res://Tetrominos/Mino/BackMaterial.tres" type="Material" id=4]
[ext_resource path="res://Tetrominos/GhostPiece.tscn" type="PackedScene" id=5]
[ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=4]
[ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=5]
[sub_resource type="CubeMesh" id=1]
@ -17,7 +15,7 @@ subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="GridMap" type="GridMap" index="0"]
[node name="GridMap" type="GridMap"]
theme = ExtResource( 1 )
cell_size = Vector3( 1, 1, 1 )
@ -29,16 +27,14 @@ cell_scale = 1.0
collision_layer = 1
collision_mask = 1
data = {
"cells": PoolIntArray( 13, 0, 0, 65543, 0, 0 )
"cells": PoolIntArray( )
}
script = ExtResource( 2 )
_sections_unfolded = [ "Cell", "Transform" ]
__meta__ = {
"_editor_clip_": 0,
"_editor_floor_": Vector3( 0, 3, 0 )
"_editor_clip_": 1,
"_editor_floor_": Vector3( 0, -1, 0 )
}
NB_LINES = 20
NB_COLLUMNS = 10
[node name="DropTimer" type="Timer" parent="." index="0"]
@ -68,38 +64,35 @@ wait_time = 0.02
one_shot = false
autostart = true
[node name="HardDropTimer" type="Timer" parent="." index="4"]
process_mode = 0
wait_time = 0.01
one_shot = false
autostart = false
[node name="ExplosionDelay" type="Timer" parent="." index="5"]
process_mode = 1
wait_time = 0.1
one_shot = true
autostart = false
[node name="GridBack" parent="." index="6" instance=ExtResource( 3 )]
[node name="GridBack" parent="." index="4" instance=ExtResource( 3 )]
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 0.1, 4.5, 9.5, -1 )
mesh = SubResource( 1 )
[node name="HoldBack" parent="." index="7" instance=ExtResource( 3 )]
[node name="HoldBack" parent="." index="5" instance=ExtResource( 3 )]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, -5, 16, -1 )
mesh = SubResource( 1 )
[node name="NextBack" parent="." index="8" instance=ExtResource( 3 )]
[node name="NextBack" parent="." index="6" instance=ExtResource( 3 )]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, 14, 16, -1 )
mesh = SubResource( 1 )
[node name="GhostPiece" parent="." index="9" instance=ExtResource( 5 )]
[node name="MidiPlayer" parent="." index="7" instance=ExtResource( 5 )]
_sections_unfolded = [ "Transform" ]
file = "res://midi/Tetris - Song A.mid"
volume_db = -24
loop = true
loop_start = 1.81
soundfont = "res://midi/FluidR3 GM.sf2"
[node name="LineCLearTimer" type="Timer" parent="MidiPlayer" index="1"]
process_mode = 1
wait_time = 1.41
one_shot = true
autostart = false
[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
@ -109,8 +102,6 @@ _sections_unfolded = [ "Transform" ]
[connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"]
[connection signal="timeout" from="HardDropTimer" to="." method="_on_HardDropTimer_timeout"]
[connection signal="timeout" from="ExplosionDelay" to="." method="_on_ExplosionDelay_timeout"]
[connection signal="timeout" from="MidiPlayer/LineCLearTimer" to="." method="_on_LineCLearTimer_timeout"]