357 lines
8.7 KiB
Plaintext
357 lines
8.7 KiB
Plaintext
[gd_scene format=2]
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[node name="Grid" type="Node2D" index="0"]
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[node name="Line2D" type="Line2D" parent="." index="0"]
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position = Vector2( 0, 1 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D2" type="Line2D" parent="." index="1"]
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position = Vector2( 0, 1 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D33" type="Line2D" parent="." index="2"]
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D3" type="Line2D" parent="." index="3"]
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position = Vector2( 0, 2 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D4" type="Line2D" parent="." index="4"]
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position = Vector2( 0, 3 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D5" type="Line2D" parent="." index="5"]
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position = Vector2( 0, 4 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D6" type="Line2D" parent="." index="6"]
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position = Vector2( 0, 5 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D7" type="Line2D" parent="." index="7"]
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position = Vector2( 0, 6 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D8" type="Line2D" parent="." index="8"]
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position = Vector2( 0, 7 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D9" type="Line2D" parent="." index="9"]
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position = Vector2( 0, 8 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D10" type="Line2D" parent="." index="10"]
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position = Vector2( 0, 9 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D11" type="Line2D" parent="." index="11"]
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position = Vector2( 0, 10 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D12" type="Line2D" parent="." index="12"]
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position = Vector2( 0, 11 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D13" type="Line2D" parent="." index="13"]
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position = Vector2( 0, 12 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D14" type="Line2D" parent="." index="14"]
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position = Vector2( 0, 13 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D15" type="Line2D" parent="." index="15"]
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position = Vector2( 0, 14 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D16" type="Line2D" parent="." index="16"]
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position = Vector2( 0, 15 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D17" type="Line2D" parent="." index="17"]
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position = Vector2( 0, 16 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D18" type="Line2D" parent="." index="18"]
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position = Vector2( 0, 17 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D19" type="Line2D" parent="." index="19"]
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position = Vector2( 0, 18 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D20" type="Line2D" parent="." index="20"]
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position = Vector2( 0, 19 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D34" type="Line2D" parent="." index="21"]
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position = Vector2( 0, 20 )
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points = PoolVector2Array( 0, 0, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D21" type="Line2D" parent="." index="22"]
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position = Vector2( 0.890217, 19.8953 )
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scale = Vector2( 0.0108696, 1.04688 )
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points = PoolVector2Array( 1, -19, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D22" type="Line2D" parent="." index="23"]
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position = Vector2( 1, 20 )
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scale = Vector2( 0.0108696, 1.04688 )
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points = PoolVector2Array( 1, -19, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D31" type="Line2D" parent="." index="24"]
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position = Vector2( 0, 20 )
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scale = Vector2( 0.0108696, 1.04688 )
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points = PoolVector2Array( 1, -19, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D23" type="Line2D" parent="." index="25"]
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position = Vector2( 2, 20 )
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scale = Vector2( 0.0108696, 1.04688 )
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points = PoolVector2Array( 1, -19, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D24" type="Line2D" parent="." index="26"]
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position = Vector2( 3, 20 )
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scale = Vector2( 0.0108696, 1.04688 )
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points = PoolVector2Array( 1, -19, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D25" type="Line2D" parent="." index="27"]
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position = Vector2( 4, 20 )
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scale = Vector2( 0.0108696, 1.04688 )
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points = PoolVector2Array( 1, -19, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D26" type="Line2D" parent="." index="28"]
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position = Vector2( 5, 20 )
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scale = Vector2( 0.0108696, 1.04688 )
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points = PoolVector2Array( 1, -19, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D27" type="Line2D" parent="." index="29"]
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position = Vector2( 6, 20 )
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scale = Vector2( 0.0108696, 1.04688 )
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points = PoolVector2Array( 1, -19, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D28" type="Line2D" parent="." index="30"]
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position = Vector2( 7, 20 )
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scale = Vector2( 0.0108696, 1.04688 )
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points = PoolVector2Array( 1, -19, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D29" type="Line2D" parent="." index="31"]
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position = Vector2( 8, 20 )
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scale = Vector2( 0.0108696, 1.04688 )
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points = PoolVector2Array( 1, -19, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D30" type="Line2D" parent="." index="32"]
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position = Vector2( 9, 20 )
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scale = Vector2( 0.0108696, 1.04688 )
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points = PoolVector2Array( 1, -19, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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[node name="Line2D32" type="Line2D" parent="." index="33"]
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position = Vector2( 10, 20 )
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scale = Vector2( 0.0108696, 1.04688 )
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points = PoolVector2Array( 1, -19, 10, 0 )
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width = 0.1
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default_color = Color( 0.4, 0.5, 1, 1 )
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texture_mode = 1881419456
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sharp_limit = 2.0
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round_precision = 8
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