Reduce latency with no updating on ghost hard drop, merge block.py with tetromino.py
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parent
3bd090b38e
commit
095e0ebf62
@ -21,9 +21,8 @@ import consts
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from consts import L, R, CLOCKWISE, COUNTERCLOCKWISE
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from qt5 import QtWidgets, QtCore, QtGui, QtMultimedia
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from __version__ import __title__, __author__, __version__
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from block import Block
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from point import Point
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from tetromino import Tetromino, GhostPiece
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from tetromino import Block, Tetromino, GhostPiece
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class Grid(QtWidgets.QWidget):
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@ -113,6 +112,7 @@ class Matrix(Grid):
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self.setFocusPolicy(QtCore.Qt.StrongFocus)
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self.auto_repeat_delay = 0
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self.auto_repeat_timer = QtCore.QTimer()
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self.auto_repeat_timer.setTimerType(QtCore.Qt.PreciseTimer)
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self.auto_repeat_timer.timeout.connect(self.auto_repeat)
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@ -175,8 +175,8 @@ class Matrix(Grid):
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self.do(action)
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if action in (s.MOVE_LEFT, s.MOVE_RIGHT, s.SOFT_DROP):
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if action not in self.actions_to_repeat:
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self.actions_to_repeat.append(action)
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self.auto_repeat_wait()
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self.actions_to_repeat.append(action)
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def keyReleaseEvent(self, event):
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if event.isAutoRepeat():
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@ -339,6 +339,7 @@ class Matrix(Grid):
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if mino.coord.y() >= 0:
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self.cells[mino.coord.y()][mino.coord.x()] = mino
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mino.shine(glowing=2, delay=consts.ANIMATION_DELAY)
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QtCore.QTimer.singleShot(consts.ANIMATION_DELAY, self.update)
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self.update()
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if all(
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130
block.py
130
block.py
@ -1,130 +0,0 @@
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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import consts
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from consts import U, D
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from point import Point
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from qt5 import QtCore, QtGui
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class Block:
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"""
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Mino or block
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Mino : A single square-shaped building block of a shape called a Tetrimino.
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Four Minos arranged into any of their various connected patterns is known as a Tetrimino
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Block : A single block locked in a cell in the Grid
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"""
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# Colors
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BORDER_COLOR = consts.BLOCK_BORDER_COLOR
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FILL_COLOR = consts.BLOCK_FILL_COLOR
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GLOWING_BORDER_COLOR = consts.BLOCK_GLOWING_BORDER_COLOR
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GLOWING_FILL_COLOR = consts.BLOCK_GLOWING_FILL_COLOR
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LIGHT_COLOR = consts.BLOCK_LIGHT_COLOR
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TRANSPARENT = consts.BLOCK_TRANSPARENT
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GLOWING = consts.BLOCK_GLOWING
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side = consts.BLOCK_INITIAL_SIDE
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def __init__(self, coord, trail=0):
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self.coord = coord
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self.trail = trail
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self.border_color = self.BORDER_COLOR
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self.fill_color = self.FILL_COLOR
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self.glowing = self.GLOWING
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def paint(self, painter, top_left_corner, spotlight):
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p = top_left_corner + self.coord * Block.side
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block_center = Point(Block.side / 2, Block.side / 2)
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self.center = p + block_center
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spotlight = top_left_corner + Block.side * spotlight + block_center
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self.glint = 0.15 * spotlight + 0.85 * self.center
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if self.trail:
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start = (
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top_left_corner + (self.coord + Point(0, self.trail * U)) * Block.side
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)
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stop = top_left_corner + (self.coord + Point(0, 2 * D)) * Block.side
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fill = QtGui.QLinearGradient(start, stop)
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fill.setColorAt(0, self.LIGHT_COLOR)
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fill.setColorAt(1, self.GLOWING_FILL_COLOR)
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painter.setBrush(fill)
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painter.setPen(QtCore.Qt.NoPen)
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painter.drawRoundedRect(
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start.x(),
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start.y(),
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Block.side,
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Block.side * (1 + self.trail),
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20,
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20,
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QtCore.Qt.RelativeSize,
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)
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if self.glowing:
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fill = QtGui.QRadialGradient(self.center, self.glowing * Block.side)
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fill.setColorAt(0, self.TRANSPARENT)
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fill.setColorAt(0.5 / self.glowing, self.LIGHT_COLOR)
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fill.setColorAt(1, self.TRANSPARENT)
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painter.setBrush(QtGui.QBrush(fill))
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painter.setPen(QtCore.Qt.NoPen)
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painter.drawEllipse(
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self.center.x() - self.glowing * Block.side,
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self.center.y() - self.glowing * Block.side,
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2 * self.glowing * Block.side,
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2 * self.glowing * Block.side,
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)
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painter.setBrush(self.brush())
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painter.setPen(self.pen())
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painter.drawRoundedRect(
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p.x() + 1,
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p.y() + 1,
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Block.side - 2,
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Block.side - 2,
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20,
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20,
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QtCore.Qt.RelativeSize,
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)
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def brush(self):
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if self.fill_color is None:
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return QtCore.Qt.NoBrush
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fill = QtGui.QRadialGradient(self.glint, 1.5 * Block.side)
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fill.setColorAt(0, self.fill_color.lighter())
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fill.setColorAt(1, self.fill_color)
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return QtGui.QBrush(fill)
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def pen(self):
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if self.border_color is None:
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return QtCore.Qt.NoPen
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border = QtGui.QRadialGradient(self.glint, Block.side)
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border.setColorAt(0, self.border_color.lighter())
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border.setColorAt(1, self.border_color.darker())
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return QtGui.QPen(QtGui.QBrush(border), 1, join=QtCore.Qt.RoundJoin)
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def shine(self, glowing=2, delay=None):
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self.border_color = Block.GLOWING_BORDER_COLOR
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self.fill_color = Block.GLOWING_FILL_COLOR
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self.glowing = glowing
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if delay:
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QtCore.QTimer.singleShot(delay, self.fade)
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def fade(self):
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self.border_color = Block.BORDER_COLOR
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self.fill_color = Block.FILL_COLOR
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self.glowing = 0
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self.trail = 0
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class GhostBlock(Block):
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"""
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Mino of the ghost piece
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"""
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BORDER_COLOR = consts.GHOST_BLOCK_BORDER_COLOR
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FILL_COLOR = consts.GHOST_BLOCK_FILL_COLOR
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GLOWING_FILL_COLOR = consts.GHOST_BLOCK_GLOWING_FILL_COLOR
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GLOWING = consts.GHOST_BLOCK_GLOWING
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@ -32,7 +32,7 @@ L, R, U, D = -1, 1, -1, 1 # Left, Right, Up, Down
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CLOCKWISE, COUNTERCLOCKWISE = 1, -1
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# Delays in milliseconds
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ANIMATION_DELAY = 100
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ANIMATION_DELAY = 67
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INITIAL_SPEED = 1000
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ENTRY_DELAY = 80
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LINE_CLEAR_DELAY = 80
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146
tetromino.py
146
tetromino.py
@ -4,9 +4,132 @@
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import random
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import consts
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from consts import L, R, U, D, CLOCKWISE, COUNTERCLOCKWISE
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from point import Point
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from block import Block, GhostBlock
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from qt5 import QtCore, QtGui
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class Block:
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"""
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Mino or block
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Mino : A single square-shaped building block of a shape called a Tetrimino.
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Four Minos arranged into any of their various connected patterns is known as a Tetrimino
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Block : A single block locked in a cell in the Grid
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"""
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# Colors
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BORDER_COLOR = consts.BLOCK_BORDER_COLOR
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FILL_COLOR = consts.BLOCK_FILL_COLOR
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GLOWING_BORDER_COLOR = consts.BLOCK_GLOWING_BORDER_COLOR
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GLOWING_FILL_COLOR = consts.BLOCK_GLOWING_FILL_COLOR
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LIGHT_COLOR = consts.BLOCK_LIGHT_COLOR
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TRANSPARENT = consts.BLOCK_TRANSPARENT
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GLOWING = consts.BLOCK_GLOWING
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side = consts.BLOCK_INITIAL_SIDE
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def __init__(self, coord, trail=0):
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self.coord = coord
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self.trail = trail
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self.border_color = self.BORDER_COLOR
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self.fill_color = self.FILL_COLOR
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self.glowing = self.GLOWING
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def paint(self, painter, top_left_corner, spotlight):
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p = top_left_corner + self.coord * Block.side
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block_center = Point(Block.side / 2, Block.side / 2)
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self.center = p + block_center
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spotlight = top_left_corner + Block.side * spotlight + block_center
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self.glint = 0.15 * spotlight + 0.85 * self.center
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if self.trail:
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start = (
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top_left_corner + (self.coord + Point(0, self.trail * U)) * Block.side
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)
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stop = top_left_corner + (self.coord + Point(0, 2 * D)) * Block.side
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fill = QtGui.QLinearGradient(start, stop)
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fill.setColorAt(0, self.LIGHT_COLOR)
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fill.setColorAt(1, self.GLOWING_FILL_COLOR)
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painter.setBrush(fill)
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painter.setPen(QtCore.Qt.NoPen)
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painter.drawRoundedRect(
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start.x(),
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start.y(),
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Block.side,
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Block.side * (1 + self.trail),
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20,
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20,
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QtCore.Qt.RelativeSize,
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)
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if self.glowing:
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fill = QtGui.QRadialGradient(self.center, self.glowing * Block.side)
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fill.setColorAt(0, self.TRANSPARENT)
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fill.setColorAt(0.5 / self.glowing, self.LIGHT_COLOR)
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fill.setColorAt(1, self.TRANSPARENT)
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painter.setBrush(QtGui.QBrush(fill))
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painter.setPen(QtCore.Qt.NoPen)
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painter.drawEllipse(
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self.center.x() - self.glowing * Block.side,
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self.center.y() - self.glowing * Block.side,
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2 * self.glowing * Block.side,
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2 * self.glowing * Block.side,
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)
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painter.setBrush(self.brush())
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painter.setPen(self.pen())
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painter.drawRoundedRect(
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p.x() + 1,
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p.y() + 1,
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Block.side - 2,
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Block.side - 2,
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20,
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20,
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QtCore.Qt.RelativeSize,
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)
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def brush(self):
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if self.fill_color is None:
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return QtCore.Qt.NoBrush
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fill = QtGui.QRadialGradient(self.glint, 1.5 * Block.side)
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fill.setColorAt(0, self.fill_color.lighter())
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fill.setColorAt(1, self.fill_color)
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return QtGui.QBrush(fill)
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def pen(self):
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if self.border_color is None:
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return QtCore.Qt.NoPen
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border = QtGui.QRadialGradient(self.glint, Block.side)
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border.setColorAt(0, self.border_color.lighter())
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border.setColorAt(1, self.border_color.darker())
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return QtGui.QPen(QtGui.QBrush(border), 1, join=QtCore.Qt.RoundJoin)
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def shine(self, glowing=2, delay=None):
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self.border_color = Block.GLOWING_BORDER_COLOR
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self.fill_color = Block.GLOWING_FILL_COLOR
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self.glowing = glowing
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if delay:
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QtCore.QTimer.singleShot(delay, self.fade)
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def fade(self):
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self.border_color = Block.BORDER_COLOR
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self.fill_color = Block.FILL_COLOR
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self.glowing = 0
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self.trail = 0
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class GhostBlock(Block):
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"""
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Mino of the ghost piece
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"""
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BORDER_COLOR = consts.GHOST_BLOCK_BORDER_COLOR
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FILL_COLOR = consts.GHOST_BLOCK_FILL_COLOR
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GLOWING_FILL_COLOR = consts.GHOST_BLOCK_GLOWING_FILL_COLOR
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GLOWING = consts.GHOST_BLOCK_GLOWING
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class MetaTetro(type):
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@ -76,7 +199,7 @@ class Tetromino:
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self.matrix = matrix
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self.minoes = tuple(Block(Point(*coord) + position) for coord in self.COORDS)
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def _try_movement(self, next_coords_generator, trail=0):
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def _try_movement(self, next_coords_generator, trail=0, update=True):
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"""
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Test if self can fit in the Grid with new coordinates,
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i.e. all cells are empty.
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@ -93,10 +216,11 @@ class Tetromino:
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for block, future_coord in zip(self.minoes, futures_coords):
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block.coord = future_coord
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block.trail = trail
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self.matrix.update()
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if update:
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self.matrix.update()
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return True
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def move(self, horizontally, vertically, trail=0):
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def move(self, horizontally, vertically, trail=0, update=True):
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"""
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Try to translate self horizontally or vertically
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The Tetrimino in play falls from just above the Skyline one cell at a time,
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@ -110,6 +234,7 @@ class Tetromino:
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return self._try_movement(
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(block.coord + Point(horizontally, vertically) for block in self.minoes),
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trail,
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update
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)
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def rotate(self, direction=CLOCKWISE):
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@ -141,15 +266,16 @@ class Tetromino:
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"""
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return self.move(0, D, trail=1)
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def hard_drop(self):
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def hard_drop(self, show_trail=True, update=True):
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"""
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Causes the Tetrimino in play to drop straight down instantly from its
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current location and Lock Down on the first Surface it lands on.
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It does not allow for further player manipulation of the Tetrimino in play.
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"""
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trail = 0
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while self.move(0, D, trail=trail):
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trail += 1
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while self.move(0, D, trail=trail, update=update):
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if show_trail:
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trail += 1
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return trail
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@ -293,8 +419,4 @@ class GhostPiece(Tetromino):
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self.minoes = tuple(
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GhostBlock(Point(mino.coord.x(), mino.coord.y())) for mino in piece.minoes
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)
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self.hard_drop()
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def hard_drop(self):
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while self.move(0, D):
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pass
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self.hard_drop(show_trail=False, update=False)
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Block a user