release
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								app/release/app-release.apk
									
									
									
									
									
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								app/release/app-release.apk
									
									
									
									
									
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								app/release/output.json
									
									
									
									
									
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								app/release/output.json
									
									
									
									
									
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							| @ -0,0 +1 @@ | ||||
| [{"outputType":{"type":"APK"},"apkInfo":{"type":"MAIN","splits":[],"versionCode":1,"versionName":"1.0","enabled":true,"outputFile":"app-release.apk","fullName":"release","baseName":"release"},"path":"app-release.apk","properties":{}}] | ||||
| @ -23,7 +23,7 @@ class MainActivity : AppCompatActivity() { | ||||
|     var buttons: Array<Button> = emptyArray() | ||||
|     var imageViews: Array<ImageView?> = emptyArray() | ||||
|     var history: MutableList<State> = ArrayList() | ||||
|     var game: Int = 0 | ||||
|     var step: Int = 0 | ||||
|     var undo: MenuItem? = null | ||||
|     var redo: MenuItem? = null | ||||
|  | ||||
| @ -64,13 +64,13 @@ class MainActivity : AppCompatActivity() { | ||||
|  | ||||
|     override fun onOptionsItemSelected(item: MenuItem) = when (item.itemId) { | ||||
|         R.id.action_undo -> { | ||||
|             game-- | ||||
|             step-- | ||||
|             reloadState() | ||||
|             redo?.isVisible = true | ||||
|             true | ||||
|         } | ||||
|         R.id.action_redo -> { | ||||
|             game++ | ||||
|             step++ | ||||
|             reloadState() | ||||
|             undo?.isVisible = true | ||||
|             true | ||||
| @ -94,20 +94,20 @@ class MainActivity : AppCompatActivity() { | ||||
|  | ||||
|     fun saveState() { | ||||
|         val state = State(players.map { it.score }, serviceSide) | ||||
|         if (game == history.size) { | ||||
|         if (step == history.size) { | ||||
|             history.add(state) | ||||
|         } else { | ||||
|             history[game] = state | ||||
|             history = history.subList(0, game+1).toMutableList() | ||||
|             history[step] = state | ||||
|             history = history.subList(0, step+1).toMutableList() | ||||
|         } | ||||
|         if (game > 0) { | ||||
|         if (step > 0) { | ||||
|             undo?.isVisible = true | ||||
|         } | ||||
|         redo?.isVisible = false | ||||
|     } | ||||
|  | ||||
|     fun reloadState() { | ||||
|         history[game].let{ | ||||
|         history[step].let{ | ||||
|             players.zip(it.score).forEach{(player, score) -> player.score = score} | ||||
|             serviceSide = it.serviceSide | ||||
|             relaunchSide = when(serviceSide) { | ||||
| @ -115,11 +115,11 @@ class MainActivity : AppCompatActivity() { | ||||
|                 Side.RIGHT -> Side.LEFT | ||||
|             } | ||||
|         } | ||||
|         when(game){ | ||||
|         when(step){ | ||||
|             0 -> undo?.isVisible = false | ||||
|             history.size - 1 -> redo?.isVisible = false | ||||
|         } | ||||
|         this.game = game | ||||
|         this.step = step | ||||
|         updateUI() | ||||
|     } | ||||
|  | ||||
| @ -159,7 +159,7 @@ class MainActivity : AppCompatActivity() { | ||||
|         for (side in enumValues<Side>()) { | ||||
|             if (view == buttons[side.value]) { | ||||
|                 if (!matchIsFinished()) { | ||||
|                     game++ | ||||
|                     step++ | ||||
|                     players[side.value].score++ | ||||
|                     if (players.sumBy { it.score } % 2 == 0) { | ||||
|                         serviceSide = relaunchSide.also { relaunchSide = serviceSide } | ||||
|  | ||||
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