release
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parent
465391bf3b
commit
dfa7dd3580
BIN
app/release/app-release.apk
Normal file
BIN
app/release/app-release.apk
Normal file
Binary file not shown.
1
app/release/output.json
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1
app/release/output.json
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@ -0,0 +1 @@
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[{"outputType":{"type":"APK"},"apkInfo":{"type":"MAIN","splits":[],"versionCode":1,"versionName":"1.0","enabled":true,"outputFile":"app-release.apk","fullName":"release","baseName":"release"},"path":"app-release.apk","properties":{}}]
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@ -23,7 +23,7 @@ class MainActivity : AppCompatActivity() {
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var buttons: Array<Button> = emptyArray()
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var imageViews: Array<ImageView?> = emptyArray()
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var history: MutableList<State> = ArrayList()
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var game: Int = 0
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var step: Int = 0
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var undo: MenuItem? = null
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var redo: MenuItem? = null
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@ -64,13 +64,13 @@ class MainActivity : AppCompatActivity() {
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override fun onOptionsItemSelected(item: MenuItem) = when (item.itemId) {
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R.id.action_undo -> {
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game--
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step--
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reloadState()
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redo?.isVisible = true
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true
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}
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R.id.action_redo -> {
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game++
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step++
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reloadState()
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undo?.isVisible = true
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true
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@ -94,20 +94,20 @@ class MainActivity : AppCompatActivity() {
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fun saveState() {
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val state = State(players.map { it.score }, serviceSide)
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if (game == history.size) {
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if (step == history.size) {
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history.add(state)
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} else {
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history[game] = state
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history = history.subList(0, game+1).toMutableList()
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history[step] = state
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history = history.subList(0, step+1).toMutableList()
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}
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if (game > 0) {
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if (step > 0) {
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undo?.isVisible = true
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}
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redo?.isVisible = false
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}
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fun reloadState() {
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history[game].let{
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history[step].let{
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players.zip(it.score).forEach{(player, score) -> player.score = score}
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serviceSide = it.serviceSide
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relaunchSide = when(serviceSide) {
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@ -115,11 +115,11 @@ class MainActivity : AppCompatActivity() {
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Side.RIGHT -> Side.LEFT
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}
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}
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when(game){
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when(step){
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0 -> undo?.isVisible = false
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history.size - 1 -> redo?.isVisible = false
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}
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this.game = game
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this.step = step
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updateUI()
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}
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@ -159,7 +159,7 @@ class MainActivity : AppCompatActivity() {
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for (side in enumValues<Side>()) {
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if (view == buttons[side.value]) {
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if (!matchIsFinished()) {
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game++
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step++
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players[side.value].score++
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if (players.sumBy { it.score } % 2 == 0) {
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serviceSide = relaunchSide.also { relaunchSide = serviceSide }
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