maze in favicon
This commit is contained in:
		
							
								
								
									
										44
									
								
								favicon.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										44
									
								
								favicon.php
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,44 @@ | |||||||
|  | <?php | ||||||
|  | header('Content-Type: image/x-icon'); | ||||||
|  |  | ||||||
|  | const SIZE = 16; | ||||||
|  | const WALL = 1; | ||||||
|  | const GROUND = 0; | ||||||
|  |  | ||||||
|  | $favicon     = imagecreatetruecolor(SIZE, SIZE); | ||||||
|  | $wallColor   = imagecolorallocate($favicon, 165, 80, 30); | ||||||
|  | $groundColor = imagecolorallocate($favicon, 203, 162, 133); | ||||||
|  |  | ||||||
|  | imagefill($favicon, 0, 0, $wallColor); | ||||||
|  |  | ||||||
|  | $maze = array(); | ||||||
|  | for ($y = 0; $y < SIZE; $y++) { | ||||||
|  |     $maze[$y] = array(); | ||||||
|  |     for ($x = 0; $x < SIZE; $x++) { | ||||||
|  |         $maze[$y][$x] = WALL; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  |  | ||||||
|  | function dig($position) { | ||||||
|  |     global $maze; | ||||||
|  |     global $favicon; | ||||||
|  |     global $groundColor; | ||||||
|  |     $directions = [[0, 1], [0, -1], [1, 0], [-1, 0]]; | ||||||
|  |     shuffle($directions); | ||||||
|  |     foreach ($directions as $direction) { | ||||||
|  |         $step1 = [$position[0] + $direction[0], $position[1] + $direction[1]]; | ||||||
|  |         $step2 = [$step1[0] + $direction[0], $step1[1] + $direction[1]]; | ||||||
|  |         if (0 <= $step2[1] and $step2[1] < SIZE and 0 <= $step2[0] and $step2[0] < SIZE and $maze[$step2[1]][$step2[0]] == WALL) { | ||||||
|  |             $maze[$step1[1]][$step1[0]] = GROUND; | ||||||
|  |             imagesetpixel($favicon, $step1[0], $step1[1], $groundColor); | ||||||
|  |             $maze[$step2[1]][$step2[0]] = GROUND; | ||||||
|  |             imagesetpixel($favicon, $step2[0], $step2[1], $groundColor); | ||||||
|  |             dig($step2); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
|  |  | ||||||
|  | dig([1, 1]); | ||||||
|  | imagebmp($favicon); | ||||||
|  | imagedestroy($favicon); | ||||||
|  | ?> | ||||||
							
								
								
									
										28
									
								
								index.html
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						
									
										28
									
								
								index.html
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							| @ -1,20 +1,22 @@ | |||||||
| <!DOCTYPE html> | <!DOCTYPE html> | ||||||
| <html> | <html lang='fr' dir="ltr" prefix="og: https://ogp.me/ns#"> | ||||||
|     <head> |     <head> | ||||||
| 		<meta charset="utf-8" /> |         <meta charset="utf-8"/> | ||||||
|         <title>Labyrinthe</title> |         <title>Labyrinthe</title> | ||||||
|         <script type="text/javascript" src="labyrinthe.js"></script> |         <script type="text/javascript" src="labyrinthe.js"></script> | ||||||
| 		<link rel="shortcut icon" type="image/png" href="mur.png"/> |         <link rel="shortcut icon" type="image/png" href="favicon.php"/> | ||||||
| 		<link rel="stylesheet" type="text/css" href="style.css" /> |         <link rel="stylesheet" type="text/css" href="style.css"/> | ||||||
| 		<link rel=”image_src” href="thumbnail.png" /> |         <link rel=”image_src” href="thumbnail.png"/> | ||||||
| 		<meta property="og:title" content="Labyrinthe" /> |         <link rel="manifest" href="manifest.json"> | ||||||
| 		<meta property="og:type" content="game" /> |         <meta property="og:title" content="Labyrinthe"/> | ||||||
| 		<meta property="og:url" content="https://malingrey.fr/laby" /> |         <meta property="og:type" content="website"/> | ||||||
| 		<meta property="og:image" content="https://malingrey.fr/laby/thumbnail.png" /> |         <meta property="og:url" content="https://adrien.malingrey.fr/jeux/laby/"/> | ||||||
| 		<meta property="og:image:width" content="250" /> |         <meta property="og:image" content="https://adrien.malingrey.fr/jeux/laby/thumbnail.png"/> | ||||||
| 		<meta property="og:image:height" content="250" /> |         <meta property="og:image:width" content="250"/> | ||||||
| 		<meta property="og:description" content="Trouveras-tu le fromage ?" /> |         <meta property="og:image:height" content="250"/> | ||||||
| 		<meta property="og:locale" content="fr_FR" /> |         <meta property="og:description" content="Trouveras-tu le fromage ?"/> | ||||||
|  |         <meta property="og:locale" content="fr_FR"/> | ||||||
|  |         <meta property="og:site_name" content="adrien.malingrey.fr"/> | ||||||
|     </head> |     </head> | ||||||
|     <body> |     <body> | ||||||
|         <div style="display:none;"> |         <div style="display:none;"> | ||||||
|  | |||||||
							
								
								
									
										250
									
								
								labyrinthe.js
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						
									
										250
									
								
								labyrinthe.js
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							| @ -1,127 +1,140 @@ | |||||||
| // Customize Array to be use as coordinates | // Customize Array to be use as coordinates | ||||||
| Object.defineProperty(Array.prototype, "x", { | Object.defineProperties(Array.prototype, { | ||||||
|     get: function () { return this[0] }, |     "x": { | ||||||
|     set: function (x) { this[0] = x} |         get: function() { return this[0] }, | ||||||
|  |         set: function(x) { this[0] = x } | ||||||
|  |     }, | ||||||
|  |     "y": { | ||||||
|  |         get: function() { return this[1] }, | ||||||
|  |         set: function(y) { this[1] = y } | ||||||
|  |     } | ||||||
| }) | }) | ||||||
| Object.defineProperty(Array.prototype, "y", { | Array.prototype.plus = function (other) { | ||||||
|     get: function () { return this[1] }, |     return this.map((x, i) => x + other[i]); | ||||||
|     set: function (y) { this[1] = y} | }; | ||||||
| }) |  | ||||||
| Array.prototype.plus = function(other)  { return this.map((x, i) => x + other[i]) } |  | ||||||
|  |  | ||||||
| const DIRECTION = { | const DIRECTION = { | ||||||
|     "BAS": 0, |     'BAS': 0, | ||||||
|     "GAUCHE": 1, |     'GAUCHE': 1, | ||||||
|     "DROITE": 2, |     'DROITE': 2, | ||||||
|     "HAUT": 3 |     'HAUT': 3, | ||||||
| } | }; | ||||||
|  |  | ||||||
| const MOUVEMENT = { | const MOUVEMENT = { | ||||||
|     "ARRET": [0, 0], |     'ARRET': [0, 0], | ||||||
|     "BAS": [0, 1], |     'BAS': [0, 1], | ||||||
|     "HAUT": [0, -1], |     'HAUT': [0, -1], | ||||||
|     "GAUCHE": [-1, 0], |     'GAUCHE': [-1, 0], | ||||||
|     "DROITE": [1, 0] |     'DROITE': [1, 0], | ||||||
| } | }; | ||||||
|  |  | ||||||
| const ACTIONS = { | const ACTIONS = { | ||||||
|     "ArrowUp": {"direction": DIRECTION.HAUT, "mouvement": MOUVEMENT.HAUT}, |     'ArrowUp': { 'direction': DIRECTION.HAUT, 'mouvement': MOUVEMENT.HAUT }, | ||||||
|     "ArrowDown": {"direction": DIRECTION.BAS, "mouvement": MOUVEMENT.BAS}, |     'z': { 'direction': DIRECTION.HAUT, 'mouvement': MOUVEMENT.HAUT }, | ||||||
|     "ArrowLeft": {"direction": DIRECTION.GAUCHE, "mouvement": MOUVEMENT.GAUCHE}, |     'ArrowDown': { 'direction': DIRECTION.BAS, 'mouvement': MOUVEMENT.BAS }, | ||||||
|     "ArrowRight": {"direction": DIRECTION.DROITE, "mouvement": MOUVEMENT.DROITE}, |     's': { 'direction': DIRECTION.BAS, 'mouvement': MOUVEMENT.BAS }, | ||||||
| } |     'ArrowLeft': { 'direction': DIRECTION.GAUCHE, 'mouvement': MOUVEMENT.GAUCHE }, | ||||||
|  |     'q': { 'direction': DIRECTION.GAUCHE, 'mouvement': MOUVEMENT.GAUCHE }, | ||||||
|  |     'ArrowRight': { 'direction': DIRECTION.DROITE, 'mouvement': MOUVEMENT.DROITE }, | ||||||
|  |     'd': { 'direction': DIRECTION.DROITE, 'mouvement': MOUVEMENT.DROITE }, | ||||||
|  | }; | ||||||
|  |  | ||||||
| const TYPE = { | const TYPE = { | ||||||
|     "MUR": 1, |     'MUR': 1, | ||||||
|     "SOL": 2, |     'SOL': 2, | ||||||
|     "PAS": 3 |     'PAS': 3, | ||||||
| } | }; | ||||||
|  |  | ||||||
| const DIRECTIONS_LABYRINTHE = [MOUVEMENT.BAS, MOUVEMENT.HAUT, MOUVEMENT.GAUCHE, MOUVEMENT.DROITE] | const DIRECTIONS_LABYRINTHE = [MOUVEMENT.BAS, MOUVEMENT.HAUT, MOUVEMENT.GAUCHE, MOUVEMENT.DROITE]; | ||||||
| const TAILLE_TUILE = 15 | const TAILLE_TUILE = 15; | ||||||
|  |  | ||||||
| function dessinerTuile(context, image, x, y) { | function dessinerTuile(context, image, x, y) { | ||||||
|     context.drawImage(image, TAILLE_TUILE*x, TAILLE_TUILE*y); |     context.drawImage(image, TAILLE_TUILE * x, TAILLE_TUILE * y); | ||||||
| } | } | ||||||
|  |  | ||||||
| class Labyrinthe extends Array { | class Labyrinthe extends Array { | ||||||
|     constructor(largeur, hauteur, context, tuiles) { |     constructor(largeur, hauteur, context, tuiles) { | ||||||
|         super() |         super(); | ||||||
|         this.hauteur = hauteur |         this.hauteur = hauteur; | ||||||
|         this.largeur = largeur |         this.largeur = largeur; | ||||||
|         this.context = context |         this.context = context; | ||||||
|         this.tuiles = tuiles |         this.tuiles = tuiles; | ||||||
|         for (var ligne=0; ligne < hauteur; ligne++) { |         for (var ligne = 0; ligne < hauteur; ligne++) { | ||||||
|             this.push(Array(largeur).fill(TYPE.MUR)) |             this.push(Array(largeur).fill(TYPE.MUR)); | ||||||
|         } |         } | ||||||
|         this.positionInitiale = [1, 1] |         this.positionInitiale = [1, 1]; | ||||||
|         this.positionFinale = [largeur - 2, hauteur - 2] |         this.positionFinale = [largeur - 2, hauteur - 2]; | ||||||
|         this.creuse(this.positionFinale) |         this.creuse(this.positionFinale); | ||||||
|         this.construit(this.positionFinale) |         this.construit(this.positionFinale); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     construit(position) { |     construit(position) { | ||||||
|         for (var direction of Array.from(DIRECTIONS_LABYRINTHE).sort(x => .5 - Math.random())) { |         for (var direction of Array.from(DIRECTIONS_LABYRINTHE).sort(x => 0.5 - Math.random())) { | ||||||
|             var pas1 = position.plus(direction) |             var pas1 = position.plus(direction); | ||||||
|             var pas2 = pas1.plus(direction) |             var pas2 = pas1.plus(direction); | ||||||
|             if (this.type(pas2) == TYPE.MUR) { |             if (this.type(pas2) == TYPE.MUR) { | ||||||
|                 this.creuse(pas1) |                 this.creuse(pas1); | ||||||
|                 this.creuse(pas2) |                 this.creuse(pas2); | ||||||
|                 this.construit(pas2) |                 this.construit(pas2); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     creuse(position) { |     creuse(position) { | ||||||
|         this[position.y][position.x] = TYPE.SOL |         this[position.y][position.x] = TYPE.SOL; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     type(position) { |     type(position) { | ||||||
|         if (0 <= position.x && position.x < this.largeur && 0 <= position.y && position.y < this.hauteur) { |         if ( | ||||||
|             return this[position.y][position.x] |             0 <= position.x && | ||||||
|  |             position.x < this.largeur && | ||||||
|  |             0 <= position.y && | ||||||
|  |             position.y < this.hauteur | ||||||
|  |         ) { | ||||||
|  |             return this[position.y][position.x]; | ||||||
|         } else { |         } else { | ||||||
|             return -1 |             return -1; | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     dessiner() { |     dessiner() { | ||||||
|         this.forEach((ligne, y) => { |         this.forEach((ligne, y) => { | ||||||
|             ligne.forEach((type, x) => { |             ligne.forEach((type, x) => { | ||||||
|                 dessinerTuile(this.context, this.tuiles[type], x, y) |                 dessinerTuile(this.context, this.tuiles[type], x, y); | ||||||
|             }) |             }); | ||||||
|         }) |         }); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| class Souris { | class Souris { | ||||||
|     constructor(position, context, sprites) { |     constructor(position, context, sprites) { | ||||||
|         this.position = position |         this.position = position; | ||||||
|         this.context = context |         this.context = context; | ||||||
|         this.sprites = sprites |         this.sprites = sprites; | ||||||
|         this.futurePosition = this.position |         this.futurePosition = this.position; | ||||||
|         this.direction = DIRECTION.DROITE |         this.direction = DIRECTION.DROITE; | ||||||
|         this.mouvement = MOUVEMENT.ARRET |         this.mouvement = MOUVEMENT.ARRET; | ||||||
|         this.tailleSprite = 48 |         this.tailleSprite = 48; | ||||||
|         this.animationSprite = 0 |         this.animationSprite = 0; | ||||||
|         this.animation = 0 |         this.animation = 0; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     bouger(touche, labyrinthe) { |     bouger(touche, labyrinthe) { | ||||||
|         if (touche in ACTIONS) { |         if (touche in ACTIONS) { | ||||||
|             this.direction = ACTIONS[touche].direction |             this.direction = ACTIONS[touche].direction; | ||||||
|             this.mouvement = ACTIONS[touche].mouvement |             this.mouvement = ACTIONS[touche].mouvement; | ||||||
|             var futurePosition = this.position.plus(this.mouvement) |             var futurePosition = this.position.plus(this.mouvement); | ||||||
|             if ([TYPE.SOL, TYPE.PAS].includes(labyrinthe.type(futurePosition))) { |             if ([TYPE.SOL, TYPE.PAS].includes(labyrinthe.type(futurePosition))) { | ||||||
|                 labyrinthe[this.position.y][this.position.x] = TYPE.PAS |                 labyrinthe[this.position.y][this.position.x] = TYPE.PAS; | ||||||
|                 this.futurePosition = futurePosition |                 this.futurePosition = futurePosition; | ||||||
|                 return true |                 return true; | ||||||
|             } else { |             } else { | ||||||
|                 this.mouvement = MOUVEMENT.ARRET |                 this.mouvement = MOUVEMENT.ARRET; | ||||||
|                 this.animation = 0 |                 this.animation = 0; | ||||||
|                 return false |                 return false; | ||||||
|             } |             } | ||||||
|         } else { |         } else { | ||||||
|             return False |             return False; | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @ -140,70 +153,77 @@ class Souris { | |||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| window.onload = function() { | window.onload = function () { | ||||||
| 	var canvas = document.getElementById('canvas') |     var canvas = document.getElementById('canvas'); | ||||||
| 	var ctx = canvas.getContext('2d') |     var ctx = canvas.getContext('2d'); | ||||||
| 	var fromage = document.getElementById("fromage"); |     var fromage = document.getElementById('fromage'); | ||||||
|     var sourisSprites = document.getElementById("souris"); |     var sourisSprites = document.getElementById('souris'); | ||||||
|     var tuiles = {} |     var tuiles = {}; | ||||||
|     tuiles[TYPE.MUR] = document.getElementById("mur") |     tuiles[TYPE.MUR] = document.getElementById('mur'); | ||||||
|     tuiles[TYPE.SOL] = document.getElementById("sol") |     tuiles[TYPE.SOL] = document.getElementById('sol'); | ||||||
|     tuiles[TYPE.PAS] = document.getElementById("pas") |     tuiles[TYPE.PAS] = document.getElementById('pas'); | ||||||
|  |  | ||||||
|     var touchesPressees = new this.Set() |     var touchesPressees = new this.Set(); | ||||||
|  |  | ||||||
|     var largeur = Math.floor(window.innerWidth / TAILLE_TUILE) |     var largeur = Math.floor(window.innerWidth / TAILLE_TUILE); | ||||||
|     largeur = largeur - ((largeur+1) % 2) |     largeur = largeur - ((largeur + 1) % 2); | ||||||
|     var hauteur = Math.floor(window.innerHeight / TAILLE_TUILE) |     var hauteur = Math.floor(window.innerHeight / TAILLE_TUILE); | ||||||
|     hauteur = hauteur - ((hauteur+1) % 2) |     hauteur = hauteur - ((hauteur + 1) % 2); | ||||||
|  |  | ||||||
|     canvas.width = largeur * TAILLE_TUILE; |     canvas.width = largeur * TAILLE_TUILE; | ||||||
|     canvas.height = hauteur * TAILLE_TUILE; |     canvas.height = hauteur * TAILLE_TUILE; | ||||||
|  |  | ||||||
|     var labyrinthe = new Labyrinthe(largeur, hauteur, ctx, tuiles) |     var labyrinthe = new Labyrinthe(largeur, hauteur, ctx, tuiles); | ||||||
|     var souris = new Souris(labyrinthe.positionInitiale, ctx, sourisSprites) |     var souris = new Souris(labyrinthe.positionInitiale, ctx, sourisSprites); | ||||||
|  |  | ||||||
|     window.onkeydown = function(event) { |     window.onkeydown = function (event) { | ||||||
|         if (event.key in ACTIONS) { |         if (event.key in ACTIONS) { | ||||||
|             touchesPressees.add(event.key) |             touchesPressees.add(event.key); | ||||||
|             return false |             return false; | ||||||
|         } else { |         } else { | ||||||
|             return true |             return true; | ||||||
|         } |  | ||||||
|         } |         } | ||||||
|  |     }; | ||||||
|  |  | ||||||
|     window.onkeyup = function(event) { |     window.onkeyup = function (event) { | ||||||
|         if (event.key in ACTIONS) { |         if (event.key in ACTIONS) { | ||||||
|             touchesPressees.delete(event.key) |             touchesPressees.delete(event.key); | ||||||
|             return false |             return false; | ||||||
|         } else { |         } else { | ||||||
|             return true |             return true; | ||||||
|         } |  | ||||||
|         } |         } | ||||||
|  |     }; | ||||||
|  |  | ||||||
|     var timerID |     var timerID; | ||||||
|     timerID = setInterval(function() { |     timerID = setInterval(function () { | ||||||
|         if (touchesPressees.size > 0) souris.animationSprite = (souris.animationSprite + 1) % 3 |         if (touchesPressees.size > 0) souris.animationSprite = (souris.animationSprite + 1) % 3; | ||||||
|         if (souris.mouvement != MOUVEMENT.ARRET) { |         if (souris.mouvement != MOUVEMENT.ARRET) { | ||||||
|             souris.animation += 5 |             souris.animation += 5; | ||||||
|             if (souris.animation >= TAILLE_TUILE) { |             if (souris.animation >= TAILLE_TUILE) { | ||||||
|                 souris.animation = 0 |                 souris.animation = 0; | ||||||
|                 souris.position = souris.futurePosition |                 souris.position = souris.futurePosition; | ||||||
|                 if (souris.position.x == labyrinthe.positionFinale.x && souris.position.y == labyrinthe.positionFinale.y) { |                 if ( | ||||||
|                     window.alert("Miam miam !") |                     souris.position.x == labyrinthe.positionFinale.x && | ||||||
|                     clearInterval(timerID) |                     souris.position.y == labyrinthe.positionFinale.y | ||||||
|  |                 ) { | ||||||
|  |                     window.alert('Miam miam !'); | ||||||
|  |                     clearInterval(timerID); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|         if (souris.animation == 0) { |         if (souris.animation == 0) { | ||||||
|             souris.mouvement = MOUVEMENT.ARRET |             souris.mouvement = MOUVEMENT.ARRET; | ||||||
|             for (touche of Array.from(touchesPressees).reverse()) { |             for (touche of Array.from(touchesPressees).reverse()) { | ||||||
|                 if (souris.bouger(touche, labyrinthe)) break |                 if (souris.bouger(touche, labyrinthe)) break; | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         labyrinthe.dessiner() |         labyrinthe.dessiner(); | ||||||
| 	    dessinerTuile(ctx, fromage, labyrinthe.positionFinale.x, labyrinthe.positionFinale.y) |         dessinerTuile(ctx, fromage, labyrinthe.positionFinale.x, labyrinthe.positionFinale.y); | ||||||
| 	    souris.dessiner() |         souris.dessiner(); | ||||||
|     }, 40); |     }, 40); | ||||||
| } |  | ||||||
|  |     if ('serviceWorker' in navigator) { | ||||||
|  |         navigator.serviceWorker.register('service-worker.js'); | ||||||
|  |     } | ||||||
|  | }; | ||||||
|  | |||||||
							
								
								
									
										42
									
								
								manifest.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										42
									
								
								manifest.json
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,42 @@ | |||||||
|  | { | ||||||
|  |   "short_name": "Labyrinthe", | ||||||
|  |   "name": "Labyrinthe", | ||||||
|  |   "description": "Trouveras-tu le fromage ?", | ||||||
|  |   "icons": [ | ||||||
|  |     { | ||||||
|  |       "src": "mur.png", | ||||||
|  |       "type": "image/png", | ||||||
|  |       "sizes": "15x15" | ||||||
|  |     }, | ||||||
|  |     { | ||||||
|  |       "src": "thumbnail.png", | ||||||
|  |       "type": "image/png", | ||||||
|  |       "sizes": "250x250" | ||||||
|  |     } | ||||||
|  |   ], | ||||||
|  |   "start_url": "index.html", | ||||||
|  |   "background_color": "#c55818", | ||||||
|  |   "display": "standalone", | ||||||
|  |   "scope": "index.html", | ||||||
|  |   "theme_color": "#c55818", | ||||||
|  |   "shortcuts": [ | ||||||
|  |     { | ||||||
|  |       "name": "Labyrinthe", | ||||||
|  |       "short_name": "Labyrinthe", | ||||||
|  |       "description": "Trouveras-tu le fromage ?", | ||||||
|  |       "url": "index.html", | ||||||
|  |       "icons": [ | ||||||
|  |         { | ||||||
|  |             "src": "mur.png", | ||||||
|  |             "type": "image/png", | ||||||
|  |             "sizes": "15x15" | ||||||
|  |         }, | ||||||
|  |         { | ||||||
|  |             "src": "thumbnail.png", | ||||||
|  |             "type": "image/png", | ||||||
|  |             "sizes": "250x250" | ||||||
|  |         } | ||||||
|  |       ] | ||||||
|  |     } | ||||||
|  |   ] | ||||||
|  | } | ||||||
							
								
								
									
										0
									
								
								mur.png
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						
									
										0
									
								
								mur.png
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							| Before Width: | Height: | Size: 581 B After Width: | Height: | Size: 581 B | 
							
								
								
									
										86
									
								
								service-worker.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										86
									
								
								service-worker.js
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,86 @@ | |||||||
|  | /* | ||||||
|  | Copyright 2015, 2019, 2020 Google LLC. All Rights Reserved. | ||||||
|  |  Licensed under the Apache License, Version 2.0 (the "License"); | ||||||
|  |  you may not use this file except in compliance with the License. | ||||||
|  |  You may obtain a copy of the License at | ||||||
|  |  http://www.apache.org/licenses/LICENSE-2.0 | ||||||
|  |  Unless required by applicable law or agreed to in writing, software | ||||||
|  |  distributed under the License is distributed on an "AS IS" BASIS, | ||||||
|  |  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||||||
|  |  See the License for the specific language governing permissions and | ||||||
|  |  limitations under the License. | ||||||
|  | */ | ||||||
|  |  | ||||||
|  | // Incrementing OFFLINE_VERSION will kick off the install event and force | ||||||
|  | // previously cached resources to be updated from the network. | ||||||
|  | const OFFLINE_VERSION = 1; | ||||||
|  | const CACHE_NAME = "offline"; | ||||||
|  | // Customize this with a different URL if needed. | ||||||
|  | const OFFLINE_URL = "index.html"; | ||||||
|  |  | ||||||
|  | self.addEventListener("install", (event) => { | ||||||
|  |   event.waitUntil( | ||||||
|  |     (async () => { | ||||||
|  |       const cache = await caches.open(CACHE_NAME); | ||||||
|  |       // Setting {cache: 'reload'} in the new request will ensure that the | ||||||
|  |       // response isn't fulfilled from the HTTP cache; i.e., it will be from | ||||||
|  |       // the network. | ||||||
|  |       await cache.add(new Request(OFFLINE_URL, { cache: "reload" })); | ||||||
|  |     })() | ||||||
|  |   ); | ||||||
|  |   // Force the waiting service worker to become the active service worker. | ||||||
|  |   self.skipWaiting(); | ||||||
|  | }); | ||||||
|  |  | ||||||
|  | self.addEventListener("activate", (event) => { | ||||||
|  |   event.waitUntil( | ||||||
|  |     (async () => { | ||||||
|  |       // Enable navigation preload if it's supported. | ||||||
|  |       // See https://developers.google.com/web/updates/2017/02/navigation-preload | ||||||
|  |       if ("navigationPreload" in self.registration) { | ||||||
|  |         await self.registration.navigationPreload.enable(); | ||||||
|  |       } | ||||||
|  |     })() | ||||||
|  |   ); | ||||||
|  |  | ||||||
|  |   // Tell the active service worker to take control of the page immediately. | ||||||
|  |   self.clients.claim(); | ||||||
|  | }); | ||||||
|  |  | ||||||
|  | self.addEventListener("fetch", (event) => { | ||||||
|  |   // We only want to call event.respondWith() if this is a navigation request | ||||||
|  |   // for an HTML page. | ||||||
|  |   if (event.request.mode === "navigate") { | ||||||
|  |     event.respondWith( | ||||||
|  |       (async () => { | ||||||
|  |         try { | ||||||
|  |           // First, try to use the navigation preload response if it's supported. | ||||||
|  |           const preloadResponse = await event.preloadResponse; | ||||||
|  |           if (preloadResponse) { | ||||||
|  |             return preloadResponse; | ||||||
|  |           } | ||||||
|  |  | ||||||
|  |           // Always try the network first. | ||||||
|  |           const networkResponse = await fetch(event.request); | ||||||
|  |           return networkResponse; | ||||||
|  |         } catch (error) { | ||||||
|  |           // catch is only triggered if an exception is thrown, which is likely | ||||||
|  |           // due to a network error. | ||||||
|  |           // If fetch() returns a valid HTTP response with a response code in | ||||||
|  |           // the 4xx or 5xx range, the catch() will NOT be called. | ||||||
|  |           console.log("Fetch failed; returning offline page instead.", error); | ||||||
|  |  | ||||||
|  |           const cache = await caches.open(CACHE_NAME); | ||||||
|  |           const cachedResponse = await cache.match(OFFLINE_URL); | ||||||
|  |           return cachedResponse; | ||||||
|  |         } | ||||||
|  |       })() | ||||||
|  |     ); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   // If our if() condition is false, then this fetch handler won't intercept the | ||||||
|  |   // request. If there are any other fetch handlers registered, they will get a | ||||||
|  |   // chance to call event.respondWith(). If no fetch handlers call | ||||||
|  |   // event.respondWith(), the request will be handled by the browser as if there | ||||||
|  |   // were no service worker involvement. | ||||||
|  | }); | ||||||
							
								
								
									
										
											BIN
										
									
								
								souris.png
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								souris.png
									
									
									
									
									
										Executable file
									
								
							
										
											Binary file not shown.
										
									
								
							| After Width: | Height: | Size: 1.5 KiB | 
		Reference in New Issue
	
	Block a user