maze in favicon
This commit is contained in:
parent
568645c01e
commit
350c725317
44
favicon.php
Normal file
44
favicon.php
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@ -0,0 +1,44 @@
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<?php
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header('Content-Type: image/x-icon');
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const SIZE = 16;
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const WALL = 1;
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const GROUND = 0;
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$favicon = imagecreatetruecolor(SIZE, SIZE);
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$wallColor = imagecolorallocate($favicon, 165, 80, 30);
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$groundColor = imagecolorallocate($favicon, 203, 162, 133);
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imagefill($favicon, 0, 0, $wallColor);
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$maze = array();
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for ($y = 0; $y < SIZE; $y++) {
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$maze[$y] = array();
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for ($x = 0; $x < SIZE; $x++) {
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$maze[$y][$x] = WALL;
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}
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}
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function dig($position) {
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global $maze;
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global $favicon;
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global $groundColor;
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$directions = [[0, 1], [0, -1], [1, 0], [-1, 0]];
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shuffle($directions);
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foreach ($directions as $direction) {
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$step1 = [$position[0] + $direction[0], $position[1] + $direction[1]];
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$step2 = [$step1[0] + $direction[0], $step1[1] + $direction[1]];
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if (0 <= $step2[1] and $step2[1] < SIZE and 0 <= $step2[0] and $step2[0] < SIZE and $maze[$step2[1]][$step2[0]] == WALL) {
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$maze[$step1[1]][$step1[0]] = GROUND;
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imagesetpixel($favicon, $step1[0], $step1[1], $groundColor);
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$maze[$step2[1]][$step2[0]] = GROUND;
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imagesetpixel($favicon, $step2[0], $step2[1], $groundColor);
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dig($step2);
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}
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}
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}
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dig([1, 1]);
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imagebmp($favicon);
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imagedestroy($favicon);
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?>
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40
index.html
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40
index.html
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@ -1,29 +1,31 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8" />
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<title>Labyrinthe</title>
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<html lang='fr' dir="ltr" prefix="og: https://ogp.me/ns#">
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<head>
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<meta charset="utf-8"/>
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<title>Labyrinthe</title>
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<script type="text/javascript" src="labyrinthe.js"></script>
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<link rel="shortcut icon" type="image/png" href="mur.png"/>
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<link rel="stylesheet" type="text/css" href="style.css" />
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<link rel=”image_src” href="thumbnail.png" />
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<meta property="og:title" content="Labyrinthe" />
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<meta property="og:type" content="game" />
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<meta property="og:url" content="https://malingrey.fr/laby" />
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<meta property="og:image" content="https://malingrey.fr/laby/thumbnail.png" />
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<meta property="og:image:width" content="250" />
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<meta property="og:image:height" content="250" />
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<meta property="og:description" content="Trouveras-tu le fromage ?" />
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<meta property="og:locale" content="fr_FR" />
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<link rel="shortcut icon" type="image/png" href="favicon.php"/>
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<link rel="stylesheet" type="text/css" href="style.css"/>
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<link rel=”image_src” href="thumbnail.png"/>
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<link rel="manifest" href="manifest.json">
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<meta property="og:title" content="Labyrinthe"/>
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<meta property="og:type" content="website"/>
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<meta property="og:url" content="https://adrien.malingrey.fr/jeux/laby/"/>
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<meta property="og:image" content="https://adrien.malingrey.fr/jeux/laby/thumbnail.png"/>
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<meta property="og:image:width" content="250"/>
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<meta property="og:image:height" content="250"/>
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<meta property="og:description" content="Trouveras-tu le fromage ?"/>
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<meta property="og:locale" content="fr_FR"/>
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<meta property="og:site_name" content="adrien.malingrey.fr"/>
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</head>
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<body>
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<div style="display:none;">
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<body>
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<div style="display:none;">
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<img id="mur" src="mur.png">
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<img id="sol" src="sol.png">
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<img id="pas" src="pas.png">
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<img id="fromage" src="fromage.png">
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<img id="souris" src="souris.png">
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</div>
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<canvas id="canvas" width="795" height="585">Votre navigateur ne supporte pas HTML5, veuillez le mettre à jour pour jouer.</canvas>
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</body>
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<canvas id="canvas" width="795" height="585">Votre navigateur ne supporte pas HTML5, veuillez le mettre à jour pour jouer.</canvas>
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</body>
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</html>
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292
labyrinthe.js
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292
labyrinthe.js
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@ -1,209 +1,229 @@
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// Customize Array to be use as coordinates
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Object.defineProperty(Array.prototype, "x", {
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get: function () { return this[0] },
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set: function (x) { this[0] = x}
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Object.defineProperties(Array.prototype, {
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"x": {
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get: function() { return this[0] },
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set: function(x) { this[0] = x }
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},
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"y": {
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get: function() { return this[1] },
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set: function(y) { this[1] = y }
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}
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})
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Object.defineProperty(Array.prototype, "y", {
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get: function () { return this[1] },
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set: function (y) { this[1] = y}
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})
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Array.prototype.plus = function(other) { return this.map((x, i) => x + other[i]) }
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Array.prototype.plus = function (other) {
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return this.map((x, i) => x + other[i]);
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};
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const DIRECTION = {
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"BAS": 0,
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"GAUCHE": 1,
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"DROITE": 2,
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"HAUT": 3
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}
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'BAS': 0,
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'GAUCHE': 1,
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'DROITE': 2,
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'HAUT': 3,
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};
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const MOUVEMENT = {
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"ARRET": [0, 0],
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"BAS": [0, 1],
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"HAUT": [0, -1],
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"GAUCHE": [-1, 0],
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"DROITE": [1, 0]
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}
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'ARRET': [0, 0],
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'BAS': [0, 1],
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'HAUT': [0, -1],
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'GAUCHE': [-1, 0],
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'DROITE': [1, 0],
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};
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const ACTIONS = {
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"ArrowUp": {"direction": DIRECTION.HAUT, "mouvement": MOUVEMENT.HAUT},
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"ArrowDown": {"direction": DIRECTION.BAS, "mouvement": MOUVEMENT.BAS},
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"ArrowLeft": {"direction": DIRECTION.GAUCHE, "mouvement": MOUVEMENT.GAUCHE},
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"ArrowRight": {"direction": DIRECTION.DROITE, "mouvement": MOUVEMENT.DROITE},
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}
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'ArrowUp': { 'direction': DIRECTION.HAUT, 'mouvement': MOUVEMENT.HAUT },
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'z': { 'direction': DIRECTION.HAUT, 'mouvement': MOUVEMENT.HAUT },
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'ArrowDown': { 'direction': DIRECTION.BAS, 'mouvement': MOUVEMENT.BAS },
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's': { 'direction': DIRECTION.BAS, 'mouvement': MOUVEMENT.BAS },
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'ArrowLeft': { 'direction': DIRECTION.GAUCHE, 'mouvement': MOUVEMENT.GAUCHE },
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'q': { 'direction': DIRECTION.GAUCHE, 'mouvement': MOUVEMENT.GAUCHE },
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'ArrowRight': { 'direction': DIRECTION.DROITE, 'mouvement': MOUVEMENT.DROITE },
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'd': { 'direction': DIRECTION.DROITE, 'mouvement': MOUVEMENT.DROITE },
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};
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const TYPE = {
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"MUR": 1,
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"SOL": 2,
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"PAS": 3
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}
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'MUR': 1,
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'SOL': 2,
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'PAS': 3,
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};
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const DIRECTIONS_LABYRINTHE = [MOUVEMENT.BAS, MOUVEMENT.HAUT, MOUVEMENT.GAUCHE, MOUVEMENT.DROITE];
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const TAILLE_TUILE = 15;
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const DIRECTIONS_LABYRINTHE = [MOUVEMENT.BAS, MOUVEMENT.HAUT, MOUVEMENT.GAUCHE, MOUVEMENT.DROITE]
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const TAILLE_TUILE = 15
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function dessinerTuile(context, image, x, y) {
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context.drawImage(image, TAILLE_TUILE*x, TAILLE_TUILE*y);
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context.drawImage(image, TAILLE_TUILE * x, TAILLE_TUILE * y);
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}
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class Labyrinthe extends Array {
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constructor(largeur, hauteur, context, tuiles) {
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super()
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this.hauteur = hauteur
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this.largeur = largeur
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this.context = context
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this.tuiles = tuiles
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for (var ligne=0; ligne < hauteur; ligne++) {
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this.push(Array(largeur).fill(TYPE.MUR))
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super();
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this.hauteur = hauteur;
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this.largeur = largeur;
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this.context = context;
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this.tuiles = tuiles;
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for (var ligne = 0; ligne < hauteur; ligne++) {
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this.push(Array(largeur).fill(TYPE.MUR));
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}
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this.positionInitiale = [1, 1]
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this.positionFinale = [largeur - 2, hauteur - 2]
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this.creuse(this.positionFinale)
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this.construit(this.positionFinale)
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this.positionInitiale = [1, 1];
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this.positionFinale = [largeur - 2, hauteur - 2];
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this.creuse(this.positionFinale);
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this.construit(this.positionFinale);
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}
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construit(position) {
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for (var direction of Array.from(DIRECTIONS_LABYRINTHE).sort(x => .5 - Math.random())) {
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var pas1 = position.plus(direction)
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var pas2 = pas1.plus(direction)
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for (var direction of Array.from(DIRECTIONS_LABYRINTHE).sort(x => 0.5 - Math.random())) {
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var pas1 = position.plus(direction);
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var pas2 = pas1.plus(direction);
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if (this.type(pas2) == TYPE.MUR) {
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this.creuse(pas1)
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this.creuse(pas2)
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this.construit(pas2)
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this.creuse(pas1);
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this.creuse(pas2);
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this.construit(pas2);
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}
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}
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}
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creuse(position) {
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this[position.y][position.x] = TYPE.SOL
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this[position.y][position.x] = TYPE.SOL;
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}
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type(position) {
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if (0 <= position.x && position.x < this.largeur && 0 <= position.y && position.y < this.hauteur) {
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return this[position.y][position.x]
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if (
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0 <= position.x &&
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position.x < this.largeur &&
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0 <= position.y &&
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position.y < this.hauteur
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) {
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return this[position.y][position.x];
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} else {
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return -1
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return -1;
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}
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}
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dessiner() {
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this.forEach((ligne, y) => {
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ligne.forEach((type, x) => {
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dessinerTuile(this.context, this.tuiles[type], x, y)
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})
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})
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dessinerTuile(this.context, this.tuiles[type], x, y);
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});
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});
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}
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}
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class Souris {
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constructor(position, context, sprites) {
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this.position = position
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this.context = context
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this.sprites = sprites
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this.futurePosition = this.position
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this.direction = DIRECTION.DROITE
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this.mouvement = MOUVEMENT.ARRET
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this.tailleSprite = 48
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this.animationSprite = 0
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this.animation = 0
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this.position = position;
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this.context = context;
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this.sprites = sprites;
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this.futurePosition = this.position;
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this.direction = DIRECTION.DROITE;
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this.mouvement = MOUVEMENT.ARRET;
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this.tailleSprite = 48;
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this.animationSprite = 0;
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this.animation = 0;
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}
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bouger(touche, labyrinthe) {
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if (touche in ACTIONS) {
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this.direction = ACTIONS[touche].direction
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this.mouvement = ACTIONS[touche].mouvement
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var futurePosition = this.position.plus(this.mouvement)
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this.direction = ACTIONS[touche].direction;
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this.mouvement = ACTIONS[touche].mouvement;
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var futurePosition = this.position.plus(this.mouvement);
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if ([TYPE.SOL, TYPE.PAS].includes(labyrinthe.type(futurePosition))) {
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labyrinthe[this.position.y][this.position.x] = TYPE.PAS
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this.futurePosition = futurePosition
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return true
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labyrinthe[this.position.y][this.position.x] = TYPE.PAS;
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this.futurePosition = futurePosition;
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return true;
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} else {
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this.mouvement = MOUVEMENT.ARRET
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this.animation = 0
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return false
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this.mouvement = MOUVEMENT.ARRET;
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this.animation = 0;
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return false;
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}
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} else {
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return False
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return False;
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}
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}
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dessiner() {
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this.context.drawImage(
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this.sprites,
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this.tailleSprite * this.animationSprite,
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this.tailleSprite * this.direction,
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this.tailleSprite,
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this.tailleSprite,
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TAILLE_TUILE * this.position.x - 17 + this.mouvement.x * this.animation,
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TAILLE_TUILE * this.position.y - 12 + this.mouvement.y * this.animation,
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this.tailleSprite,
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this.tailleSprite
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this.context.drawImage(
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this.sprites,
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this.tailleSprite * this.animationSprite,
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this.tailleSprite * this.direction,
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this.tailleSprite,
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this.tailleSprite,
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TAILLE_TUILE * this.position.x - 17 + this.mouvement.x * this.animation,
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TAILLE_TUILE * this.position.y - 12 + this.mouvement.y * this.animation,
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this.tailleSprite,
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this.tailleSprite
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);
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}
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}
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}
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window.onload = function() {
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var canvas = document.getElementById('canvas')
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var ctx = canvas.getContext('2d')
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var fromage = document.getElementById("fromage");
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var sourisSprites = document.getElementById("souris");
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var tuiles = {}
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tuiles[TYPE.MUR] = document.getElementById("mur")
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tuiles[TYPE.SOL] = document.getElementById("sol")
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tuiles[TYPE.PAS] = document.getElementById("pas")
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window.onload = function () {
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var canvas = document.getElementById('canvas');
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var ctx = canvas.getContext('2d');
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var fromage = document.getElementById('fromage');
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var sourisSprites = document.getElementById('souris');
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var tuiles = {};
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tuiles[TYPE.MUR] = document.getElementById('mur');
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tuiles[TYPE.SOL] = document.getElementById('sol');
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tuiles[TYPE.PAS] = document.getElementById('pas');
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var touchesPressees = new this.Set()
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var touchesPressees = new this.Set();
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var largeur = Math.floor(window.innerWidth / TAILLE_TUILE)
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largeur = largeur - ((largeur+1) % 2)
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var hauteur = Math.floor(window.innerHeight / TAILLE_TUILE)
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hauteur = hauteur - ((hauteur+1) % 2)
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var largeur = Math.floor(window.innerWidth / TAILLE_TUILE);
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largeur = largeur - ((largeur + 1) % 2);
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var hauteur = Math.floor(window.innerHeight / TAILLE_TUILE);
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hauteur = hauteur - ((hauteur + 1) % 2);
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canvas.width = largeur * TAILLE_TUILE;
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canvas.height = hauteur * TAILLE_TUILE;
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var labyrinthe = new Labyrinthe(largeur, hauteur, ctx, tuiles)
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var souris = new Souris(labyrinthe.positionInitiale, ctx, sourisSprites)
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window.onkeydown = function(event) {
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canvas.width = largeur * TAILLE_TUILE;
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canvas.height = hauteur * TAILLE_TUILE;
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var labyrinthe = new Labyrinthe(largeur, hauteur, ctx, tuiles);
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var souris = new Souris(labyrinthe.positionInitiale, ctx, sourisSprites);
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window.onkeydown = function (event) {
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if (event.key in ACTIONS) {
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touchesPressees.add(event.key)
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return false
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touchesPressees.add(event.key);
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return false;
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} else {
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return true
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return true;
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}
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}
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window.onkeyup = function(event) {
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};
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window.onkeyup = function (event) {
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if (event.key in ACTIONS) {
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touchesPressees.delete(event.key)
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return false
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touchesPressees.delete(event.key);
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return false;
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} else {
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return true
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return true;
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}
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}
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var timerID
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timerID = setInterval(function() {
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if (touchesPressees.size > 0) souris.animationSprite = (souris.animationSprite + 1) % 3
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};
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var timerID;
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timerID = setInterval(function () {
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if (touchesPressees.size > 0) souris.animationSprite = (souris.animationSprite + 1) % 3;
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if (souris.mouvement != MOUVEMENT.ARRET) {
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souris.animation += 5
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souris.animation += 5;
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if (souris.animation >= TAILLE_TUILE) {
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souris.animation = 0
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souris.position = souris.futurePosition
|
||||
if (souris.position.x == labyrinthe.positionFinale.x && souris.position.y == labyrinthe.positionFinale.y) {
|
||||
window.alert("Miam miam !")
|
||||
clearInterval(timerID)
|
||||
souris.animation = 0;
|
||||
souris.position = souris.futurePosition;
|
||||
if (
|
||||
souris.position.x == labyrinthe.positionFinale.x &&
|
||||
souris.position.y == labyrinthe.positionFinale.y
|
||||
) {
|
||||
window.alert('Miam miam !');
|
||||
clearInterval(timerID);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (souris.animation == 0) {
|
||||
souris.mouvement = MOUVEMENT.ARRET
|
||||
souris.mouvement = MOUVEMENT.ARRET;
|
||||
for (touche of Array.from(touchesPressees).reverse()) {
|
||||
if (souris.bouger(touche, labyrinthe)) break
|
||||
if (souris.bouger(touche, labyrinthe)) break;
|
||||
}
|
||||
}
|
||||
|
||||
labyrinthe.dessiner()
|
||||
dessinerTuile(ctx, fromage, labyrinthe.positionFinale.x, labyrinthe.positionFinale.y)
|
||||
souris.dessiner()
|
||||
labyrinthe.dessiner();
|
||||
dessinerTuile(ctx, fromage, labyrinthe.positionFinale.x, labyrinthe.positionFinale.y);
|
||||
souris.dessiner();
|
||||
}, 40);
|
||||
}
|
||||
|
||||
if ('serviceWorker' in navigator) {
|
||||
navigator.serviceWorker.register('service-worker.js');
|
||||
}
|
||||
};
|
||||
|
42
manifest.json
Normal file
42
manifest.json
Normal file
@ -0,0 +1,42 @@
|
||||
{
|
||||
"short_name": "Labyrinthe",
|
||||
"name": "Labyrinthe",
|
||||
"description": "Trouveras-tu le fromage ?",
|
||||
"icons": [
|
||||
{
|
||||
"src": "mur.png",
|
||||
"type": "image/png",
|
||||
"sizes": "15x15"
|
||||
},
|
||||
{
|
||||
"src": "thumbnail.png",
|
||||
"type": "image/png",
|
||||
"sizes": "250x250"
|
||||
}
|
||||
],
|
||||
"start_url": "index.html",
|
||||
"background_color": "#c55818",
|
||||
"display": "standalone",
|
||||
"scope": "index.html",
|
||||
"theme_color": "#c55818",
|
||||
"shortcuts": [
|
||||
{
|
||||
"name": "Labyrinthe",
|
||||
"short_name": "Labyrinthe",
|
||||
"description": "Trouveras-tu le fromage ?",
|
||||
"url": "index.html",
|
||||
"icons": [
|
||||
{
|
||||
"src": "mur.png",
|
||||
"type": "image/png",
|
||||
"sizes": "15x15"
|
||||
},
|
||||
{
|
||||
"src": "thumbnail.png",
|
||||
"type": "image/png",
|
||||
"sizes": "250x250"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
0
mur.png
Normal file → Executable file
0
mur.png
Normal file → Executable file
Before Width: | Height: | Size: 581 B After Width: | Height: | Size: 581 B |
86
service-worker.js
Normal file
86
service-worker.js
Normal file
@ -0,0 +1,86 @@
|
||||
/*
|
||||
Copyright 2015, 2019, 2020 Google LLC. All Rights Reserved.
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
// Incrementing OFFLINE_VERSION will kick off the install event and force
|
||||
// previously cached resources to be updated from the network.
|
||||
const OFFLINE_VERSION = 1;
|
||||
const CACHE_NAME = "offline";
|
||||
// Customize this with a different URL if needed.
|
||||
const OFFLINE_URL = "index.html";
|
||||
|
||||
self.addEventListener("install", (event) => {
|
||||
event.waitUntil(
|
||||
(async () => {
|
||||
const cache = await caches.open(CACHE_NAME);
|
||||
// Setting {cache: 'reload'} in the new request will ensure that the
|
||||
// response isn't fulfilled from the HTTP cache; i.e., it will be from
|
||||
// the network.
|
||||
await cache.add(new Request(OFFLINE_URL, { cache: "reload" }));
|
||||
})()
|
||||
);
|
||||
// Force the waiting service worker to become the active service worker.
|
||||
self.skipWaiting();
|
||||
});
|
||||
|
||||
self.addEventListener("activate", (event) => {
|
||||
event.waitUntil(
|
||||
(async () => {
|
||||
// Enable navigation preload if it's supported.
|
||||
// See https://developers.google.com/web/updates/2017/02/navigation-preload
|
||||
if ("navigationPreload" in self.registration) {
|
||||
await self.registration.navigationPreload.enable();
|
||||
}
|
||||
})()
|
||||
);
|
||||
|
||||
// Tell the active service worker to take control of the page immediately.
|
||||
self.clients.claim();
|
||||
});
|
||||
|
||||
self.addEventListener("fetch", (event) => {
|
||||
// We only want to call event.respondWith() if this is a navigation request
|
||||
// for an HTML page.
|
||||
if (event.request.mode === "navigate") {
|
||||
event.respondWith(
|
||||
(async () => {
|
||||
try {
|
||||
// First, try to use the navigation preload response if it's supported.
|
||||
const preloadResponse = await event.preloadResponse;
|
||||
if (preloadResponse) {
|
||||
return preloadResponse;
|
||||
}
|
||||
|
||||
// Always try the network first.
|
||||
const networkResponse = await fetch(event.request);
|
||||
return networkResponse;
|
||||
} catch (error) {
|
||||
// catch is only triggered if an exception is thrown, which is likely
|
||||
// due to a network error.
|
||||
// If fetch() returns a valid HTTP response with a response code in
|
||||
// the 4xx or 5xx range, the catch() will NOT be called.
|
||||
console.log("Fetch failed; returning offline page instead.", error);
|
||||
|
||||
const cache = await caches.open(CACHE_NAME);
|
||||
const cachedResponse = await cache.match(OFFLINE_URL);
|
||||
return cachedResponse;
|
||||
}
|
||||
})()
|
||||
);
|
||||
}
|
||||
|
||||
// If our if() condition is false, then this fetch handler won't intercept the
|
||||
// request. If there are any other fetch handlers registered, they will get a
|
||||
// chance to call event.respondWith(). If no fetch handlers call
|
||||
// event.respondWith(), the request will be handled by the browser as if there
|
||||
// were no service worker involvement.
|
||||
});
|
BIN
souris.png
Executable file
BIN
souris.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
Loading…
x
Reference in New Issue
Block a user