teTra/jsm/gamelogic.js
2023-07-17 02:22:36 +02:00

538 lines
16 KiB
JavaScript

import * as THREE from 'three'
import { scheduler } from './scheduler.js'
Array.prototype.pick = function () { return this.splice(Math.floor(Math.random() * this.length), 1)[0] }
let P = (x, y, z = 0) => new THREE.Vector3(x, y, z)
const GRAVITY = -30
const COLORS = {
I: 0xafeff9,
J: 0xb8b4ff,
L: 0xfdd0b7,
O: 0xffedac,
S: 0xC8FBA8,
T: 0xedb2ff,
Z: 0xffb8c5,
LOCKING: "white",
GHOST: 0xc0c0c0,
EDGE: 0x88abe0
}
const TRANSLATION = {
NONE : P( 0, 0),
LEFT : P(-1, 0),
RIGHT: P( 1, 0),
UP : P( 0, 1),
DOWN : P( 0, -1),
}
const ROTATION = {
CW: 1, // ClockWise
CCW: 3, // CounterClockWise
}
const T_SPIN = {
NONE: "",
MINI: "PETITE<br/>PIROUETTE",
T_SPIN: "PIROUETTE"
}
const FACING = {
NORTH: 0,
EAST: 1,
SOUTH: 2,
WEST: 3,
}
const ROWS = 24
const SKYLINE = 20
const COLUMNS = 10
const envRenderTarget = new THREE.WebGLCubeRenderTarget(256)
const environnement = envRenderTarget.texture
environnement.type = THREE.HalfFloatType
environnement.camera = new THREE.CubeCamera(1, 1000, envRenderTarget)
environnement.camera.position.set(5, 10)
class Mino extends THREE.Object3D {
static instances = new Set()
static mesh
static {
let minoFaceShape = new THREE.Shape()
minoFaceShape.moveTo(.1, .1)
minoFaceShape.lineTo(.1, .9)
minoFaceShape.lineTo(.9, .9)
minoFaceShape.lineTo(.9, .1)
minoFaceShape.lineTo(.1, .1)
let minoExtrudeSettings = {
steps: 1,
depth: .8,
bevelEnabled: true,
bevelThickness: .1,
bevelSize: .1,
bevelOffset: 0,
bevelSegments: 1
}
let minoGeometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
/*let minoMaterial = new THREE.MeshBasicMaterial({
envMap: environnement,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.8,
reflectivity: 0.9,
})*/
let minoMaterial = new THREE.MeshStandardMaterial({
envMap: environnement,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.6,
roughness: 0.1,
metalness: 0.95,
})
/*
let minoMaterial = new THREE.MeshPhysicalMaterial({
envMap: environnement,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.6,
roughness: 0.1,
metalness: 0.90,
attenuationDistance: 0.5,
ior: 2,
sheen: 0,
sheenRoughness: 1,
specularIntensity: 1,
thickness: 5,
transmission: 1,
})*/
this.mesh = new THREE.InstancedMesh(minoGeometry, minoMaterial, 2*ROWS*COLUMNS)
}
static update(delta) {
let i = 0
this.instances.forEach(mino => {
if (mino.parent.visible) {
mino.updateMatrixWorld()
this.mesh.setColorAt(i, mino.color)
this.mesh.setMatrixAt(i, mino.matrixWorld)
i++
}
})
this.mesh.count = i
if (this.mesh.count) {
this.mesh.instanceColor.needsUpdate = true
this.mesh.instanceMatrix.needsUpdate = true
}
}
constructor(color) {
super()
this.color = color
this.velocity = P(50 - 100 * Math.random(), 50 - 100 * Math.random(), 50 - 100 * Math.random())
this.rotationAngle = P(Math.random(), Math.random(), Math.random()).normalize()
this.angularVelocity = 5 - 10 * Math.random()
Mino.instances.add(this)
}
explode(delta) {
this.velocity.y += delta * GRAVITY
this.position.addScaledVector(this.velocity, delta)
this.rotateOnWorldAxis(this.rotationAngle, delta * this.angularVelocity)
if (Math.sqrt(mino.position.x * mino.position.x + mino.position.z * mino.position.z) > 40 || mino.position.y < -50) {
this.dispose()
return false
} else {
this.updateMatrix()
return true
}
}
dispose() {
Mino.instances.delete(this)
}
}
class Tetromino extends THREE.Group {
static randomBag = []
static get random() {
if (!this.randomBag.length) this.randomBag = [I, J, L, O, S, T, Z]
return this.randomBag.pick()
}
constructor(position) {
super()
if (position) this.position.copy(position)
this.minoesPosition[FACING.NORTH].forEach(position => this.add(new Mino(this.freeColor)))
this.facing = FACING.NORTH
this.rotatedLast = false
this.rotationPoint4Used = false
this.holdEnabled = true
this.locking = false
}
set facing(facing) {
this._facing = facing
this.children.forEach((mino, i) => mino.position.copy(this.minoesPosition[facing][i]))
}
get facing() {
return this._facing
}
set locking(locking) {
if (locking) {
this.color = this.lockingColor
} else {
this.color = this.freeColor
}
}
set color(color) {
this.children.forEach((mino) => mino.color = color)
}
canMove(translation, facing=this.facing) {
let testPosition = this.position.clone().add(translation)
return this.minoesPosition[facing].every(minoPosition => this.parent.cellIsEmpty(minoPosition.clone().add(testPosition)))
}
move(translation, rotatedFacing, rotationPoint) {
if (this.canMove(translation, rotatedFacing)) {
this.position.add(translation)
this.rotatedLast = rotatedFacing
if (rotatedFacing != undefined) {
this.facing = rotatedFacing
if (rotationPoint == 4) this.rotationPoint4Used = true
}
if (this.canMove(TRANSLATION.DOWN)) {
this.locking = false
this.parent.ghost.copy(this)
scheduler.clearTimeout(this.onLockDown)
} else {
scheduler.resetTimeout(this.onLockDown, this.lockDelay)
this.locking = true
this.parent.ghost.visible = false
}
return true
} else if (translation == TRANSLATION.DOWN) {
this.locked = true
if (!scheduler.timeoutTasks.has(this.onLockDown))
scheduler.setTimeout(this.onLockDown, this.lockDelay)
}
}
rotate(rotation) {
let testFacing = (this.facing + rotation) % 4
return this.srs[this.facing][rotation].some(
(translation, rotationPoint) => this.move(translation, testFacing, rotationPoint)
)
}
get tSpin() {
return T_SPIN.NONE
}
}
Tetromino.prototype.minoMaterial = minoMaterial
Tetromino.prototype.lockingColor = new THREE.Color(COLORS.LOCKING)
// Super Rotation System
// freedom of movement = srs[this.parent.piece.facing][rotation]
Tetromino.prototype.srs = [
{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(-1, 1), P(0, -2), P(-1, -2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(1, 1), P(0, -2), P(1, -2)] },
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(1, -1), P(0, 2), P(1, 2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(1, -1), P(0, 2), P(1, 2)] },
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(1, 1), P(0, -2), P(1, -2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(-1, 1), P(0, -2), P(-1, -2)] },
{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(-1, -1), P(0, 2), P(-1, 2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(-1, -1), P(0, 2), P(-1, 2)] },
]
Tetromino.prototype.lockDelay = 500
class Ghost extends Tetromino {
copy(piece) {
this.position.copy(piece.position)
this.minoesPosition = piece.minoesPosition
this.facing = piece.facing
while (this.canMove(TRANSLATION.DOWN)) this.position.y--
this.visible = true
}
}
Ghost.prototype.minoMaterial = new THREE.MeshStandardMaterial({
envMap: environnement,
metalness: 0.9,
roughness: 0.2,
transparent: true,
opacity: 0.15,
side: THREE.DoubleSide,
})
Ghost.prototype.freeColor = new THREE.Color(COLORS.GHOST)
Ghost.prototype.minoesPosition = [
[P(0, 0, 0), P(0, 0, 0), P(0, 0, 0), P(0, 0, 0)],
]
class I extends Tetromino { }
I.prototype.minoesPosition = [
[P(-1, 0), P(0, 0), P(1, 0), P(2, 0)],
[P(1, 1), P(1, 0), P(1, -1), P(1, -2)],
[P(-1, -1), P(0, -1), P(1, -1), P(2, -1)],
[P(0, 1), P(0, 0), P(0, -1), P(0, -2)],
]
I.prototype.srs = [
{ [ROTATION.CW]: [P(0, 0), P(-2, 0), P(1, 0), P(-2, -1), P(1, 2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(2, 0), P(-1, 2), P(2, -1)] },
{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(2, 0), P(-1, 2), P(2, -1)], [ROTATION.CCW]: [P(0, 0), P(2, 0), P(-1, 0), P(2, 1), P(-1, -2)] },
{ [ROTATION.CW]: [P(0, 0), P(2, 0), P(-1, 0), P(2, 1), P(-1, -2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(-2, 0), P(1, -2), P(-2, 1)] },
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(-2, 0), P(1, -2), P(-2, 1)], [ROTATION.CCW]: [P(0, 0), P(-2, 0), P(1, 0), P(-2, -1), P(1, 2)] },
]
I.prototype.freeColor = new THREE.Color(COLORS.I)
class J extends Tetromino { }
J.prototype.minoesPosition = [
[P(-1, 1), P(-1, 0), P(0, 0), P(1, 0)],
[P(0, 1), P(1, 1), P(0, 0), P(0, -1)],
[P(1, -1), P(-1, 0), P(0, 0), P(1, 0)],
[P(0, 1), P(-1, -1), P(0, 0), P(0, -1)],
]
J.prototype.freeColor = new THREE.Color(COLORS.J)
class L extends Tetromino { }
L.prototype.minoesPosition = [
[P(-1, 0), P(0, 0), P(1, 0), P(1, 1)],
[P(0, 1), P(0, 0), P(0, -1), P(1, -1)],
[P(-1, 0), P(0, 0), P(1, 0), P(-1, -1)],
[P(0, 1), P(0, 0), P(0, -1), P(-1, 1)],
]
L.prototype.freeColor = new THREE.Color(COLORS.L)
class O extends Tetromino { }
O.prototype.minoesPosition = [
[P(0, 0), P(1, 0), P(0, 1), P(1, 1)]
]
O.prototype.srs = [
{ [ROTATION.CW]: [], [ROTATION.CCW]: [] }
]
O.prototype.freeColor = new THREE.Color(COLORS.O)
class S extends Tetromino { }
S.prototype.minoesPosition = [
[P(-1, 0), P(0, 0), P(0, 1), P(1, 1)],
[P(0, 1), P(0, 0), P(1, 0), P(1, -1)],
[P(-1, -1), P(0, 0), P(1, 0), P(0, -1)],
[P(-1, 1), P(0, 0), P(-1, 0), P(0, -1)],
]
S.prototype.freeColor = new THREE.Color(COLORS.S)
class T extends Tetromino {
get tSpin() {
if (this.rotatedLast) {
let [a, b, c, d] = this.tSlots[this.facing]
.map(p => !this.parent.cellIsEmpty(p.clone().add(this.position)))
if (a && b && (c || d))
return T_SPIN.T_SPIN
else if (c && d && (a || b))
return this.rotationPoint4Used ? T_SPIN.T_SPIN : T_SPIN.MINI
}
return T_SPIN.NONE
}
}
T.prototype.minoesPosition = [
[P(-1, 0), P(0, 0), P(1, 0), P(0, 1)],
[P(0, 1), P(0, 0), P(1, 0), P(0, -1)],
[P(-1, 0), P(0, 0), P(1, 0), P(0, -1)],
[P(0, 1), P(0, 0), P(0, -1), P(-1, 0)],
]
T.prototype.tSlots = [
[P(-1, 1), P(1, 1), P(1, -1), P(-1, -1)],
[P(1, 1), P(1, -1), P(-1, -1), P(-1, 1)],
[P(1, -1), P(-1, -1), P(-1, 1), P(1, 1)],
[P(-1, -1), P(-1, 1), P(1, 1), P(1, -1)],
]
T.prototype.freeColor = new THREE.Color(COLORS.T)
class Z extends Tetromino { }
Z.prototype.minoesPosition = [
[P(-1, 1), P(0, 1), P(0, 0), P(1, 0)],
[P(1, 1), P(1, 0), P(0, 0), P(0, -1)],
[P(-1, 0), P(0, 0), P(0, -1), P(1, -1)],
[P(0, 1), P(-1, 0), P(0, 0), P(-1, -1)]
]
Z.prototype.freeColor = new THREE.Color(COLORS.Z)
class Playfield extends THREE.Group {
constructor() {
super()
this.visible = false
const edgeMaterial = new THREE.MeshStandardMaterial({
color: COLORS.EDGE,
envMap: environnement,
transparent: true,
opacity: 0.2,
roughness: 0.1,
metallness: 0.9,
})
const edgeShape = new THREE.Shape()
.moveTo(-.3, SKYLINE)
.lineTo(0, SKYLINE)
.lineTo(0, 0)
.lineTo(COLUMNS, 0)
.lineTo(COLUMNS, SKYLINE)
.lineTo(COLUMNS + .3, SKYLINE)
.lineTo(COLUMNS + .3, -.3)
.lineTo(-.3, -.3)
.moveTo(-.3, SKYLINE)
const edge = new THREE.Mesh(
new THREE.ExtrudeGeometry(edgeShape, {
depth: 1,
bevelEnabled: false,
}),
edgeMaterial
)
this.add(edge)
const positionKF = new THREE.VectorKeyframeTrack('.position', [0, 1, 2], [0, 0, 0, 0, -0.2, 0, 0, 0, 0])
const clip = new THREE.AnimationClip('HardDrop', 3, [positionKF])
const animationGroup = new THREE.AnimationObjectGroup()
animationGroup.add(this)
this.mixer = new THREE.AnimationMixer(animationGroup)
this.hardDropAnimation = this.mixer.clipAction(clip)
this.hardDropAnimation.loop = THREE.LoopOnce
this.hardDropAnimation.setDuration(0.2)
this.ghost = new Ghost()
this.add(this.ghost)
this.ghost.visible = false
this.freedMinoes = new Set()
this.init()
}
init() {
this.cells = Array(ROWS).fill().map(() => Array(COLUMNS))
this.lockedMeshes.count = 0
}
cellIsEmpty(p) {
return 0 <= p.x && p.x < COLUMNS &&
0 <= p.y && p.y < ROWS &&
!this.cells[p.y][p.x]
}
set piece(piece) {
if (piece) {
this.add(piece)
piece.position.set(4, SKYLINE)
this.ghost.copy(piece)
}
this._piece = piece
}
get piece() {
return this._piece
}
lock() {
this.piece.locking = false
return Array.from(this.piece.children).every(mino => {
this.add(mino)
mino.position.add(this.piece.position)
if (this.cellIsEmpty(mino.position)) {
this.cells[mino.position.y][mino.position.x] = mino
return mino.position.y < SKYLINE
} else {
return false
}
})
}
clearLines() {
let nbClearedLines = this.cells.reduceRight((nbClearedLines, row, y) => {
if (row.filter(color => color).length == COLUMNS) {
row.forEach(mino => this.freedMinoes.add(mino))
this.cells.splice(y, 1)
this.cells.push(Array(COLUMNS))
return ++nbClearedLines
}
return nbClearedLines
}, 0)
if (nbClearedLines) this.cells.forEach((row, y) => row.forEach((mino, x) => mino.position.set(x, y, 0)))
return nbClearedLines
}
updateFreedMinoes(delta) {
this.freedMinoes.forEach(mino => {
if (mino.explode(delta)) this.freedMinoes.delete(this)
})
}
update(delta) {
this.updateFreedMinoes(delta)
this.mixer?.update(delta)
}
}
class HoldQueue extends THREE.Group {
constructor() {
super()
this.position.set(-4, SKYLINE - 2)
}
set piece(piece) {
if(piece) {
piece.holdEnabled = false
piece.locking = false
piece.position.set(0, 0)
piece.facing = FACING.NORTH
this.add(piece)
}
this._piece = piece
}
get piece() {
return this._piece
}
}
class NextQueue extends THREE.Group {
constructor() {
super()
this.position.set(13, SKYLINE - 2)
}
init() {
this.pieces = this.positions.map((position) => {
let piece = new Tetromino.random(position)
this.add(piece)
return piece
})
}
shift() {
let fistPiece = this.pieces.shift()
let lastPiece = new Tetromino.random()
this.add(lastPiece)
this.pieces.push(lastPiece)
this.positions.forEach((position, i) => {
this.pieces[i].position.copy(position)
})
return fistPiece
}
}
NextQueue.prototype.positions = [P(0, 0), P(0, -3), P(0, -6), P(0, -9), P(0, -12), P(0, -15), P(0, -18)]
export { T_SPIN, FACING, TRANSLATION, ROTATION, COLORS, environnement, Mino, Tetromino, Playfield, HoldQueue, NextQueue }