teTra/app.js
2023-07-04 13:57:23 +02:00

1277 lines
39 KiB
JavaScript

import * as THREE from 'three'
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
import * as FPS from 'three/addons/libs/stats.module.js';
let P = (x, y, z = 0) => new THREE.Vector3(x, y, z)
Array.prototype.pick = function () { return this.splice(Math.floor(Math.random() * this.length), 1)[0] }
HTMLElement.prototype.addNewChild = function (tag, properties) {
let child = document.createElement(tag)
for (let key in properties) {
child[key] = properties[key]
}
this.appendChild(child)
}
/* Constants */
const ROWS = 24
const SKYLINE = 20
const COLUMNS = 10
const DELAY = {
LOCK: 500,
FALL: 1000,
}
const COLORS = {
I: 0xafeff9,
J: 0xb8b4ff,
L: 0xfdd0b7,
O: 0xffedac,
S: 0xC8FBA8,
T: 0xedb2ff,
Z: 0xffb8c5,
}
const FACING = {
NORTH: 0,
EAST: 1,
SOUTH: 2,
WEST: 3,
}
const TRANSLATION = {
NONE: P(0, 0),
LEFT: P(-1, 0),
RIGHT: P(1, 0),
DOWN: P(0, -1),
}
const ROTATION = {
CW: 1, // ClockWise
CCW: -1, // CounterClockWise
}
const T_SPIN = {
NONE: "",
MINI: "PETITE<br/>PIROUETTE",
T_SPIN: "PIROUETTE"
}
// score = AWARDED_LINE_CLEARS[tSpin][nbClearedLines]
const AWARDED_LINE_CLEARS = {
[T_SPIN.NONE]: [0, 1, 3, 5, 8],
[T_SPIN.MINI]: [1, 2],
[T_SPIN.T_SPIN]: [4, 8, 12, 16]
}
const KEY_NAMES = new Proxy({
["ArrowLeft"] : "←",
["←"] : "ArrowLeft",
["ArrowRight"] : "→",
["→"] : "ArrowRight",
["ArrowUp"] : "↑",
["↑"] : "ArrowUp",
["ArrowDown"] : "↓",
["↓"] : "ArrowDown",
[" "] : "Espace",
["Espace"] : " ",
["Escape"] : "Échap.",
["Échap."] : "Escape",
["Backspace"] : "Ret. arrière",
["Ret. arrière"]: "Backspace",
["Enter"] : "Entrée",
["Entrée"] : "Enter",
}, {
get(obj, keyName) {
return keyName in obj? obj[keyName] : keyName
}
})
const CLEARED_LINES_NAMES = [
"",
"SOLO",
"DUO",
"TRIO",
"TETRA",
]
/* Classes */
class Scheduler {
constructor() {
this.intervalTasks = new Map()
this.timeoutTasks = new Map()
}
setInterval(func, delay, ...args) {
this.intervalTasks.set(func, window.setInterval(func, delay, ...args))
}
setTimeout(func, delay, ...args) {
this.timeoutTasks.set(func, window.setTimeout(func, delay, ...args))
}
clearInterval(func) {
if (this.intervalTasks.has(func))
window.clearInterval(this.intervalTasks.get(func))
this.intervalTasks.delete(func)
}
clearTimeout(func) {
if (this.timeoutTasks.has(func))
window.clearTimeout(this.timeoutTasks.get(func))
this.timeoutTasks.delete(func)
}
}
class Matrix extends THREE.Group {
constructor() {
super()
this.init()
}
init() {
this.cells = Array(ROWS).fill().map(() => Array(COLUMNS))
this.unlockedMinoes = new Set()
}
cellIsEmpty(p) {
return 0 <= p.x && p.x < COLUMNS &&
0 <= p.y && p.y < ROWS &&
!this.cells[p.y][p.x]
}
lock(piece) {
let minoes = Array.from(piece.children)
minoes.forEach(mino => {
mino.position.add(piece.position)
mino.material = piece.material
this.add(mino)
if (this.cellIsEmpty(mino.position)) {
this.cells[mino.position.y][mino.position.x] = mino
}
})
return minoes.some(mino => mino.position.y < SKYLINE)
}
clearLines() {
let nbClearedLines = 0
for (let y = ROWS - 1; y >= 0; y--) {
let row = this.cells[y]
if (row.filter(mino => mino).length == COLUMNS) {
nbClearedLines++
row.forEach(mino => this.unlockedMinoes.add(mino))
this.cells.splice(y, 1)
this.cells.push(Array(COLUMNS))
}
}
if (nbClearedLines) {
this.cells.forEach((rows, y) => {
rows.forEach((mino, x) => {
mino.position.set(x, y)
})
})
}
return nbClearedLines
}
updateUnlockedMinoes(delta) {
this.unlockedMinoes.forEach(mino => {
mino.update(delta)
if (Math.sqrt(mino.position.x * mino.position.x + mino.position.z * mino.position.z) > 25) {
this.remove(mino)
this.unlockedMinoes.delete(mino)
}
})
}
}
class NextQueue extends THREE.Group {
init() {
this.pieces = this.positions.map((position) => {
let piece = new Tetromino.random()
piece.position.copy(position)
this.add(piece)
return piece
})
}
shift() {
let fistPiece = this.pieces.shift()
let lastPiece = new Tetromino.random()
this.add(lastPiece)
this.pieces.push(lastPiece)
this.positions.forEach((position, i) => {
this.pieces[i].position.copy(position)
})
return fistPiece
}
}
NextQueue.prototype.positions = [P(0, 0), P(0, -3), P(0, -6), P(0, -9), P(0, -12), P(0, -16)]
const GRAVITY = -20
class Mino extends THREE.Mesh {
constructor() {
super(Mino.prototype.geometry)
this.velocity = P(50 - 100 * Math.random(), 50 - 100 * Math.random(), 50 - 100 * Math.random())
this.rotationAngle = P(Math.random(), Math.random(), Math.random()).normalize()
this.angularVelocity = 5 - 10 * Math.random()
scene.add(this)
}
update(delta) {
this.velocity.y += delta * GRAVITY
this.position.addScaledVector(this.velocity, delta)
this.rotateOnWorldAxis(this.rotationAngle, delta * this.angularVelocity)
}
}
const minoFaceShape = new THREE.Shape()
minoFaceShape.moveTo(.1, .1)
minoFaceShape.lineTo(.1, .9)
minoFaceShape.lineTo(.9, .9)
minoFaceShape.lineTo(.9, .1)
minoFaceShape.lineTo(.1, .1)
const minoExtrudeSettings = {
steps: 1,
depth: .8,
bevelEnabled: true,
bevelThickness: .1,
bevelSize: .1,
bevelOffset: 0,
bevelSegments: 1
}
Mino.prototype.geometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
class MinoMaterial extends THREE.MeshBasicMaterial {
constructor(color) {
super({
side: THREE.DoubleSide,
color: color,
envMap: minoRenderTarget.texture,
reflectivity: 0.97,
//roughness: 0,
//metalness: 0.85,
})
}
}
class GhostMaterial extends THREE.MeshBasicMaterial {
constructor(color) {
super({
side: THREE.DoubleSide,
color: color,
envMap: minoRenderTarget.texture,
reflectivity: 0.9,
transparent: true,
opacity: 0.25
})
}
}
class Tetromino extends THREE.Group {
static randomBag = []
static get random() {
if (!this.randomBag.length) this.randomBag = [I, J, L, O, S, T, Z]
return this.randomBag.pick()
}
constructor() {
super()
this.rotatedLast = false
this.rotationPoint4Used = false
this.holdEnabled = true
for (let i = 0; i < 4; i++) {
this.add(new Mino())
}
this.facing = 0
this.locked = false
}
set facing(facing) {
this._facing = facing
this.minoesPosition[this.facing].forEach(
(position, i) => this.children[i].position.copy(position)
)
}
get facing() {
return this._facing
}
set locked(locked) {
this._locked = locked
if (locked) {
this.children.forEach(mino => mino.material = this.lockedMaterial)
} else {
this.children.forEach(mino => mino.material = this.material)
}
}
get locked() {
return this._locked
}
canMove(translation, facing = this.facing) {
let testPosition = this.position.clone().add(translation)
return this.minoesPosition[facing].every(minoPosition => matrix.cellIsEmpty(minoPosition.clone().add(testPosition)))
}
move(translation, testFacing) {
if (this.canMove(translation, testFacing)) {
scheduler.clearTimeout(game.lockDown)
this.position.add(translation)
if (!testFacing) {
this.rotatedLast = false
ghost.copy(this)
}
if (this.canMove(TRANSLATION.DOWN)) {
this.locked = false
scene.add(ghost)
} else {
this.locked = true
scene.remove(ghost)
scheduler.setTimeout(game.lockDown, stats.lockDelay)
}
return true
} else if (translation == TRANSLATION.DOWN) {
this.locked = true
if (!scheduler.timeoutTasks.has(game.lockDown))
scheduler.setTimeout(game.lockDown, stats.lockDelay)
}
}
rotate(rotation) {
let testFacing = (this.facing + rotation + 4) % 4
return this.srs[this.facing][rotation].some((translation, rotationPoint) => {
if (this.move(translation, testFacing)) {
this.facing = testFacing
this.rotatedLast = true
if (rotationPoint == 4) this.rotationPoint4Used = true
//favicon.href = this.favicon_href
ghost.copy(this)
return true
}
})
}
get tSpin() {
return T_SPIN.NONE
}
}
// Super Rotation System
// freedom of movement = srs[piece.facing][rotation]
Tetromino.prototype.srs = [
{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(-1, 1), P(0, -2), P(-1, -2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(1, 1), P(0, -2), P(1, -2)] },
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(1, -1), P(0, 2), P(1, 2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(1, -1), P(0, 2), P(1, 2)] },
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(1, 1), P(0, -2), P(1, -2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(-1, 1), P(0, -2), P(-1, -2)] },
{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(-1, -1), P(0, 2), P(-1, 2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(-1, -1), P(0, 2), P(-1, 2)] },
]
const minoRenderTarget = new THREE.WebGLCubeRenderTarget(256)
minoRenderTarget.texture.type = THREE.HalfFloatType
const minoCamera = new THREE.CubeCamera(1, 1000, minoRenderTarget)
minoCamera.position.set(5, 10)
Tetromino.prototype.lockedMaterial = new MinoMaterial(0xffffff)
class I extends Tetromino { }
I.prototype.minoesPosition = [
[P(-1, 0), P(0, 0), P(1, 0), P(2, 0)],
[P(1, 1), P(1, 0), P(1, -1), P(1, -2)],
[P(-1, -1), P(0, -1), P(1, -1), P(2, -1)],
[P(0, 1), P(0, 0), P(0, -1), P(0, -2)],
]
I.prototype.srs = [
{ [ROTATION.CW]: [P(0, 0), P(-2, 0), P(1, 0), P(-2, -1), P(1, 2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(2, 0), P(-1, 2), P(2, -1)] },
{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(2, 0), P(-1, 2), P(2, -1)], [ROTATION.CCW]: [P(0, 0), P(2, 0), P(-1, 0), P(2, 1), P(-1, -2)] },
{ [ROTATION.CW]: [P(0, 0), P(2, 0), P(-1, 0), P(2, 1), P(-1, -2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(-2, 0), P(1, -2), P(-2, 1)] },
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(-2, 0), P(1, -2), P(-2, 1)], [ROTATION.CCW]: [P(0, 0), P(-2, 0), P(1, 0), P(-2, -1), P(1, 2)] },
]
I.prototype.material = new MinoMaterial(COLORS.I)
I.prototype.ghostMaterial = new GhostMaterial(COLORS.I)
class J extends Tetromino { }
J.prototype.minoesPosition = [
[P(-1, 1), P(-1, 0), P(0, 0), P(1, 0)],
[P(0, 1), P(1, 1), P(0, 0), P(0, -1)],
[P(1, -1), P(-1, 0), P(0, 0), P(1, 0)],
[P(0, 1), P(-1, -1), P(0, 0), P(0, -1)],
]
J.prototype.material = new MinoMaterial(COLORS.J)
J.prototype.ghostMaterial = new GhostMaterial(COLORS.J)
class L extends Tetromino { }
L.prototype.minoesPosition = [
[P(-1, 0), P(0, 0), P(1, 0), P(1, 1)],
[P(0, 1), P(0, 0), P(0, -1), P(1, -1)],
[P(-1, 0), P(0, 0), P(1, 0), P(-1, -1)],
[P(0, 1), P(0, 0), P(0, -1), P(-1, 1)],
]
L.prototype.material = new MinoMaterial(COLORS.L)
L.prototype.ghostMaterial = new GhostMaterial(COLORS.L)
class O extends Tetromino { }
O.prototype.minoesPosition = [
[P(0, 0), P(1, 0), P(0, 1), P(1, 1)]
]
O.prototype.srs = [
{ [ROTATION.CW]: [], [ROTATION.CCW]: [] }
]
O.prototype.material = new MinoMaterial(COLORS.O)
O.prototype.ghostMaterial = new GhostMaterial(COLORS.O)
class S extends Tetromino { }
S.prototype.minoesPosition = [
[P(-1, 0), P(0, 0), P(0, 1), P(1, 1)],
[P(0, 1), P(0, 0), P(1, 0), P(1, -1)],
[P(-1, -1), P(0, 0), P(1, 0), P(0, -1)],
[P(-1, 1), P(0, 0), P(-1, 0), P(0, -1)],
]
S.prototype.material = new MinoMaterial(COLORS.S)
S.prototype.ghostMaterial = new GhostMaterial(COLORS.S)
class T extends Tetromino {
get tSpin() {
if (this.rotatedLast) {
let [a, b, c, d] = this.tSlots[piece.facing]
.map(p => !matrix.cellIsEmpty(p.clone().add(this.position)))
if (a && b && (c || d))
return T_SPIN.T_SPIN
else if (c && d && (a || b))
return this.rotationPoint4Used ? T_SPIN.T_SPIN : T_SPIN.MINI
}
return T_SPIN.NONE
}
}
T.prototype.minoesPosition = [
[P(-1, 0), P(0, 0), P(1, 0), P(0, 1)],
[P(0, 1), P(0, 0), P(1, 0), P(0, -1)],
[P(-1, 0), P(0, 0), P(1, 0), P(0, -1)],
[P(0, 1), P(0, 0), P(0, -1), P(-1, 0)],
]
T.prototype.tSlots = [
[P(-1, 1), P(1, 1), P(1, -1), P(-1, -1)],
[P(1, 1), P(1, -1), P(-1, -1), P(-1, 1)],
[P(1, -1), P(-1, -1), P(-1, 1), P(1, 1)],
[P(-1, -1), P(-1, 1), P(1, 1), P(1, -1)],
]
T.prototype.material = new MinoMaterial(COLORS.T)
T.prototype.ghostMaterial = new GhostMaterial(COLORS.T)
class Z extends Tetromino { }
Z.prototype.minoesPosition = [
[P(-1, 1), P(0, 1), P(0, 0), P(1, 0)],
[P(1, 1), P(1, 0), P(0, 0), P(0, -1)],
[P(-1, 0), P(0, 0), P(0, -1), P(1, -1)],
[P(0, 1), P(-1, 0), P(0, 0), P(-1, -1)]
]
Z.prototype.material = new MinoMaterial(COLORS.Z)
Z.prototype.ghostMaterial = new GhostMaterial(COLORS.Z)
class Ghost extends Tetromino {
copy(piece) {
this.position.copy(piece.position)
this.facing = piece.facing
this.minoesPosition = piece.minoesPosition
piece.children.forEach((mino, i) => {
this.children[i].position.copy(mino.position)
this.children[i].material = piece.ghostMaterial
})
while (this.canMove(TRANSLATION.DOWN)) this.position.y--
}
}
Ghost.prototype.minoesPosition = [
[P(0, 0, 0), P(0, 0, 0), P(0, 0, 0), P(0, 0, 0)],
]
class KeyMapper {
static actions = {}
constructor(action, key) {
this.action = action
this.key = key
}
set key(key) {
key = KEY_NAMES[key]
if (this.constructor.actions[this.prevKey] == this.action)
delete this.constructor.actions[this.prevKey]
this.prevKey = key
this.constructor.actions[key] = this.action
}
get key() {
return KEY_NAMES[this.prevKey]
}
}
function changeKey() {
let controller = this
let input = controller.domElement.getElementsByTagName("input")[0]
input.select()
input.onkeydown = function (event) {
controller.setValue(KEY_NAMES[event.key])
input.blur()
}
}
class Settings {
constructor() {
this.startLevel = 1
this.moveLeftKeymap = new KeyMapper(playerActions.moveLeft, "←")
this.moveRightKeymap = new KeyMapper(playerActions.moveRight, "→")
this.rotateCCWKeymap = new KeyMapper(playerActions.rotateCCW, "w")
this.rotateCWKeymap = new KeyMapper(playerActions.rotateCW, "↑")
this.softDropKeymap = new KeyMapper(playerActions.softDrop, "↓")
this.hardDropKeymap = new KeyMapper(playerActions.hardDrop, "Espace")
this.holdKeymap = new KeyMapper(playerActions.hold, "c")
this.pauseKeymap = new KeyMapper(playerActions.pause, "Échap.")
this.arrDelay = 50
this.dasDelay = 300
this.musicVolume = 50
this.sfxVolume = 50
}
}
class Stats {
constructor(parentGui) {
this.clock = new THREE.Clock(false)
this.clock.timeFormat = new Intl.DateTimeFormat("fr-FR", {
hour: "numeric",
minute: "2-digit",
second: "2-digit",
timeZone: "UTC"
})
this.elapsedTime = 0
this.init()
}
init() {
this._level = 0
this._score = 0
this.goal = 0
this.highScore = Number(localStorage["teTraHighScore"]) || 0
this.combo = 0
this.b2b = 0
this.startTime = new Date()
this.lockDelay = DELAY.LOCK
this.totalClearedLines = 0
this.nbTetra = 0
this.nbTSpin = 0
this.maxCombo = 0
this.maxB2B = 0
}
set score(score) {
this._score = score
if (score > this.highScore) {
this.highScore = score
}
}
get score() {
return this._score
}
set level(level) {
this._level = level
this.goal += level * 5
if (level <= 20) this.fallPeriod = 1000 * Math.pow(0.8 - ((level - 1) * 0.007), level - 1)
if (level > 15) this.lockDelay = 500 * Math.pow(0.9, level - 15)
messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `<h1>NIVEAU<br/>${this.level}</h1>` })
}
get level() {
return this._level
}
set combo(combo) {
this._combo = combo
if (combo > this.maxCombo) this.maxCombo = combo
}
get combo() {
return this._combo
}
set b2b(b2b) {
this._b2b = b2b
if (b2b > this.maxB2B) this.maxB2B = b2b
}
get b2b() {
return this._b2b
}
get time() {
return this.clock.timeFormat.format(this.clock.elapsedTime * 1000)
}
lockDown(nbClearedLines, tSpin) {
this.totalClearedLines += nbClearedLines
if (nbClearedLines == 4) this.nbTetra++
if (tSpin == T_SPIN.T_SPIN) this.nbTSpin++
// Cleared lines & T-Spin
let awardedLineClears = AWARDED_LINE_CLEARS[tSpin][nbClearedLines]
let patternScore = 100 * this.level * awardedLineClears
if (tSpin) messagesSpan.addNewChild("div", {
className: "rotate-in-animation",
innerHTML: tSpin
})
if (nbClearedLines) messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
innerHTML: CLEARED_LINES_NAMES[nbClearedLines]
})
if (patternScore) {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .2s",
innerHTML: patternScore
})
this.score += patternScore
}
// Combo
if (nbClearedLines) {
this.combo++
if (this.combo >= 1) {
let comboScore = (nbClearedLines == 1 ? 20 : 50) * this.combo * this.level
if (this.combo == 1) {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `COMBO<br/>${comboScore}`
})
} else {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `COMBO x${this.combo}<br/>${comboScore}`
})
}
this.score += comboScore
}
} else {
this.combo = -1
}
// Back to back sequence
if ((nbClearedLines == 4) || (tSpin && nbClearedLines)) {
this.b2b++
if (this.b2b >= 1) {
let b2bScore = patternScore / 2
if (this.b2b == 1) {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `BOUT À BOUT<br/>${b2bScore}`
})
} else {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `BOUT À BOUT x${this.b2b}<br/>${b2bScore}`
})
}
this.score += b2bScore
}
} else if (nbClearedLines && !tSpin) {
if (this.b2b >= 1) {
messagesSpan.addNewChild("div", {
className: "zoom-in-animation",
style: "animation-delay: .4s",
innerHTML: `FIN DU BOUT À BOUT`
})
}
this.b2b = -1
}
this.goal -= awardedLineClears
if (this.goal <= 0) this.level++
}
}
class TetraGUI extends GUI {
constructor(game, settings, stats, debug=false) {
super({title: "teTra"})
this.startButton = this.add(game, "start").name("Jouer").hide()
this.settings = this.addFolder("Options").open()
this.settings.add(settings, "startLevel").name("Niveau initial").min(1).max(15).step(1)
this.settings.key = this.settings.addFolder("Commandes").open()
let moveLeftKeyController = this.settings.key.add(settings.moveLeftKeymap, "key").name('Gauche')
moveLeftKeyController.domElement.onclick = changeKey.bind(moveLeftKeyController)
let moveRightKeyController = this.settings.key.add(settings.moveRightKeymap, "key").name('Droite')
moveRightKeyController.domElement.onclick = changeKey.bind(moveRightKeyController)
let rotateCWKeyController = this.settings.key.add(settings.rotateCWKeymap, "key").name('Rotation horaire')
rotateCWKeyController.domElement.onclick = changeKey.bind(rotateCWKeyController)
let rotateCCWKeyController = this.settings.key.add(settings.rotateCCWKeymap, "key").name('anti-horaire')
rotateCCWKeyController.domElement.onclick = changeKey.bind(rotateCCWKeyController)
let softDropKeyController = this.settings.key.add(settings.softDropKeymap, "key").name('Chute lente')
softDropKeyController.domElement.onclick = changeKey.bind(softDropKeyController)
let hardDropKeyController = this.settings.key.add(settings.hardDropKeymap, "key").name('Chute rapide')
hardDropKeyController.domElement.onclick = changeKey.bind(hardDropKeyController)
let holdKeyController = this.settings.key.add(settings.holdKeymap, "key").name('Garder')
holdKeyController.domElement.onclick = changeKey.bind(holdKeyController)
let pauseKeyController = this.settings.key.add(settings.pauseKeymap, "key").name('Pause')
pauseKeyController.domElement.onclick = changeKey.bind(pauseKeyController)
this.settings.delay = this.settings.addFolder("Répétition automatique").open()
this.settings.delay.add(settings,"arrDelay").name("ARR (ms)").min(2).max(200).step(1);
this.settings.delay.add(settings,"dasDelay").name("DAS (ms)").min(100).max(500).step(5);
this.settings.volume = this.settings.addFolder("Volume").open()
this.settings.volume.add(settings,"musicVolume").name("Musique").min(0).max(100).step(1).onChange((volume) => {
music.setVolume(volume/100)
})
this.settings.volume.add(settings,"sfxVolume").name("Effets").min(0).max(100).step(1).onChange((volume) => {
lineClearSound.setVolume(volume/100)
tetrisSound.setVolume(volume/100)
hardDropSound.setVolume(volume/100)
})
this.stats = this.addFolder("Stats").hide()
this.stats.add(stats, "time").name("Temps").disable().listen()
this.stats.add(stats, "score").name("Score").disable().listen()
this.stats.add(stats, "highScore").name("Meilleur score").disable().listen()
this.stats.add(stats, "level").name("Niveau").disable().listen()
this.stats.add(stats, "totalClearedLines").name("Lignes").disable().listen()
this.stats.add(stats, "goal").name("Objectif").disable().listen()
this.stats.add(stats, "nbTetra").name("teTras").disable().listen()
this.stats.add(stats, "nbTSpin").name("Pirouettes").disable().listen()
this.stats.add(stats, "maxCombo").name("Combos max").disable().listen()
this.stats.add(stats, "maxB2B").name("BàB max").disable().listen()
if (debug) {
this.debug = this.addFolder("debug")
let cameraPositionFolder = this.debug.addFolder("camera.position")
cameraPositionFolder.add(camera.position, "x")
cameraPositionFolder.add(camera.position, "y")
cameraPositionFolder.add(camera.position, "z")
let lightFolder = this.debug.addFolder("lights intensity")
lightFolder.add(ambientLight, "intensity").name("ambient").min(0).max(20)
lightFolder.add(directionalLight, "intensity").name("directional").min(0).max(20)
let materialsFolder = this.debug.addFolder("materials opacity")
materialsFolder.add(darkCylinderMaterial, "opacity").name("dark").min(0).max(1)
materialsFolder.add(colorFullCylinderMaterial, "opacity").name("colorFull").min(0).max(1)
materialsFolder.add(I.prototype.material, "reflectivity").min(0).max(2).onChange(() => {
J.prototype.material.reflectivity = I.prototype.material.reflectivity
L.prototype.material.reflectivity = I.prototype.material.reflectivity
O.prototype.material.reflectivity = I.prototype.material.reflectivity
S.prototype.material.reflectivity = I.prototype.material.reflectivity
T.prototype.material.reflectivity = I.prototype.material.reflectivity
Z.prototype.material.reflectivity = I.prototype.material.reflectivity
})
}
}
load() {
if (localStorage["teTraSettings"]) {
this.settings.load(JSON.parse(localStorage["teTraSettings"]))
}
}
save() {
localStorage["teTraSettings"] = JSON.stringify(this.settings.save())
}
}
/* Scene */
const loadingManager = new THREE.LoadingManager()
loadingManager.onStart = function (url, itemsLoaded, itemsTotal) {
loadingPercent.innerText = "0%"
}
loadingManager.onProgress = function (url, itemsLoaded, itemsTotal) {
loadingPercent.innerText = Math.floor(100 * itemsLoaded / itemsTotal) + '%'
}
loadingManager.onLoad = function () {
loaddingCircle.remove()
renderer.setAnimationLoop(animate)
gui.startButton.show()
}
loadingManager.onError = function (url) {
loadingPercent.innerText = "Erreur"
}
const scene = new THREE.Scene()
const renderer = new THREE.WebGLRenderer({
powerPreference: "high-performance",
antialias: true,
stencil: false
})
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.setClearColor(0x000000, 10)
renderer.toneMapping = THREE.ACESFilmicToneMapping
document.body.appendChild(renderer.domElement)
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.set(5, 0, 16)
window.camera = camera
const controls = new OrbitControls(camera, renderer.domElement)
controls.autoRotate
controls.enableDamping = true
controls.dampingFactor = 0.04
controls.maxDistance = 21
controls.keys = {}
controls.minPolarAngle = 0.9
controls.maxPolarAngle = 2.14
controls.minAzimuthAngle = 0.9 - Math.PI / 2
controls.maxAzimuthAngle = 2.14 - Math.PI / 2
controls.target.set(5, 9, 0)
controls.update()
controls.addEventListener("start", () => renderer.domElement.style.cursor = "grabbing")
controls.addEventListener("end", () => renderer.domElement.style.cursor = "grab")
const debug = window.location.search.includes("debug")
const fps = new FPS.default();
if (debug) document.body.appendChild(fps.dom);
const GLOBAL_ROTATION = 0.028
const darkTextureRotation = 0.006
const darkMoveForward = -0.007
const colorFullTextureRotation = 0.006
const colorFullMoveForward = -0.02
const commonCylinderGeometry = new THREE.CylinderGeometry(25, 25, 500, 12, 1, true)
const darkCylinderTexture = new THREE.TextureLoader(loadingManager).load("images/plasma.jpg", (texture) => {
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(1, 1)
})
const darkCylinderMaterial = new THREE.MeshLambertMaterial({
side: THREE.BackSide,
map: darkCylinderTexture,
blending: THREE.AdditiveBlending,
opacity: 0.15
})
const darkCylinder = new THREE.Mesh(
commonCylinderGeometry,
darkCylinderMaterial
)
darkCylinder.position.set(5, 10, -10)
scene.add(darkCylinder)
const colorFullCylinderTexture = new THREE.TextureLoader(loadingManager).load("images/plasma2.jpg", (texture) => {
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(2, 1)
})
const colorFullCylinderMaterial = new THREE.MeshBasicMaterial({
side: THREE.BackSide,
map: colorFullCylinderTexture,
blending: THREE.AdditiveBlending,
opacity: 0.5
})
const colorFullCylinder = new THREE.Mesh(
commonCylinderGeometry,
colorFullCylinderMaterial
)
colorFullCylinder.position.set(5, 10, -10)
scene.add(colorFullCylinder)
const ambientLight = new THREE.AmbientLight(0xffffff, 0.3)
scene.add(ambientLight)
const directionalLight = new THREE.DirectionalLight(0xffffff, 15)
directionalLight.position.set(5, -100, -16)
scene.add(directionalLight)
const edgeMaterial = new THREE.MeshBasicMaterial({
color: 0x88abe0,
transparent: true,
opacity: 0.4,
reflectivity: 0.9,
refractionRatio: 0.5,
envMap: minoRenderTarget.texture
})
const edgeShape = new THREE.Shape()
edgeShape.moveTo(-.3, SKYLINE)
edgeShape.lineTo(0, SKYLINE)
edgeShape.lineTo(0, 0)
edgeShape.lineTo(COLUMNS, 0)
edgeShape.lineTo(COLUMNS, SKYLINE)
edgeShape.lineTo(COLUMNS + .3, SKYLINE)
edgeShape.lineTo(COLUMNS + .3, -.3)
edgeShape.lineTo(-.3, -.3)
edgeShape.moveTo(-.3, SKYLINE)
const edgeExtrudeSettings = {
depth: 1,
bevelEnabled: false,
}
const edge = new THREE.Mesh(
new THREE.ExtrudeGeometry(edgeShape, edgeExtrudeSettings),
edgeMaterial
)
edge.visible = false
scene.add(edge)
const holdQueue = new THREE.Group()
holdQueue.position.set(-4, SKYLINE - 2)
scene.add(holdQueue)
const matrix = new Matrix()
scene.add(matrix)
const nextQueue = new NextQueue()
nextQueue.position.set(13, SKYLINE - 2)
scene.add(nextQueue)
let ghost = new Ghost()
const positionKF = new THREE.VectorKeyframeTrack('.position', [0, 1, 2], [0, 0, 0, 0, -0.2, 0, 0, 0, 0])
const clip = new THREE.AnimationClip('HardDrop', 3, [positionKF])
const animationGroup = new THREE.AnimationObjectGroup()
animationGroup.add(matrix)
animationGroup.add(edge)
const mixer = new THREE.AnimationMixer(animationGroup)
const hardDroppedMatrix = mixer.clipAction(clip)
hardDroppedMatrix.loop = THREE.LoopOnce
hardDroppedMatrix.setDuration(0.2)
let clock = new THREE.Clock()
function animate() {
const delta = clock.getDelta()
darkCylinder.rotation.y += GLOBAL_ROTATION * delta
darkCylinderTexture.offset.y -= darkMoveForward * delta
darkCylinderTexture.offset.x -= darkTextureRotation * delta
colorFullCylinder.rotation.y += GLOBAL_ROTATION * delta
colorFullCylinderTexture.offset.y -= colorFullMoveForward * delta
colorFullCylinderTexture.offset.x -= colorFullTextureRotation * delta
controls.update()
matrix.updateUnlockedMinoes(delta)
if (mixer) mixer.update(delta)
renderer.render(scene, camera)
minoCamera.update(renderer, scene)
if (debug) fps.update();
}
window.addEventListener("resize", () => {
renderer.setSize(window.innerWidth, window.innerHeight)
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
})
/* Game logic */
messagesSpan.onanimationend = function (event) {
event.target.remove()
}
let piece = null
let game = {
playing: false,
start: function() {
gui.startButton.hide()
stats.init()
gui.stats.show()
gui.settings.close()
holdQueue.remove(holdQueue.piece)
holdQueue.piece = null
if (nextQueue.pieces) nextQueue.pieces.forEach(piece => nextQueue.remove(piece))
Array.from(matrix.children).forEach(mino => matrix.remove(mino))
matrix.init()
scene.remove(piece)
piece = null
scene.remove(ghost)
music.currentTime = 0
edge.visible = true
this.playing = true
stats.clock.start()
onblur = this.pause
nextQueue.init()
stats.level = settings.startLevel
this.resume()
},
resume: function(event) {
document.onkeydown = onkeydown
document.onkeyup = onkeyup
pauseSpan.className = ""
stats.clock.start()
stats.clock.elapsedTime = stats.elapsedTime
music.play()
if (piece) scheduler.setInterval(game.fall, stats.fallPeriod)
else this.generate()
},
generate: function(heldPiece) {
if (heldPiece) {
piece = heldPiece
} else {
piece = nextQueue.shift()
}
piece.position.set(4, SKYLINE)
scene.add(piece)
ghost.copy(piece)
//directionalLight.target = piece
scene.add(ghost)
if (piece.canMove(TRANSLATION.NONE)) {
scheduler.setInterval(game.fall, stats.fallPeriod)
} else {
game.over() // block out
}
},
fall: function() {
piece.move(TRANSLATION.DOWN)
},
lockDown: function() {
scheduler.clearTimeout(game.lockDown)
scheduler.clearInterval(game.fall)
if (matrix.lock(piece)) {
scene.remove(piece)
let tSpin = piece.tSpin
let nbClearedLines = matrix.clearLines()
if (settings.sfxVolume) {
if (nbClearedLines == 4 || (tSpin && nbClearedLines)) {
tetrisSound.currentTime = 0
tetrisSound.play()
} else if (nbClearedLines || tSpin) {
lineClearSound.currentTime = 0
lineClearSound.play()
}
}
stats.lockDown(nbClearedLines, tSpin)
game.generate()
} else {
game.over() // lock out
}
},
pause: function() {
stats.elapsedTime = stats.clock.elapsedTime
stats.clock.stop()
scheduler.clearInterval(game.fall)
scheduler.clearTimeout(game.lockDown)
scheduler.clearTimeout(repeat)
scheduler.clearInterval(autorepeat)
music.pause()
document.onkeydown = null
pauseSpan.onfocus = game.resume
pauseSpan.className = "pause"
},
over: function() {
piece.locked = false
document.onkeydown = null
renderer.domElement.onblur = null
renderer.domElement.onfocus = null
game.playing = false
music.pause()
stats.clock.stop()
localStorage["teTraHighScore"] = stats.highScore
messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `<h1>GAME<br/>OVER</h1>` })
gui.startButton.name("Rejouer")
gui.startButton.show()
},
}
let playerActions = {
moveLeft: () => piece.move(TRANSLATION.LEFT),
moveRight: () => piece.move(TRANSLATION.RIGHT),
rotateCW: () => piece.rotate(ROTATION.CW),
rotateCCW: () => piece.rotate(ROTATION.CCW),
softDrop: function () {
if (piece.move(TRANSLATION.DOWN)) stats.score++
},
hardDrop: function () {
scheduler.clearTimeout(game.lockDown)
hardDropSound.play()
if (settings.sfxVolume) {
hardDropSound.currentTime = 0
hardDropSound.play()
}
while (piece.move(TRANSLATION.DOWN)) stats.score += 2
game.lockDown()
hardDroppedMatrix.reset()
hardDroppedMatrix.play()
},
hold: function () {
if (piece.holdEnabled) {
scheduler.clearInterval(game.fall)
scheduler.clearTimeout(game.lockDown)
let heldpiece = holdQueue.piece
holdQueue.piece = piece
holdQueue.piece.holdEnabled = false
holdQueue.piece.locked = false
holdQueue.piece.position.set(0, 0)
holdQueue.piece.facing = FACING.NORTH
holdQueue.add(holdQueue.piece)
game.generate(heldpiece)
}
},
pause: game.pause,
}
// Sounds
const listener = new THREE.AudioListener()
camera.add( listener )
const audioLoader = new THREE.AudioLoader(loadingManager)
const music = new THREE.Audio(listener)
audioLoader.load('audio/Tetris_CheDDer_OC_ReMix.mp3', function( buffer ) {
music.setBuffer(buffer)
music.setLoop(true)
music.setVolume(settings.musicVolume/100)
if (game.playing) music.play()
})
const lineClearSound = new THREE.Audio(listener)
audioLoader.load('audio/line-clear.ogg', function( buffer ) {
lineClearSound.setBuffer(buffer)
lineClearSound.setVolume(settings.sfxVolume/100)
})
const tetrisSound = new THREE.Audio(listener)
audioLoader.load('audio/tetris.ogg', function( buffer ) {
tetrisSound.setBuffer(buffer)
tetrisSound.setVolume(settings.sfxVolume/100)
})
const hardDropSound = new THREE.Audio(listener)
audioLoader.load('audio/hard-drop.wav', function( buffer ) {
hardDropSound.setBuffer(buffer)
hardDropSound.setVolume(settings.sfxVolume/100)
})
let scheduler = new Scheduler()
let stats = new Stats(gui)
let settings = new Settings(gui)
var gui = new TetraGUI(game, settings, stats, debug)
gui.load(gui.settings)
// Handle player inputs
const REPEATABLE_ACTIONS = [
playerActions.moveLeft,
playerActions.moveRight,
playerActions.softDrop
]
let pressedKeys = new Set()
let actionsQueue = []
function onkeydown(event) {
let key = event.key
if (key in KeyMapper.actions) {
event.preventDefault()
if (!pressedKeys.has(key)) {
pressedKeys.add(key)
let action = KeyMapper.actions[key]
action()
if (REPEATABLE_ACTIONS.includes(action)) {
actionsQueue.unshift(action)
scheduler.clearTimeout(repeat)
scheduler.clearInterval(autorepeat)
if (action == playerActions.softDrop) scheduler.setInterval(autorepeat, settings.fallPeriod / 20)
else scheduler.setTimeout(repeat, settings.dasDelay)
}
}
}
}
function repeat() {
if (actionsQueue.length) {
actionsQueue[0]()
scheduler.setInterval(autorepeat, settings.arrDelay)
}
}
function autorepeat() {
if (actionsQueue.length) {
actionsQueue[0]()
} else {
scheduler.clearInterval(autorepeat)
}
}
function onkeyup(event) {
let key = event.key
if (key in KeyMapper.actions) {
event.preventDefault()
pressedKeys.delete(key)
let action = KeyMapper.actions[key]
if (actionsQueue.includes(action)) {
actionsQueue.splice(actionsQueue.indexOf(action), 1)
if (!actionsQueue.length) {
scheduler.clearTimeout(repeat)
scheduler.clearInterval(autorepeat)
}
}
}
}
window.onbeforeunload = function (event) {
gui.save()
if (game.playing) return false
}
if ('serviceWorker' in navigator) {
navigator.serviceWorker.register('service-worker.js');
}