teTra/jsm/Vortex.js
2024-09-27 00:47:23 +02:00

116 lines
4.1 KiB
JavaScript

import * as THREE from 'three'
export class Vortex extends THREE.Group {
constructor(loadingManager) {
super()
this.loadingManager = loadingManager
this.globalRotation = 0.028
this.darkTextureRotation = 0.006
this.darkMoveForward = 0.009
this.colorFullTextureRotation = 0.006
this.colorFullMoveForward = 0.025
const commonCylinderGeometry = new THREE.CylinderGeometry(35, 35, 1000, 12, 1, true)
this.darkCylinder = new THREE.Mesh(
commonCylinderGeometry,
new THREE.MeshLambertMaterial({
side: THREE.BackSide,
blending: THREE.AdditiveBlending,
})
)
this.add(this.darkCylinder)
this.colorFullCylinder = new THREE.Mesh(
commonCylinderGeometry,
new THREE.MeshBasicMaterial({
side: THREE.BackSide,
blending: THREE.AdditiveBlending,
})
)
this.add(this.colorFullCylinder)
this.position.set(5, 100, -10)
}
set theme(theme) {
switch (theme) {
case "Plasma":
new THREE.TextureLoader(this.loadingManager).load("./images/plasma.jpg", texture => {
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(1, 2)
this.darkCylinder.material.map = texture
})
this.darkCylinder.material.opacity = 0.17
new THREE.TextureLoader(this.loadingManager).load("./images/plasma2.jpg", texture => {
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(2, 2)
this.colorFullCylinder.material.map = texture
})
this.colorFullCylinder.material.opacity = 0.7
this.globalRotation = 0.028
this.darkTextureRotation = 0.005
this.darkMoveForward = 0.009
this.colorFullTextureRotation = 0.006
this.colorFullMoveForward = 0.025
this.visible = true
break
case "Espace":
new THREE.TextureLoader(this.loadingManager).load("./images/dark.jpg", texture => {
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(2, 2)
this.darkCylinder.material.map = texture
})
this.darkCylinder.material.opacity = 0.05
new THREE.TextureLoader(this.loadingManager).load("./images/colorfull.jpg", texture => {
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(2, 2)
this.colorFullCylinder.material.map = texture
})
this.colorFullCylinder.material.opacity = 0.14
this.globalRotation = 0.028
this.darkTextureRotation = 0.006
this.darkMoveForward = 0.03
this.colorFullTextureRotation = 0.006
this.colorFullMoveForward = 0.012
this.visible = true
break
case "Rétro":
this.visible = false
break
}
}
update(delta) {
if (this.visible) {
this.rotation.y += this.globalRotation * delta
if (this.darkCylinder.material.map) {
this.darkCylinder.material.map.offset.y += this.darkMoveForward * delta
this.darkCylinder.material.map.offset.x += this.darkTextureRotation * delta
}
if (this.colorFullCylinder.material.map) {
this.colorFullCylinder.material.map.offset.y += this.colorFullMoveForward * delta
this.colorFullCylinder.material.map.offset.x += this.colorFullTextureRotation * delta
}
}
}
}