303 lines
16 KiB
JavaScript
303 lines
16 KiB
JavaScript
import * as THREE from 'three'
|
|
import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
|
|
import * as FPS from 'three/addons/libs/stats.module.js'
|
|
import { COLORS, environnement, I, J, L, O, S, T, Z } from './gamelogic.js'
|
|
|
|
|
|
class TetraGUI extends GUI {
|
|
constructor(game, settings, stats, scene) {
|
|
super({title: "teTra"})
|
|
this.domElement.tabIndex = 1
|
|
|
|
this.startButton = this.add(game, "start").name("Jouer").hide()
|
|
this.pauseButton = this.add(game, "pause").name("Pause").hide()
|
|
this.resumeButton = this.add(game, "resume").name("Reprendre").hide()
|
|
|
|
this.stats = this.addFolder("Stats").hide()
|
|
this.stats.add(stats, "time").name("Temps").disable().listen()
|
|
this.stats.add(stats, "score").name("Score").disable().listen()
|
|
this.stats.add(stats, "highScore").name("Meilleur score").disable().listen()
|
|
this.stats.add(stats, "level").name("Niveau").disable().listen()
|
|
this.stats.add(stats, "totalClearedLines").name("Lignes").disable().listen()
|
|
this.stats.add(stats, "goal").name("Objectif").disable().listen()
|
|
this.stats.add(stats, "nbTetra").name("teTras").disable().listen()
|
|
this.stats.add(stats, "nbTSpin").name("Pirouettes").disable().listen()
|
|
this.stats.add(stats, "maxCombo").name("Combos max").disable().listen()
|
|
this.stats.add(stats, "maxB2B").name("BàB max").disable().listen()
|
|
|
|
this.settings = this.addFolder("Options").open()
|
|
|
|
this.settings.add(settings, "startLevel").name("Niveau initial").min(1).max(15).step(1)
|
|
this.settings.add(scene.vortex, "background", ["Plasma", "Espace"]).name("Fond").onChange(background => {
|
|
const loadingManager = new THREE.LoadingManager()
|
|
let darkTexture, colorfullTexture
|
|
switch (background) {
|
|
case "Plasma":
|
|
darkTexture = new THREE.TextureLoader(loadingManager).load("./images/plasma.jpg", texture => {
|
|
texture.wrapS = THREE.RepeatWrapping
|
|
texture.wrapT = THREE.MirroredRepeatWrapping
|
|
texture.repeat.set(1, 1)
|
|
})
|
|
colorfullTexture = new THREE.TextureLoader(loadingManager).load("./images/plasma2.jpg", texture => {
|
|
texture.wrapS = THREE.RepeatWrapping
|
|
texture.wrapT = THREE.MirroredRepeatWrapping
|
|
texture.repeat.set(2, 1)
|
|
})
|
|
loadingManager.onLoad = function() {
|
|
scene.vortex.darkCylinder.material.map = darkTexture
|
|
scene.vortex.darkCylinder.material.opacity = 0.1
|
|
scene.vortex.colorFullCylinder.material.map = colorfullTexture
|
|
scene.vortex.colorFullCylinder.material.opacity = 0.6
|
|
|
|
scene.vortex.globalRotation = 0.028
|
|
scene.vortex.darkTextureRotation = 0.006
|
|
scene.vortex.darkMoveForward = 0.007
|
|
scene.vortex.colorFullTextureRotation = 0.006
|
|
scene.vortex.colorFullMoveForward = 0.02
|
|
|
|
scene.ambientLight.intensity = 0.1
|
|
scene.directionalLight.intensity = 15
|
|
}
|
|
break
|
|
case "Espace":
|
|
darkTexture = new THREE.TextureLoader(loadingManager).load("./images/dark.jpg", texture => {
|
|
texture.wrapS = THREE.RepeatWrapping
|
|
texture.wrapT = THREE.MirroredRepeatWrapping
|
|
texture.repeat.set(2, 4)
|
|
})
|
|
colorfullTexture = new THREE.TextureLoader(loadingManager).load("./images/colorfull.jpg", texture => {
|
|
texture.wrapS = THREE.RepeatWrapping
|
|
texture.wrapT = THREE.MirroredRepeatWrapping
|
|
texture.repeat.set(2, 4)
|
|
})
|
|
loadingManager.onLoad = function() {
|
|
scene.vortex.darkCylinder.material.map = darkTexture
|
|
scene.vortex.darkCylinder.material.opacity = 0.2
|
|
scene.vortex.colorFullCylinder.material.map = colorfullTexture
|
|
scene.vortex.colorFullCylinder.material.opacity = 0.2
|
|
|
|
scene.vortex.globalRotation = 0.028
|
|
scene.vortex.darkTextureRotation = 0.006
|
|
scene.vortex.darkMoveForward = 0.007
|
|
scene.vortex.colorFullTextureRotation = 0.006
|
|
scene.vortex.colorFullMoveForward = 0.02
|
|
|
|
scene.ambientLight.intensity = 2
|
|
scene.directionalLight.intensity = 3
|
|
}
|
|
break
|
|
}
|
|
})
|
|
|
|
this.settings.key = this.settings.addFolder("Commandes").open()
|
|
let moveLeftKeyController = this.settings.key.add(settings.key, "moveLeft").name('Gauche')
|
|
moveLeftKeyController.domElement.onclick = this.changeKey.bind(moveLeftKeyController)
|
|
let moveRightKeyController = this.settings.key.add(settings.key, "moveRight").name('Droite')
|
|
moveRightKeyController.domElement.onclick = this.changeKey.bind(moveRightKeyController)
|
|
let rotateCWKeyController = this.settings.key.add(settings.key, "rotateCW").name('Rotation horaire')
|
|
rotateCWKeyController.domElement.onclick = this.changeKey.bind(rotateCWKeyController)
|
|
let rotateCCWKeyController = this.settings.key.add(settings.key, "rotateCCW").name('anti-horaire')
|
|
rotateCCWKeyController.domElement.onclick = this.changeKey.bind(rotateCCWKeyController)
|
|
let softDropKeyController = this.settings.key.add(settings.key, "softDrop").name('Chute lente')
|
|
softDropKeyController.domElement.onclick = this.changeKey.bind(softDropKeyController)
|
|
let hardDropKeyController = this.settings.key.add(settings.key, "hardDrop").name('Chute rapide')
|
|
hardDropKeyController.domElement.onclick = this.changeKey.bind(hardDropKeyController)
|
|
let holdKeyController = this.settings.key.add(settings.key, "hold").name('Garder')
|
|
holdKeyController.domElement.onclick = this.changeKey.bind(holdKeyController)
|
|
let pauseKeyController = this.settings.key.add(settings.key, "pause").name('Pause')
|
|
pauseKeyController.domElement.onclick = this.changeKey.bind(pauseKeyController)
|
|
|
|
this.settings.delay = this.settings.addFolder("Répétition automatique").open()
|
|
this.settings.delay.add(settings,"arrDelay").name("ARR (ms)").min(2).max(200).step(1);
|
|
this.settings.delay.add(settings,"dasDelay").name("DAS (ms)").min(100).max(500).step(5);
|
|
|
|
this.settings.volume = this.settings.addFolder("Volume").open()
|
|
this.settings.volume.add(settings,"musicVolume").name("Musique").min(0).max(100).step(1).onChange(volume => {
|
|
if (volume) {
|
|
scene.music.setVolume(volume/100)
|
|
if (game.playing) scene.music.play()
|
|
} else {
|
|
scene.music.pause()
|
|
}
|
|
})
|
|
this.settings.volume.add(settings,"sfxVolume").name("Effets").min(0).max(100).step(1).onChange(volume => {
|
|
scene.lineClearSound.setVolume(volume/100)
|
|
scene.tetrisSound.setVolume(volume/100)
|
|
scene.hardDropSound.setVolume(volume/100)
|
|
})
|
|
|
|
this.debug = window.location.search.includes("debug")
|
|
if (this.debug) {
|
|
this.debug = this.addFolder("debug")
|
|
let cameraPosition = this.debug.addFolder("camera.position").close()
|
|
cameraPosition.add(scene.camera.position, "x")
|
|
cameraPosition.add(scene.camera.position, "y")
|
|
cameraPosition.add(scene.camera.position, "z")
|
|
|
|
let directionalLightPosition = this.debug.addFolder("directionalLight.position").close()
|
|
directionalLightPosition.add(scene.directionalLight.position, "x")
|
|
directionalLightPosition.add(scene.directionalLight.position, "y")
|
|
directionalLightPosition.add(scene.directionalLight.position, "z")
|
|
|
|
let light = this.debug.addFolder("lights intensity").close()
|
|
light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20)
|
|
light.add(scene.directionalLight, "intensity").name("directional").min(0).max(20)
|
|
|
|
let vortex = this.debug.addFolder("vortex opacity").close()
|
|
vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
|
|
vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
|
|
|
|
let materialParams = {
|
|
type: "MeshBasicMaterial",
|
|
opacity: 0.95,
|
|
reflectivity: 0.8,
|
|
roughness: 0.1,
|
|
metalness: 0.5,
|
|
attenuationDistance: 0.5,
|
|
ior: 2,
|
|
sheen: 0,
|
|
sheenRoughness: 1,
|
|
specularIntensity: 1,
|
|
thickness: 5,
|
|
transmission: 1,
|
|
}
|
|
let material = this.debug.addFolder("minoes material").close()
|
|
let type = material.add(materialParams, "type", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"])
|
|
let opacity = material.add(materialParams, "opacity").min(0).max(1)
|
|
let reflectivity = material.add(materialParams, "reflectivity").min(0).max(1)
|
|
let roughness = material.add(materialParams, "roughness").min(0).max(1).hide()
|
|
let metalness = material.add(materialParams, "metalness").min(0).max(1).hide()
|
|
let attenuationDistance = material.add(materialParams, "attenuationDistance").min(0).max(1).hide()
|
|
let ior = material.add(materialParams, "ior").min(1).max(2).hide()
|
|
let sheen = material.add(materialParams, "sheen").min(0).max(1).hide()
|
|
let sheenRoughness = material.add(materialParams, "sheenRoughness").min(0).max(1).hide()
|
|
let specularIntensity = material.add(materialParams, "specularIntensity").min(0).max(1).hide()
|
|
let thickness = material.add(materialParams, "thickness").min(0).max(5).hide()
|
|
let transmission = material.add(materialParams, "transmission").min(0).max(1).hide()
|
|
type.onChange(type => {
|
|
switch(type) {
|
|
case "MeshBasicMaterial":
|
|
reflectivity.show()
|
|
roughness.hide()
|
|
metalness.hide()
|
|
attenuationDistance.hide()
|
|
ior.hide()
|
|
sheen.hide()
|
|
sheenRoughness.hide()
|
|
specularIntensity.hide()
|
|
thickness.hide()
|
|
transmission.hide()
|
|
break
|
|
case "MeshStandardMaterial":
|
|
reflectivity.hide()
|
|
roughness.show()
|
|
metalness.show()
|
|
attenuationDistance.hide()
|
|
ior.hide()
|
|
sheen.hide()
|
|
sheenRoughness.hide()
|
|
specularIntensity.hide()
|
|
thickness.hide()
|
|
transmission.hide()
|
|
break
|
|
case "MeshPhysicalMaterial":
|
|
reflectivity.hide()
|
|
roughness.show()
|
|
metalness.show()
|
|
attenuationDistance.show()
|
|
ior.show()
|
|
sheen.show()
|
|
sheenRoughness.show()
|
|
specularIntensity.show()
|
|
thickness.show()
|
|
transmission.show()
|
|
break
|
|
}
|
|
})
|
|
material.onChange(() => {
|
|
let minoMaterialFactory
|
|
switch(materialParams.type) {
|
|
case "MeshBasicMaterial":
|
|
minoMaterialFactory = color => new THREE.MeshBasicMaterial({
|
|
color : color,
|
|
envMap : environnement,
|
|
reflectivity: materialParams.reflectivity,
|
|
transparent : true,
|
|
opacity : materialParams.opacity,
|
|
side : THREE.DoubleSide,
|
|
})
|
|
break
|
|
case "MeshStandardMaterial":
|
|
minoMaterialFactory = color => new THREE.MeshStandardMaterial({
|
|
color : color,
|
|
envMap : environnement,
|
|
transparent: true,
|
|
opacity : materialParams.opacity,
|
|
side : THREE.DoubleSide,
|
|
roughness : materialParams.roughness,
|
|
metalness : materialParams.metalness,
|
|
})
|
|
break
|
|
case "MeshPhysicalMaterial":
|
|
minoMaterialFactory = color => new THREE.MeshStandardMaterial({
|
|
color : "white",
|
|
envMap : environnement,
|
|
transparent : true,
|
|
opacity : materialParams.opacity,
|
|
side : THREE.DoubleSide,
|
|
roughness : materialParams.roughness,
|
|
metalness : materialParams.metalness,
|
|
attenuationColor : color,
|
|
attenuationDistance: materialParams.attenuationDistance,
|
|
ior : materialParams.ior,
|
|
sheen : materialParams.sheen,
|
|
sheenRoughness : materialParams.sheenRoughness,
|
|
specularIntensity : materialParams.specularIntensity,
|
|
thickness : materialParams.thickness,
|
|
transmission : materialParams.transmission,
|
|
})
|
|
break
|
|
}
|
|
I.prototype.material = minoMaterialFactory(COLORS.I)
|
|
J.prototype.material = minoMaterialFactory(COLORS.J)
|
|
L.prototype.material = minoMaterialFactory(COLORS.L)
|
|
O.prototype.material = minoMaterialFactory(COLORS.O)
|
|
S.prototype.material = minoMaterialFactory(COLORS.S)
|
|
T.prototype.material = minoMaterialFactory(COLORS.T)
|
|
Z.prototype.material = minoMaterialFactory(COLORS.Z)
|
|
})
|
|
|
|
this.fps = new FPS.default()
|
|
document.body.appendChild(this.fps.dom)
|
|
}
|
|
|
|
this.load()
|
|
}
|
|
|
|
load() {
|
|
if (localStorage["teTraSettings"]) {
|
|
this.settings.load(JSON.parse(localStorage["teTraSettings"]))
|
|
}
|
|
}
|
|
|
|
save() {
|
|
localStorage["teTraSettings"] = JSON.stringify(this.settings.save())
|
|
}
|
|
|
|
changeKey() {
|
|
let controller = this
|
|
let input = controller.domElement.getElementsByTagName("input")[0]
|
|
input.select()
|
|
input.onkeydown = function (event) {
|
|
controller.setValue(event.key)
|
|
input.blur()
|
|
}
|
|
}
|
|
|
|
update() {
|
|
this.fps?.update()
|
|
}
|
|
}
|
|
|
|
|
|
export { TetraGUI } |