import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
import * as FPS from 'three/addons/libs/stats.module.js'
import { I, J, L, O, S, T, Z } from './gamelogic.js'


class TetraGUI extends GUI {
    constructor(game, settings, stats, scene) {
        super({title: "teTra"})

        this.startButton = this.add(game, "start").name("Jouer").hide()
        this.pauseButton = this.add(game, "pause").name("Pause").hide()
        this.resumeButton = this.add(game, "resume").name("Reprendre").hide()

        this.stats = this.addFolder("Stats").hide()
        this.stats.add(stats, "time").name("Temps").disable().listen()
        this.stats.add(stats, "score").name("Score").disable().listen()
        this.stats.add(stats, "highScore").name("Meilleur score").disable().listen()
        this.stats.add(stats, "level").name("Niveau").disable().listen()
        this.stats.add(stats, "totalClearedLines").name("Lignes").disable().listen()
        this.stats.add(stats, "goal").name("Objectif").disable().listen()
        this.stats.add(stats, "nbTetra").name("teTras").disable().listen()
        this.stats.add(stats, "nbTSpin").name("Pirouettes").disable().listen()
        this.stats.add(stats, "maxCombo").name("Combos max").disable().listen()
        this.stats.add(stats, "maxB2B").name("BàB max").disable().listen()

        this.settings = this.addFolder("Options").open()

        this.settings.add(settings, "startLevel").name("Niveau initial").min(1).max(15).step(1)

        this.settings.key = this.settings.addFolder("Commandes").open()
        let moveLeftKeyController = this.settings.key.add(settings.key, "moveLeft").name('Gauche')
        moveLeftKeyController.domElement.onclick = this.changeKey.bind(moveLeftKeyController)
        let moveRightKeyController = this.settings.key.add(settings.key, "moveRight").name('Droite')
        moveRightKeyController.domElement.onclick = this.changeKey.bind(moveRightKeyController)
        let rotateCWKeyController = this.settings.key.add(settings.key, "rotateCW").name('Rotation horaire')
        rotateCWKeyController.domElement.onclick = this.changeKey.bind(rotateCWKeyController)
        let rotateCCWKeyController = this.settings.key.add(settings.key, "rotateCCW").name('anti-horaire')
        rotateCCWKeyController.domElement.onclick = this.changeKey.bind(rotateCCWKeyController)
        let softDropKeyController = this.settings.key.add(settings.key, "softDrop").name('Chute lente')
        softDropKeyController.domElement.onclick = this.changeKey.bind(softDropKeyController)
        let hardDropKeyController = this.settings.key.add(settings.key, "hardDrop").name('Chute rapide')
        hardDropKeyController.domElement.onclick = this.changeKey.bind(hardDropKeyController)
        let holdKeyController = this.settings.key.add(settings.key, "hold").name('Garder')
        holdKeyController.domElement.onclick = this.changeKey.bind(holdKeyController)
        let pauseKeyController = this.settings.key.add(settings.key, "pause").name('Pause')
        pauseKeyController.domElement.onclick = this.changeKey.bind(pauseKeyController)

        this.settings.delay = this.settings.addFolder("Répétition automatique").open()
        this.settings.delay.add(settings,"arrDelay").name("ARR (ms)").min(2).max(200).step(1);
        this.settings.delay.add(settings,"dasDelay").name("DAS (ms)").min(100).max(500).step(5);

        this.settings.volume = this.settings.addFolder("Volume").open()
        this.settings.volume.add(settings,"musicVolume").name("Musique").min(0).max(100).step(1).onChange((volume) => {
            if (volume) {
                scene.music.setVolume(volume/100)
                if (game.playing) scene.music.play()
            } else {
                scene.music.pause()
            }
        })
        this.settings.volume.add(settings,"sfxVolume").name("Effets").min(0).max(100).step(1).onChange((volume) => {
            scene.lineClearSound.setVolume(volume/100)
            scene.tetrisSound.setVolume(volume/100)
            scene.hardDropSound.setVolume(volume/100)
        })

        if (window.location.search.includes("debug")) {
            this.debug = this.addFolder("debug")
            let cameraPositionFolder = this.debug.addFolder("camera.position")
            cameraPositionFolder.add(scene.camera.position, "x")
            cameraPositionFolder.add(scene.camera.position, "y")
            cameraPositionFolder.add(scene.camera.position, "z")
        
            let lightFolder = this.debug.addFolder("lights intensity")
            lightFolder.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20)
            lightFolder.add(scene.directionalLight, "intensity").name("directional").min(0).max(20)
        
            let materialsFolder = this.debug.addFolder("materials opacity")
            materialsFolder.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
            materialsFolder.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
            materialsFolder.add(I.prototype.material, "reflectivity").min(0).max(2).onChange(() => {
                J.prototype.material.reflectivity = I.prototype.material.reflectivity
                L.prototype.material.reflectivity = I.prototype.material.reflectivity
                O.prototype.material.reflectivity = I.prototype.material.reflectivity
                S.prototype.material.reflectivity = I.prototype.material.reflectivity
                T.prototype.material.reflectivity = I.prototype.material.reflectivity
                Z.prototype.material.reflectivity = I.prototype.material.reflectivity
            })

            this.fps = new FPS.default()
            document.body.appendChild(this.fps.dom)
        }

        this.load()
    }

    load() {
        if (localStorage["teTraSettings"]) {
            this.settings.load(JSON.parse(localStorage["teTraSettings"]))
        }
    }

    save() {
        localStorage["teTraSettings"] = JSON.stringify(this.settings.save())
    }

    changeKey() {
        let controller = this
        let input = controller.domElement.getElementsByTagName("input")[0]
        input.select()
        input.onkeydown = function (event) {
            controller.setValue(event.key)
            input.blur()
        }
    }

    update() {
        this.fps?.update()
    }
}


export { TetraGUI }