import * as THREE from 'three' import { GUI } from 'three/addons/libs/lil-gui.module.min.js' import * as FPS from 'three/addons/libs/stats.module.js' import { Mino, environnement } from './gamelogic.js' export class TetraGUI extends GUI { constructor(game, settings, stats, scene, controls) { super({title: "teTra"}) this.startButton = this.add(game, "start").name("Jouer").hide() this.pauseButton = this.add(game, "pause").name("Pause").hide() this.resumeButton = this.add(game, "resume").name("Reprendre").hide() this.stats = this.addFolder("Stats").hide() this.stats.add(stats, "time").name("Temps").disable().listen() this.stats.add(stats, "score").name("Score").disable().listen() this.stats.add(stats, "highScore").name("Meilleur score").disable().listen() this.stats.add(stats, "level").name("Niveau").disable().listen() this.stats.add(stats, "totalClearedLines").name("Lignes").disable().listen() this.stats.add(stats, "goal").name("Objectif").disable().listen() this.stats.add(stats, "nbTetra").name("teTras").disable().listen() this.stats.add(stats, "nbTSpin").name("Pirouettes").disable().listen() this.stats.add(stats, "maxCombo").name("Combos max").disable().listen() this.stats.add(stats, "maxB2B").name("BàB max").disable().listen() this.settings = this.addFolder("Options").open() this.settings.add(settings, "startLevel").name("Niveau initial").min(1).max(15).step(1) this.settings.add(scene.vortex, "background", ["Plasma", "Espace"]).name("Fond").onChange(background => { const loadingManager = new THREE.LoadingManager() let darkTexture, colorfullTexture switch (background) { case "Plasma": darkTexture = new THREE.TextureLoader(loadingManager).load("./images/plasma.jpg", texture => { texture.wrapS = THREE.RepeatWrapping texture.wrapT = THREE.MirroredRepeatWrapping texture.repeat.set(1, 1) }) colorfullTexture = new THREE.TextureLoader(loadingManager).load("./images/plasma2.jpg", texture => { texture.wrapS = THREE.RepeatWrapping texture.wrapT = THREE.MirroredRepeatWrapping texture.repeat.set(2, 1) }) loadingManager.onLoad = function() { scene.vortex.darkCylinder.material.map = darkTexture scene.vortex.darkCylinder.material.opacity = 0.17 scene.vortex.colorFullCylinder.material.map = colorfullTexture scene.vortex.colorFullCylinder.material.opacity = 0.7 scene.vortex.globalRotation = 0.028 scene.vortex.darkTextureRotation = 0.005 scene.vortex.darkMoveForward = 0.009 scene.vortex.colorFullTextureRotation = 0.006 scene.vortex.colorFullMoveForward = 0.025 scene.ambientLight.intensity = 1 scene.directionalLight.intensity = 2 Mino.mesh.material.opacity = 0.6 Mino.mesh.material.roughness = 0.4 Mino.mesh.material.metalness = 0.95 } break case "Espace": darkTexture = new THREE.TextureLoader(loadingManager).load("./images/dark.jpg", texture => { texture.wrapS = THREE.RepeatWrapping texture.wrapT = THREE.MirroredRepeatWrapping texture.repeat.set(2, 2) }) colorfullTexture = new THREE.TextureLoader(loadingManager).load("./images/colorfull.jpg", texture => { texture.wrapS = THREE.RepeatWrapping texture.wrapT = THREE.MirroredRepeatWrapping texture.repeat.set(2, 2) }) loadingManager.onLoad = function() { scene.vortex.darkCylinder.material.map = darkTexture scene.vortex.darkCylinder.material.opacity = 0.05 scene.vortex.colorFullCylinder.material.map = colorfullTexture scene.vortex.colorFullCylinder.material.opacity = 0.25 scene.vortex.globalRotation = 0.028 scene.vortex.darkTextureRotation = 0.006 scene.vortex.darkMoveForward = 0.02 scene.vortex.colorFullTextureRotation = 0.006 scene.vortex.colorFullMoveForward = 0.007 scene.ambientLight.intensity = 20 scene.directionalLight.intensity = 10 Mino.mesh.material.opacity = 0.6 Mino.mesh.material.roughness = 0.08 Mino.mesh.material.metalness = 0.98 } break } }) this.settings.key = this.settings.addFolder("Commandes").open() let moveLeftKeyController = this.settings.key.add(settings.key, "moveLeft").name('Gauche') moveLeftKeyController.domElement.onclick = this.changeKey.bind(moveLeftKeyController) let moveRightKeyController = this.settings.key.add(settings.key, "moveRight").name('Droite') moveRightKeyController.domElement.onclick = this.changeKey.bind(moveRightKeyController) let rotateCWKeyController = this.settings.key.add(settings.key, "rotateCW").name('Rotation horaire') rotateCWKeyController.domElement.onclick = this.changeKey.bind(rotateCWKeyController) let rotateCCWKeyController = this.settings.key.add(settings.key, "rotateCCW").name('anti-horaire') rotateCCWKeyController.domElement.onclick = this.changeKey.bind(rotateCCWKeyController) let softDropKeyController = this.settings.key.add(settings.key, "softDrop").name('Chute lente') softDropKeyController.domElement.onclick = this.changeKey.bind(softDropKeyController) let hardDropKeyController = this.settings.key.add(settings.key, "hardDrop").name('Chute rapide') hardDropKeyController.domElement.onclick = this.changeKey.bind(hardDropKeyController) let holdKeyController = this.settings.key.add(settings.key, "hold").name('Garder') holdKeyController.domElement.onclick = this.changeKey.bind(holdKeyController) let pauseKeyController = this.settings.key.add(settings.key, "pause").name('Pause') pauseKeyController.domElement.onclick = this.changeKey.bind(pauseKeyController) this.settings.delay = this.settings.addFolder("Répétition automatique").open() this.settings.delay.add(settings,"arrDelay").name("ARR (ms)").min(2).max(200).step(1); this.settings.delay.add(settings,"dasDelay").name("DAS (ms)").min(100).max(500).step(5); this.settings.volume = this.settings.addFolder("Volume").open() this.settings.volume.add(settings,"musicVolume").name("Musique").min(0).max(100).step(1).onChange(volume => { scene.music.setVolume(volume/100) }) this.settings.volume.add(settings,"sfxVolume").name("Effets").min(0).max(100).step(1).onChange(volume => { scene.lineClearSound.setVolume(volume/100) scene.tetrisSound.setVolume(volume/100) scene.hardDropSound.setVolume(volume/100) }) this.dev = window.location.search.includes("dev") if (this.dev) { let dev = this.addFolder("dev") let cameraPosition = dev.addFolder("camera").close() cameraPosition.add(scene.camera.position, "x") cameraPosition.add(scene.camera.position, "y") cameraPosition.add(scene.camera.position, "z") cameraPosition.add(scene.camera, "fov", 0, 200).onChange(() => scene.camera.updateProjectionMatrix()) let light = dev.addFolder("lights intensity").close() light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20) light.add(scene.directionalLight, "intensity").name("directional").min(0).max(20) let directionalLightPosition = dev.addFolder("directionalLight.position").close() directionalLightPosition.add(scene.directionalLight.position, "x") directionalLightPosition.add(scene.directionalLight.position, "y") directionalLightPosition.add(scene.directionalLight.position, "z") let vortex = dev.addFolder("vortex opacity").close() vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1) vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1) let material function changeMaterial(type) { material?.destroy() material = dev.addFolder("minoes material") material.add(Mino.mesh.material, "constructor", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).name("type").onChange(changeMaterial) switch(type) { case "MeshBasicMaterial": Mino.mesh.material = new THREE.MeshBasicMaterial({ envMap: environnement, side: THREE.DoubleSide, transparent: true, opacity: 0.5, reflectivity: 0.9, }) break case "MeshStandardMaterial": Mino.mesh.material = new THREE.MeshStandardMaterial({ envMap: environnement, side: THREE.DoubleSide, transparent: true, opacity: 0.6, roughness: 0.02, metalness: 0.95, }) break case "MeshPhysicalMaterial": Mino.mesh.material = new THREE.MeshPhysicalMaterial({ envMap: environnement, side: THREE.DoubleSide, transparent: true, opacity: 0.6, roughness: 0.5, metalness: 0.9, attenuationDistance: 0.5, ior: 2, sheen: 0, sheenRoughness: 1, specularIntensity: 1, thickness: 5, transmission: 1, }) break } if ("opacity" in Mino.mesh.material) material.add(Mino.mesh.material, "opacity").min(0).max(1) if ("reflectivity" in Mino.mesh.material) material.add(Mino.mesh.material, "reflectivity").min(0).max(1) if ("roughness" in Mino.mesh.material) material.add(Mino.mesh.material, "roughness").min(0).max(1) if ("metalness" in Mino.mesh.material) material.add(Mino.mesh.material, "metalness").min(0).max(1) if ("attenuationDistance" in Mino.mesh.material) material.add(Mino.mesh.material, "attenuationDistance").min(0) if ("ior" in Mino.mesh.material) material.add(Mino.mesh.material, "ior").min(1).max(2) if ("sheen" in Mino.mesh.material) material.add(Mino.mesh.material, "sheen").min(0).max(1) if ("sheenRoughness" in Mino.mesh.material) material.add(Mino.mesh.material, "sheenRoughness").min(0).max(1) if ("specularIntensity" in Mino.mesh.material) material.add(Mino.mesh.material, "specularIntensity").min(0).max(1) if ("thickness" in Mino.mesh.material) material.add(Mino.mesh.material, "thickness").min(0).max(5) if ("transmission" in Mino.mesh.material) material.add(Mino.mesh.material, "transmission").min(0).max(1) } changeMaterial(this.materialType) material.close() let fps = new FPS.default() document.body.appendChild(fps.dom) this.update = function() { fps.update() } controls.addEventListener("change", () => cameraPosition.controllersRecursive().forEach((control) => { control.updateDisplay() })) } this.load() } load() { if (localStorage["teTraSettings"]) { this.settings.load(JSON.parse(localStorage["teTraSettings"])) } } save() { localStorage["teTraSettings"] = JSON.stringify(this.settings.save()) } changeKey() { let controller = this let input = controller.domElement.getElementsByTagName("input")[0] input.select() input.onkeydown = function (event) { controller.setValue(event.key) input.blur() } } update() {} }