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11 Commits

Author SHA1 Message Date
c52a604f0f add README 2025-05-21 10:21:03 +02:00
8e9a089d34 meta 2025-05-20 17:01:59 +02:00
d5893eb8ef fix changeKey 2025-04-08 00:31:52 +02:00
1e006d46b9 little more bumpScale 2024-10-05 15:23:18 +02:00
0f84f90e05 tweak space theme 2024-10-05 15:22:15 +02:00
4287edab71 rename TetraControls 2024-10-03 22:26:37 +02:00
5c2eaca35a remove import 2024-10-03 00:38:10 +02:00
e7dc780173 T class 2024-10-03 00:37:53 +02:00
9721b311eb move mino materials to InstancedMino.prototype 2024-10-03 00:31:12 +02:00
d3f6cf9b71 refactoring 2024-10-03 00:18:42 +02:00
5b058a58b3 load mino retro texture if needed 2024-10-02 22:38:37 +02:00
8 changed files with 157 additions and 163 deletions

5
README.md Normal file
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@ -0,0 +1,5 @@
# teTra
Falling blocks web game made with three.js librairy
![screenshot](https://git.malingrey.fr/adrien/teTra/raw/branch/master/thumbnail.png)

15
app.js
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@ -1,10 +1,10 @@
import * as THREE from 'three'
import { scheduler } from './jsm/scheduler.js'
import { TRANSLATION, ROTATION, environment, Mino, Playfield, HoldQueue, NextQueue } from './jsm/Tetrominoes.js'
import { TRANSLATION, ROTATION, environment, InstancedMino, Mino, Playfield, HoldQueue, NextQueue } from './jsm/Tetrominoes.js'
import Settings from './jsm/Settings.js'
import { Stats } from './jsm/Stats.js'
import { Menu } from './jsm/Menu.js'
import TetraControls from './jsm/TetraControls.js'
import CameraControls from './jsm/CameraControls.js'
import { TetraScene } from './jsm/TetraScene.js'
import * as FPS from 'three/addons/libs/stats.module.js'
@ -30,7 +30,7 @@ let game = {
menu.stats.show()
menu.settings.close()
Mino.meshes.clear()
Mino.instances.clear()
nextQueue.init()
holdQueue.piece = undefined
@ -297,9 +297,10 @@ loadingManager.onStart = function (url, itemsLoaded, itemsTotal) {
const stats = new Stats()
const settings = new Settings()
const scene = new TetraScene(settings, loadingManager)
const controls = new TetraControls(scene.camera, renderer.domElement)
const controls = new CameraControls(scene.camera, renderer.domElement)
scene.add(Mino.meshes)
const minoes = new InstancedMino()
scene.add(minoes)
const holdQueue = new HoldQueue()
scene.add(holdQueue)
const playfield = new Playfield(loadingManager)
@ -307,7 +308,7 @@ scene.add(playfield)
const nextQueue = new NextQueue()
scene.add(nextQueue)
const menu = new Menu(game, settings, stats, scene, controls, playfield)
const menu = new Menu(game, settings, stats, scene, minoes, playfield)
menu.load()
let fps
@ -328,7 +329,7 @@ function animate() {
scene.updateMatrixWorld()
scene.update(delta)
playfield.update(delta)
Mino.meshes.update()
minoes.update()
controls.update()
renderer.render(scene, scene.camera)

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@ -48,10 +48,10 @@
transform-style: preserve-3d;
}
.first.mino { top: -0.5em; left: -1em; }
.second.mino { top: -0.5em; left: 0em; }
.third.mino { top: -0.5em; left: 1em; }
.fourth.mino { top: 0.5em; left: 0em; }
.T.tetromino .first.mino { top: -0.5em; left: -1em; }
.T.tetromino .second.mino { top: -0.5em; left: 0em; }
.T.tetromino .third.mino { top: -0.5em; left: 1em; }
.T.tetromino .fourth.mino { top: 0.5em; left: 0em; }
.face {
position: absolute;

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@ -8,6 +8,15 @@
<link rel="icon" href="favicon.ico">
<link rel="stylesheet" href="css/style.css">
<link rel="stylesheet" href="css/loading.css">
<meta property="og:title" content="ᵀᴱTᴿᴬ"/>
<meta property="og:type" content="game"/>
<meta property="og:url" content="https://adrien.malingrey.fr/jeux/tetra/"/>
<meta property="og:image" content="https://adrien.malingrey.fr/jeux/tetra/thumbnail.png"/>
<meta property="og:image:width" content="250"/>
<meta property="og:image:height" content="250"/>
<meta property="og:description" content="Des blocs qui tombent en 3D"/>
<meta property="og:locale" content="fr_FR"/>
<meta property="og:site_name" content="adrien.malingrey.fr"/>
<script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>
<script type="importmap">
{
@ -22,7 +31,7 @@
<body>
<span id="loadingDiv">
<div class="scene">
<div class="tetromino">
<div class="T tetromino">
<div class="first mino">
<div class="front face"></div>
<div class="back face"></div>

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@ -1,7 +1,7 @@
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
export default class TetraControls extends OrbitControls {
export default class CameraControls extends OrbitControls {
constructor(camera, domElement) {
super(camera, domElement)
this.autoRotate

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@ -1,10 +1,10 @@
import * as THREE from 'three'
import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
import { Mino, environment } from './Tetrominoes.js'
import { environment } from './Tetrominoes.js'
export class Menu extends GUI {
constructor(game, settings, stats, scene, controls, playfield) {
constructor(game, settings, stats, scene, minoes, playfield) {
super({title: "ᵀᴱTᴿᴬ"})
this.startButton = this.add(game, "start").name("Jouer").hide()
@ -28,7 +28,7 @@ export class Menu extends GUI {
this.settings.add(settings, "theme", ["Plasma", "Espace", "Rétro"]).name("Thème").onChange(theme => {
scene.theme = theme
Mino.meshes.theme = theme
minoes.theme = theme
if (theme == "Rétro") {
playfield.edge.visible = false
playfield.retroEdge.visible = true
@ -43,21 +43,21 @@ export class Menu extends GUI {
this.settings.key = this.settings.addFolder("Commandes").open()
let moveLeftKeyController = this.settings.key.add(settings.key, "moveLeft").name('Gauche')
moveLeftKeyController.domElement.onclick = this.changeKey.bind(moveLeftKeyController)
moveLeftKeyController.domElement.onclick = this.changeKey(moveLeftKeyController)
let moveRightKeyController = this.settings.key.add(settings.key, "moveRight").name('Droite')
moveRightKeyController.domElement.onclick = this.changeKey.bind(moveRightKeyController)
moveRightKeyController.domElement.onclick = this.changeKey(moveRightKeyController)
let rotateCWKeyController = this.settings.key.add(settings.key, "rotateCW").name('Rotation horaire')
rotateCWKeyController.domElement.onclick = this.changeKey.bind(rotateCWKeyController)
rotateCWKeyController.domElement.onclick = this.changeKey(rotateCWKeyController)
let rotateCCWKeyController = this.settings.key.add(settings.key, "rotateCCW").name('anti-horaire')
rotateCCWKeyController.domElement.onclick = this.changeKey.bind(rotateCCWKeyController)
rotateCCWKeyController.domElement.onclick = this.changeKey(rotateCCWKeyController)
let softDropKeyController = this.settings.key.add(settings.key, "softDrop").name('Chute lente')
softDropKeyController.domElement.onclick = this.changeKey.bind(softDropKeyController)
softDropKeyController.domElement.onclick = this.changeKey(softDropKeyController)
let hardDropKeyController = this.settings.key.add(settings.key, "hardDrop").name('Chute rapide')
hardDropKeyController.domElement.onclick = this.changeKey.bind(hardDropKeyController)
hardDropKeyController.domElement.onclick = this.changeKey(hardDropKeyController)
let holdKeyController = this.settings.key.add(settings.key, "hold").name('Garder')
holdKeyController.domElement.onclick = this.changeKey.bind(holdKeyController)
holdKeyController.domElement.onclick = this.changeKey(holdKeyController)
let pauseKeyController = this.settings.key.add(settings.key, "pause").name('Pause')
pauseKeyController.domElement.onclick = this.changeKey.bind(pauseKeyController)
pauseKeyController.domElement.onclick = this.changeKey(pauseKeyController)
this.settings.delay = this.settings.addFolder("Répétition automatique").open()
this.settings.delay.add(settings,"arrDelay").name("ARR (ms)").min(2).max(200).step(1);
@ -77,10 +77,10 @@ export class Menu extends GUI {
function changeMaterial() {
material?.destroy()
material = dev.addFolder("minoes material")
material.add(Mino.meshes.material, "constructor", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).listen().onChange(type => {
material.add(minoes.material, "constructor", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).listen().onChange(type => {
switch(type) {
case "MeshBasicMaterial":
Mino.meshes.material = new THREE.MeshBasicMaterial({
minoes.material = new THREE.MeshBasicMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
@ -89,7 +89,7 @@ export class Menu extends GUI {
})
break
case "MeshStandardMaterial":
Mino.meshes.material = new THREE.MeshStandardMaterial({
minoes.material = new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
@ -99,7 +99,7 @@ export class Menu extends GUI {
})
break
case "MeshPhysicalMaterial":
Mino.meshes.material = new THREE.MeshPhysicalMaterial({
minoes.material = new THREE.MeshPhysicalMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
@ -111,12 +111,11 @@ export class Menu extends GUI {
})
break
}
Mino.meshes.update = Mino.meshes.updateColor
minoes.update = minoes.updateColor
changeMaterial()
})
console.log("lnlnl")
let minoMaterial = Mino.meshes.material instanceof Array ? Mino.meshes.material[0] : Mino.meshes.material
let minoMaterial = minoes.material instanceof Array ? minoes.material[0] : minoes.material
if ("opacity" in minoMaterial) material.add(minoMaterial, "opacity" ).min(0).max(1)
if ("reflectivity" in minoMaterial) material.add(minoMaterial, "reflectivity" ).min(0).max(1)
if ("roughness" in minoMaterial) material.add(minoMaterial, "roughness" ).min(0).max(1)
@ -153,7 +152,7 @@ export class Menu extends GUI {
vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
changeMaterial(Mino.meshes.material.constructor.name)
changeMaterial(minoes.material.constructor.name)
material.close()
}
}
@ -168,8 +167,8 @@ export class Menu extends GUI {
localStorage["teTraSettings"] = JSON.stringify(this.settings.save())
}
changeKey() {
let controller = this.settings
changeKey(settings) {
let controller = settings
let input = controller.domElement.getElementsByTagName("input")[0]
input.select()
input.onkeydown = function (event) {

View File

@ -69,129 +69,8 @@ const sideMaterial = new THREE.MeshStandardMaterial({
})
class InstancedMino extends THREE.InstancedMesh {
constructor(geometry, material, count) {
super(geometry, material, count)
this.instances = new Set()
this.count = 0
this.offsets = new Uint8Array(2*count)
this.update = this.updateColor
}
add(instance) {
this.instances.add(instance)
}
delete(instance) {
this.instances.delete(instance)
}
clear() {
this.instances.clear()
}
set theme(theme) {
this._theme = theme
this.material = Mino.materials[theme]
if (theme == "Rétro") {
this.resetColor()
this.update = this.updateOffset
} else {
this.update = this.updateColor
}
}
get theme() {
return this._theme
}
setOffsetAt(index, offset) {
this.offsets[2*index] = offset.x
this.offsets[2*index + 1] = offset.y
}
resetColor() {
this.instanceColor = null
}
updateColor() {
this.count = 0
this.instances.forEach(mino => {
if (mino.parent?.visible) {
this.setMatrixAt(this.count, mino.matrixWorld)
this.setColorAt(this.count, mino.color)
this.count++
}
})
if (this.count) {
this.instanceMatrix.needsUpdate = true
this.instanceColor.needsUpdate = true
}
}
updateOffset() {
this.count = 0
this.instances.forEach(mino => {
if (mino.parent?.visible) {
this.setMatrixAt(this.count, mino.matrixWorld)
this.setOffsetAt(this.count, mino.offset)
this.count++
}
})
if (this.count) {
this.instanceMatrix.needsUpdate = true
this.geometry.setAttribute('offset', new THREE.InstancedBufferAttribute(this.offsets, 2))
}
}
}
class Mino extends THREE.Object3D {
static materials = {
Plasma: new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.7,
roughness: 0.6,
metalness: 1,
}),
Espace: new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.8,
roughness: 0.1,
metalness: 0.99,
}),
Rétro: [sideMaterial, sideMaterial, sideMaterial, sideMaterial, sideMaterial, sideMaterial]
}
static {
new THREE.TextureLoader().load("images/sprites.png", (texture) => {
this.materials.Rétro[0] = this.materials.Rétro[2] = new TileMaterial({
color: COLORS.RETRO,
map: texture,
bumpMap: texture,
bumpScale: 1.5,
roughness: 0.25,
metalness: 0.9,
transparent: true,
}, 8, 8)
})
new THREE.TextureLoader().load("images/edges.png", (texture) => {
this.materials.Rétro[1] = this.materials.Rétro[3] =this.materials.Rétro[4] = this.materials.Rétro[4] = new TileMaterial({
color: COLORS.RETRO,
map: texture,
bumpMap: texture,
bumpScale: 1.5,
roughness: 0.25,
metalness: 0.9,
transparent: true,
}, 1, 1)
})
}
static meshes
static {
export class InstancedMino extends THREE.InstancedMesh {
constructor() {
let minoFaceShape = new THREE.Shape()
minoFaceShape.moveTo(.1, .1)
minoFaceShape.lineTo(.1, .9)
@ -208,9 +87,110 @@ class Mino extends THREE.Object3D {
bevelSegments: 1
}
const geometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
this.meshes = new InstancedMino(geometry, this.materials.Plasma, 2*ROWS*COLUMNS)
super(geometry, undefined, 2*ROWS*COLUMNS)
this.offsets = new Uint8Array(2*this.count)
}
set theme(theme) {
if (theme == "Rétro") {
this.resetColor()
this.update = this.updateOffset
if (this.materials["Rétro"]) {
this.material = this.materials["Rétro"]
} else {
this.materials["Rétro"] = []
const loadingManager = new THREE.LoadingManager(() => this.material = this.materials["Rétro"])
new THREE.TextureLoader(loadingManager).load("images/sprites.png", (texture) => {
this.materials.Rétro[0] = this.materials.Rétro[2] = new TileMaterial({
color: COLORS.RETRO,
map: texture,
bumpMap: texture,
bumpScale: 1.5,
roughness: 0.25,
metalness: 0.9,
transparent: true,
}, 8, 8)
})
new THREE.TextureLoader(loadingManager).load("images/edges.png", (texture) => {
this.materials.Rétro[1] = this.materials.Rétro[3] = this.materials.Rétro[4] = this.materials.Rétro[5] = new TileMaterial({
color: COLORS.RETRO,
map: texture,
bumpMap: texture,
bumpScale: 1.5,
roughness: 0.25,
metalness: 0.9,
transparent: true,
}, 1, 1)
})
}
} else {
this.update = this.updateColor
this.material = this.materials[theme]
}
}
setOffsetAt(index, offset) {
this.offsets[2*index] = offset.x
this.offsets[2*index + 1] = offset.y
}
resetColor() {
this.instanceColor = null
}
updateColor() {
this.count = 0
Mino.instances.forEach(mino => {
if (mino.parent?.visible) {
this.setMatrixAt(this.count, mino.matrixWorld)
this.setColorAt(this.count, mino.color)
this.count++
}
})
if (this.count) {
this.instanceMatrix.needsUpdate = true
this.instanceColor.needsUpdate = true
}
}
updateOffset() {
this.count = 0
Mino.instances.forEach(mino => {
if (mino.parent?.visible) {
this.setMatrixAt(this.count, mino.matrixWorld)
this.setOffsetAt(this.count, mino.offset)
this.count++
}
})
if (this.count) {
this.instanceMatrix.needsUpdate = true
this.geometry.setAttribute('offset', new THREE.InstancedBufferAttribute(this.offsets, 2))
}
}
}
InstancedMino.prototype.materials = {
Plasma: new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.7,
roughness: 0.6,
metalness: 1,
}),
Espace: new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.8,
roughness: 0.1,
metalness: 0.99,
})
}
class Mino extends THREE.Object3D {
static instances = new Set()
constructor(color, offset) {
super()
this.color = color
@ -218,7 +198,7 @@ class Mino extends THREE.Object3D {
this.velocity = P(50 - 100 * Math.random(), 60 - 100 * Math.random(), 50 - 100 * Math.random())
this.rotationAngle = P(Math.random(), Math.random(), Math.random()).normalize()
this.angularVelocity = 5 - 10 * Math.random()
this.constructor.meshes.add(this)
this.constructor.instances.add(this)
}
explode(delta) {
@ -234,7 +214,7 @@ class Mino extends THREE.Object3D {
}
dispose() {
this.constructor.meshes.delete(this)
this.constructor.instances.delete(this)
}
}

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@ -70,10 +70,10 @@ export class Vortex extends THREE.Group {
new THREE.TextureLoader(this.loadingManager).load("./images/dark.jpg", texture => {
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(2, 2)
texture.repeat.set(2, 4)
this.darkCylinder.material.map = texture
})
this.darkCylinder.material.opacity = 0.05
this.darkCylinder.material.opacity = 0.08
new THREE.TextureLoader(this.loadingManager).load("./images/colorfull.jpg", texture => {
texture.wrapS = THREE.RepeatWrapping
@ -81,7 +81,7 @@ export class Vortex extends THREE.Group {
texture.repeat.set(2, 2)
this.colorFullCylinder.material.map = texture
})
this.colorFullCylinder.material.opacity = 0.14
this.colorFullCylinder.material.opacity = 0.15
this.globalRotation = 0.028
this.darkTextureRotation = 0.006