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16 Commits

Author SHA1 Message Date
c52a604f0f add README 2025-05-21 10:21:03 +02:00
8e9a089d34 meta 2025-05-20 17:01:59 +02:00
d5893eb8ef fix changeKey 2025-04-08 00:31:52 +02:00
1e006d46b9 little more bumpScale 2024-10-05 15:23:18 +02:00
0f84f90e05 tweak space theme 2024-10-05 15:22:15 +02:00
4287edab71 rename TetraControls 2024-10-03 22:26:37 +02:00
5c2eaca35a remove import 2024-10-03 00:38:10 +02:00
e7dc780173 T class 2024-10-03 00:37:53 +02:00
9721b311eb move mino materials to InstancedMino.prototype 2024-10-03 00:31:12 +02:00
d3f6cf9b71 refactoring 2024-10-03 00:18:42 +02:00
5b058a58b3 load mino retro texture if needed 2024-10-02 22:38:37 +02:00
9fca05ae6e loading... 2024-10-02 14:48:19 +02:00
1a7628bb42 hide screen on loading 2024-10-02 02:17:23 +02:00
bc4ba54c0a spread queues 2024-10-01 21:02:18 +02:00
653befdc02 retro material tweak 2024-10-01 20:50:28 +02:00
1b3f837bf0 dev menu 2024-10-01 20:39:17 +02:00
9 changed files with 296 additions and 283 deletions

5
README.md Normal file
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@ -0,0 +1,5 @@
# teTra
Falling blocks web game made with three.js librairy
![screenshot](https://git.malingrey.fr/adrien/teTra/raw/branch/master/thumbnail.png)

17
app.js
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@ -1,10 +1,10 @@
import * as THREE from 'three' import * as THREE from 'three'
import { scheduler } from './jsm/scheduler.js' import { scheduler } from './jsm/scheduler.js'
import { TRANSLATION, ROTATION, environment, Mino, Playfield, HoldQueue, NextQueue } from './jsm/Tetrominoes.js' import { TRANSLATION, ROTATION, environment, InstancedMino, Mino, Playfield, HoldQueue, NextQueue } from './jsm/Tetrominoes.js'
import Settings from './jsm/Settings.js' import Settings from './jsm/Settings.js'
import { Stats } from './jsm/Stats.js' import { Stats } from './jsm/Stats.js'
import { Menu } from './jsm/Menu.js' import { Menu } from './jsm/Menu.js'
import TetraControls from './jsm/TetraControls.js' import CameraControls from './jsm/CameraControls.js'
import { TetraScene } from './jsm/TetraScene.js' import { TetraScene } from './jsm/TetraScene.js'
import * as FPS from 'three/addons/libs/stats.module.js' import * as FPS from 'three/addons/libs/stats.module.js'
@ -30,7 +30,7 @@ let game = {
menu.stats.show() menu.stats.show()
menu.settings.close() menu.settings.close()
Mino.meshes.clear() Mino.instances.clear()
nextQueue.init() nextQueue.init()
holdQueue.piece = undefined holdQueue.piece = undefined
@ -291,15 +291,16 @@ let loadingManager = new THREE.LoadingManager(
) )
loadingManager.onStart = function (url, itemsLoaded, itemsTotal) { loadingManager.onStart = function (url, itemsLoaded, itemsTotal) {
loadingPercent.innerText = "0%" loadingPercent.innerText = "0%"
loadingDiv.style.display = "block" loadingDiv.style.display = "flex"
} }
const stats = new Stats() const stats = new Stats()
const settings = new Settings() const settings = new Settings()
const scene = new TetraScene(settings, loadingManager) const scene = new TetraScene(settings, loadingManager)
const controls = new TetraControls(scene.camera, renderer.domElement) const controls = new CameraControls(scene.camera, renderer.domElement)
scene.add(Mino.meshes) const minoes = new InstancedMino()
scene.add(minoes)
const holdQueue = new HoldQueue() const holdQueue = new HoldQueue()
scene.add(holdQueue) scene.add(holdQueue)
const playfield = new Playfield(loadingManager) const playfield = new Playfield(loadingManager)
@ -307,7 +308,7 @@ scene.add(playfield)
const nextQueue = new NextQueue() const nextQueue = new NextQueue()
scene.add(nextQueue) scene.add(nextQueue)
const menu = new Menu(game, settings, stats, scene, controls, playfield) const menu = new Menu(game, settings, stats, scene, minoes, playfield)
menu.load() menu.load()
let fps let fps
@ -328,7 +329,7 @@ function animate() {
scene.updateMatrixWorld() scene.updateMatrixWorld()
scene.update(delta) scene.update(delta)
playfield.update(delta) playfield.update(delta)
Mino.meshes.update() minoes.update()
controls.update() controls.update()
renderer.render(scene, scene.camera) renderer.render(scene, scene.camera)

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@ -1,64 +1,70 @@
body { background-color: black; }
#loadingDiv { #loadingDiv {
position: absolute;
top: 0;
left: 0;
display: flex;
flex-flow: column;
justify-content: center;
box-sizing: border-box; box-sizing: border-box;
font-family: "Open Sans", sans-serif; font-family: "Open Sans", sans-serif;
font-size: 1.4rem; font-size: 1.4rem;
color: lightsteelblue; color: lightsteelblue;
text-align: center; text-align: center;
position: absolute; width: 100vw;
top: 50%; height: 100vh;
left: 50%; padding: 30vh;
transform: translate(-50%, -50%); background-color: black;
z-index: 1;
} }
.scene { .scene {
width: 200px; width: 200px;
height: 200px; height: 200px;
margin: auto; margin: 0 auto;
perspective: 200px; perspective: 200px;
font-size: 40px;
} }
.cube { .tetromino {
width: 40px;
height: 40px;
position: relative; position: relative;
top: 2em;
left: 2em;
width: 1em;
height: 1em;
transform-style: preserve-3d; transform-style: preserve-3d;
transform: translateZ(20px); transform: translateZ(0.5em);
left: 80px;
top: 80px;
}
.cube.is-spinning {
animation: spinCube 5s infinite ease-in-out; animation: spinCube 5s infinite ease-in-out;
} }
@keyframes spinCube { @keyframes spinCube {
0% { transform: translateZ(20px) rotateX( 0deg) rotateY( 0deg); } 0% { transform: translateZ(0.5em) rotateX( 0deg) rotateY( 0deg); }
100% { transform: translateZ(20px) rotateX(360deg) rotateY(360deg); } 100% { transform: translateZ(0.5em) rotateX(360deg) rotateY(360deg); }
} }
.mino {
width: 1em;
height: 1em;
position: absolute;
transform-style: preserve-3d;
}
.T.tetromino .first.mino { top: -0.5em; left: -1em; }
.T.tetromino .second.mino { top: -0.5em; left: 0em; }
.T.tetromino .third.mino { top: -0.5em; left: 1em; }
.T.tetromino .fourth.mino { top: 0.5em; left: 0em; }
.face { .face {
position: absolute; position: absolute;
width: 40px; width: 1em;
height: 40px; height: 1em;
padding: 0; padding: 0;
background: hsla(240, 100%, 0%, 0.4); background: hsla(240, 100%, 0%, 0.4);
border: 1px solid hsla(240, 100%, 70%, 0.6); border: 1px solid hsla(240, 100%, 70%, 0.6);
} }
.front { transform: rotateY( 0deg) translateZ(20px); } .front.face { transform: rotateY( 0deg) translateZ(0.5em); }
.right { transform: rotateY( 90deg) translateZ(20px); } .right.face { transform: rotateY( 90deg) translateZ(0.5em); }
.back { transform: rotateY(180deg) translateZ(20px); } .back.face { transform: rotateY(180deg) translateZ(0.5em); }
.left { transform: rotateY(-90deg) translateZ(20px); } .left.face { transform: rotateY(-90deg) translateZ(0.5em); }
.top { transform: rotateX( 90deg) translateZ(20px); } .top.face { transform: rotateX( 90deg) translateZ(0.5em); }
.bottom { transform: rotateX(-90deg) translateZ(20px); } .bottom.face { transform: rotateX(-90deg) translateZ(0.5em); }
.cube.is-backface-hidden .face {
backface-visibility: hidden;
}
.mino0 { left: -40px; top: -20px; }
.mino1 { left: 0px; top: -20px; }
.mino2 { left: 40px; top: -20px; }
.mino3 { left: 0px; top: 20px; }

View File

@ -9,6 +9,8 @@ body {
span { span {
position: absolute; position: absolute;
top: 0;
left: 0;
} }
.lil-menu { .lil-menu {
@ -171,10 +173,10 @@ h1 {
} }
.pause #pauseSpan { .pause #pauseSpan {
display: flex; position: absolute;
position:absolute;
top: 0; top: 0;
left: 0; left: 0;
display: flex;
filter: blur(2px); filter: blur(2px);
width: 100%; width: 100%;
height: 100%; height: 100%;

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@ -8,6 +8,15 @@
<link rel="icon" href="favicon.ico"> <link rel="icon" href="favicon.ico">
<link rel="stylesheet" href="css/style.css"> <link rel="stylesheet" href="css/style.css">
<link rel="stylesheet" href="css/loading.css"> <link rel="stylesheet" href="css/loading.css">
<meta property="og:title" content="ᵀᴱTᴿᴬ"/>
<meta property="og:type" content="game"/>
<meta property="og:url" content="https://adrien.malingrey.fr/jeux/tetra/"/>
<meta property="og:image" content="https://adrien.malingrey.fr/jeux/tetra/thumbnail.png"/>
<meta property="og:image:width" content="250"/>
<meta property="og:image:height" content="250"/>
<meta property="og:description" content="Des blocs qui tombent en 3D"/>
<meta property="og:locale" content="fr_FR"/>
<meta property="og:site_name" content="adrien.malingrey.fr"/>
<script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script> <script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>
<script type="importmap"> <script type="importmap">
{ {
@ -20,40 +29,48 @@
</head> </head>
<body> <body>
<div id="loadingDiv"> <span id="loadingDiv">
<div class="scene"> <div class="scene">
<div class="cube is-spinning"> <div class="T tetromino">
<div class="mino0 front face"></div> <div class="first mino">
<div class="mino0 back face"></div> <div class="front face"></div>
<div class="mino0 right face"></div> <div class="back face"></div>
<div class="mino0 left face"></div> <div class="left face"></div>
<div class="mino0 top face"></div> <div class="right face"></div>
<div class="mino0 bottom face"></div> <div class="top face"></div>
<div class="mino1 front face"></div> <div class="bottom face"></div>
<div class="mino1 back face"></div> </div>
<div class="mino1 right face"></div> <div class="second mino">
<div class="mino1 left face"></div> <div class="front face"></div>
<div class="mino1 top face"></div> <div class="back face"></div>
<div class="mino1 bottom face"></div> <div class="left face"></div>
<div class="mino2 front face"></div> <div class="right face"></div>
<div class="mino2 back face"></div> <div class="top face"></div>
<div class="mino2 right face"></div> <div class="bottom face"></div>
<div class="mino2 left face"></div> </div>
<div class="mino2 top face"></div> <div class="third mino">
<div class="mino2 bottom face"></div> <div class="front face"></div>
<div class="mino3 front face"></div> <div class="back face"></div>
<div class="mino3 back face"></div> <div class="left face"></div>
<div class="mino3 right face"></div> <div class="right face"></div>
<div class="mino3 left face"></div> <div class="top face"></div>
<div class="mino3 top face"></div> <div class="bottom face"></div>
<div class="mino3 bottom face"></div> </div>
<div class="fourth mino">
<div class="front face"></div>
<div class="back face"></div>
<div class="left face"></div>
<div class="right face"></div>
<div class="top face"></div>
<div class="bottom face"></div>
</div>
</div> </div>
</div> </div>
<div> <div>
<div>Chargement</div> <div>Chargement</div>
<div id="loadingPercent">0%</div> <div id="loadingPercent">0%</div>
</div> </div>
</div> </span>
<span id="messagesSpan"></span> <span id="messagesSpan"></span>
<span id="pauseSpan" tabindex="1">II</span> <span id="pauseSpan" tabindex="1">II</span>
<audio id="music" src="audio/benevolence.m4a" loop></audio> <audio id="music" src="audio/benevolence.m4a" loop></audio>

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@ -1,7 +1,7 @@
import { OrbitControls } from 'three/addons/controls/OrbitControls.js' import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
export default class TetraControls extends OrbitControls { export default class CameraControls extends OrbitControls {
constructor(camera, domElement) { constructor(camera, domElement) {
super(camera, domElement) super(camera, domElement)
this.autoRotate this.autoRotate

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@ -1,10 +1,10 @@
import * as THREE from 'three' import * as THREE from 'three'
import { GUI } from 'three/addons/libs/lil-gui.module.min.js' import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
import { Mino, environment } from './Tetrominoes.js' import { environment } from './Tetrominoes.js'
export class Menu extends GUI { export class Menu extends GUI {
constructor(game, settings, stats, scene, controls, playfield) { constructor(game, settings, stats, scene, minoes, playfield) {
super({title: "ᵀᴱTᴿᴬ"}) super({title: "ᵀᴱTᴿᴬ"})
this.startButton = this.add(game, "start").name("Jouer").hide() this.startButton = this.add(game, "start").name("Jouer").hide()
@ -23,13 +23,12 @@ export class Menu extends GUI {
this.stats.add(stats, "maxCombo").name("Combos max").disable().listen() this.stats.add(stats, "maxCombo").name("Combos max").disable().listen()
this.stats.add(stats, "maxB2B").name("BàB max").disable().listen() this.stats.add(stats, "maxB2B").name("BàB max").disable().listen()
this.settings = this.addFolder("Options") this.settings = this.addFolder("Options")
this.settings.add(settings, "startLevel").name("Niveau initial").min(1).max(15).step(1) this.settings.add(settings, "startLevel").name("Niveau initial").min(1).max(15).step(1)
this.settings.add(settings, "theme", ["Plasma", "Espace", "Rétro"]).name("Thème").onChange(theme => { this.settings.add(settings, "theme", ["Plasma", "Espace", "Rétro"]).name("Thème").onChange(theme => {
scene.theme = theme scene.theme = theme
Mino.meshes.theme = theme minoes.theme = theme
if (theme == "Rétro") { if (theme == "Rétro") {
playfield.edge.visible = false playfield.edge.visible = false
playfield.retroEdge.visible = true playfield.retroEdge.visible = true
@ -39,25 +38,26 @@ export class Menu extends GUI {
playfield.retroEdge.visible = false playfield.retroEdge.visible = false
music.src = "audio/benevolence.m4a" music.src = "audio/benevolence.m4a"
} }
if (dev) changeMaterial()
}) })
this.settings.key = this.settings.addFolder("Commandes").open() this.settings.key = this.settings.addFolder("Commandes").open()
let moveLeftKeyController = this.settings.key.add(settings.key, "moveLeft").name('Gauche') let moveLeftKeyController = this.settings.key.add(settings.key, "moveLeft").name('Gauche')
moveLeftKeyController.domElement.onclick = this.changeKey.bind(moveLeftKeyController) moveLeftKeyController.domElement.onclick = this.changeKey(moveLeftKeyController)
let moveRightKeyController = this.settings.key.add(settings.key, "moveRight").name('Droite') let moveRightKeyController = this.settings.key.add(settings.key, "moveRight").name('Droite')
moveRightKeyController.domElement.onclick = this.changeKey.bind(moveRightKeyController) moveRightKeyController.domElement.onclick = this.changeKey(moveRightKeyController)
let rotateCWKeyController = this.settings.key.add(settings.key, "rotateCW").name('Rotation horaire') let rotateCWKeyController = this.settings.key.add(settings.key, "rotateCW").name('Rotation horaire')
rotateCWKeyController.domElement.onclick = this.changeKey.bind(rotateCWKeyController) rotateCWKeyController.domElement.onclick = this.changeKey(rotateCWKeyController)
let rotateCCWKeyController = this.settings.key.add(settings.key, "rotateCCW").name('anti-horaire') let rotateCCWKeyController = this.settings.key.add(settings.key, "rotateCCW").name('anti-horaire')
rotateCCWKeyController.domElement.onclick = this.changeKey.bind(rotateCCWKeyController) rotateCCWKeyController.domElement.onclick = this.changeKey(rotateCCWKeyController)
let softDropKeyController = this.settings.key.add(settings.key, "softDrop").name('Chute lente') let softDropKeyController = this.settings.key.add(settings.key, "softDrop").name('Chute lente')
softDropKeyController.domElement.onclick = this.changeKey.bind(softDropKeyController) softDropKeyController.domElement.onclick = this.changeKey(softDropKeyController)
let hardDropKeyController = this.settings.key.add(settings.key, "hardDrop").name('Chute rapide') let hardDropKeyController = this.settings.key.add(settings.key, "hardDrop").name('Chute rapide')
hardDropKeyController.domElement.onclick = this.changeKey.bind(hardDropKeyController) hardDropKeyController.domElement.onclick = this.changeKey(hardDropKeyController)
let holdKeyController = this.settings.key.add(settings.key, "hold").name('Garder') let holdKeyController = this.settings.key.add(settings.key, "hold").name('Garder')
holdKeyController.domElement.onclick = this.changeKey.bind(holdKeyController) holdKeyController.domElement.onclick = this.changeKey(holdKeyController)
let pauseKeyController = this.settings.key.add(settings.key, "pause").name('Pause') let pauseKeyController = this.settings.key.add(settings.key, "pause").name('Pause')
pauseKeyController.domElement.onclick = this.changeKey.bind(pauseKeyController) pauseKeyController.domElement.onclick = this.changeKey(pauseKeyController)
this.settings.delay = this.settings.addFolder("Répétition automatique").open() this.settings.delay = this.settings.addFolder("Répétition automatique").open()
this.settings.delay.add(settings,"arrDelay").name("ARR (ms)").min(2).max(200).step(1); this.settings.delay.add(settings,"arrDelay").name("ARR (ms)").min(2).max(200).step(1);
@ -72,15 +72,72 @@ export class Menu extends GUI {
scene.tetrisSound.setVolume(volume/100) scene.tetrisSound.setVolume(volume/100)
scene.hardDropSound.setVolume(volume/100) scene.hardDropSound.setVolume(volume/100)
}) })
let material
function changeMaterial() {
material?.destroy()
material = dev.addFolder("minoes material")
material.add(minoes.material, "constructor", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).listen().onChange(type => {
switch(type) {
case "MeshBasicMaterial":
minoes.material = new THREE.MeshBasicMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.5,
reflectivity: 0.9,
})
break
case "MeshStandardMaterial":
minoes.material = new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.7,
roughness: 0.48,
metalness: 0.67,
})
break
case "MeshPhysicalMaterial":
minoes.material = new THREE.MeshPhysicalMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.7,
roughness: 0.5,
ior: 1.8,
metalness: 0.9,
transmission: 1,
})
break
}
minoes.update = minoes.updateColor
changeMaterial()
})
this.settings.dev = window.location.search.includes("dev") let minoMaterial = minoes.material instanceof Array ? minoes.material[0] : minoes.material
if (this.settings.dev) { if ("opacity" in minoMaterial) material.add(minoMaterial, "opacity" ).min(0).max(1)
let dev = this.settings.addFolder("dev") if ("reflectivity" in minoMaterial) material.add(minoMaterial, "reflectivity" ).min(0).max(1)
if ("roughness" in minoMaterial) material.add(minoMaterial, "roughness" ).min(0).max(1)
if ("bumpScale" in minoMaterial) material.add(minoMaterial, "bumpScale" ).min(0).max(5)
if ("metalness" in minoMaterial) material.add(minoMaterial, "metalness" ).min(0).max(1)
if ("attenuationDistance" in minoMaterial) material.add(minoMaterial, "attenuationDistance").min(0)
if ("ior" in minoMaterial) material.add(minoMaterial, "ior" ).min(1).max(2)
if ("sheen" in minoMaterial) material.add(minoMaterial, "sheen" ).min(0).max(1)
if ("sheenRoughness" in minoMaterial) material.add(minoMaterial, "sheenRoughness" ).min(0).max(1)
if ("specularIntensity" in minoMaterial) material.add(minoMaterial, "specularIntensity" ).min(0).max(1)
if ("thickness" in minoMaterial) material.add(minoMaterial, "thickness" ).min(0).max(5)
if ("transmission" in minoMaterial) material.add(minoMaterial, "transmission" ).min(0).max(1)
}
let dev
if (window.location.search.includes("dev")) {
dev = this.addFolder("dev")
let cameraPosition = dev.addFolder("camera").close() let cameraPosition = dev.addFolder("camera").close()
cameraPosition.add(scene.camera.position, "x") cameraPosition.add(scene.camera.position, "x").listen()
cameraPosition.add(scene.camera.position, "y") cameraPosition.add(scene.camera.position, "y").listen()
cameraPosition.add(scene.camera.position, "z") cameraPosition.add(scene.camera.position, "z").listen()
cameraPosition.add(scene.camera, "fov", 0, 200).onChange(() => scene.camera.updateProjectionMatrix()) cameraPosition.add(scene.camera, "fov", 0, 200).onChange(() => scene.camera.updateProjectionMatrix()).listen()
let light = dev.addFolder("lights intensity").close() let light = dev.addFolder("lights intensity").close()
light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20).listen() light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20).listen()
@ -95,63 +152,8 @@ export class Menu extends GUI {
vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1) vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1) vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
let material changeMaterial(minoes.material.constructor.name)
function changeMaterial(type) {
material?.destroy()
material = dev.addFolder("minoes material")
material.add(Mino.meshes.material, "constructor", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).name("type").onChange(changeMaterial)
switch(type) {
case "MeshBasicMaterial":
Mino.meshes.material = new THREE.MeshBasicMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.5,
reflectivity: 0.9,
})
break
case "MeshStandardMaterial":
Mino.meshes.material = new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.7,
roughness: 0.48,
metalness: 0.67,
})
break
case "MeshPhysicalMaterial":
Mino.meshes.material = new THREE.MeshPhysicalMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.7,
roughness: 0.5,
ior: 1.8,
metalness: 0.9,
transmission: 1,
})
break
}
if ("opacity" in Mino.meshes.material) material.add(Mino.meshes.material, "opacity" ).min(0).max(1).listen()
if ("reflectivity" in Mino.meshes.material) material.add(Mino.meshes.material, "reflectivity" ).min(0).max(1).listen()
if ("roughness" in Mino.meshes.material) material.add(Mino.meshes.material, "roughness" ).min(0).max(1).listen()
if ("metalness" in Mino.meshes.material) material.add(Mino.meshes.material, "metalness" ).min(0).max(1).listen()
if ("attenuationDistance" in Mino.meshes.material) material.add(Mino.meshes.material, "attenuationDistance").min(0).listen()
if ("ior" in Mino.meshes.material) material.add(Mino.meshes.material, "ior" ).min(1).max(2).listen()
if ("sheen" in Mino.meshes.material) material.add(Mino.meshes.material, "sheen" ).min(0).max(1).listen()
if ("sheenRoughness" in Mino.meshes.material) material.add(Mino.meshes.material, "sheenRoughness" ).min(0).max(1).listen()
if ("specularIntensity" in Mino.meshes.material) material.add(Mino.meshes.material, "specularIntensity" ).min(0).max(1).listen()
if ("thickness" in Mino.meshes.material) material.add(Mino.meshes.material, "thickness" ).min(0).max(5).listen()
if ("transmission" in Mino.meshes.material) material.add(Mino.meshes.material, "transmission" ).min(0).max(1).listen()
}
changeMaterial(this.settings.materialType)
material.close() material.close()
controls.addEventListener("change", () => cameraPosition.controllersRecursive().forEach((control) => {
control.updateDisplay()
}))
} }
} }
@ -165,8 +167,8 @@ export class Menu extends GUI {
localStorage["teTraSettings"] = JSON.stringify(this.settings.save()) localStorage["teTraSettings"] = JSON.stringify(this.settings.save())
} }
changeKey() { changeKey(settings) {
let controller = this.settings let controller = settings
let input = controller.domElement.getElementsByTagName("input")[0] let input = controller.domElement.getElementsByTagName("input")[0]
input.select() input.select()
input.onkeydown = function (event) { input.onkeydown = function (event) {

View File

@ -69,129 +69,8 @@ const sideMaterial = new THREE.MeshStandardMaterial({
}) })
class InstancedMino extends THREE.InstancedMesh { export class InstancedMino extends THREE.InstancedMesh {
constructor(geometry, material, count) { constructor() {
super(geometry, material, count)
this.instances = new Set()
this.count = 0
this.offsets = new Uint8Array(2*count)
this.update = this.updateColor
}
add(instance) {
this.instances.add(instance)
}
delete(instance) {
this.instances.delete(instance)
}
clear() {
this.instances.clear()
}
set theme(theme) {
this._theme = theme
Mino.meshes.material = Mino.materials[theme]
if (theme == "Rétro") {
this.resetColor()
this.update = Mino.meshes.updateOffset
} else {
this.update = Mino.meshes.updateColor
}
}
get theme() {
return this._theme
}
setOffsetAt(index, offset) {
this.offsets[2*index] = offset.x
this.offsets[2*index + 1] = offset.y
}
resetColor() {
this.instanceColor = null
}
updateColor() {
this.count = 0
this.instances.forEach(mino => {
if (mino.parent?.visible) {
this.setMatrixAt(this.count, mino.matrixWorld)
this.setColorAt(this.count, mino.color)
this.count++
}
})
if (this.count) {
this.instanceMatrix.needsUpdate = true
this.instanceColor.needsUpdate = true
}
}
updateOffset() {
this.count = 0
this.instances.forEach(mino => {
if (mino.parent?.visible) {
this.setMatrixAt(this.count, mino.matrixWorld)
this.setOffsetAt(this.count, mino.offset)
this.count++
}
})
if (this.count) {
this.instanceMatrix.needsUpdate = true
this.geometry.setAttribute('offset', new THREE.InstancedBufferAttribute(this.offsets, 2))
}
}
}
class Mino extends THREE.Object3D {
static materials = {
Plasma: new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.7,
roughness: 0.6,
metalness: 1,
}),
Espace: new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.8,
roughness: 0.1,
metalness: 0.99,
}),
Rétro: [sideMaterial, sideMaterial, sideMaterial, sideMaterial, sideMaterial, sideMaterial]
}
static {
new THREE.TextureLoader().load("images/sprites.png", (texture) => {
this.materials.Rétro[0] = this.materials.Rétro[2] = new TileMaterial({
color: COLORS.RETRO,
map: texture,
bumpMap: texture,
bumpScale: 2,
roughness: 0.25,
metalness: 0.8,
transparent: true,
}, 8, 8)
})
new THREE.TextureLoader().load("images/edges.png", (texture) => {
this.materials.Rétro[1] = this.materials.Rétro[3] =this.materials.Rétro[4] = this.materials.Rétro[4] = new TileMaterial({
color: COLORS.RETRO,
map: texture,
bumpMap: texture,
bumpScale: 2,
roughness: 0.25,
metalness: 0.8,
transparent: true,
}, 1, 1)
})
}
static meshes
static {
let minoFaceShape = new THREE.Shape() let minoFaceShape = new THREE.Shape()
minoFaceShape.moveTo(.1, .1) minoFaceShape.moveTo(.1, .1)
minoFaceShape.lineTo(.1, .9) minoFaceShape.lineTo(.1, .9)
@ -208,9 +87,110 @@ class Mino extends THREE.Object3D {
bevelSegments: 1 bevelSegments: 1
} }
const geometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings) const geometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
this.meshes = new InstancedMino(geometry, this.materials.Plasma, 2*ROWS*COLUMNS) super(geometry, undefined, 2*ROWS*COLUMNS)
this.offsets = new Uint8Array(2*this.count)
} }
set theme(theme) {
if (theme == "Rétro") {
this.resetColor()
this.update = this.updateOffset
if (this.materials["Rétro"]) {
this.material = this.materials["Rétro"]
} else {
this.materials["Rétro"] = []
const loadingManager = new THREE.LoadingManager(() => this.material = this.materials["Rétro"])
new THREE.TextureLoader(loadingManager).load("images/sprites.png", (texture) => {
this.materials.Rétro[0] = this.materials.Rétro[2] = new TileMaterial({
color: COLORS.RETRO,
map: texture,
bumpMap: texture,
bumpScale: 1.5,
roughness: 0.25,
metalness: 0.9,
transparent: true,
}, 8, 8)
})
new THREE.TextureLoader(loadingManager).load("images/edges.png", (texture) => {
this.materials.Rétro[1] = this.materials.Rétro[3] = this.materials.Rétro[4] = this.materials.Rétro[5] = new TileMaterial({
color: COLORS.RETRO,
map: texture,
bumpMap: texture,
bumpScale: 1.5,
roughness: 0.25,
metalness: 0.9,
transparent: true,
}, 1, 1)
})
}
} else {
this.update = this.updateColor
this.material = this.materials[theme]
}
}
setOffsetAt(index, offset) {
this.offsets[2*index] = offset.x
this.offsets[2*index + 1] = offset.y
}
resetColor() {
this.instanceColor = null
}
updateColor() {
this.count = 0
Mino.instances.forEach(mino => {
if (mino.parent?.visible) {
this.setMatrixAt(this.count, mino.matrixWorld)
this.setColorAt(this.count, mino.color)
this.count++
}
})
if (this.count) {
this.instanceMatrix.needsUpdate = true
this.instanceColor.needsUpdate = true
}
}
updateOffset() {
this.count = 0
Mino.instances.forEach(mino => {
if (mino.parent?.visible) {
this.setMatrixAt(this.count, mino.matrixWorld)
this.setOffsetAt(this.count, mino.offset)
this.count++
}
})
if (this.count) {
this.instanceMatrix.needsUpdate = true
this.geometry.setAttribute('offset', new THREE.InstancedBufferAttribute(this.offsets, 2))
}
}
}
InstancedMino.prototype.materials = {
Plasma: new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.7,
roughness: 0.6,
metalness: 1,
}),
Espace: new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.8,
roughness: 0.1,
metalness: 0.99,
})
}
class Mino extends THREE.Object3D {
static instances = new Set()
constructor(color, offset) { constructor(color, offset) {
super() super()
this.color = color this.color = color
@ -218,7 +198,7 @@ class Mino extends THREE.Object3D {
this.velocity = P(50 - 100 * Math.random(), 60 - 100 * Math.random(), 50 - 100 * Math.random()) this.velocity = P(50 - 100 * Math.random(), 60 - 100 * Math.random(), 50 - 100 * Math.random())
this.rotationAngle = P(Math.random(), Math.random(), Math.random()).normalize() this.rotationAngle = P(Math.random(), Math.random(), Math.random()).normalize()
this.angularVelocity = 5 - 10 * Math.random() this.angularVelocity = 5 - 10 * Math.random()
this.constructor.meshes.add(this) this.constructor.instances.add(this)
} }
explode(delta) { explode(delta) {
@ -234,7 +214,7 @@ class Mino extends THREE.Object3D {
} }
dispose() { dispose() {
this.constructor.meshes.delete(this) this.constructor.instances.delete(this)
} }
} }
@ -507,9 +487,9 @@ class Playfield extends THREE.Group {
color: COLORS.RETRO, color: COLORS.RETRO,
map: retroEdgeTexture, map: retroEdgeTexture,
bumpMap: retroEdgeTexture, bumpMap: retroEdgeTexture,
bumpScale: 0.3, bumpScale: 1.5,
roughness: 0.25, roughness: 0.25,
metalness: 0.8, metalness: 0.9,
}) })
this.retroEdge = new THREE.Mesh( this.retroEdge = new THREE.Mesh(
new THREE.ExtrudeGeometry(retroEdgeShape, { new THREE.ExtrudeGeometry(retroEdgeShape, {
@ -626,7 +606,7 @@ class Playfield extends THREE.Group {
class HoldQueue extends THREE.Group { class HoldQueue extends THREE.Group {
constructor() { constructor() {
super() super()
this.position.set(-4, SKYLINE - 2) this.position.set(-5, SKYLINE - 2)
} }
set piece(piece) { set piece(piece) {
@ -650,7 +630,7 @@ class HoldQueue extends THREE.Group {
class NextQueue extends THREE.Group { class NextQueue extends THREE.Group {
constructor() { constructor() {
super() super()
this.position.set(13, SKYLINE - 2) this.position.set(14, SKYLINE - 2)
} }
init() { init() {

View File

@ -70,10 +70,10 @@ export class Vortex extends THREE.Group {
new THREE.TextureLoader(this.loadingManager).load("./images/dark.jpg", texture => { new THREE.TextureLoader(this.loadingManager).load("./images/dark.jpg", texture => {
texture.wrapS = THREE.RepeatWrapping texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(2, 2) texture.repeat.set(2, 4)
this.darkCylinder.material.map = texture this.darkCylinder.material.map = texture
}) })
this.darkCylinder.material.opacity = 0.05 this.darkCylinder.material.opacity = 0.08
new THREE.TextureLoader(this.loadingManager).load("./images/colorfull.jpg", texture => { new THREE.TextureLoader(this.loadingManager).load("./images/colorfull.jpg", texture => {
texture.wrapS = THREE.RepeatWrapping texture.wrapS = THREE.RepeatWrapping
@ -81,7 +81,7 @@ export class Vortex extends THREE.Group {
texture.repeat.set(2, 2) texture.repeat.set(2, 2)
this.colorFullCylinder.material.map = texture this.colorFullCylinder.material.map = texture
}) })
this.colorFullCylinder.material.opacity = 0.14 this.colorFullCylinder.material.opacity = 0.15
this.globalRotation = 0.028 this.globalRotation = 0.028
this.darkTextureRotation = 0.006 this.darkTextureRotation = 0.006