tweaks
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		@ -157,7 +157,7 @@ class Mino extends THREE.Object3D {
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            side: THREE.DoubleSide,
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					            side: THREE.DoubleSide,
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            transparent: true,
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					            transparent: true,
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            opacity: 0.7,
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					            opacity: 0.7,
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            roughness: 0.5,
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					            roughness: 0.6,
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            metalness: 1,
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					            metalness: 1,
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        }),
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					        }),
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        Espace: new THREE.MeshStandardMaterial({
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					        Espace: new THREE.MeshStandardMaterial({
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@ -175,7 +175,7 @@ class Mino extends THREE.Object3D {
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                color: 0xd0d4c1,
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					                color: 0xd0d4c1,
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                map: texture,
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					                map: texture,
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                bumpMap: texture,
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					                bumpMap: texture,
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                bumpScale: 1.5,
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					                bumpScale: 2,
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                roughness: 0.25,
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					                roughness: 0.25,
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                metalness: 0.8,
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					                metalness: 0.8,
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                transparent: true,
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					                transparent: true,
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@ -209,7 +209,7 @@ class Mino extends THREE.Object3D {
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        super()
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					        super()
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        this.color = color
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					        this.color = color
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        this.offset = offset
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					        this.offset = offset
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        this.velocity = P(50 - 100 * Math.random(), 70 - 100 * Math.random(), 50 - 100 * Math.random())
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					        this.velocity = P(50 - 100 * Math.random(), 60 - 100 * Math.random(), 50 - 100 * Math.random())
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        this.rotationAngle = P(Math.random(), Math.random(), Math.random()).normalize()
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					        this.rotationAngle = P(Math.random(), Math.random(), Math.random()).normalize()
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        this.angularVelocity = 5 - 10 * Math.random()
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					        this.angularVelocity = 5 - 10 * Math.random()
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        this.constructor.meshes.add(this)
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					        this.constructor.meshes.add(this)
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@ -47,7 +47,7 @@ export class Vortex extends THREE.Group {
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                    texture.repeat.set(1, 2)
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					                    texture.repeat.set(1, 2)
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                    this.darkCylinder.material.map = texture
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					                    this.darkCylinder.material.map = texture
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                })
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					                })
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                this.darkCylinder.material.opacity = 0.17
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					                this.darkCylinder.material.opacity = 0.1
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                new THREE.TextureLoader(this.loadingManager).load("./images/plasma2.jpg", texture => {
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					                new THREE.TextureLoader(this.loadingManager).load("./images/plasma2.jpg", texture => {
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                    texture.wrapS = THREE.RepeatWrapping
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					                    texture.wrapS = THREE.RepeatWrapping
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@ -55,7 +55,7 @@ export class Vortex extends THREE.Group {
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                    texture.repeat.set(2, 2)
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					                    texture.repeat.set(2, 2)
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                    this.colorFullCylinder.material.map = texture
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					                    this.colorFullCylinder.material.map = texture
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                })
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					                })
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                this.colorFullCylinder.material.opacity = 0.7
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					                this.colorFullCylinder.material.opacity = 0.5
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                this.globalRotation           = 0.028
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					                this.globalRotation           = 0.028
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                this.darkTextureRotation      = 0.005
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					                this.darkTextureRotation      = 0.005
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