tweak
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3287bf7035
commit
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24
app.js
24
app.js
@ -360,7 +360,7 @@ I.prototype.material = new THREE.MeshBasicMaterial({
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envMap: minoRenderTarget.texture,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6
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opacity: 0.8
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})
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I.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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color: 0xafeff9,
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@ -383,7 +383,7 @@ J.prototype.material = new THREE.MeshBasicMaterial({
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envMap: minoRenderTarget.texture,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6
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opacity: 0.8
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})
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J.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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side: THREE.DoubleSide,
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@ -406,7 +406,7 @@ L.prototype.material = new THREE.MeshBasicMaterial({
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envMap: minoRenderTarget.texture,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6
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opacity: 0.8
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})
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L.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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side: THREE.DoubleSide,
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@ -429,7 +429,7 @@ O.prototype.material = new THREE.MeshBasicMaterial({
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envMap: minoRenderTarget.texture,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6
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opacity: 0.8
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})
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O.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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side: THREE.DoubleSide,
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@ -452,7 +452,7 @@ S.prototype.material = new THREE.MeshBasicMaterial({
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envMap: minoRenderTarget.texture,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6
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opacity: 0.8
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})
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S.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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side: THREE.DoubleSide,
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@ -493,7 +493,7 @@ T.prototype.material = new THREE.MeshBasicMaterial({
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envMap: minoRenderTarget.texture,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6
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opacity: 0.8
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})
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T.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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side: THREE.DoubleSide,
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@ -516,7 +516,7 @@ Z.prototype.material = new THREE.MeshBasicMaterial({
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envMap: minoRenderTarget.texture,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6
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opacity: 0.8
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})
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Z.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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side: THREE.DoubleSide,
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@ -818,7 +818,7 @@ const renderer = new THREE.WebGLRenderer({
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depth: false
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})
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renderer.setSize(window.innerWidth, window.innerHeight)
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renderer.setClearColor(0xffffff, 0)
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renderer.setClearColor(0x000000, 0)
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document.body.appendChild(renderer.domElement)
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 400)
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@ -844,12 +844,12 @@ if (showFPS) document.body.appendChild(fps.dom);
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const GLOBAL_ROTATION = 0.0025
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const darkTextureRotation = 0.0006
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const darkMoveForward = -0.0006
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const darkOpacity = 0.4
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const darkMoveForward = -0.0007
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const darkOpacity = 0.3
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const colorFullTextureRotation = 0.0006
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const colorFullMoveForward = -0.0016
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const colorFullOpacity = 0.4
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const colorFullMoveForward = -0.0012
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const colorFullOpacity = 0.3
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const commonCylinderGeometry = new THREE.CylinderGeometry(25, 25, 500, 12, 1, true)
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