INSTANCED MESHES
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58
app.js
58
app.js
@ -1,6 +1,6 @@
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import * as THREE from 'three'
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import * as THREE from 'three'
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import { scheduler } from './jsm/scheduler.js'
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import { scheduler } from './jsm/scheduler.js'
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import { TRANSLATION, ROTATION, environnement, Matrix, HoldQueue, NextQueue } from './jsm/gamelogic.js'
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import { TRANSLATION, ROTATION, environnement, Playfield, HoldQueue, NextQueue } from './jsm/gamelogic.js'
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import { Settings } from './jsm/Settings.js'
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import { Settings } from './jsm/Settings.js'
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import { Stats } from './jsm/Stats.js'
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import { Stats } from './jsm/Stats.js'
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import { TetraGUI } from './jsm/TetraGUI.js'
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import { TetraGUI } from './jsm/TetraGUI.js'
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@ -31,13 +31,13 @@ let game = {
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holdQueue.remove(holdQueue.piece)
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holdQueue.remove(holdQueue.piece)
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holdQueue.piece = undefined
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holdQueue.piece = undefined
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if (nextQueue.pieces) nextQueue.pieces.forEach(piece => nextQueue.remove(piece))
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if (nextQueue.pieces) nextQueue.pieces.forEach(piece => nextQueue.remove(piece))
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matrix.init()
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playfield.init()
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scene.remove(matrix.piece)
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scene.remove(playfield.piece)
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if (matrix.piece) matrix.remove(matrix.piece)
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if (playfield.piece) playfield.remove(playfield.piece)
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matrix.piece = null
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playfield.piece = null
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scene.music.currentTime = 0
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scene.music.currentTime = 0
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matrix.visible = true
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playfield.visible = true
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this.playing = true
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this.playing = true
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stats.clock.start()
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stats.clock.start()
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@ -65,16 +65,16 @@ let game = {
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stats.clock.elapsedTime = stats.elapsedTime
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stats.clock.elapsedTime = stats.elapsedTime
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scene.music.play()
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scene.music.play()
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if (matrix.piece) scheduler.setInterval(game.fall, stats.fallPeriod)
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if (playfield.piece) scheduler.setInterval(game.fall, stats.fallPeriod)
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else this.generate()
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else this.generate()
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},
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},
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generate: function(nextPiece=nextQueue.shift()) {
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generate: function(nextPiece=nextQueue.shift()) {
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nextPiece.lockDelay = stats.lockDelay
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nextPiece.lockDelay = stats.lockDelay
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matrix.piece = nextPiece
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playfield.piece = nextPiece
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matrix.piece.onLockDown = game.lockDown
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playfield.piece.onLockDown = game.lockDown
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if (matrix.piece.canMove(TRANSLATION.NONE)) {
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if (playfield.piece.canMove(TRANSLATION.NONE)) {
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scheduler.setInterval(game.fall, stats.fallPeriod)
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scheduler.setInterval(game.fall, stats.fallPeriod)
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} else {
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} else {
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game.over() // block out
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game.over() // block out
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@ -82,17 +82,17 @@ let game = {
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},
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},
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fall: function() {
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fall: function() {
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matrix.piece.move(TRANSLATION.DOWN)
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playfield.piece.move(TRANSLATION.DOWN)
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},
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},
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lockDown: function() {
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lockDown: function() {
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scheduler.clearTimeout(game.lockDown)
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scheduler.clearTimeout(game.lockDown)
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scheduler.clearInterval(game.fall)
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scheduler.clearInterval(game.fall)
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if (matrix.lock(matrix.piece)) {
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if (playfield.lock(playfield.piece)) {
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let tSpin = matrix.piece.tSpin
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let tSpin = playfield.piece.tSpin
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let nbClearedLines = matrix.clearLines()
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let nbClearedLines = playfield.clearLines()
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matrix.remove(matrix.piece)
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playfield.remove(playfield.piece)
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if (settings.sfxVolume) {
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if (settings.sfxVolume) {
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if (nbClearedLines == 4 || (tSpin && nbClearedLines)) {
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if (nbClearedLines == 4 || (tSpin && nbClearedLines)) {
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scene.tetrisSound.currentTime = 0
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scene.tetrisSound.currentTime = 0
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@ -130,7 +130,7 @@ let game = {
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},
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},
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over: function() {
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over: function() {
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matrix.piece.locking = false
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playfield.piece.locking = false
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document.onkeydown = null
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document.onkeydown = null
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window.onblur = null
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window.onblur = null
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@ -151,16 +151,16 @@ let game = {
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/* Handle player inputs */
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/* Handle player inputs */
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let playerActions = {
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let playerActions = {
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moveLeft: () => matrix.piece.move(TRANSLATION.LEFT),
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moveLeft: () => playfield.piece.move(TRANSLATION.LEFT),
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moveRight: () => matrix.piece.move(TRANSLATION.RIGHT),
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moveRight: () => playfield.piece.move(TRANSLATION.RIGHT),
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rotateCW: () => matrix.piece.rotate(ROTATION.CW),
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rotateCW: () => playfield.piece.rotate(ROTATION.CW),
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rotateCCW: () => matrix.piece.rotate(ROTATION.CCW),
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rotateCCW: () => playfield.piece.rotate(ROTATION.CCW),
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softDrop: function () {
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softDrop: function () {
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if (matrix.piece.move(TRANSLATION.DOWN)) stats.score++
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if (playfield.piece.move(TRANSLATION.DOWN)) stats.score++
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},
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},
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hardDrop: function () {
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hardDrop: function () {
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@ -170,19 +170,19 @@ let playerActions = {
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scene.hardDropSound.currentTime = 0
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scene.hardDropSound.currentTime = 0
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scene.hardDropSound.play()
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scene.hardDropSound.play()
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}
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}
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while (matrix.piece.move(TRANSLATION.DOWN)) stats.score += 2
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while (playfield.piece.move(TRANSLATION.DOWN)) stats.score += 2
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game.lockDown()
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game.lockDown()
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matrix.hardDropAnimation.reset()
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playfield.hardDropAnimation.reset()
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matrix.hardDropAnimation.play()
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playfield.hardDropAnimation.play()
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},
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},
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hold: function () {
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hold: function () {
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if (matrix.piece.holdEnabled) {
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if (playfield.piece.holdEnabled) {
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scheduler.clearInterval(game.fall)
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scheduler.clearInterval(game.fall)
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scheduler.clearTimeout(game.lockDown)
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scheduler.clearTimeout(game.lockDown)
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let heldpiece = holdQueue.piece
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let heldpiece = holdQueue.piece
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holdQueue.piece = matrix.piece
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holdQueue.piece = playfield.piece
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game.generate(heldpiece)
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game.generate(heldpiece)
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}
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}
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},
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},
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@ -290,8 +290,8 @@ const clock = new THREE.Clock()
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const holdQueue = new HoldQueue()
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const holdQueue = new HoldQueue()
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scene.add(holdQueue)
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scene.add(holdQueue)
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const matrix = new Matrix()
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const playfield = new Playfield()
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scene.add(matrix)
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scene.add(playfield)
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const nextQueue = new NextQueue()
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const nextQueue = new NextQueue()
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scene.add(nextQueue)
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scene.add(nextQueue)
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@ -306,7 +306,7 @@ function animate() {
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const delta = clock.getDelta()
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const delta = clock.getDelta()
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scene.update(delta)
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scene.update(delta)
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matrix.update(delta)
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playfield.update(delta)
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controls.update()
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controls.update()
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gui.update()
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gui.update()
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143
jsm/TetraGUI.js
143
jsm/TetraGUI.js
@ -1,10 +1,10 @@
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import * as THREE from 'three'
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import * as THREE from 'three'
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
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import * as FPS from 'three/addons/libs/stats.module.js'
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import * as FPS from 'three/addons/libs/stats.module.js'
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import { COLORS, environnement, I, J, L, O, S, T, Z } from './gamelogic.js'
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import { COLORS, environnement, minoMaterial, I, J, L, O, S, T, Z, Tetromino } from './gamelogic.js'
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class TetraGUI extends GUI {
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export class TetraGUI extends GUI {
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constructor(game, settings, stats, scene) {
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constructor(game, settings, stats, scene) {
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super({title: "teTra"})
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super({title: "teTra"})
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this.domElement.tabIndex = 1
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this.domElement.tabIndex = 1
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@ -135,6 +135,11 @@ class TetraGUI extends GUI {
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directionalLightPosition.add(scene.directionalLight.position, "x")
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directionalLightPosition.add(scene.directionalLight.position, "x")
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directionalLightPosition.add(scene.directionalLight.position, "y")
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directionalLightPosition.add(scene.directionalLight.position, "y")
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directionalLightPosition.add(scene.directionalLight.position, "z")
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directionalLightPosition.add(scene.directionalLight.position, "z")
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let directionalLightTargetPosition = this.debug.addFolder("directionalLight.target").close()
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directionalLightTargetPosition.add(scene.directionalLight.target.position, "x")
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directionalLightTargetPosition.add(scene.directionalLight.target.position, "y")
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directionalLightTargetPosition.add(scene.directionalLight.target.position, "z")
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let light = this.debug.addFolder("lights intensity").close()
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let light = this.debug.addFolder("lights intensity").close()
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light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20)
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light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20)
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@ -144,125 +149,18 @@ class TetraGUI extends GUI {
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vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
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vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
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vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
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vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
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let materialParams = {
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type: "MeshBasicMaterial",
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opacity: 0.95,
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reflectivity: 0.8,
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roughness: 0.1,
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metalness: 0.5,
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attenuationDistance: 0.5,
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ior: 2,
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sheen: 0,
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sheenRoughness: 1,
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specularIntensity: 1,
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thickness: 5,
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transmission: 1,
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}
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let material = this.debug.addFolder("minoes material").close()
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let material = this.debug.addFolder("minoes material").close()
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let type = material.add(materialParams, "type", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"])
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material.add(minoMaterial, "opacity").min(0).max(1)
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let opacity = material.add(materialParams, "opacity").min(0).max(1)
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//material.add(minoMaterial, "reflectivity").min(0).max(1)
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let reflectivity = material.add(materialParams, "reflectivity").min(0).max(1)
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material.add(minoMaterial, "roughness").min(0).max(1)
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let roughness = material.add(materialParams, "roughness").min(0).max(1).hide()
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material.add(minoMaterial, "metalness").min(0).max(1)
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let metalness = material.add(materialParams, "metalness").min(0).max(1).hide()
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//material.add(minoMaterial, "attenuationDistance").min(0).max(1).hide()
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let attenuationDistance = material.add(materialParams, "attenuationDistance").min(0).max(1).hide()
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//material.add(minoMaterial, "ior").min(1).max(2).hide()
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let ior = material.add(materialParams, "ior").min(1).max(2).hide()
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//material.add(minoMaterial, "sheen").min(0).max(1).hide()
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let sheen = material.add(materialParams, "sheen").min(0).max(1).hide()
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//material.add(minoMaterial, "sheenRoughness").min(0).max(1).hide()
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let sheenRoughness = material.add(materialParams, "sheenRoughness").min(0).max(1).hide()
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//material.add(minoMaterial, "specularIntensity").min(0).max(1).hide()
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let specularIntensity = material.add(materialParams, "specularIntensity").min(0).max(1).hide()
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//material.add(minoMaterial, "thickness").min(0).max(5).hide()
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let thickness = material.add(materialParams, "thickness").min(0).max(5).hide()
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//material.add(minoMaterial, "transmission").min(0).max(1).hide()
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let transmission = material.add(materialParams, "transmission").min(0).max(1).hide()
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type.onChange(type => {
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switch(type) {
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case "MeshBasicMaterial":
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reflectivity.show()
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roughness.hide()
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metalness.hide()
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attenuationDistance.hide()
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ior.hide()
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sheen.hide()
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sheenRoughness.hide()
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specularIntensity.hide()
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thickness.hide()
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transmission.hide()
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break
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case "MeshStandardMaterial":
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reflectivity.hide()
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roughness.show()
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metalness.show()
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attenuationDistance.hide()
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ior.hide()
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sheen.hide()
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sheenRoughness.hide()
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specularIntensity.hide()
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thickness.hide()
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transmission.hide()
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break
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case "MeshPhysicalMaterial":
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reflectivity.hide()
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roughness.show()
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metalness.show()
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attenuationDistance.show()
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ior.show()
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sheen.show()
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sheenRoughness.show()
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specularIntensity.show()
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thickness.show()
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transmission.show()
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break
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}
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})
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material.onChange(() => {
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let minoMaterialFactory
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switch(materialParams.type) {
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case "MeshBasicMaterial":
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minoMaterialFactory = color => new THREE.MeshBasicMaterial({
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color : color,
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envMap : environnement,
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reflectivity: materialParams.reflectivity,
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transparent : true,
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opacity : materialParams.opacity,
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side : THREE.DoubleSide,
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})
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break
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case "MeshStandardMaterial":
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minoMaterialFactory = color => new THREE.MeshStandardMaterial({
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color : color,
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envMap : environnement,
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transparent: true,
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opacity : materialParams.opacity,
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side : THREE.DoubleSide,
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roughness : materialParams.roughness,
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metalness : materialParams.metalness,
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})
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break
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case "MeshPhysicalMaterial":
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minoMaterialFactory = color => new THREE.MeshPhysicalMaterial({
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color : "white",
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envMap : environnement,
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transparent : true,
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opacity : materialParams.opacity,
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side : THREE.DoubleSide,
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roughness : materialParams.roughness,
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metalness : materialParams.metalness,
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attenuationColor : color,
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attenuationDistance: materialParams.attenuationDistance,
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ior : materialParams.ior,
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sheen : materialParams.sheen,
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sheenRoughness : materialParams.sheenRoughness,
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specularIntensity : materialParams.specularIntensity,
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thickness : materialParams.thickness,
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transmission : materialParams.transmission,
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})
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break
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}
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I.prototype.material = minoMaterialFactory(COLORS.I)
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J.prototype.material = minoMaterialFactory(COLORS.J)
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L.prototype.material = minoMaterialFactory(COLORS.L)
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O.prototype.material = minoMaterialFactory(COLORS.O)
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S.prototype.material = minoMaterialFactory(COLORS.S)
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T.prototype.material = minoMaterialFactory(COLORS.T)
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Z.prototype.material = minoMaterialFactory(COLORS.Z)
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})
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this.fps = new FPS.default()
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this.fps = new FPS.default()
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document.body.appendChild(this.fps.dom)
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document.body.appendChild(this.fps.dom)
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@ -294,7 +192,4 @@ class TetraGUI extends GUI {
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update() {
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update() {
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this.fps?.update()
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this.fps?.update()
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}
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}
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}
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}
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export { TetraGUI }
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@ -2,7 +2,7 @@ import * as THREE from 'three'
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import { Vortex } from './Vortex.js'
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import { Vortex } from './Vortex.js'
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class TetraScene extends THREE.Scene {
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export class TetraScene extends THREE.Scene {
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constructor(loadingManager, settings) {
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constructor(loadingManager, settings) {
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super()
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super()
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@ -12,12 +12,15 @@ class TetraScene extends THREE.Scene {
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this.vortex = new Vortex(loadingManager)
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this.vortex = new Vortex(loadingManager)
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this.add(this.vortex)
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this.add(this.vortex)
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this.ambientLight = new THREE.AmbientLight(0xffffff, 1)
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this.ambientLight = new THREE.AmbientLight(0xffffff, .5)
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this.add(this.ambientLight)
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this.add(this.ambientLight)
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this.directionalLight = new THREE.DirectionalLight(0xffffff, 20)
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this.directionalLight = new THREE.DirectionalLight(0xffffff, 6)
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this.directionalLight.position.set(5, -100, -20)
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this.directionalLight.position.set(5, -100, 0)
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this.add(this.directionalLight)
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this.add(this.directionalLight)
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this.directionalLight.target = new THREE.Object3D()
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this.directionalLight.target.position.set(5, -50, 20)
|
||||||
|
this.add(this.directionalLight.target)
|
||||||
|
|
||||||
|
|
||||||
/* Sounds */
|
/* Sounds */
|
||||||
@ -53,7 +56,4 @@ class TetraScene extends THREE.Scene {
|
|||||||
update(delta) {
|
update(delta) {
|
||||||
this.vortex.update(delta)
|
this.vortex.update(delta)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
export { TetraScene }
|
|
302
jsm/gamelogic.js
302
jsm/gamelogic.js
@ -16,6 +16,8 @@ const COLORS = {
|
|||||||
S: 0xC8FBA8,
|
S: 0xC8FBA8,
|
||||||
T: 0xedb2ff,
|
T: 0xedb2ff,
|
||||||
Z: 0xffb8c5,
|
Z: 0xffb8c5,
|
||||||
|
LOCKING: "white",
|
||||||
|
GHOST: "white",
|
||||||
}
|
}
|
||||||
|
|
||||||
const TRANSLATION = {
|
const TRANSLATION = {
|
||||||
@ -52,20 +54,6 @@ environnement.camera = new THREE.CubeCamera(1, 1000, envRenderTarget)
|
|||||||
environnement.camera.position.set(5, 10)
|
environnement.camera.position.set(5, 10)
|
||||||
|
|
||||||
|
|
||||||
class Mino extends THREE.Mesh {
|
|
||||||
constructor() {
|
|
||||||
super(Mino.prototype.geometry)
|
|
||||||
this.velocity = P(50 - 100 * Math.random(), 50 - 100 * Math.random(), 50 - 100 * Math.random())
|
|
||||||
this.rotationAngle = P(Math.random(), Math.random(), Math.random()).normalize()
|
|
||||||
this.angularVelocity = 5 - 10 * Math.random()
|
|
||||||
}
|
|
||||||
|
|
||||||
update(delta) {
|
|
||||||
this.velocity.y += delta * GRAVITY
|
|
||||||
this.position.addScaledVector(this.velocity, delta)
|
|
||||||
this.rotateOnWorldAxis(this.rotationAngle, delta * this.angularVelocity)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const minoFaceShape = new THREE.Shape()
|
const minoFaceShape = new THREE.Shape()
|
||||||
minoFaceShape.moveTo(.1, .1)
|
minoFaceShape.moveTo(.1, .1)
|
||||||
minoFaceShape.lineTo(.1, .9)
|
minoFaceShape.lineTo(.1, .9)
|
||||||
@ -81,67 +69,46 @@ const minoExtrudeSettings = {
|
|||||||
bevelOffset: 0,
|
bevelOffset: 0,
|
||||||
bevelSegments: 1
|
bevelSegments: 1
|
||||||
}
|
}
|
||||||
Mino.prototype.geometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
|
let minoGeometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
|
||||||
|
|
||||||
|
let minoMaterial = new THREE.MeshStandardMaterial({
|
||||||
|
envMap: environnement,
|
||||||
|
side: THREE.DoubleSide,
|
||||||
|
transparent: true,
|
||||||
|
opacity: 0.8,
|
||||||
|
//reflectivity: 0.8,
|
||||||
|
roughness: 0.1,
|
||||||
|
metalness: 0.9,
|
||||||
|
//attenuationDistance: 0.5,
|
||||||
|
//ior: 2,
|
||||||
|
//sheen: 0,
|
||||||
|
//sheenRoughness: 1,
|
||||||
|
//specularIntensity: 1,
|
||||||
|
//thickness: 5,
|
||||||
|
//transmission: 1,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
class MinoMaterial extends THREE.MeshBasicMaterial {
|
class Mino extends THREE.Object3D {
|
||||||
constructor(color) {
|
constructor(color, x, y, z=0) {
|
||||||
super({
|
|
||||||
color: color,
|
|
||||||
envMap: environnement,
|
|
||||||
reflectivity: 0.9,
|
|
||||||
transparent: true,
|
|
||||||
opacity: 0.8,
|
|
||||||
side: THREE.DoubleSide,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class GhostMaterial extends THREE.MeshBasicMaterial {
|
|
||||||
constructor(color) {
|
|
||||||
super({
|
|
||||||
color: color,
|
|
||||||
envMap: environnement,
|
|
||||||
reflectivity: 0.9,
|
|
||||||
transparent: true,
|
|
||||||
opacity: 0.15,
|
|
||||||
side: THREE.DoubleSide,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
class AbstractTetromino extends THREE.Group {
|
|
||||||
constructor() {
|
|
||||||
super()
|
super()
|
||||||
for (let i = 0; i < 4; i++) {
|
this.color = color
|
||||||
this.add(new Mino())
|
this.position.set(x, y, z)
|
||||||
}
|
this.velocity = P(50 - 100 * Math.random(), 50 - 100 * Math.random(), 50 - 100 * Math.random())
|
||||||
|
this.rotationAngle = P(Math.random(), Math.random(), Math.random()).normalize()
|
||||||
|
this.angularVelocity = 5 - 10 * Math.random()
|
||||||
}
|
}
|
||||||
|
|
||||||
set facing(facing) {
|
update(delta) {
|
||||||
this._facing = facing
|
this.velocity.y += delta * GRAVITY
|
||||||
this.minoesPosition[this.facing].forEach(
|
this.position.addScaledVector(this.velocity, delta)
|
||||||
(position, i) => this.children[i].position.copy(position)
|
this.rotateOnWorldAxis(this.rotationAngle, delta * this.angularVelocity)
|
||||||
)
|
this.updateMatrix()
|
||||||
}
|
|
||||||
|
|
||||||
get facing() {
|
|
||||||
return this._facing
|
|
||||||
}
|
|
||||||
|
|
||||||
canMove(translation, facing=this.facing) {
|
|
||||||
let testPosition = this.position.clone().add(translation)
|
|
||||||
return this.minoesPosition[facing].every(minoPosition => this.parent.cellIsEmpty(minoPosition.clone().add(testPosition)))
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class Ghost extends AbstractTetromino {}
|
|
||||||
Ghost.prototype.minoesPosition = [
|
|
||||||
[P(0, 0, 0), P(0, 0, 0), P(0, 0, 0), P(0, 0, 0)],
|
|
||||||
]
|
|
||||||
|
|
||||||
class Tetromino extends AbstractTetromino {
|
class Tetromino extends THREE.InstancedMesh {
|
||||||
static randomBag = []
|
static randomBag = []
|
||||||
static get random() {
|
static get random() {
|
||||||
if (!this.randomBag.length) this.randomBag = [I, J, L, O, S, T, Z]
|
if (!this.randomBag.length) this.randomBag = [I, J, L, O, S, T, Z]
|
||||||
@ -149,14 +116,49 @@ class Tetromino extends AbstractTetromino {
|
|||||||
}
|
}
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
super()
|
super(minoGeometry, undefined, 4)
|
||||||
|
this.material = this.minoMaterial
|
||||||
|
this.facing = FACING.NORTH
|
||||||
this.rotatedLast = false
|
this.rotatedLast = false
|
||||||
this.rotationPoint4Used = false
|
this.rotationPoint4Used = false
|
||||||
this.holdEnabled = true
|
this.holdEnabled = true
|
||||||
this.facing = 0
|
|
||||||
this.locking = false
|
this.locking = false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
set facing(facing) {
|
||||||
|
this._facing = facing
|
||||||
|
let matrix4 = new THREE.Matrix4()
|
||||||
|
this.minoesPosition[this.facing].forEach((position, i) => {
|
||||||
|
matrix4.setPosition(position)
|
||||||
|
this.setMatrixAt(i, matrix4)
|
||||||
|
})
|
||||||
|
this.instanceMatrix.needsUpdate = true
|
||||||
|
}
|
||||||
|
|
||||||
|
get facing() {
|
||||||
|
return this._facing
|
||||||
|
}
|
||||||
|
|
||||||
|
set locking(locking) {
|
||||||
|
if (locking) {
|
||||||
|
this.color = this.lockingColor
|
||||||
|
} else {
|
||||||
|
this.color = this.freeColor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
set color(color) {
|
||||||
|
for (let i = 0; i < this.count; i++) {
|
||||||
|
this.setColorAt(i, color)
|
||||||
|
}
|
||||||
|
this.instanceColor.needsUpdate = true
|
||||||
|
}
|
||||||
|
|
||||||
|
canMove(translation, facing=this.facing) {
|
||||||
|
let testPosition = this.position.clone().add(translation)
|
||||||
|
return this.minoesPosition[facing].every(minoPosition => this.parent.cellIsEmpty(minoPosition.clone().add(testPosition)))
|
||||||
|
}
|
||||||
|
|
||||||
move(translation, rotatedFacing, rotationPoint) {
|
move(translation, rotatedFacing, rotationPoint) {
|
||||||
if (this.canMove(translation, rotatedFacing)) {
|
if (this.canMove(translation, rotatedFacing)) {
|
||||||
this.position.add(translation)
|
this.position.add(translation)
|
||||||
@ -167,14 +169,16 @@ class Tetromino extends AbstractTetromino {
|
|||||||
}
|
}
|
||||||
if (this.canMove(TRANSLATION.DOWN)) {
|
if (this.canMove(TRANSLATION.DOWN)) {
|
||||||
this.locking = false
|
this.locking = false
|
||||||
|
this.parent.ghost.visible = true
|
||||||
|
this.parent.ghost.copy(this)
|
||||||
scheduler.clearTimeout(this.onLockDown)
|
scheduler.clearTimeout(this.onLockDown)
|
||||||
} else {
|
} else {
|
||||||
scheduler.resetTimeout(this.onLockDown, this.lockDelay)
|
scheduler.resetTimeout(this.onLockDown, this.lockDelay)
|
||||||
this.locking = true
|
this.locking = true
|
||||||
|
this.parent.ghost.visible = false
|
||||||
}
|
}
|
||||||
if (this.ghost.visible) this.updateGhost()
|
|
||||||
return true
|
return true
|
||||||
} else {
|
} else if (translation == TRANSLATION.DOWN) {
|
||||||
this.locked = true
|
this.locked = true
|
||||||
if (!scheduler.timeoutTasks.has(this.onLockDown))
|
if (!scheduler.timeoutTasks.has(this.onLockDown))
|
||||||
scheduler.setTimeout(this.onLockDown, this.lockDelay)
|
scheduler.setTimeout(this.onLockDown, this.lockDelay)
|
||||||
@ -189,27 +193,19 @@ class Tetromino extends AbstractTetromino {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
set locking(locking) {
|
|
||||||
if (locking) {
|
|
||||||
this.children.forEach(mino => mino.material = this.lockedMaterial)
|
|
||||||
this.ghost.visible = false
|
|
||||||
} else {
|
|
||||||
this.children.forEach(mino => mino.material = this.material)
|
|
||||||
this.ghost.visible = true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
updateGhost() {
|
|
||||||
this.ghost.position.copy(this.position)
|
|
||||||
this.ghost.minoesPosition = this.minoesPosition
|
|
||||||
this.ghost.facing = this.facing
|
|
||||||
while (this.ghost.canMove(TRANSLATION.DOWN)) this.ghost.position.y--
|
|
||||||
}
|
|
||||||
|
|
||||||
get tSpin() {
|
get tSpin() {
|
||||||
return T_SPIN.NONE
|
return T_SPIN.NONE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
copy(piece) {
|
||||||
|
this.position.copy(piece.position)
|
||||||
|
this.minoesPosition = piece.minoesPosition
|
||||||
|
this.facing = piece.facing
|
||||||
|
while (this.canMove(TRANSLATION.DOWN)) this.position.y--
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Tetromino.prototype.minoMaterial = minoMaterial
|
||||||
|
Tetromino.prototype.lockingColor = new THREE.Color(COLORS.LOCKING)
|
||||||
// Super Rotation System
|
// Super Rotation System
|
||||||
// freedom of movement = srs[this.parent.piece.facing][rotation]
|
// freedom of movement = srs[this.parent.piece.facing][rotation]
|
||||||
Tetromino.prototype.srs = [
|
Tetromino.prototype.srs = [
|
||||||
@ -218,9 +214,21 @@ Tetromino.prototype.srs = [
|
|||||||
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(1, 1), P(0, -2), P(1, -2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(-1, 1), P(0, -2), P(-1, -2)] },
|
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(1, 1), P(0, -2), P(1, -2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(-1, 1), P(0, -2), P(-1, -2)] },
|
||||||
{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(-1, -1), P(0, 2), P(-1, 2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(-1, -1), P(0, 2), P(-1, 2)] },
|
{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(-1, -1), P(0, 2), P(-1, 2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(-1, -1), P(0, 2), P(-1, 2)] },
|
||||||
]
|
]
|
||||||
Tetromino.prototype.lockedMaterial = new MinoMaterial(0xffffff)
|
|
||||||
Tetromino.prototype.lockDelay = 500
|
Tetromino.prototype.lockDelay = 500
|
||||||
Tetromino.prototype.ghost = new Ghost()
|
|
||||||
|
|
||||||
|
class Ghost extends Tetromino {}
|
||||||
|
Ghost.prototype.minoMaterial = new THREE.MeshBasicMaterial({
|
||||||
|
envMap: environnement,
|
||||||
|
reflectivity: 0.9,
|
||||||
|
transparent: true,
|
||||||
|
opacity: 0.15,
|
||||||
|
side: THREE.DoubleSide,
|
||||||
|
})
|
||||||
|
Ghost.prototype.freeColor = new THREE.Color(COLORS.GHOST)
|
||||||
|
Ghost.prototype.minoesPosition = [
|
||||||
|
[P(0, 0, 0), P(0, 0, 0), P(0, 0, 0), P(0, 0, 0)],
|
||||||
|
]
|
||||||
|
|
||||||
|
|
||||||
class I extends Tetromino { }
|
class I extends Tetromino { }
|
||||||
@ -236,8 +244,7 @@ I.prototype.srs = [
|
|||||||
{ [ROTATION.CW]: [P(0, 0), P(2, 0), P(-1, 0), P(2, 1), P(-1, -2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(-2, 0), P(1, -2), P(-2, 1)] },
|
{ [ROTATION.CW]: [P(0, 0), P(2, 0), P(-1, 0), P(2, 1), P(-1, -2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(-2, 0), P(1, -2), P(-2, 1)] },
|
||||||
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(-2, 0), P(1, -2), P(-2, 1)], [ROTATION.CCW]: [P(0, 0), P(-2, 0), P(1, 0), P(-2, -1), P(1, 2)] },
|
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(-2, 0), P(1, -2), P(-2, 1)], [ROTATION.CCW]: [P(0, 0), P(-2, 0), P(1, 0), P(-2, -1), P(1, 2)] },
|
||||||
]
|
]
|
||||||
I.prototype.material = new MinoMaterial(COLORS.I)
|
I.prototype.freeColor = new THREE.Color(COLORS.I)
|
||||||
I.prototype.ghostMaterial = new GhostMaterial(COLORS.I)
|
|
||||||
|
|
||||||
class J extends Tetromino { }
|
class J extends Tetromino { }
|
||||||
J.prototype.minoesPosition = [
|
J.prototype.minoesPosition = [
|
||||||
@ -246,8 +253,7 @@ J.prototype.minoesPosition = [
|
|||||||
[P(1, -1), P(-1, 0), P(0, 0), P(1, 0)],
|
[P(1, -1), P(-1, 0), P(0, 0), P(1, 0)],
|
||||||
[P(0, 1), P(-1, -1), P(0, 0), P(0, -1)],
|
[P(0, 1), P(-1, -1), P(0, 0), P(0, -1)],
|
||||||
]
|
]
|
||||||
J.prototype.material = new MinoMaterial(COLORS.J)
|
J.prototype.freeColor = new THREE.Color(COLORS.J)
|
||||||
J.prototype.ghostMaterial = new GhostMaterial(COLORS.J)
|
|
||||||
|
|
||||||
class L extends Tetromino { }
|
class L extends Tetromino { }
|
||||||
L.prototype.minoesPosition = [
|
L.prototype.minoesPosition = [
|
||||||
@ -256,8 +262,7 @@ L.prototype.minoesPosition = [
|
|||||||
[P(-1, 0), P(0, 0), P(1, 0), P(-1, -1)],
|
[P(-1, 0), P(0, 0), P(1, 0), P(-1, -1)],
|
||||||
[P(0, 1), P(0, 0), P(0, -1), P(-1, 1)],
|
[P(0, 1), P(0, 0), P(0, -1), P(-1, 1)],
|
||||||
]
|
]
|
||||||
L.prototype.material = new MinoMaterial(COLORS.L)
|
L.prototype.freeColor = new THREE.Color(COLORS.L)
|
||||||
L.prototype.ghostMaterial = new GhostMaterial(COLORS.L)
|
|
||||||
|
|
||||||
class O extends Tetromino { }
|
class O extends Tetromino { }
|
||||||
O.prototype.minoesPosition = [
|
O.prototype.minoesPosition = [
|
||||||
@ -266,8 +271,7 @@ O.prototype.minoesPosition = [
|
|||||||
O.prototype.srs = [
|
O.prototype.srs = [
|
||||||
{ [ROTATION.CW]: [], [ROTATION.CCW]: [] }
|
{ [ROTATION.CW]: [], [ROTATION.CCW]: [] }
|
||||||
]
|
]
|
||||||
O.prototype.material = new MinoMaterial(COLORS.O)
|
O.prototype.freeColor = new THREE.Color(COLORS.O)
|
||||||
O.prototype.ghostMaterial = new GhostMaterial(COLORS.O)
|
|
||||||
|
|
||||||
class S extends Tetromino { }
|
class S extends Tetromino { }
|
||||||
S.prototype.minoesPosition = [
|
S.prototype.minoesPosition = [
|
||||||
@ -276,8 +280,7 @@ S.prototype.minoesPosition = [
|
|||||||
[P(-1, -1), P(0, 0), P(1, 0), P(0, -1)],
|
[P(-1, -1), P(0, 0), P(1, 0), P(0, -1)],
|
||||||
[P(-1, 1), P(0, 0), P(-1, 0), P(0, -1)],
|
[P(-1, 1), P(0, 0), P(-1, 0), P(0, -1)],
|
||||||
]
|
]
|
||||||
S.prototype.material = new MinoMaterial(COLORS.S)
|
S.prototype.freeColor = new THREE.Color(COLORS.S)
|
||||||
S.prototype.ghostMaterial = new GhostMaterial(COLORS.S)
|
|
||||||
|
|
||||||
class T extends Tetromino {
|
class T extends Tetromino {
|
||||||
get tSpin() {
|
get tSpin() {
|
||||||
@ -304,8 +307,7 @@ T.prototype.tSlots = [
|
|||||||
[P(1, -1), P(-1, -1), P(-1, 1), P(1, 1)],
|
[P(1, -1), P(-1, -1), P(-1, 1), P(1, 1)],
|
||||||
[P(-1, -1), P(-1, 1), P(1, 1), P(1, -1)],
|
[P(-1, -1), P(-1, 1), P(1, 1), P(1, -1)],
|
||||||
]
|
]
|
||||||
T.prototype.material = new MinoMaterial(COLORS.T)
|
T.prototype.freeColor = new THREE.Color(COLORS.T)
|
||||||
T.prototype.ghostMaterial = new GhostMaterial(COLORS.T)
|
|
||||||
|
|
||||||
class Z extends Tetromino { }
|
class Z extends Tetromino { }
|
||||||
Z.prototype.minoesPosition = [
|
Z.prototype.minoesPosition = [
|
||||||
@ -314,8 +316,7 @@ Z.prototype.minoesPosition = [
|
|||||||
[P(-1, 0), P(0, 0), P(0, -1), P(1, -1)],
|
[P(-1, 0), P(0, 0), P(0, -1), P(1, -1)],
|
||||||
[P(0, 1), P(-1, 0), P(0, 0), P(-1, -1)]
|
[P(0, 1), P(-1, 0), P(0, 0), P(-1, -1)]
|
||||||
]
|
]
|
||||||
Z.prototype.material = new MinoMaterial(COLORS.Z)
|
Z.prototype.freeColor = new THREE.Color(COLORS.Z)
|
||||||
Z.prototype.ghostMaterial = new GhostMaterial(COLORS.Z)
|
|
||||||
|
|
||||||
|
|
||||||
const ROWS = 24
|
const ROWS = 24
|
||||||
@ -323,7 +324,7 @@ const SKYLINE = 20
|
|||||||
const COLUMNS = 10
|
const COLUMNS = 10
|
||||||
|
|
||||||
|
|
||||||
class Matrix extends THREE.Group {
|
class Playfield extends THREE.Group {
|
||||||
constructor() {
|
constructor() {
|
||||||
super()
|
super()
|
||||||
this.visible = false
|
this.visible = false
|
||||||
@ -364,13 +365,24 @@ class Matrix extends THREE.Group {
|
|||||||
this.hardDropAnimation.loop = THREE.LoopOnce
|
this.hardDropAnimation.loop = THREE.LoopOnce
|
||||||
this.hardDropAnimation.setDuration(0.2)
|
this.hardDropAnimation.setDuration(0.2)
|
||||||
|
|
||||||
|
this.ghost = new Ghost()
|
||||||
|
this.add(this.ghost)
|
||||||
|
this.ghost.visible = false
|
||||||
|
|
||||||
|
this.lockedMeshes = new THREE.InstancedMesh(minoGeometry, minoMaterial, 200)
|
||||||
|
this.add(this.lockedMeshes)
|
||||||
|
|
||||||
|
this.freedMinoes = []
|
||||||
|
this.freedMeshes = new THREE.InstancedMesh(minoGeometry, minoMaterial, 200)
|
||||||
|
this.freedMeshes.count = 0
|
||||||
|
this.add(this.freedMeshes)
|
||||||
|
|
||||||
this.init()
|
this.init()
|
||||||
}
|
}
|
||||||
|
|
||||||
init() {
|
init() {
|
||||||
while(this.children.length > 1 ) this.remove(this.children[1])
|
|
||||||
this.cells = Array(ROWS).fill().map(() => Array(COLUMNS))
|
this.cells = Array(ROWS).fill().map(() => Array(COLUMNS))
|
||||||
this.unlockedMinoes = new Set()
|
this.lockedMeshes.count = 0
|
||||||
}
|
}
|
||||||
|
|
||||||
cellIsEmpty(p) {
|
cellIsEmpty(p) {
|
||||||
@ -383,11 +395,9 @@ class Matrix extends THREE.Group {
|
|||||||
if (piece) {
|
if (piece) {
|
||||||
this.add(piece)
|
this.add(piece)
|
||||||
piece.position.set(4, SKYLINE)
|
piece.position.set(4, SKYLINE)
|
||||||
this.add(piece.ghost)
|
this.ghost.color = piece.freeColor
|
||||||
piece.ghost.children.forEach((mino) => {
|
this.ghost.copy(piece)
|
||||||
mino.material = piece.ghostMaterial
|
this.ghost.visible = true
|
||||||
})
|
|
||||||
piece.updateGhost()
|
|
||||||
}
|
}
|
||||||
this._piece = piece
|
this._piece = piece
|
||||||
}
|
}
|
||||||
@ -397,50 +407,66 @@ class Matrix extends THREE.Group {
|
|||||||
}
|
}
|
||||||
|
|
||||||
lock() {
|
lock() {
|
||||||
this.piece.locking = false
|
this.piece.minoesPosition[this.piece.facing].forEach(position => {
|
||||||
let minoes = Array.from(this.piece.children)
|
position = position.clone()
|
||||||
minoes.forEach(mino => {
|
position.add(this.piece.position)
|
||||||
mino.position.add(this.piece.position)
|
if (this.cellIsEmpty(position)) {
|
||||||
this.add(mino)
|
this.cells[position.y][position.x] = this.piece.freeColor
|
||||||
if (this.cellIsEmpty(mino.position)) {
|
|
||||||
this.cells[mino.position.y][mino.position.x] = mino
|
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
return minoes.some(mino => mino.position.y < SKYLINE)
|
this.updateLockedMinoes()
|
||||||
|
return this.piece.minoesPosition[this.piece.facing].every(position => position.y + this.piece.position.y < SKYLINE)
|
||||||
}
|
}
|
||||||
|
|
||||||
clearLines() {
|
clearLines() {
|
||||||
let nbClearedLines = this.cells.reduceRight((nbClearedLines, row, y) => {
|
let nbClearedLines = this.cells.reduceRight((nbClearedLines, row, y) => {
|
||||||
if (row.filter(mino => mino).length == COLUMNS) {
|
if (row.filter(color => color).length == COLUMNS) {
|
||||||
row.forEach(mino => this.unlockedMinoes.add(mino))
|
row.forEach((color, x) => {
|
||||||
|
this.freedMinoes.push(new Mino(color, x, y))
|
||||||
|
})
|
||||||
this.cells.splice(y, 1)
|
this.cells.splice(y, 1)
|
||||||
this.cells.push(Array(COLUMNS))
|
this.cells.push(Array(COLUMNS))
|
||||||
return ++nbClearedLines
|
return ++nbClearedLines
|
||||||
}
|
}
|
||||||
return nbClearedLines
|
return nbClearedLines
|
||||||
}, 0)
|
}, 0)
|
||||||
if (nbClearedLines) {
|
this.updateLockedMinoes()
|
||||||
this.cells.forEach((rows, y) => {
|
|
||||||
rows.forEach((mino, x) => {
|
|
||||||
mino.position.set(x, y)
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
return nbClearedLines
|
return nbClearedLines
|
||||||
}
|
}
|
||||||
|
|
||||||
updateUnlockedMinoes(delta) {
|
updateLockedMinoes() {
|
||||||
this.unlockedMinoes.forEach(mino => {
|
let i = 0
|
||||||
mino.update(delta)
|
let matrix4 = new THREE.Matrix4()
|
||||||
if (Math.sqrt(mino.position.x * mino.position.x + mino.position.z * mino.position.z) > 40 || mino.position.y < -50) {
|
this.cells.forEach((row, y) => row.forEach((color, x) => {
|
||||||
this.remove(mino)
|
matrix4.setPosition(x, y, 0)
|
||||||
this.unlockedMinoes.delete(mino)
|
this.lockedMeshes.setMatrixAt(i, matrix4)
|
||||||
}
|
this.lockedMeshes.setColorAt(i, color)
|
||||||
})
|
i++
|
||||||
|
}))
|
||||||
|
this.lockedMeshes.count = i
|
||||||
|
this.lockedMeshes.instanceMatrix.needsUpdate = true
|
||||||
|
this.lockedMeshes.instanceColor.needsUpdate = true
|
||||||
|
}
|
||||||
|
|
||||||
|
updateFreedMinoes(delta) {
|
||||||
|
this.freedMinoes.forEach(mino => mino.update(delta))
|
||||||
|
this.freedMinoes = this.freedMinoes.filter(mino =>
|
||||||
|
Math.sqrt(mino.position.x * mino.position.x + mino.position.z * mino.position.z) <= 40 && mino.position.y > -50
|
||||||
|
) || []
|
||||||
|
|
||||||
|
this.freedMeshes.count = this.freedMinoes.length
|
||||||
|
if (this.freedMeshes.count) {
|
||||||
|
this.freedMinoes.forEach((mino, i) => {
|
||||||
|
this.freedMeshes.setMatrixAt(i, mino.matrix)
|
||||||
|
this.freedMeshes.setColorAt(i, mino.color)
|
||||||
|
})
|
||||||
|
this.freedMeshes.instanceMatrix.needsUpdate = true
|
||||||
|
this.freedMeshes.instanceColor.needsUpdate = true
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
update(delta) {
|
update(delta) {
|
||||||
this.updateUnlockedMinoes(delta)
|
this.updateFreedMinoes(delta)
|
||||||
this.mixer?.update(delta)
|
this.mixer?.update(delta)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -499,4 +525,4 @@ class NextQueue extends THREE.Group {
|
|||||||
NextQueue.prototype.positions = [P(0, 0), P(0, -3), P(0, -6), P(0, -9), P(0, -12), P(0, -15), P(0, -18)]
|
NextQueue.prototype.positions = [P(0, 0), P(0, -3), P(0, -6), P(0, -9), P(0, -12), P(0, -15), P(0, -18)]
|
||||||
|
|
||||||
|
|
||||||
export { T_SPIN, FACING, TRANSLATION, ROTATION, COLORS, environnement, Tetromino, I, J, L, O, S, T, Z, Matrix, HoldQueue, NextQueue }
|
export { T_SPIN, FACING, TRANSLATION, ROTATION, COLORS, environnement, minoMaterial, Tetromino, I, J, L, O, S, T, Z, Playfield, HoldQueue, NextQueue }
|
Loading…
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Reference in New Issue
Block a user