slower mino explosion
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@@ -181,7 +181,7 @@ InstancedMino.prototype.materials = {
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transparent: true,
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opacity: 0.6,
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roughness: 0.25,
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metalness: 0.8,
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metalness: 0.85,
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}),
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Espace: new THREE.MeshStandardMaterial({
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envMap: environment,
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@@ -218,7 +218,7 @@ class Mino extends THREE.Object3D {
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super()
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this.color = color
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this.offset = offset
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this.velocity = P(50 - 100 * Math.random(), 60 - 100 * Math.random(), 50 - 100 * Math.random())
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this.velocity = P(33 - 66 * Math.random(), 43 - 66 * Math.random(), 33 - 66 * Math.random())
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this.rotationAngle = P(Math.random(), Math.random(), Math.random()).normalize()
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this.angularVelocity = 5 - 10 * Math.random()
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this.constructor.instances.add(this)
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