renderer.setAnimationLoop
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107bd38d8a
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2
app.js
2
app.js
@ -779,6 +779,7 @@ const renderer = new THREE.WebGLRenderer({
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})
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})
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renderer.setSize(window.innerWidth, window.innerHeight)
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renderer.setSize(window.innerWidth, window.innerHeight)
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renderer.setClearColor(0x000000, 10)
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renderer.setClearColor(0x000000, 10)
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renderer.setAnimationLoop(animate)
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document.body.appendChild(renderer.domElement)
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document.body.appendChild(renderer.domElement)
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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@ -924,7 +925,6 @@ window.addEventListener("resize", () => {
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let clock = new THREE.Clock()
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let clock = new THREE.Clock()
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function animate() {
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function animate() {
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requestAnimationFrame(animate)
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darkCylinder.rotation.y += GLOBAL_ROTATION
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darkCylinder.rotation.y += GLOBAL_ROTATION
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darkCylinderTexture.offset.y -= darkMoveForward
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darkCylinderTexture.offset.y -= darkMoveForward
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