high-angle
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@@ -13,7 +13,7 @@ export default class CameraControls extends OrbitControls {
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this.maxPolarAngle = 2.1
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this.maxPolarAngle = 2.1
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this.minAzimuthAngle = 0.9 - Math.PI / 2
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this.minAzimuthAngle = 0.9 - Math.PI / 2
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this.maxAzimuthAngle = 2.14 - Math.PI / 2
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this.maxAzimuthAngle = 2.14 - Math.PI / 2
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this.target.set(5, 7.5, 0)
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this.target.set(5, 12.5, 0)
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this.addEventListener("start", () => domElement.style.cursor = "grabbing")
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this.addEventListener("start", () => domElement.style.cursor = "grabbing")
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this.addEventListener("end", () => domElement.style.cursor = "grab")
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this.addEventListener("end", () => domElement.style.cursor = "grab")
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@@ -7,7 +7,7 @@ export class TetraScene extends THREE.Scene {
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super()
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super()
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this.camera = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, 0.1, 1000)
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this.camera = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, 0.1, 1000)
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this.camera.position.set(5, 4, 12)
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this.camera.position.set(5, 16, 12)
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this.vortex = new Vortex(loadingManager)
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this.vortex = new Vortex(loadingManager)
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this.add(this.vortex)
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this.add(this.vortex)
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@@ -55,7 +55,7 @@ export class TetraScene extends THREE.Scene {
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case "Espace":
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case "Espace":
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this.ambientLight.intensity = 7
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this.ambientLight.intensity = 7
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this.directionalLight.intensity = 5
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this.directionalLight.intensity = 5
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this.directionalLight.position.set(5, -20, 20)
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this.directionalLight.position.set(2, -10, 20)
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this.music.src = "audio/benevolence.m4a"
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this.music.src = "audio/benevolence.m4a"
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break
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break
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case "Rétro":
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case "Rétro":
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@@ -172,8 +172,8 @@ InstancedMino.prototype.materials = {
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envMap: environment,
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envMap: environment,
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side: THREE.DoubleSide,
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side: THREE.DoubleSide,
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transparent: true,
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transparent: true,
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opacity: 0.8,
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opacity: 0.85,
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roughness: 0,
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roughness: 0.01,
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metalness: 0.99,
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metalness: 0.99,
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})
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})
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}
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}
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