resume on pause key down
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parent
b34a968dd2
commit
e1da884441
11
app.js
11
app.js
@ -117,7 +117,8 @@ let game = {
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scheduler.clearInterval(autorepeat)
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scene.music.pause()
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document.onkeydown = null
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document.onkeydown = resumeOnKeyDown
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document.onkeyup = null
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window.onblur = null
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pauseSpan.onfocus = game.resume
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@ -244,6 +245,14 @@ function onkeyup(event) {
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}
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}
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function resumeOnKeyDown(event) {
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let key = event.key
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if(playerActions[settings.action[key]] == playerActions.pause) {
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event.preventDefault()
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game.resume()
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}
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}
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/* Scene */
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@ -44,7 +44,7 @@ export class TetraGUI extends GUI {
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})
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loadingManager.onLoad = function() {
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scene.vortex.darkCylinder.material.map = darkTexture
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scene.vortex.darkCylinder.material.opacity = 0.03
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scene.vortex.darkCylinder.material.opacity = 0.055
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scene.vortex.colorFullCylinder.material.map = colorfullTexture
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scene.vortex.colorFullCylinder.material.opacity = 0.7
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@ -120,7 +120,8 @@ export class TetraGUI extends GUI {
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scene.hardDropSound.setVolume(volume/100)
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})
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if (window.location.search.includes("dev")) {
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this.dev = window.location.search.includes("dev")
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if (this.dev) {
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let dev = this.addFolder("dev")
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let cameraPosition = dev.addFolder("camera.position").close()
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cameraPosition.add(scene.camera.position, "x")
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@ -27,7 +27,7 @@ export class Vortex extends THREE.Group {
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texture.repeat.set(1, 1)
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}),
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blending: THREE.AdditiveBlending,
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opacity: 0.03
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opacity: 0.055
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})
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)
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this.add(this.darkCylinder)
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