ACESFilmicToneMapping

This commit is contained in:
Adrien MALINGREY 2023-06-26 23:50:40 +02:00
parent 2904062dfe
commit df0b5f2475

3
app.js
View File

@ -793,6 +793,7 @@ const renderer = new THREE.WebGLRenderer({
}) })
renderer.setSize(window.innerWidth, window.innerHeight) renderer.setSize(window.innerWidth, window.innerHeight)
renderer.setClearColor(0x000000, 10) renderer.setClearColor(0x000000, 10)
renderer.toneMapping = THREE.ACESFilmicToneMapping
document.body.appendChild(renderer.domElement) document.body.appendChild(renderer.domElement)
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000) const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
@ -871,7 +872,7 @@ scene.add(colorFullCylinder)
const ambientLight = new THREE.AmbientLight(0xffffff, 2) const ambientLight = new THREE.AmbientLight(0xffffff, 2)
scene.add(ambientLight) scene.add(ambientLight)
const directionalLight = new THREE.DirectionalLight(0xffffff, 2) const directionalLight = new THREE.DirectionalLight(0xffffff, 3)
directionalLight.position.set(5, -30, 0) directionalLight.position.set(5, -30, 0)
scene.add(directionalLight) scene.add(directionalLight)