refactoring

This commit is contained in:
2024-10-03 00:18:42 +02:00
parent 5b058a58b3
commit d3f6cf9b71
3 changed files with 105 additions and 120 deletions

View File

@@ -4,7 +4,7 @@ import { Mino, environment } from './Tetrominoes.js'
export class Menu extends GUI {
constructor(game, settings, stats, scene, controls, playfield) {
constructor(game, settings, stats, scene, minoes, playfield) {
super({title: "ᵀᴱTᴿᴬ"})
this.startButton = this.add(game, "start").name("Jouer").hide()
@@ -28,7 +28,7 @@ export class Menu extends GUI {
this.settings.add(settings, "theme", ["Plasma", "Espace", "Rétro"]).name("Thème").onChange(theme => {
scene.theme = theme
Mino.meshes.theme = theme
minoes.theme = theme
if (theme == "Rétro") {
playfield.edge.visible = false
playfield.retroEdge.visible = true
@@ -77,10 +77,10 @@ export class Menu extends GUI {
function changeMaterial() {
material?.destroy()
material = dev.addFolder("minoes material")
material.add(Mino.meshes.material, "constructor", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).listen().onChange(type => {
material.add(minoes.material, "constructor", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).listen().onChange(type => {
switch(type) {
case "MeshBasicMaterial":
Mino.meshes.material = new THREE.MeshBasicMaterial({
minoes.material = new THREE.MeshBasicMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
@@ -89,7 +89,7 @@ export class Menu extends GUI {
})
break
case "MeshStandardMaterial":
Mino.meshes.material = new THREE.MeshStandardMaterial({
minoes.material = new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
@@ -99,7 +99,7 @@ export class Menu extends GUI {
})
break
case "MeshPhysicalMaterial":
Mino.meshes.material = new THREE.MeshPhysicalMaterial({
minoes.material = new THREE.MeshPhysicalMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
@@ -111,11 +111,11 @@ export class Menu extends GUI {
})
break
}
Mino.meshes.update = Mino.meshes.updateColor
minoes.update = minoes.updateColor
changeMaterial()
})
let minoMaterial = Mino.meshes.material instanceof Array ? Mino.meshes.material[0] : Mino.meshes.material
let minoMaterial = minoes.material instanceof Array ? minoes.material[0] : minoes.material
if ("opacity" in minoMaterial) material.add(minoMaterial, "opacity" ).min(0).max(1)
if ("reflectivity" in minoMaterial) material.add(minoMaterial, "reflectivity" ).min(0).max(1)
if ("roughness" in minoMaterial) material.add(minoMaterial, "roughness" ).min(0).max(1)
@@ -152,7 +152,7 @@ export class Menu extends GUI {
vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
changeMaterial(Mino.meshes.material.constructor.name)
changeMaterial(minoes.material.constructor.name)
material.close()
}
}