music
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@@ -18,8 +18,6 @@ export class TetraScene extends THREE.Scene {
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this.directionalLight = new THREE.DirectionalLight(0xffffff, 11)
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this.add(this.directionalLight)
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this.theme = settings.theme
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/* Sounds */
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this.music = music
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@@ -42,6 +40,8 @@ export class TetraScene extends THREE.Scene {
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audioLoader.load('audio/hard-drop.wav', function( buffer ) {
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this.hardDropSound.setBuffer(buffer)
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}.bind(this))
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this.theme = settings.theme
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}
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set theme(theme) {
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@@ -50,16 +50,19 @@ export class TetraScene extends THREE.Scene {
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this.ambientLight.intensity = 0
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this.directionalLight.intensity = 1.75
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this.directionalLight.position.set(5, -20, 20)
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this.music.src = "audio/benevolence.m4a"
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break
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case "Espace":
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this.ambientLight.intensity = 7
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this.directionalLight.intensity = 5
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this.directionalLight.position.set(5, -20, 20)
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this.music.src = "audio/benevolence.m4a"
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break
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case "Rétro":
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this.ambientLight.intensity = 1
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this.directionalLight.intensity = 10
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this.directionalLight.position.set(19, 120, 200)
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this.music.src = "audio/Tetris_MkVaffQuasi_Ultimix_OC_ReMix.mp3"
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break
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}
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this.vortex.theme = theme
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