tweaks
This commit is contained in:
		| @ -46,7 +46,7 @@ export class TetraGUI extends GUI { | ||||
|                         scene.vortex.darkCylinder.material.map          = darkTexture | ||||
|                         scene.vortex.darkCylinder.material.opacity      = 0.055 | ||||
|                         scene.vortex.colorFullCylinder.material.map     = colorfullTexture | ||||
|                         scene.vortex.colorFullCylinder.material.opacity = 0.7 | ||||
|                         scene.vortex.colorFullCylinder.material.opacity = 0.6 | ||||
|                          | ||||
|                         scene.vortex.globalRotation           = 0.028 | ||||
|                         scene.vortex.darkTextureRotation      = 0.005 | ||||
| @ -56,6 +56,10 @@ export class TetraGUI extends GUI { | ||||
|  | ||||
|                         scene.ambientLight.intensity     = 1 | ||||
|                         scene.directionalLight.intensity = 1 | ||||
|                          | ||||
|                         Mino.material.opacity   = 0.6 | ||||
|                         Mino.material.roughness = 0.4 | ||||
|                         Mino.material.metalness = 0.95 | ||||
|                     } | ||||
|                 break | ||||
|                 case "Espace": | ||||
| @ -71,9 +75,9 @@ export class TetraGUI extends GUI { | ||||
|                     }) | ||||
|                     loadingManager.onLoad = function() { | ||||
|                         scene.vortex.darkCylinder.material.map = darkTexture | ||||
|                         scene.vortex.darkCylinder.material.opacity = 0.2 | ||||
|                         scene.vortex.darkCylinder.material.opacity = 0.055 | ||||
|                         scene.vortex.colorFullCylinder.material.map = colorfullTexture | ||||
|                         scene.vortex.colorFullCylinder.material.opacity = 0.2 | ||||
|                         scene.vortex.colorFullCylinder.material.opacity = 0.6 | ||||
|                          | ||||
|                         scene.vortex.globalRotation = 0.028 | ||||
|                         scene.vortex.darkTextureRotation = 0.006 | ||||
| @ -81,8 +85,8 @@ export class TetraGUI extends GUI { | ||||
|                         scene.vortex.colorFullTextureRotation = 0.006 | ||||
|                         scene.vortex.colorFullMoveForward = 0.02 | ||||
|  | ||||
|                         scene.ambientLight.intensity = 2 | ||||
|                         scene.directionalLight.intensity = 3 | ||||
|                         scene.ambientLight.intensity = 0.6 | ||||
|                         scene.directionalLight.intensity = 1 | ||||
|                     } | ||||
|                 break | ||||
|             } | ||||
| @ -162,7 +166,7 @@ export class TetraGUI extends GUI { | ||||
|                             side: THREE.DoubleSide, | ||||
|                             transparent: true, | ||||
|                             opacity: 0.6, | ||||
|                             roughness: 0.4, | ||||
|                             roughness: 0.06, | ||||
|                             metalness: 0.95, | ||||
|                         }) | ||||
|                     break | ||||
|  | ||||
| @ -42,7 +42,7 @@ export class Vortex extends THREE.Group { | ||||
|                     texture.repeat.set(2, 1) | ||||
|                 }), | ||||
|                 blending: THREE.AdditiveBlending, | ||||
|                 opacity: 0.7 | ||||
|                 opacity: 0.6 | ||||
|             }) | ||||
|         ) | ||||
|         this.add(this.colorFullCylinder) | ||||
|  | ||||
| @ -121,7 +121,7 @@ class Mino extends THREE.Object3D { | ||||
|             side: THREE.DoubleSide, | ||||
|             transparent: true, | ||||
|             opacity: 0.6, | ||||
|             roughness: 0.4, | ||||
|             roughness: 0.06, | ||||
|             metalness: 0.95, | ||||
|         }) | ||||
|         this.mesh = new InstancedMino(minoGeometry, minoMaterial, 2*ROWS*COLUMNS) | ||||
|  | ||||
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