diff --git a/app.js b/app.js index f6b96b8..3f2ac33 100644 --- a/app.js +++ b/app.js @@ -342,8 +342,4 @@ window.onbeforeunload = function (event) { gui.save() localStorage["teTraHighScore"] = stats.highScore return !game.playing -} - -if ('serviceWorker' in navigator) { - navigator.serviceWorker.register('./jsm/service-worker.js'); } \ No newline at end of file diff --git a/index.html b/index.html index 85d5155..0a40ac6 100644 --- a/index.html +++ b/index.html @@ -35,5 +35,6 @@ + \ No newline at end of file diff --git a/jsm/TetraGUI.js b/jsm/TetraGUI.js index f2fa9fb..4d872ba 100644 --- a/jsm/TetraGUI.js +++ b/jsm/TetraGUI.js @@ -54,8 +54,8 @@ export class TetraGUI extends GUI { scene.vortex.colorFullTextureRotation = 0.006 scene.vortex.colorFullMoveForward = 0.025 - //scene.ambientLight.intensity = 1 - scene.directionalLight.intensity = 1.8 + scene.ambientLight.intensity = 0.6 + scene.directionalLight.intensity = 5 Mino.mesh.material.opacity = 0.7 Mino.mesh.material.roughness = 0.48 @@ -81,16 +81,16 @@ export class TetraGUI extends GUI { scene.vortex.globalRotation = 0.028 scene.vortex.darkTextureRotation = 0.006 - scene.vortex.darkMoveForward = 0.02 + scene.vortex.darkMoveForward = 0.03 scene.vortex.colorFullTextureRotation = 0.006 - scene.vortex.colorFullMoveForward = 0.007 + scene.vortex.colorFullMoveForward = 0.012 scene.ambientLight.intensity = 20 scene.directionalLight.intensity = 10 - Mino.mesh.material.opacity = 0.6 - Mino.mesh.material.roughness = 0.08 - Mino.mesh.material.metalness = 0.98 + //Mino.mesh.material.opacity = 0.6 + //Mino.mesh.material.roughness = 0.08 + //Mino.mesh.material.metalness = 0.98 } break } @@ -138,7 +138,7 @@ export class TetraGUI extends GUI { cameraPosition.add(scene.camera, "fov", 0, 200).onChange(() => scene.camera.updateProjectionMatrix()) let light = dev.addFolder("lights intensity").close() - //light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20) + light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20) light.add(scene.directionalLight, "intensity").name("directional").min(0).max(20) let directionalLightPosition = dev.addFolder("directionalLight.position").close() diff --git a/jsm/TetraScene.js b/jsm/TetraScene.js index a577dc7..805e045 100644 --- a/jsm/TetraScene.js +++ b/jsm/TetraScene.js @@ -12,10 +12,10 @@ export class TetraScene extends THREE.Scene { this.vortex = new Vortex(loadingManager) this.add(this.vortex) - /*this.ambientLight = new THREE.AmbientLight(0xffffff, 1) - this.add(this.ambientLight)*/ + this.ambientLight = new THREE.AmbientLight(0xffffff, 1) + this.add(this.ambientLight) - this.directionalLight = new THREE.DirectionalLight(0xffffff, 1.8) + this.directionalLight = new THREE.DirectionalLight(0xffffff, 5) this.directionalLight.position.set(5, -20, 20) this.add(this.directionalLight)