refactoring
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058fdd8f8b
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659
app.js
659
app.js
@ -1,12 +1,12 @@
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import * as THREE from 'three'
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import { T_SPIN } from './jsm/common.js'
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import { scheduler } from './jsm/scheduler.js'
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import { TRANSLATION, ROTATION, environnement, Matrix, HoldQueue, NextQueue } from './jsm/gamelogic.js'
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import { Settings } from './jsm/Settings.js'
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import { Stats } from './jsm/Stats.js'
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import { Scheduler } from './jsm/utils.js'
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import { TetraGUI } from './jsm/TetraGUI.js'
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import { TetraControls } from './jsm/TetraControls.js'
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import { Vortex } from './jsm/Vortex.js'
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let P = (x, y, z = 0) => new THREE.Vector3(x, y, z)
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Array.prototype.pick = function () { return this.splice(Math.floor(Math.random() * this.length), 1)[0] }
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@ -19,439 +19,7 @@ HTMLElement.prototype.addNewChild = function (tag, properties) {
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}
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/* Constants */
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const ROWS = 24
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const SKYLINE = 20
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const COLUMNS = 10
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const COLORS = {
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I: 0xafeff9,
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J: 0xb8b4ff,
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L: 0xfdd0b7,
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O: 0xffedac,
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S: 0xC8FBA8,
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T: 0xedb2ff,
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Z: 0xffb8c5,
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}
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const FACING = {
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NORTH: 0,
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EAST: 1,
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SOUTH: 2,
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WEST: 3,
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}
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const TRANSLATION = {
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NONE : P( 0, 0),
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LEFT : P(-1, 0),
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RIGHT: P( 1, 0),
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UP : P( 0, 1),
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DOWN : P( 0, -1),
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}
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const ROTATION = {
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CW: 1, // ClockWise
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CCW: 3, // CounterClockWise
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}
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class Matrix extends THREE.Group {
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constructor() {
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super()
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const edgeMaterial = new THREE.MeshBasicMaterial({
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color: 0x88abe0,
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envMap: envRenderTarget.texture,
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transparent: true,
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opacity: 0.4,
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reflectivity: 0.9,
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refractionRatio: 0.5
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})
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const edgeShape = new THREE.Shape()
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edgeShape.moveTo(-.3, SKYLINE)
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edgeShape.lineTo(0, SKYLINE)
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edgeShape.lineTo(0, 0)
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edgeShape.lineTo(COLUMNS, 0)
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edgeShape.lineTo(COLUMNS, SKYLINE)
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edgeShape.lineTo(COLUMNS + .3, SKYLINE)
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edgeShape.lineTo(COLUMNS + .3, -.3)
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edgeShape.lineTo(-.3, -.3)
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edgeShape.moveTo(-.3, SKYLINE)
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this.edge = new THREE.Mesh(
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new THREE.ExtrudeGeometry(edgeShape, {
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depth: 1,
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bevelEnabled: false,
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}),
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edgeMaterial
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)
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this.edge.visible = false
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const positionKF = new THREE.VectorKeyframeTrack('.position', [0, 1, 2], [0, 0, 0, 0, -0.2, 0, 0, 0, 0])
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const clip = new THREE.AnimationClip('HardDrop', 3, [positionKF])
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const animationGroup = new THREE.AnimationObjectGroup()
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animationGroup.add(this)
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animationGroup.add(this.edge)
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this.mixer = new THREE.AnimationMixer(animationGroup)
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const hardDroppedMatrix = this.mixer.clipAction(clip)
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hardDroppedMatrix.loop = THREE.LoopOnce
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hardDroppedMatrix.setDuration(0.2)
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this.init()
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}
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init() {
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this.cells = Array(ROWS).fill().map(() => Array(COLUMNS))
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this.unlockedMinoes = new Set()
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}
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cellIsEmpty(p) {
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return 0 <= p.x && p.x < COLUMNS &&
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0 <= p.y && p.y < ROWS &&
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!this.cells[p.y][p.x]
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}
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lock() {
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this.piece.locking = false
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let minoes = Array.from(this.piece.children)
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minoes.forEach(mino => {
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mino.position.add(this.piece.position)
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this.add(mino)
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if (this.cellIsEmpty(mino.position)) {
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this.cells[mino.position.y][mino.position.x] = mino
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}
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})
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return minoes.some(mino => mino.position.y < SKYLINE)
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}
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clearLines() {
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let nbClearedLines = this.cells.reduceRight((nbClearedLines, row, y) => {
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if (row.filter(mino => mino).length == COLUMNS) {
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row.forEach(mino => this.unlockedMinoes.add(mino))
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this.cells.splice(y, 1)
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this.cells.push(Array(COLUMNS))
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return ++nbClearedLines
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}
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return nbClearedLines
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}, 0)
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if (nbClearedLines) {
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this.cells.forEach((rows, y) => {
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rows.forEach((mino, x) => {
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mino.position.set(x, y)
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})
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})
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}
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return nbClearedLines
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}
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updateUnlockedMinoes(delta) {
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this.unlockedMinoes.forEach(mino => {
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mino.update(delta)
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if (Math.sqrt(mino.position.x * mino.position.x + mino.position.z * mino.position.z) > 25) {
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this.remove(mino)
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this.unlockedMinoes.delete(mino)
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}
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})
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}
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update(delta) {
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this.updateUnlockedMinoes(delta)
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this.mixer?.update(delta)
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}
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}
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class NextQueue extends THREE.Group {
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init() {
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this.pieces = this.positions.map((position) => {
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let piece = new Tetromino.random()
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piece.position.copy(position)
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this.add(piece)
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return piece
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})
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}
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shift() {
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let fistPiece = this.pieces.shift()
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let lastPiece = new Tetromino.random()
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this.add(lastPiece)
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this.pieces.push(lastPiece)
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this.positions.forEach((position, i) => {
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this.pieces[i].position.copy(position)
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})
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return fistPiece
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}
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}
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NextQueue.prototype.positions = [P(0, 0), P(0, -3), P(0, -6), P(0, -9), P(0, -12), P(0, -16)]
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const GRAVITY = -20
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class Mino extends THREE.Mesh {
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constructor() {
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super(Mino.prototype.geometry)
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this.velocity = P(50 - 100 * Math.random(), 50 - 100 * Math.random(), 50 - 100 * Math.random())
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this.rotationAngle = P(Math.random(), Math.random(), Math.random()).normalize()
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this.angularVelocity = 5 - 10 * Math.random()
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scene.add(this)
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}
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update(delta) {
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this.velocity.y += delta * GRAVITY
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this.position.addScaledVector(this.velocity, delta)
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this.rotateOnWorldAxis(this.rotationAngle, delta * this.angularVelocity)
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}
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}
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const minoFaceShape = new THREE.Shape()
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minoFaceShape.moveTo(.1, .1)
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minoFaceShape.lineTo(.1, .9)
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minoFaceShape.lineTo(.9, .9)
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minoFaceShape.lineTo(.9, .1)
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minoFaceShape.lineTo(.1, .1)
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const minoExtrudeSettings = {
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steps: 1,
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depth: .8,
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bevelEnabled: true,
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bevelThickness: .1,
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bevelSize: .1,
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bevelOffset: 0,
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bevelSegments: 1
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}
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Mino.prototype.geometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
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const envRenderTarget = new THREE.WebGLCubeRenderTarget(256)
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envRenderTarget.texture.type = THREE.HalfFloatType
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const envCamera = new THREE.CubeCamera(1, 1000, envRenderTarget)
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envCamera.position.set(5, 10)
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class MinoMaterial extends THREE.MeshBasicMaterial {
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constructor(color) {
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super({
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side: THREE.DoubleSide,
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color: color,
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envMap: envRenderTarget.texture,
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reflectivity: 0.9,
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})
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}
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}
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class GhostMaterial extends THREE.MeshBasicMaterial {
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constructor(color) {
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super({
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side: THREE.DoubleSide,
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color: color,
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envMap: envRenderTarget.texture,
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reflectivity: 0.9,
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transparent: true,
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opacity: 0.2
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})
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}
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}
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class AbstractTetromino extends THREE.Group {
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constructor() {
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super()
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for (let i = 0; i < 4; i++) {
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this.add(new Mino())
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}
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}
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set facing(facing) {
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this._facing = facing
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this.minoesPosition[this.facing].forEach(
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(position, i) => this.children[i].position.copy(position)
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)
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}
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get facing() {
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return this._facing
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}
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canMove(translation, facing = this.facing) {
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let testPosition = this.position.clone().add(translation)
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return this.minoesPosition[facing].every(minoPosition => matrix.cellIsEmpty(minoPosition.clone().add(testPosition)))
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}
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}
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class Ghost extends AbstractTetromino {}
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Ghost.prototype.minoesPosition = [
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[P(0, 0, 0), P(0, 0, 0), P(0, 0, 0), P(0, 0, 0)],
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]
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class Tetromino extends AbstractTetromino {
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static randomBag = []
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static get random() {
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if (!this.randomBag.length) this.randomBag = [I, J, L, O, S, T, Z]
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return this.randomBag.pick()
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}
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constructor() {
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super()
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this.rotatedLast = false
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this.rotationPoint4Used = false
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this.holdEnabled = true
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this.facing = 0
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this.locking = false
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}
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move(translation, rotatedFacing, rotationPoint) {
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if (this.canMove(translation, rotatedFacing)) {
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this.position.add(translation)
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this.rotatedLast = rotatedFacing
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if (rotatedFacing != undefined) {
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this.facing = rotatedFacing
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if (rotationPoint == 4) this.rotationPoint4Used = true
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}
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if (this.canMove(TRANSLATION.DOWN)) {
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this.locking = false
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scheduler.clearTimeout(game.lockDown)
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} else {
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scheduler.resetTimeout(game.lockDown, this.lockDelay)
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this.locking = true
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}
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this.updateGhost()
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return true
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}
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}
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rotate(rotation) {
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let testFacing = (this.facing + rotation) % 4
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return this.srs[this.facing][rotation].some(
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(translation, rotationPoint) => this.move(translation, testFacing, rotationPoint)
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)
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}
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set locking(locking) {
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if (locking) {
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this.children.forEach(mino => mino.material = this.lockedMaterial)
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scene.remove(this.ghost)
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} else {
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this.children.forEach(mino => mino.material = this.material)
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scene.add(this.ghost)
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}
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}
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updateGhost() {
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this.ghost.position.copy(this.position)
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this.ghost.minoesPosition = this.minoesPosition
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this.ghost.facing = this.facing
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while (this.ghost.canMove(TRANSLATION.DOWN)) this.ghost.position.y--
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}
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get tSpin() {
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return T_SPIN.NONE
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}
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}
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// Super Rotation System
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// freedom of movement = srs[matrix.piece.facing][rotation]
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Tetromino.prototype.srs = [
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{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(-1, 1), P(0, -2), P(-1, -2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(1, 1), P(0, -2), P(1, -2)] },
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{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(1, -1), P(0, 2), P(1, 2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(1, -1), P(0, 2), P(1, 2)] },
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{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(1, 1), P(0, -2), P(1, -2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(-1, 1), P(0, -2), P(-1, -2)] },
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{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(-1, -1), P(0, 2), P(-1, 2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(-1, -1), P(0, 2), P(-1, 2)] },
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]
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Tetromino.prototype.lockedMaterial = new MinoMaterial(0xffffff)
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Tetromino.prototype.lockDelay = 500
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class I extends Tetromino { }
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I.prototype.minoesPosition = [
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[P(-1, 0), P(0, 0), P(1, 0), P(2, 0)],
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[P(1, 1), P(1, 0), P(1, -1), P(1, -2)],
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[P(-1, -1), P(0, -1), P(1, -1), P(2, -1)],
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[P(0, 1), P(0, 0), P(0, -1), P(0, -2)],
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]
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I.prototype.srs = [
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{ [ROTATION.CW]: [P(0, 0), P(-2, 0), P(1, 0), P(-2, -1), P(1, 2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(2, 0), P(-1, 2), P(2, -1)] },
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{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(2, 0), P(-1, 2), P(2, -1)], [ROTATION.CCW]: [P(0, 0), P(2, 0), P(-1, 0), P(2, 1), P(-1, -2)] },
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{ [ROTATION.CW]: [P(0, 0), P(2, 0), P(-1, 0), P(2, 1), P(-1, -2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(-2, 0), P(1, -2), P(-2, 1)] },
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{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(-2, 0), P(1, -2), P(-2, 1)], [ROTATION.CCW]: [P(0, 0), P(-2, 0), P(1, 0), P(-2, -1), P(1, 2)] },
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]
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I.prototype.material = new MinoMaterial(COLORS.I)
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I.prototype.ghostMaterial = new GhostMaterial(COLORS.I)
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class J extends Tetromino { }
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J.prototype.minoesPosition = [
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[P(-1, 1), P(-1, 0), P(0, 0), P(1, 0)],
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[P(0, 1), P(1, 1), P(0, 0), P(0, -1)],
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[P(1, -1), P(-1, 0), P(0, 0), P(1, 0)],
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[P(0, 1), P(-1, -1), P(0, 0), P(0, -1)],
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]
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J.prototype.material = new MinoMaterial(COLORS.J)
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J.prototype.ghostMaterial = new GhostMaterial(COLORS.J)
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class L extends Tetromino { }
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L.prototype.minoesPosition = [
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[P(-1, 0), P(0, 0), P(1, 0), P(1, 1)],
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[P(0, 1), P(0, 0), P(0, -1), P(1, -1)],
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[P(-1, 0), P(0, 0), P(1, 0), P(-1, -1)],
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[P(0, 1), P(0, 0), P(0, -1), P(-1, 1)],
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]
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L.prototype.material = new MinoMaterial(COLORS.L)
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L.prototype.ghostMaterial = new GhostMaterial(COLORS.L)
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class O extends Tetromino { }
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O.prototype.minoesPosition = [
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[P(0, 0), P(1, 0), P(0, 1), P(1, 1)]
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]
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O.prototype.srs = [
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{ [ROTATION.CW]: [], [ROTATION.CCW]: [] }
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]
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O.prototype.material = new MinoMaterial(COLORS.O)
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O.prototype.ghostMaterial = new GhostMaterial(COLORS.O)
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class S extends Tetromino { }
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S.prototype.minoesPosition = [
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[P(-1, 0), P(0, 0), P(0, 1), P(1, 1)],
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[P(0, 1), P(0, 0), P(1, 0), P(1, -1)],
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[P(-1, -1), P(0, 0), P(1, 0), P(0, -1)],
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[P(-1, 1), P(0, 0), P(-1, 0), P(0, -1)],
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]
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S.prototype.material = new MinoMaterial(COLORS.S)
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S.prototype.ghostMaterial = new GhostMaterial(COLORS.S)
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class T extends Tetromino {
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get tSpin() {
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if (this.rotatedLast) {
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let [a, b, c, d] = this.tSlots[matrix.piece.facing]
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.map(p => !matrix.cellIsEmpty(p.clone().add(this.position)))
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if (a && b && (c || d))
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return T_SPIN.T_SPIN
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else if (c && d && (a || b))
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return this.rotationPoint4Used ? T_SPIN.T_SPIN : T_SPIN.MINI
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}
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return T_SPIN.NONE
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}
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}
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T.prototype.minoesPosition = [
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[P(-1, 0), P(0, 0), P(1, 0), P(0, 1)],
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[P(0, 1), P(0, 0), P(1, 0), P(0, -1)],
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[P(-1, 0), P(0, 0), P(1, 0), P(0, -1)],
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[P(0, 1), P(0, 0), P(0, -1), P(-1, 0)],
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]
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T.prototype.tSlots = [
|
||||
[P(-1, 1), P(1, 1), P(1, -1), P(-1, -1)],
|
||||
[P(1, 1), P(1, -1), P(-1, -1), P(-1, 1)],
|
||||
[P(1, -1), P(-1, -1), P(-1, 1), P(1, 1)],
|
||||
[P(-1, -1), P(-1, 1), P(1, 1), P(1, -1)],
|
||||
]
|
||||
T.prototype.material = new MinoMaterial(COLORS.T)
|
||||
T.prototype.ghostMaterial = new GhostMaterial(COLORS.T)
|
||||
|
||||
class Z extends Tetromino { }
|
||||
Z.prototype.minoesPosition = [
|
||||
[P(-1, 1), P(0, 1), P(0, 0), P(1, 0)],
|
||||
[P(1, 1), P(1, 0), P(0, 0), P(0, -1)],
|
||||
[P(-1, 0), P(0, 0), P(0, -1), P(1, -1)],
|
||||
[P(0, 1), P(-1, 0), P(0, 0), P(-1, -1)]
|
||||
]
|
||||
Z.prototype.material = new MinoMaterial(COLORS.Z)
|
||||
Z.prototype.ghostMaterial = new GhostMaterial(COLORS.Z)
|
||||
|
||||
|
||||
/* world */
|
||||
/* Scene */
|
||||
|
||||
const loadingManager = new THREE.LoadingManager()
|
||||
loadingManager.onStart = function (url, itemsLoaded, itemsTotal) {
|
||||
@ -469,10 +37,11 @@ loadingManager.onError = function (url) {
|
||||
loadingPercent.innerText = "Erreur"
|
||||
}
|
||||
|
||||
const world = {}
|
||||
|
||||
const scene = new THREE.Scene()
|
||||
|
||||
scene.vortex = new Vortex(loadingManager)
|
||||
scene.add(scene.vortex)
|
||||
|
||||
const renderer = new THREE.WebGLRenderer({
|
||||
powerPreference: "high-performance",
|
||||
antialias: true,
|
||||
@ -483,99 +52,22 @@ renderer.setClearColor(0x000000, 10)
|
||||
renderer.toneMapping = THREE.ACESFilmicToneMapping
|
||||
document.body.appendChild(renderer.domElement)
|
||||
|
||||
world.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
|
||||
world.camera.position.set(5, 0, 16)
|
||||
scene.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
|
||||
scene.camera.position.set(5, 0, 16)
|
||||
|
||||
const controls = new TetraControls(world.camera, renderer.domElement)
|
||||
scene.ambientLight = new THREE.AmbientLight(0xffffff, 0.2)
|
||||
scene.add(scene.ambientLight)
|
||||
|
||||
scene.directionalLight = new THREE.DirectionalLight(0xffffff, 20)
|
||||
scene.directionalLight.position.set(5, -100, -16)
|
||||
scene.add(scene.directionalLight)
|
||||
|
||||
const GLOBAL_ROTATION = 0.028
|
||||
|
||||
const darkTextureRotation = 0.006
|
||||
const darkMoveForward = 0.007
|
||||
|
||||
const colorFullTextureRotation = 0.006
|
||||
const colorFullMoveForward = 0.02
|
||||
|
||||
const commonCylinderGeometry = new THREE.CylinderGeometry(25, 25, 500, 12, 1, true)
|
||||
|
||||
world.darkCylinder = new THREE.Mesh(
|
||||
commonCylinderGeometry,
|
||||
new THREE.MeshLambertMaterial({
|
||||
side: THREE.BackSide,
|
||||
map: new THREE.TextureLoader(loadingManager).load("images/plasma.jpg", (texture) => {
|
||||
texture.wrapS = THREE.RepeatWrapping
|
||||
texture.wrapT = THREE.MirroredRepeatWrapping
|
||||
texture.repeat.set(1, 1)
|
||||
}),
|
||||
blending: THREE.AdditiveBlending,
|
||||
opacity: 0.1
|
||||
})
|
||||
)
|
||||
world.darkCylinder.position.set(5, 10, -10)
|
||||
scene.add(world.darkCylinder)
|
||||
|
||||
world.colorFullCylinder = new THREE.Mesh(
|
||||
commonCylinderGeometry,
|
||||
new THREE.MeshBasicMaterial({
|
||||
side: THREE.BackSide,
|
||||
map: new THREE.TextureLoader(loadingManager).load("images/plasma2.jpg", (texture) => {
|
||||
texture.wrapS = THREE.RepeatWrapping
|
||||
texture.wrapT = THREE.MirroredRepeatWrapping
|
||||
texture.repeat.set(2, 1)
|
||||
}),
|
||||
blending: THREE.AdditiveBlending,
|
||||
opacity: 0.6
|
||||
})
|
||||
)
|
||||
world.colorFullCylinder.position.set(5, 10, -10)
|
||||
scene.add(world.colorFullCylinder)
|
||||
|
||||
world.ambientLight = new THREE.AmbientLight(0xffffff, 0.2)
|
||||
scene.add(world.ambientLight)
|
||||
|
||||
world.directionalLight = new THREE.DirectionalLight(0xffffff, 20)
|
||||
world.directionalLight.position.set(5, -100, -16)
|
||||
scene.add(world.directionalLight)
|
||||
|
||||
const holdQueue = new THREE.Group()
|
||||
holdQueue.position.set(-4, SKYLINE - 2)
|
||||
const holdQueue = new HoldQueue()
|
||||
scene.add(holdQueue)
|
||||
const matrix = new Matrix()
|
||||
scene.add(matrix)
|
||||
scene.add(matrix.edge)
|
||||
const nextQueue = new NextQueue()
|
||||
nextQueue.position.set(13, SKYLINE - 2)
|
||||
scene.add(nextQueue)
|
||||
Tetromino.prototype.ghost = new Ghost()
|
||||
|
||||
let clock = new THREE.Clock()
|
||||
|
||||
function animate() {
|
||||
|
||||
const delta = clock.getDelta()
|
||||
|
||||
world.darkCylinder.rotation.y += GLOBAL_ROTATION * delta
|
||||
world.darkCylinder.material.map.offset.y += darkMoveForward * delta
|
||||
world.darkCylinder.material.map.offset.x += darkTextureRotation * delta
|
||||
|
||||
world.colorFullCylinder.rotation.y += GLOBAL_ROTATION * delta
|
||||
world.colorFullCylinder.material.map.offset.y += colorFullMoveForward * delta
|
||||
world.colorFullCylinder.material.map.offset.x += colorFullTextureRotation * delta
|
||||
|
||||
controls.update()
|
||||
matrix.update(delta)
|
||||
gui.update()
|
||||
|
||||
renderer.render(scene, world.camera)
|
||||
envCamera.update(renderer, scene)
|
||||
}
|
||||
|
||||
window.addEventListener("resize", () => {
|
||||
renderer.setSize(window.innerWidth, window.innerHeight)
|
||||
world.camera.aspect = window.innerWidth / window.innerHeight
|
||||
world.camera.updateProjectionMatrix()
|
||||
})
|
||||
|
||||
messagesSpan.onanimationend = function (event) {
|
||||
event.target.remove()
|
||||
@ -596,19 +88,17 @@ let game = {
|
||||
holdQueue.remove(holdQueue.piece)
|
||||
holdQueue.piece = undefined
|
||||
if (nextQueue.pieces) nextQueue.pieces.forEach(piece => nextQueue.remove(piece))
|
||||
while(matrix.children.length) matrix.remove(matrix.children[0])
|
||||
matrix.init()
|
||||
|
||||
scene.remove(matrix.piece)
|
||||
matrix.piece = null
|
||||
world.music.currentTime = 0
|
||||
matrix.edge.visible = true
|
||||
scene.music.currentTime = 0
|
||||
matrix.visible = true
|
||||
|
||||
this.playing = true
|
||||
stats.clock.start()
|
||||
|
||||
renderer.domElement.tabIndex = 1
|
||||
renderer.domElement.onblur = this.pause
|
||||
gui.domElement.tabIndex = 1
|
||||
gui.domElement.onfocus = game.pause
|
||||
|
||||
@ -621,6 +111,7 @@ let game = {
|
||||
resume: function() {
|
||||
document.onkeydown = onkeydown
|
||||
document.onkeyup = onkeyup
|
||||
window.onblur = game.pause
|
||||
|
||||
document.body.classList.remove("pause")
|
||||
gui.resumeButton.hide()
|
||||
@ -628,22 +119,16 @@ let game = {
|
||||
|
||||
stats.clock.start()
|
||||
stats.clock.elapsedTime = stats.elapsedTime
|
||||
world.music.play()
|
||||
scene.music.play()
|
||||
|
||||
if (matrix.piece) scheduler.setInterval(game.fall, stats.fallPeriod)
|
||||
else this.generate()
|
||||
},
|
||||
|
||||
generate: function(nextPiece=nextQueue.shift()) {
|
||||
nextPiece.lockDelay = stats.lockDelay
|
||||
matrix.piece = nextPiece
|
||||
matrix.piece.position.set(4, SKYLINE)
|
||||
matrix.piece.lockDelay = stats.lockDelay
|
||||
scene.add(matrix.piece)
|
||||
matrix.piece.updateGhost()
|
||||
matrix.piece.ghost.children.forEach((mino) => {
|
||||
mino.material = matrix.piece.ghostMaterial
|
||||
})
|
||||
scene.add(matrix.piece.ghost)
|
||||
matrix.piece.onlockdown = game.lockDown
|
||||
|
||||
if (matrix.piece.canMove(TRANSLATION.NONE)) {
|
||||
scheduler.setInterval(game.fall, stats.fallPeriod)
|
||||
@ -661,16 +146,16 @@ let game = {
|
||||
scheduler.clearInterval(game.fall)
|
||||
|
||||
if (matrix.lock(matrix.piece)) {
|
||||
scene.remove(matrix.piece)
|
||||
let tSpin = matrix.piece.tSpin
|
||||
let nbClearedLines = matrix.clearLines()
|
||||
matrix.remove(matrix.piece)
|
||||
if (settings.sfxVolume) {
|
||||
if (nbClearedLines == 4 || (tSpin && nbClearedLines)) {
|
||||
world.tetrisSound.currentTime = 0
|
||||
world.tetrisSound.play()
|
||||
scene.tetrisSound.currentTime = 0
|
||||
scene.tetrisSound.play()
|
||||
} else if (nbClearedLines || tSpin) {
|
||||
world.lineClearSound.currentTime = 0
|
||||
world.lineClearSound.play()
|
||||
scene.lineClearSound.currentTime = 0
|
||||
scene.lineClearSound.play()
|
||||
}
|
||||
}
|
||||
stats.lockDown(nbClearedLines, tSpin)
|
||||
@ -690,8 +175,9 @@ let game = {
|
||||
scheduler.clearTimeout(repeat)
|
||||
scheduler.clearInterval(autorepeat)
|
||||
|
||||
world.music.pause()
|
||||
scene.music.pause()
|
||||
document.onkeydown = null
|
||||
window.onblur = null
|
||||
|
||||
pauseSpan.onfocus = game.resume
|
||||
document.body.classList.add("pause")
|
||||
@ -703,13 +189,12 @@ let game = {
|
||||
matrix.piece.locking = false
|
||||
|
||||
document.onkeydown = null
|
||||
renderer.domElement.onblur = null
|
||||
window.onblur = null
|
||||
renderer.domElement.onfocus = null
|
||||
gui.domElement.onfocus = null
|
||||
game.playing = false
|
||||
world.music.pause()
|
||||
scene.music.pause()
|
||||
stats.clock.stop()
|
||||
localStorage["teTraHighScore"] = stats.highScore
|
||||
messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `<h1>GAME<br/>OVER</h1>` })
|
||||
|
||||
gui.pauseButton.hide()
|
||||
@ -718,7 +203,10 @@ let game = {
|
||||
},
|
||||
}
|
||||
|
||||
window.addEventListener("pieceLocked", game.lockDown)
|
||||
|
||||
/* Handle player inputs */
|
||||
|
||||
const controls = new TetraControls(scene.camera, renderer.domElement)
|
||||
|
||||
let playerActions = {
|
||||
moveLeft: () => matrix.piece.move(TRANSLATION.LEFT),
|
||||
@ -735,15 +223,15 @@ let playerActions = {
|
||||
|
||||
hardDrop: function () {
|
||||
scheduler.clearTimeout(game.lockDown)
|
||||
world.hardDropSound.play()
|
||||
scene.hardDropSound.play()
|
||||
if (settings.sfxVolume) {
|
||||
world.hardDropSound.currentTime = 0
|
||||
world.hardDropSound.play()
|
||||
scene.hardDropSound.currentTime = 0
|
||||
scene.hardDropSound.play()
|
||||
}
|
||||
while (matrix.piece.move(TRANSLATION.DOWN)) stats.score += 2
|
||||
game.lockDown()
|
||||
hardDroppedMatrix.reset()
|
||||
hardDroppedMatrix.play()
|
||||
matrix.hardDropAnimation.reset()
|
||||
matrix.hardDropAnimation.play()
|
||||
},
|
||||
|
||||
hold: function () {
|
||||
@ -753,11 +241,6 @@ let playerActions = {
|
||||
|
||||
let heldpiece = holdQueue.piece
|
||||
holdQueue.piece = matrix.piece
|
||||
holdQueue.piece.holdEnabled = false
|
||||
holdQueue.piece.locking = false
|
||||
holdQueue.piece.position.set(0, 0)
|
||||
holdQueue.piece.facing = FACING.NORTH
|
||||
holdQueue.add(holdQueue.piece)
|
||||
game.generate(heldpiece)
|
||||
}
|
||||
},
|
||||
@ -765,7 +248,6 @@ let playerActions = {
|
||||
pause: game.pause,
|
||||
}
|
||||
|
||||
// Handle player inputs
|
||||
const REPEATABLE_ACTIONS = [
|
||||
playerActions.moveLeft,
|
||||
playerActions.moveRight,
|
||||
@ -828,46 +310,65 @@ function onkeyup(event) {
|
||||
/* Sounds */
|
||||
|
||||
const listener = new THREE.AudioListener()
|
||||
world.camera.add( listener )
|
||||
scene.camera.add( listener )
|
||||
const audioLoader = new THREE.AudioLoader(loadingManager)
|
||||
world.music = new THREE.Audio(listener)
|
||||
|
||||
scene.music = new THREE.Audio(listener)
|
||||
audioLoader.load('audio/Tetris_CheDDer_OC_ReMix.mp3', function( buffer ) {
|
||||
world.music.setBuffer(buffer)
|
||||
world.music.setLoop(true)
|
||||
world.music.setVolume(settings.musicVolume/100)
|
||||
if (game.playing) world.music.play()
|
||||
scene.music.setBuffer(buffer)
|
||||
scene.music.setLoop(true)
|
||||
scene.music.setVolume(settings.musicVolume/100)
|
||||
if (game.playing) scene.music.play()
|
||||
})
|
||||
world.lineClearSound = new THREE.Audio(listener)
|
||||
scene.lineClearSound = new THREE.Audio(listener)
|
||||
audioLoader.load('audio/line-clear.ogg', function( buffer ) {
|
||||
world.lineClearSound.setBuffer(buffer)
|
||||
world.lineClearSound.setVolume(settings.sfxVolume/100)
|
||||
scene.lineClearSound.setBuffer(buffer)
|
||||
scene.lineClearSound.setVolume(settings.sfxVolume/100)
|
||||
})
|
||||
world.tetrisSound = new THREE.Audio(listener)
|
||||
scene.tetrisSound = new THREE.Audio(listener)
|
||||
audioLoader.load('audio/tetris.ogg', function( buffer ) {
|
||||
world.tetrisSound.setBuffer(buffer)
|
||||
world.tetrisSound.setVolume(settings.sfxVolume/100)
|
||||
scene.tetrisSound.setBuffer(buffer)
|
||||
scene.tetrisSound.setVolume(settings.sfxVolume/100)
|
||||
})
|
||||
world.hardDropSound = new THREE.Audio(listener)
|
||||
scene.hardDropSound = new THREE.Audio(listener)
|
||||
audioLoader.load('audio/hard-drop.wav', function( buffer ) {
|
||||
world.hardDropSound.setBuffer(buffer)
|
||||
world.hardDropSound.setVolume(settings.sfxVolume/100)
|
||||
scene.hardDropSound.setBuffer(buffer)
|
||||
scene.hardDropSound.setVolume(settings.sfxVolume/100)
|
||||
})
|
||||
|
||||
|
||||
let scheduler = new Scheduler()
|
||||
let stats = new Stats()
|
||||
let settings = new Settings(playerActions)
|
||||
let settings = new Settings()
|
||||
|
||||
var gui = new TetraGUI(game, settings, stats, world)
|
||||
var gui = new TetraGUI(game, settings, stats, scene)
|
||||
|
||||
gui.load()
|
||||
const clock = new THREE.Clock()
|
||||
|
||||
function animate() {
|
||||
|
||||
const delta = clock.getDelta()
|
||||
|
||||
scene.vortex.update(delta)
|
||||
matrix.update(delta)
|
||||
controls.update()
|
||||
gui.update()
|
||||
|
||||
renderer.render(scene, scene.camera)
|
||||
environnement.camera.update(renderer, scene)
|
||||
}
|
||||
|
||||
window.addEventListener("resize", () => {
|
||||
renderer.setSize(window.innerWidth, window.innerHeight)
|
||||
scene.camera.aspect = window.innerWidth / window.innerHeight
|
||||
scene.camera.updateProjectionMatrix()
|
||||
})
|
||||
|
||||
window.onbeforeunload = function (event) {
|
||||
gui.save()
|
||||
if (game.playing) return false
|
||||
localStorage["teTraHighScore"] = stats.highScore
|
||||
return !game.playing
|
||||
}
|
||||
|
||||
|
||||
if ('serviceWorker' in navigator) {
|
||||
navigator.serviceWorker.register('jsm/service-worker.js');
|
||||
navigator.serviceWorker.register('./jsm/service-worker.js');
|
||||
}
|
27
jsm/Stats.js
27
jsm/Stats.js
@ -1,11 +1,32 @@
|
||||
import { Clock } from 'three'
|
||||
import { DELAY, T_SPIN, AWARDED_LINE_CLEARS, CLEARED_LINES_NAMES } from './common.js'
|
||||
import { T_SPIN } from './gamelogic.js'
|
||||
|
||||
|
||||
// score = AWARDED_LINE_CLEARS[tSpin][nbClearedLines]
|
||||
const AWARDED_LINE_CLEARS = {
|
||||
[T_SPIN.NONE] : [0, 1, 3, 5, 8],
|
||||
[T_SPIN.MINI] : [1, 2],
|
||||
[T_SPIN.T_SPIN]: [4, 8, 12, 16]
|
||||
}
|
||||
|
||||
const CLEARED_LINES_NAMES = [
|
||||
"",
|
||||
"SOLO",
|
||||
"DUO",
|
||||
"TRIO",
|
||||
"TETRA",
|
||||
]
|
||||
|
||||
const DELAY = {
|
||||
LOCK: 500,
|
||||
FALL: 1000,
|
||||
}
|
||||
|
||||
|
||||
class Stats {
|
||||
constructor() {
|
||||
this.clock = new Clock(false)
|
||||
this.clock.timeFormat = new Intl.DateTimeFormat("fr-FR", {
|
||||
this.timeFormat = new Intl.DateTimeFormat("fr-FR", {
|
||||
hour: "numeric",
|
||||
minute: "2-digit",
|
||||
second: "2-digit",
|
||||
@ -74,7 +95,7 @@ class Stats {
|
||||
}
|
||||
|
||||
get time() {
|
||||
return this.clock.timeFormat.format(this.clock.getElapsedTime() * 1000)
|
||||
return this.timeFormat.format(this.clock.getElapsedTime() * 1000)
|
||||
}
|
||||
|
||||
lockDown(nbClearedLines, tSpin) {
|
||||
|
@ -1,9 +1,10 @@
|
||||
import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
|
||||
import * as FPS from 'three/addons/libs/stats.module.js';
|
||||
import * as FPS from 'three/addons/libs/stats.module.js'
|
||||
import { I, J, L, O, S, T, Z } from './gamelogic.js'
|
||||
|
||||
|
||||
class TetraGUI extends GUI {
|
||||
constructor(game, settings, stats, world) {
|
||||
constructor(game, settings, stats, scene) {
|
||||
super({title: "teTra"})
|
||||
|
||||
this.startButton = this.add(game, "start").name("Jouer").hide()
|
||||
@ -51,44 +52,46 @@ class TetraGUI extends GUI {
|
||||
this.settings.volume = this.settings.addFolder("Volume").open()
|
||||
this.settings.volume.add(settings,"musicVolume").name("Musique").min(0).max(100).step(1).onChange((volume) => {
|
||||
if (volume) {
|
||||
world.music.setVolume(volume/100)
|
||||
if (game.playing) world.music.play()
|
||||
scene.music.setVolume(volume/100)
|
||||
if (game.playing) scene.music.play()
|
||||
} else {
|
||||
world.music.pause()
|
||||
scene.music.pause()
|
||||
}
|
||||
})
|
||||
this.settings.volume.add(settings,"sfxVolume").name("Effets").min(0).max(100).step(1).onChange((volume) => {
|
||||
world.lineClearSound.setVolume(volume/100)
|
||||
world.tetrisSound.setVolume(volume/100)
|
||||
world.hardDropSound.setVolume(volume/100)
|
||||
scene.lineClearSound.setVolume(volume/100)
|
||||
scene.tetrisSound.setVolume(volume/100)
|
||||
scene.hardDropSound.setVolume(volume/100)
|
||||
})
|
||||
|
||||
if (window.location.search.includes("debug")) {
|
||||
this.debug = this.addFolder("debug")
|
||||
let cameraPositionFolder = this.debug.addFolder("camera.position")
|
||||
cameraPositionFolder.add(world.camera.position, "x")
|
||||
cameraPositionFolder.add(world.camera.position, "y")
|
||||
cameraPositionFolder.add(world.camera.position, "z")
|
||||
cameraPositionFolder.add(scene.camera.position, "x")
|
||||
cameraPositionFolder.add(scene.camera.position, "y")
|
||||
cameraPositionFolder.add(scene.camera.position, "z")
|
||||
|
||||
let lightFolder = this.debug.addFolder("lights intensity")
|
||||
lightFolder.add(world.ambientLight, "intensity").name("ambient").min(0).max(20)
|
||||
lightFolder.add(world.directionalLight, "intensity").name("directional").min(0).max(20)
|
||||
lightFolder.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20)
|
||||
lightFolder.add(scene.directionalLight, "intensity").name("directional").min(0).max(20)
|
||||
|
||||
let materialsFolder = this.debug.addFolder("materials opacity")
|
||||
materialsFolder.add(world.darkCylinder.material, "opacity").name("dark").min(0).max(1)
|
||||
materialsFolder.add(world.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
|
||||
/*materialsFolder.add(I.prototype.material, "reflectivity").min(0).max(2).onChange(() => {
|
||||
materialsFolder.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
|
||||
materialsFolder.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
|
||||
materialsFolder.add(I.prototype.material, "reflectivity").min(0).max(2).onChange(() => {
|
||||
J.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
L.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
O.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
S.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
T.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
Z.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
})*/
|
||||
})
|
||||
|
||||
this.fps = new FPS.default()
|
||||
document.body.appendChild(this.fps.dom)
|
||||
}
|
||||
|
||||
this.load()
|
||||
}
|
||||
|
||||
load() {
|
||||
|
64
jsm/Vortex.js
Normal file
64
jsm/Vortex.js
Normal file
@ -0,0 +1,64 @@
|
||||
import * as THREE from 'three'
|
||||
|
||||
|
||||
const GLOBAL_ROTATION = 0.028
|
||||
|
||||
const darkTextureRotation = 0.006
|
||||
const darkMoveForward = 0.007
|
||||
|
||||
const colorFullTextureRotation = 0.006
|
||||
const colorFullMoveForward = 0.02
|
||||
|
||||
|
||||
class Vortex extends THREE.Group {
|
||||
constructor(loadingManager) {
|
||||
super()
|
||||
|
||||
const commonCylinderGeometry = new THREE.CylinderGeometry(25, 25, 500, 12, 1, true)
|
||||
|
||||
this.darkCylinder = new THREE.Mesh(
|
||||
commonCylinderGeometry,
|
||||
new THREE.MeshLambertMaterial({
|
||||
side: THREE.BackSide,
|
||||
map: new THREE.TextureLoader(loadingManager).load("images/plasma.jpg", (texture) => {
|
||||
texture.wrapS = THREE.RepeatWrapping
|
||||
texture.wrapT = THREE.MirroredRepeatWrapping
|
||||
texture.repeat.set(1, 1)
|
||||
}),
|
||||
blending: THREE.AdditiveBlending,
|
||||
opacity: 0.1
|
||||
})
|
||||
)
|
||||
this.darkCylinder.position.set(5, 10, -10)
|
||||
this.add(this.darkCylinder)
|
||||
|
||||
this.colorFullCylinder = new THREE.Mesh(
|
||||
commonCylinderGeometry,
|
||||
new THREE.MeshBasicMaterial({
|
||||
side: THREE.BackSide,
|
||||
map: new THREE.TextureLoader(loadingManager).load("images/plasma2.jpg", (texture) => {
|
||||
texture.wrapS = THREE.RepeatWrapping
|
||||
texture.wrapT = THREE.MirroredRepeatWrapping
|
||||
texture.repeat.set(2, 1)
|
||||
}),
|
||||
blending: THREE.AdditiveBlending,
|
||||
opacity: 0.6
|
||||
})
|
||||
)
|
||||
this.colorFullCylinder.position.set(5, 10, -10)
|
||||
this.add(this.colorFullCylinder)
|
||||
}
|
||||
|
||||
update(delta) {
|
||||
this.darkCylinder.rotation.y += GLOBAL_ROTATION * delta
|
||||
this.darkCylinder.material.map.offset.y += darkMoveForward * delta
|
||||
this.darkCylinder.material.map.offset.x += darkTextureRotation * delta
|
||||
|
||||
this.colorFullCylinder.rotation.y += GLOBAL_ROTATION * delta
|
||||
this.colorFullCylinder.material.map.offset.y += colorFullMoveForward * delta
|
||||
this.colorFullCylinder.material.map.offset.x += colorFullTextureRotation * delta
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export { Vortex }
|
@ -1,28 +0,0 @@
|
||||
const DELAY = {
|
||||
LOCK: 500,
|
||||
FALL: 1000,
|
||||
}
|
||||
|
||||
const T_SPIN = {
|
||||
NONE: "",
|
||||
MINI: "PETITE<br/>PIROUETTE",
|
||||
T_SPIN: "PIROUETTE"
|
||||
}
|
||||
|
||||
// score = AWARDED_LINE_CLEARS[tSpin][nbClearedLines]
|
||||
const AWARDED_LINE_CLEARS = {
|
||||
[T_SPIN.NONE]: [0, 1, 3, 5, 8],
|
||||
[T_SPIN.MINI]: [1, 2],
|
||||
[T_SPIN.T_SPIN]: [4, 8, 12, 16]
|
||||
}
|
||||
|
||||
const CLEARED_LINES_NAMES = [
|
||||
"",
|
||||
"SOLO",
|
||||
"DUO",
|
||||
"TRIO",
|
||||
"TETRA",
|
||||
]
|
||||
|
||||
|
||||
export { DELAY, T_SPIN, AWARDED_LINE_CLEARS, CLEARED_LINES_NAMES }
|
493
jsm/gamelogic.js
Normal file
493
jsm/gamelogic.js
Normal file
@ -0,0 +1,493 @@
|
||||
import * as THREE from 'three'
|
||||
import { scheduler } from './scheduler.js'
|
||||
|
||||
|
||||
let P = (x, y, z = 0) => new THREE.Vector3(x, y, z)
|
||||
|
||||
const GRAVITY = -20
|
||||
|
||||
const COLORS = {
|
||||
I: 0xafeff9,
|
||||
J: 0xb8b4ff,
|
||||
L: 0xfdd0b7,
|
||||
O: 0xffedac,
|
||||
S: 0xC8FBA8,
|
||||
T: 0xedb2ff,
|
||||
Z: 0xffb8c5,
|
||||
}
|
||||
|
||||
const TRANSLATION = {
|
||||
NONE : P( 0, 0),
|
||||
LEFT : P(-1, 0),
|
||||
RIGHT: P( 1, 0),
|
||||
UP : P( 0, 1),
|
||||
DOWN : P( 0, -1),
|
||||
}
|
||||
|
||||
const ROTATION = {
|
||||
CW: 1, // ClockWise
|
||||
CCW: 3, // CounterClockWise
|
||||
}
|
||||
|
||||
const T_SPIN = {
|
||||
NONE: "",
|
||||
MINI: "PETITE<br/>PIROUETTE",
|
||||
T_SPIN: "PIROUETTE"
|
||||
}
|
||||
|
||||
const FACING = {
|
||||
NORTH: 0,
|
||||
EAST: 1,
|
||||
SOUTH: 2,
|
||||
WEST: 3,
|
||||
}
|
||||
|
||||
|
||||
const envRenderTarget = new THREE.WebGLCubeRenderTarget(256)
|
||||
const environnement = envRenderTarget.texture
|
||||
environnement.type = THREE.HalfFloatType
|
||||
environnement.camera = new THREE.CubeCamera(1, 1000, envRenderTarget)
|
||||
environnement.camera.position.set(5, 10)
|
||||
|
||||
|
||||
class Mino extends THREE.Mesh {
|
||||
constructor() {
|
||||
super(Mino.prototype.geometry)
|
||||
this.velocity = P(50 - 100 * Math.random(), 50 - 100 * Math.random(), 50 - 100 * Math.random())
|
||||
this.rotationAngle = P(Math.random(), Math.random(), Math.random()).normalize()
|
||||
this.angularVelocity = 5 - 10 * Math.random()
|
||||
}
|
||||
|
||||
update(delta) {
|
||||
this.velocity.y += delta * GRAVITY
|
||||
this.position.addScaledVector(this.velocity, delta)
|
||||
this.rotateOnWorldAxis(this.rotationAngle, delta * this.angularVelocity)
|
||||
}
|
||||
}
|
||||
const minoFaceShape = new THREE.Shape()
|
||||
minoFaceShape.moveTo(.1, .1)
|
||||
minoFaceShape.lineTo(.1, .9)
|
||||
minoFaceShape.lineTo(.9, .9)
|
||||
minoFaceShape.lineTo(.9, .1)
|
||||
minoFaceShape.lineTo(.1, .1)
|
||||
const minoExtrudeSettings = {
|
||||
steps: 1,
|
||||
depth: .8,
|
||||
bevelEnabled: true,
|
||||
bevelThickness: .1,
|
||||
bevelSize: .1,
|
||||
bevelOffset: 0,
|
||||
bevelSegments: 1
|
||||
}
|
||||
Mino.prototype.geometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
|
||||
|
||||
|
||||
class MinoMaterial extends THREE.MeshBasicMaterial {
|
||||
constructor(color) {
|
||||
super({
|
||||
side: THREE.DoubleSide,
|
||||
color: color,
|
||||
envMap: environnement,
|
||||
reflectivity: 0.9,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
class GhostMaterial extends THREE.MeshBasicMaterial {
|
||||
constructor(color) {
|
||||
super({
|
||||
side: THREE.DoubleSide,
|
||||
color: color,
|
||||
envMap: environnement,
|
||||
reflectivity: 0.9,
|
||||
transparent: true,
|
||||
opacity: 0.2
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class AbstractTetromino extends THREE.Group {
|
||||
constructor() {
|
||||
super()
|
||||
for (let i = 0; i < 4; i++) {
|
||||
this.add(new Mino())
|
||||
}
|
||||
}
|
||||
|
||||
set facing(facing) {
|
||||
this._facing = facing
|
||||
this.minoesPosition[this.facing].forEach(
|
||||
(position, i) => this.children[i].position.copy(position)
|
||||
)
|
||||
}
|
||||
|
||||
get facing() {
|
||||
return this._facing
|
||||
}
|
||||
|
||||
canMove(translation, facing=this.facing) {
|
||||
let testPosition = this.position.clone().add(translation)
|
||||
return this.minoesPosition[facing].every(minoPosition => this.parent.cellIsEmpty(minoPosition.clone().add(testPosition)))
|
||||
}
|
||||
}
|
||||
|
||||
class Ghost extends AbstractTetromino {}
|
||||
Ghost.prototype.minoesPosition = [
|
||||
[P(0, 0, 0), P(0, 0, 0), P(0, 0, 0), P(0, 0, 0)],
|
||||
]
|
||||
|
||||
class Tetromino extends AbstractTetromino {
|
||||
static randomBag = []
|
||||
static get random() {
|
||||
if (!this.randomBag.length) this.randomBag = [I, J, L, O, S, T, Z]
|
||||
return this.randomBag.pick()
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super()
|
||||
this.rotatedLast = false
|
||||
this.rotationPoint4Used = false
|
||||
this.holdEnabled = true
|
||||
this.facing = 0
|
||||
this.locking = false
|
||||
}
|
||||
|
||||
move(translation, rotatedFacing, rotationPoint) {
|
||||
if (this.canMove(translation, rotatedFacing)) {
|
||||
this.position.add(translation)
|
||||
this.rotatedLast = rotatedFacing
|
||||
if (rotatedFacing != undefined) {
|
||||
this.facing = rotatedFacing
|
||||
if (rotationPoint == 4) this.rotationPoint4Used = true
|
||||
}
|
||||
if (this.canMove(TRANSLATION.DOWN)) {
|
||||
this.locking = false
|
||||
scheduler.clearTimeout(this.onlockdown)
|
||||
} else {
|
||||
scheduler.resetTimeout(this.onlockdown, this.lockDelay)
|
||||
this.locking = true
|
||||
}
|
||||
if (this.ghost.visible) this.updateGhost()
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
rotate(rotation) {
|
||||
let testFacing = (this.facing + rotation) % 4
|
||||
return this.srs[this.facing][rotation].some(
|
||||
(translation, rotationPoint) => this.move(translation, testFacing, rotationPoint)
|
||||
)
|
||||
}
|
||||
|
||||
set locking(locking) {
|
||||
if (locking) {
|
||||
this.children.forEach(mino => mino.material = this.lockedMaterial)
|
||||
this.ghost.visible = false
|
||||
} else {
|
||||
this.children.forEach(mino => mino.material = this.material)
|
||||
this.ghost.visible = true
|
||||
}
|
||||
}
|
||||
|
||||
updateGhost() {
|
||||
this.ghost.position.copy(this.position)
|
||||
this.ghost.minoesPosition = this.minoesPosition
|
||||
this.ghost.facing = this.facing
|
||||
while (this.ghost.canMove(TRANSLATION.DOWN)) this.ghost.position.y--
|
||||
}
|
||||
|
||||
get tSpin() {
|
||||
return T_SPIN.NONE
|
||||
}
|
||||
}
|
||||
// Super Rotation System
|
||||
// freedom of movement = srs[this.parent.piece.facing][rotation]
|
||||
Tetromino.prototype.srs = [
|
||||
{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(-1, 1), P(0, -2), P(-1, -2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(1, 1), P(0, -2), P(1, -2)] },
|
||||
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(1, -1), P(0, 2), P(1, 2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(1, -1), P(0, 2), P(1, 2)] },
|
||||
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(1, 1), P(0, -2), P(1, -2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(-1, 1), P(0, -2), P(-1, -2)] },
|
||||
{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(-1, -1), P(0, 2), P(-1, 2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(-1, -1), P(0, 2), P(-1, 2)] },
|
||||
]
|
||||
Tetromino.prototype.lockedMaterial = new MinoMaterial(0xffffff)
|
||||
Tetromino.prototype.lockDelay = 500
|
||||
Tetromino.prototype.ghost = new Ghost()
|
||||
|
||||
|
||||
class I extends Tetromino { }
|
||||
I.prototype.minoesPosition = [
|
||||
[P(-1, 0), P(0, 0), P(1, 0), P(2, 0)],
|
||||
[P(1, 1), P(1, 0), P(1, -1), P(1, -2)],
|
||||
[P(-1, -1), P(0, -1), P(1, -1), P(2, -1)],
|
||||
[P(0, 1), P(0, 0), P(0, -1), P(0, -2)],
|
||||
]
|
||||
I.prototype.srs = [
|
||||
{ [ROTATION.CW]: [P(0, 0), P(-2, 0), P(1, 0), P(-2, -1), P(1, 2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(2, 0), P(-1, 2), P(2, -1)] },
|
||||
{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(2, 0), P(-1, 2), P(2, -1)], [ROTATION.CCW]: [P(0, 0), P(2, 0), P(-1, 0), P(2, 1), P(-1, -2)] },
|
||||
{ [ROTATION.CW]: [P(0, 0), P(2, 0), P(-1, 0), P(2, 1), P(-1, -2)], [ROTATION.CCW]: [P(0, 0), P(1, 0), P(-2, 0), P(1, -2), P(-2, 1)] },
|
||||
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(-2, 0), P(1, -2), P(-2, 1)], [ROTATION.CCW]: [P(0, 0), P(-2, 0), P(1, 0), P(-2, -1), P(1, 2)] },
|
||||
]
|
||||
I.prototype.material = new MinoMaterial(COLORS.I)
|
||||
I.prototype.ghostMaterial = new GhostMaterial(COLORS.I)
|
||||
|
||||
class J extends Tetromino { }
|
||||
J.prototype.minoesPosition = [
|
||||
[P(-1, 1), P(-1, 0), P(0, 0), P(1, 0)],
|
||||
[P(0, 1), P(1, 1), P(0, 0), P(0, -1)],
|
||||
[P(1, -1), P(-1, 0), P(0, 0), P(1, 0)],
|
||||
[P(0, 1), P(-1, -1), P(0, 0), P(0, -1)],
|
||||
]
|
||||
J.prototype.material = new MinoMaterial(COLORS.J)
|
||||
J.prototype.ghostMaterial = new GhostMaterial(COLORS.J)
|
||||
|
||||
class L extends Tetromino { }
|
||||
L.prototype.minoesPosition = [
|
||||
[P(-1, 0), P(0, 0), P(1, 0), P(1, 1)],
|
||||
[P(0, 1), P(0, 0), P(0, -1), P(1, -1)],
|
||||
[P(-1, 0), P(0, 0), P(1, 0), P(-1, -1)],
|
||||
[P(0, 1), P(0, 0), P(0, -1), P(-1, 1)],
|
||||
]
|
||||
L.prototype.material = new MinoMaterial(COLORS.L)
|
||||
L.prototype.ghostMaterial = new GhostMaterial(COLORS.L)
|
||||
|
||||
class O extends Tetromino { }
|
||||
O.prototype.minoesPosition = [
|
||||
[P(0, 0), P(1, 0), P(0, 1), P(1, 1)]
|
||||
]
|
||||
O.prototype.srs = [
|
||||
{ [ROTATION.CW]: [], [ROTATION.CCW]: [] }
|
||||
]
|
||||
O.prototype.material = new MinoMaterial(COLORS.O)
|
||||
O.prototype.ghostMaterial = new GhostMaterial(COLORS.O)
|
||||
|
||||
class S extends Tetromino { }
|
||||
S.prototype.minoesPosition = [
|
||||
[P(-1, 0), P(0, 0), P(0, 1), P(1, 1)],
|
||||
[P(0, 1), P(0, 0), P(1, 0), P(1, -1)],
|
||||
[P(-1, -1), P(0, 0), P(1, 0), P(0, -1)],
|
||||
[P(-1, 1), P(0, 0), P(-1, 0), P(0, -1)],
|
||||
]
|
||||
S.prototype.material = new MinoMaterial(COLORS.S)
|
||||
S.prototype.ghostMaterial = new GhostMaterial(COLORS.S)
|
||||
|
||||
class T extends Tetromino {
|
||||
get tSpin() {
|
||||
if (this.rotatedLast) {
|
||||
let [a, b, c, d] = this.tSlots[this.facing]
|
||||
.map(p => !this.parent.cellIsEmpty(p.clone().add(this.position)))
|
||||
if (a && b && (c || d))
|
||||
return T_SPIN.T_SPIN
|
||||
else if (c && d && (a || b))
|
||||
return this.rotationPoint4Used ? T_SPIN.T_SPIN : T_SPIN.MINI
|
||||
}
|
||||
return T_SPIN.NONE
|
||||
}
|
||||
}
|
||||
T.prototype.minoesPosition = [
|
||||
[P(-1, 0), P(0, 0), P(1, 0), P(0, 1)],
|
||||
[P(0, 1), P(0, 0), P(1, 0), P(0, -1)],
|
||||
[P(-1, 0), P(0, 0), P(1, 0), P(0, -1)],
|
||||
[P(0, 1), P(0, 0), P(0, -1), P(-1, 0)],
|
||||
]
|
||||
T.prototype.tSlots = [
|
||||
[P(-1, 1), P(1, 1), P(1, -1), P(-1, -1)],
|
||||
[P(1, 1), P(1, -1), P(-1, -1), P(-1, 1)],
|
||||
[P(1, -1), P(-1, -1), P(-1, 1), P(1, 1)],
|
||||
[P(-1, -1), P(-1, 1), P(1, 1), P(1, -1)],
|
||||
]
|
||||
T.prototype.material = new MinoMaterial(COLORS.T)
|
||||
T.prototype.ghostMaterial = new GhostMaterial(COLORS.T)
|
||||
|
||||
class Z extends Tetromino { }
|
||||
Z.prototype.minoesPosition = [
|
||||
[P(-1, 1), P(0, 1), P(0, 0), P(1, 0)],
|
||||
[P(1, 1), P(1, 0), P(0, 0), P(0, -1)],
|
||||
[P(-1, 0), P(0, 0), P(0, -1), P(1, -1)],
|
||||
[P(0, 1), P(-1, 0), P(0, 0), P(-1, -1)]
|
||||
]
|
||||
Z.prototype.material = new MinoMaterial(COLORS.Z)
|
||||
Z.prototype.ghostMaterial = new GhostMaterial(COLORS.Z)
|
||||
|
||||
|
||||
const ROWS = 24
|
||||
const SKYLINE = 20
|
||||
const COLUMNS = 10
|
||||
|
||||
|
||||
class Matrix extends THREE.Group {
|
||||
constructor() {
|
||||
super()
|
||||
this.visible = false
|
||||
|
||||
const edgeMaterial = new THREE.MeshBasicMaterial({
|
||||
color: 0x88abe0,
|
||||
envMap: environnement,
|
||||
transparent: true,
|
||||
opacity: 0.4,
|
||||
reflectivity: 0.9,
|
||||
refractionRatio: 0.5
|
||||
})
|
||||
const edgeShape = new THREE.Shape()
|
||||
.moveTo(-.3, SKYLINE)
|
||||
.lineTo(0, SKYLINE)
|
||||
.lineTo(0, 0)
|
||||
.lineTo(COLUMNS, 0)
|
||||
.lineTo(COLUMNS, SKYLINE)
|
||||
.lineTo(COLUMNS + .3, SKYLINE)
|
||||
.lineTo(COLUMNS + .3, -.3)
|
||||
.lineTo(-.3, -.3)
|
||||
.moveTo(-.3, SKYLINE)
|
||||
const edge = new THREE.Mesh(
|
||||
new THREE.ExtrudeGeometry(edgeShape, {
|
||||
depth: 1,
|
||||
bevelEnabled: false,
|
||||
}),
|
||||
edgeMaterial
|
||||
)
|
||||
this.add(edge)
|
||||
|
||||
const positionKF = new THREE.VectorKeyframeTrack('.position', [0, 1, 2], [0, 0, 0, 0, -0.2, 0, 0, 0, 0])
|
||||
const clip = new THREE.AnimationClip('HardDrop', 3, [positionKF])
|
||||
const animationGroup = new THREE.AnimationObjectGroup()
|
||||
animationGroup.add(this)
|
||||
this.mixer = new THREE.AnimationMixer(animationGroup)
|
||||
this.hardDropAnimation = this.mixer.clipAction(clip)
|
||||
this.hardDropAnimation.loop = THREE.LoopOnce
|
||||
this.hardDropAnimation.setDuration(0.2)
|
||||
|
||||
this.init()
|
||||
}
|
||||
|
||||
init() {
|
||||
while(this.children.length > 1 ) this.remove(this.children[1])
|
||||
this.cells = Array(ROWS).fill().map(() => Array(COLUMNS))
|
||||
this.unlockedMinoes = new Set()
|
||||
}
|
||||
|
||||
cellIsEmpty(p) {
|
||||
return 0 <= p.x && p.x < COLUMNS &&
|
||||
0 <= p.y && p.y < ROWS &&
|
||||
!this.cells[p.y][p.x]
|
||||
}
|
||||
|
||||
set piece(piece) {
|
||||
if (piece) {
|
||||
this.add(piece)
|
||||
piece.position.set(4, SKYLINE)
|
||||
this.add(piece.ghost)
|
||||
piece.ghost.children.forEach((mino) => {
|
||||
mino.material = piece.ghostMaterial
|
||||
})
|
||||
piece.updateGhost()
|
||||
}
|
||||
this._piece = piece
|
||||
}
|
||||
|
||||
get piece() {
|
||||
return this._piece
|
||||
}
|
||||
|
||||
lock() {
|
||||
this.piece.locking = false
|
||||
let minoes = Array.from(this.piece.children)
|
||||
minoes.forEach(mino => {
|
||||
mino.position.add(this.piece.position)
|
||||
this.add(mino)
|
||||
if (this.cellIsEmpty(mino.position)) {
|
||||
this.cells[mino.position.y][mino.position.x] = mino
|
||||
}
|
||||
})
|
||||
return minoes.some(mino => mino.position.y < SKYLINE)
|
||||
}
|
||||
|
||||
clearLines() {
|
||||
let nbClearedLines = this.cells.reduceRight((nbClearedLines, row, y) => {
|
||||
if (row.filter(mino => mino).length == COLUMNS) {
|
||||
row.forEach(mino => this.unlockedMinoes.add(mino))
|
||||
this.cells.splice(y, 1)
|
||||
this.cells.push(Array(COLUMNS))
|
||||
return ++nbClearedLines
|
||||
}
|
||||
return nbClearedLines
|
||||
}, 0)
|
||||
if (nbClearedLines) {
|
||||
this.cells.forEach((rows, y) => {
|
||||
rows.forEach((mino, x) => {
|
||||
mino.position.set(x, y)
|
||||
})
|
||||
})
|
||||
}
|
||||
return nbClearedLines
|
||||
}
|
||||
|
||||
updateUnlockedMinoes(delta) {
|
||||
this.unlockedMinoes.forEach(mino => {
|
||||
mino.update(delta)
|
||||
if (Math.sqrt(mino.position.x * mino.position.x + mino.position.z * mino.position.z) > 25) {
|
||||
this.remove(mino)
|
||||
this.unlockedMinoes.delete(mino)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
update(delta) {
|
||||
this.updateUnlockedMinoes(delta)
|
||||
this.mixer?.update(delta)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class HoldQueue extends THREE.Group {
|
||||
constructor() {
|
||||
super()
|
||||
this.position.set(-4, SKYLINE - 2)
|
||||
}
|
||||
|
||||
set piece(piece) {
|
||||
if(piece) {
|
||||
piece.holdEnabled = false
|
||||
piece.locking = false
|
||||
piece.position.set(0, 0)
|
||||
piece.facing = FACING.NORTH
|
||||
this.add(piece)
|
||||
}
|
||||
this._piece = piece
|
||||
}
|
||||
|
||||
get piece() {
|
||||
return this._piece
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class NextQueue extends THREE.Group {
|
||||
constructor() {
|
||||
super()
|
||||
this.position.set(13, SKYLINE - 2)
|
||||
}
|
||||
|
||||
init() {
|
||||
this.pieces = this.positions.map((position) => {
|
||||
let piece = new Tetromino.random()
|
||||
piece.position.copy(position)
|
||||
this.add(piece)
|
||||
return piece
|
||||
})
|
||||
}
|
||||
|
||||
shift() {
|
||||
let fistPiece = this.pieces.shift()
|
||||
let lastPiece = new Tetromino.random()
|
||||
this.add(lastPiece)
|
||||
this.pieces.push(lastPiece)
|
||||
this.positions.forEach((position, i) => {
|
||||
this.pieces[i].position.copy(position)
|
||||
})
|
||||
return fistPiece
|
||||
}
|
||||
|
||||
}
|
||||
NextQueue.prototype.positions = [P(0, 0), P(0, -3), P(0, -6), P(0, -9), P(0, -12), P(0, -15), P(0, -18)]
|
||||
|
||||
|
||||
export { T_SPIN, FACING, TRANSLATION, ROTATION, environnement, Tetromino, I, J, L, O, S, T, Z, Matrix, HoldQueue, NextQueue }
|
39
jsm/scheduler.js
Normal file
39
jsm/scheduler.js
Normal file
@ -0,0 +1,39 @@
|
||||
class Scheduler {
|
||||
constructor() {
|
||||
this.intervalTasks = new Map()
|
||||
this.timeoutTasks = new Map()
|
||||
}
|
||||
|
||||
setInterval(func, delay, ...args) {
|
||||
this.intervalTasks.set(func, window.setInterval(func, delay, ...args))
|
||||
}
|
||||
|
||||
clearInterval(func) {
|
||||
if (this.intervalTasks.has(func)) {
|
||||
window.clearInterval(this.intervalTasks.get(func))
|
||||
this.intervalTasks.delete(func)
|
||||
}
|
||||
}
|
||||
|
||||
setTimeout(func, delay, ...args) {
|
||||
this.timeoutTasks.set(func, window.setTimeout(func, delay, ...args))
|
||||
}
|
||||
|
||||
clearTimeout(func) {
|
||||
if (this.timeoutTasks.has(func)) {
|
||||
window.clearTimeout(this.timeoutTasks.get(func))
|
||||
this.timeoutTasks.delete(func)
|
||||
}
|
||||
}
|
||||
|
||||
resetTimeout(func, delay, ...args) {
|
||||
this.clearTimeout(func)
|
||||
this.setTimeout(func, delay, ...args)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const scheduler = new Scheduler
|
||||
|
||||
|
||||
export { scheduler }
|
36
jsm/utils.js
36
jsm/utils.js
@ -1,36 +0,0 @@
|
||||
class Scheduler {
|
||||
constructor() {
|
||||
this.intervalTasks = new Map()
|
||||
this.timeoutTasks = new Map()
|
||||
}
|
||||
|
||||
setInterval(func, delay, ...args) {
|
||||
this.intervalTasks.set(func, window.setInterval(func, delay, ...args))
|
||||
}
|
||||
|
||||
clearInterval(func) {
|
||||
if (this.intervalTasks.has(func)) {
|
||||
window.clearInterval(this.intervalTasks.get(func))
|
||||
this.intervalTasks.delete(func)
|
||||
}
|
||||
}
|
||||
|
||||
setTimeout(func, delay, ...args) {
|
||||
this.timeoutTasks.set(func, window.setTimeout(func, delay, ...args))
|
||||
}
|
||||
|
||||
clearTimeout(func) {
|
||||
if (this.timeoutTasks.has(func)) {
|
||||
window.clearTimeout(this.timeoutTasks.get(func))
|
||||
this.timeoutTasks.delete(func)
|
||||
}
|
||||
}
|
||||
|
||||
resetTimeout(func, delay, ...args) {
|
||||
this.clearTimeout(func)
|
||||
this.setTimeout(func, delay, ...args)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export { Scheduler }
|
Loading…
x
Reference in New Issue
Block a user