spinend sound
This commit is contained in:
5
app.js
5
app.js
@@ -50,6 +50,7 @@ let game = {
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setTimeout(() => pauseSpan.innerHTML = "2", 1000)
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setTimeout(() => pauseSpan.innerHTML = "1", 2000)
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setTimeout(() => {
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pauseSpan.innerHTML = ""
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document.onkeydown = onkeydown
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document.onkeyup = onkeyup
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window.onblur = game.pause
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@@ -186,9 +187,9 @@ let playerActions = {
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moveRight: () => scene.playfield.piece.move(TRANSLATION.RIGHT)? scene.moveSound.play() : scene.hitSound.stop() && scene.hitSound.play(),
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rotateCW: () => scene.playfield.piece.rotate(ROTATION.CW)? scene.rotateSound.stop() && scene.rotateSound.play() : scene.hitSound.stop() && scene.hitSound.play(),
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rotateCW: () => scene.playfield.piece.rotate(ROTATION.CW)? scene.rotateSound.stop() && scene.rotateSound.play() : scene.spinEndSound.stop() && scene.spinEndSound.play(),
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rotateCCW: () => scene.playfield.piece.rotate(ROTATION.CCW)? scene.rotateSound.stop() && scene.rotateSound.play() : scene.hitSound.stop() && scene.hitSound.play(),
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rotateCCW: () => scene.playfield.piece.rotate(ROTATION.CCW)? scene.rotateSound.stop() && scene.rotateSound.play() : scene.spinEndSound.stop() && scene.spinEndSound.play(),
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softDrop: function () {
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if (scene.playfield.piece.move(TRANSLATION.DOWN)) {
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