tweaking again

This commit is contained in:
Adrien MALINGREY 2024-02-27 21:53:12 +01:00
parent 1a026db655
commit a0893fd881
3 changed files with 18 additions and 18 deletions

View File

@ -54,12 +54,12 @@ export class TetraGUI extends GUI {
scene.vortex.colorFullTextureRotation = 0.006
scene.vortex.colorFullMoveForward = 0.025
scene.ambientLight.intensity = 1
scene.directionalLight.intensity = 2
//scene.ambientLight.intensity = 1
scene.directionalLight.intensity = 1.8
Mino.mesh.material.opacity = 0.6
Mino.mesh.material.roughness = 0.4
Mino.mesh.material.metalness = 0.95
Mino.mesh.material.opacity = 0.7
Mino.mesh.material.roughness = 0.48
Mino.mesh.material.metalness = 0.9
}
break
case "Espace":
@ -138,7 +138,7 @@ export class TetraGUI extends GUI {
cameraPosition.add(scene.camera, "fov", 0, 200).onChange(() => scene.camera.updateProjectionMatrix())
let light = dev.addFolder("lights intensity").close()
light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20)
//light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20)
light.add(scene.directionalLight, "intensity").name("directional").min(0).max(20)
let directionalLightPosition = dev.addFolder("directionalLight.position").close()
@ -170,9 +170,9 @@ export class TetraGUI extends GUI {
envMap: environnement,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.8,
roughness: 0.2,
metalness: 0.9,
opacity: 0.7,
roughness: 0.48,
metalness: 0.67,
})
break
case "MeshPhysicalMaterial":
@ -182,7 +182,7 @@ export class TetraGUI extends GUI {
transparent: true,
opacity: 0.6,
roughness: 0.5,
metalness: 0.9,
metalness: 0.67,
attenuationDistance: 0.5,
ior: 2,
sheen: 0,

View File

@ -12,10 +12,10 @@ export class TetraScene extends THREE.Scene {
this.vortex = new Vortex(loadingManager)
this.add(this.vortex)
this.ambientLight = new THREE.AmbientLight(0xffffff, 1)
this.add(this.ambientLight)
/*this.ambientLight = new THREE.AmbientLight(0xffffff, 1)
this.add(this.ambientLight)*/
this.directionalLight = new THREE.DirectionalLight(0xffffff, 2)
this.directionalLight = new THREE.DirectionalLight(0xffffff, 1.8)
this.directionalLight.position.set(5, -20, 20)
this.add(this.directionalLight)

View File

@ -120,9 +120,9 @@ class Mino extends THREE.Object3D {
envMap: environnement,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.8,
roughness: 0.2,
metalness: 0.9,
opacity: 0.7,
roughness: 0.48,
metalness: 0.67,
})
this.mesh = new InstancedMino(minoGeometry, minoMaterial, 2*ROWS*COLUMNS)
}
@ -353,7 +353,7 @@ Z.prototype.freeColor = new THREE.Color(COLORS.Z)
class Playfield extends THREE.Group {
constructor() {
super()
this.visible = false
//this.visible = false
const edgeMaterial = new THREE.MeshStandardMaterial({
color: COLORS.EDGE,
@ -361,7 +361,7 @@ class Playfield extends THREE.Group {
transparent: true,
opacity: 0.2,
roughness: 0.1,
metalness: 0.9,
metalness: 0.67,
})
const edgeShape = new THREE.Shape()
.moveTo(-.3, SKYLINE)