tweaking...
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@ -55,7 +55,7 @@ export class TetraGUI extends GUI {
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scene.vortex.colorFullTextureRotation = 0.006
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scene.vortex.colorFullTextureRotation = 0.006
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scene.vortex.colorFullMoveForward = 0.016
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scene.vortex.colorFullMoveForward = 0.016
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scene.ambientLight.intensity = .5
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scene.ambientLight.intensity = 0.5
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scene.directionalLight.intensity = 6
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scene.directionalLight.intensity = 6
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}
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}
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break
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break
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@ -12,14 +12,14 @@ export class TetraScene extends THREE.Scene {
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this.vortex = new Vortex(loadingManager)
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this.vortex = new Vortex(loadingManager)
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this.add(this.vortex)
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this.add(this.vortex)
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this.ambientLight = new THREE.AmbientLight(0xffffff, .3)
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this.ambientLight = new THREE.AmbientLight(0xffffff, 0.5)
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this.add(this.ambientLight)
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this.add(this.ambientLight)
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this.directionalLight = new THREE.DirectionalLight(0xffffff, 6)
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this.directionalLight = new THREE.DirectionalLight(0xffffff, 6)
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this.directionalLight.position.set(5, -100, 0)
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this.directionalLight.position.set(5, -20, 0)
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this.add(this.directionalLight)
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this.add(this.directionalLight)
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this.directionalLight.target = new THREE.Object3D()
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this.directionalLight.target = new THREE.Object3D()
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this.directionalLight.target.position.set(5, -50, 20)
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this.directionalLight.target.position.set(5, -10, 20)
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this.add(this.directionalLight.target)
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this.add(this.directionalLight.target)
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@ -71,22 +71,37 @@ const minoExtrudeSettings = {
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}
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}
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let minoGeometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
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let minoGeometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
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/*let minoMaterial = new THREE.MeshStandardMaterial({
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envMap: environnement,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.8,
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reflectivity: 0.9,
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})*/
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let minoMaterial = new THREE.MeshStandardMaterial({
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let minoMaterial = new THREE.MeshStandardMaterial({
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envMap: environnement,
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envMap: environnement,
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side: THREE.DoubleSide,
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side: THREE.DoubleSide,
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transparent: true,
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transparent: true,
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opacity: 0.7,
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opacity: 0.6,
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//reflectivity: 0.8,
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roughness: 0.1,
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roughness: 0.09,
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metalness: 0.9,
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metalness: 0.98,
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//attenuationDistance: 0.5,
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//ior: 2,
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//sheen: 0,
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//sheenRoughness: 1,
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//specularIntensity: 1,
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//thickness: 5,
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//transmission: 1,
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})
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})
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/*
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let minoMaterial = new THREE.MeshPhysicalMaterial({
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envMap: environnement,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6,
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roughness: 0.1,
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metalness: 0.90,
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attenuationDistance: 0.5,
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ior: 2,
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sheen: 0,
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sheenRoughness: 1,
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specularIntensity: 1,
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thickness: 5,
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transmission: 1,
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})*/
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class Mino extends THREE.Object3D {
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class Mino extends THREE.Object3D {
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