fov
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@@ -8,16 +8,16 @@ export class TetraScene extends THREE.Scene {
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this.loadingManager = new THREE.LoadingManager()
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this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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this.camera.position.set(5, 0, 16)
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this.camera = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, 0.1, 1000)
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this.camera.position.set(5, 3, 12)
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this.vortex = new Vortex(this.loadingManager)
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this.add(this.vortex)
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this.ambientLight = new THREE.AmbientLight(0xffffff, 4)
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this.ambientLight = new THREE.AmbientLight(0xffffff, 1)
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this.add(this.ambientLight)
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this.directionalLight = new THREE.DirectionalLight(0xffffff, 4)
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this.directionalLight = new THREE.DirectionalLight(0xffffff, 2)
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this.directionalLight.position.set(5, 0, 20)
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this.add(this.directionalLight)
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