tweaking...
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@@ -12,14 +12,14 @@ export class TetraScene extends THREE.Scene {
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this.vortex = new Vortex(loadingManager)
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this.add(this.vortex)
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this.ambientLight = new THREE.AmbientLight(0xffffff, .3)
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this.ambientLight = new THREE.AmbientLight(0xffffff, 0.5)
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this.add(this.ambientLight)
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this.directionalLight = new THREE.DirectionalLight(0xffffff, 6)
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this.directionalLight.position.set(5, -100, 0)
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this.directionalLight.position.set(5, -20, 0)
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this.add(this.directionalLight)
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this.directionalLight.target = new THREE.Object3D()
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this.directionalLight.target.position.set(5, -50, 20)
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this.directionalLight.target.position.set(5, -10, 20)
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this.add(this.directionalLight.target)
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