material type in debug
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@ -1,7 +1,7 @@
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import * as THREE from 'three'
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
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import * as FPS from 'three/addons/libs/stats.module.js'
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import { Mino } from './gamelogic.js'
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import { Mino, environnement } from './gamelogic.js'
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export class TetraGUI extends GUI {
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@ -45,9 +45,9 @@ export class TetraGUI extends GUI {
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})
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loadingManager.onLoad = function() {
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scene.vortex.darkCylinder.material.map = darkTexture
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scene.vortex.darkCylinder.material.opacity = 0.035
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scene.vortex.darkCylinder.material.opacity = 0.006
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scene.vortex.colorFullCylinder.material.map = colorfullTexture
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scene.vortex.colorFullCylinder.material.opacity = 0.6
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scene.vortex.colorFullCylinder.material.opacity = 0.7
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scene.vortex.globalRotation = 0.028
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scene.vortex.darkTextureRotation = 0.005
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@ -128,37 +128,84 @@ export class TetraGUI extends GUI {
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this.debug = window.location.search.includes("debug")
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if (this.debug) {
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this.debug = this.addFolder("debug")
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let cameraPosition = this.debug.addFolder("camera.position").close()
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let debug = this.addFolder("debug")
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let cameraPosition = debug.addFolder("camera.position").close()
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cameraPosition.add(scene.camera.position, "x")
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cameraPosition.add(scene.camera.position, "y")
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cameraPosition.add(scene.camera.position, "z")
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let light = this.debug.addFolder("lights intensity").close()
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let light = debug.addFolder("lights intensity").close()
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light.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20)
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light.add(scene.directionalLight, "intensity").name("directional").min(0).max(20)
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let directionalLightPosition = this.debug.addFolder("directionalLight.position").close()
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let directionalLightPosition = debug.addFolder("directionalLight.position").close()
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directionalLightPosition.add(scene.directionalLight.position, "x")
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directionalLightPosition.add(scene.directionalLight.position, "y")
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directionalLightPosition.add(scene.directionalLight.position, "z")
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let vortex = this.debug.addFolder("vortex opacity").close()
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let vortex = debug.addFolder("vortex opacity").close()
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vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
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vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
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let material = this.debug.addFolder("minoes material").close()
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if ("opacity" in Mino.mesh.material) material.add(Mino.mesh.material, "opacity").min(0).max(1)
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if ("reflectivity" in Mino.mesh.material) material.add(Mino.mesh.material, "reflectivity").min(0).max(1)
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if ("roughness" in Mino.mesh.material) material.add(Mino.mesh.material, "roughness").min(0).max(1)
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if ("metalness" in Mino.mesh.material) material.add(Mino.mesh.material, "metalness").min(0).max(1)
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if ("attenuationDistance" in Mino.mesh.material) material.add(Mino.mesh.material, "attenuationDistance").min(0)
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if ("ior" in Mino.mesh.material) material.add(Mino.mesh.material, "ior").min(1).max(2)
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if ("sheen" in Mino.mesh.material) material.add(Mino.mesh.material, "sheen").min(0).max(1)
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if ("sheenRoughness" in Mino.mesh.material) material.add(Mino.mesh.material, "sheenRoughness").min(0).max(1)
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if ("specularIntensity" in Mino.mesh.material) material.add(Mino.mesh.material, "specularIntensity").min(0).max(1)
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if ("thickness" in Mino.mesh.material) material.add(Mino.mesh.material, "thickness").min(0).max(5)
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if ("transmission" in Mino.mesh.material) material.add(Mino.mesh.material, "transmission").min(0).max(1)
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this.materialType = "MeshStandardMaterial"
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let material
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function changeMaterial(type) {
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material?.destroy()
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switch(type) {
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case "MeshBasicMaterial":
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Mino.mesh.material = new THREE.MeshBasicMaterial({
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envMap: environnement,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.5,
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reflectivity: 0.9,
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})
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break
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case "MeshStandardMaterial":
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Mino.mesh.material = new THREE.MeshStandardMaterial({
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envMap: environnement,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6,
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roughness: 0.4,
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metalness: 0.95,
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})
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break
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case "MeshPhysicalMaterial":
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Mino.mesh.material = new THREE.MeshPhysicalMaterial({
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envMap: environnement,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6,
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roughness: 0.5,
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metalness: 0.9,
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attenuationDistance: 0.5,
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ior: 2,
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sheen: 0,
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sheenRoughness: 1,
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specularIntensity: 1,
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thickness: 5,
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transmission: 1,
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})
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break
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}
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material = debug.addFolder("material type")
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if ("opacity" in Mino.mesh.material) material.add(Mino.mesh.material, "opacity").min(0).max(1)
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if ("reflectivity" in Mino.mesh.material) material.add(Mino.mesh.material, "reflectivity").min(0).max(1)
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if ("roughness" in Mino.mesh.material) material.add(Mino.mesh.material, "roughness").min(0).max(1)
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if ("metalness" in Mino.mesh.material) material.add(Mino.mesh.material, "metalness").min(0).max(1)
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if ("attenuationDistance" in Mino.mesh.material) material.add(Mino.mesh.material, "attenuationDistance").min(0)
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if ("ior" in Mino.mesh.material) material.add(Mino.mesh.material, "ior").min(1).max(2)
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if ("sheen" in Mino.mesh.material) material.add(Mino.mesh.material, "sheen").min(0).max(1)
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if ("sheenRoughness" in Mino.mesh.material) material.add(Mino.mesh.material, "sheenRoughness").min(0).max(1)
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if ("specularIntensity" in Mino.mesh.material) material.add(Mino.mesh.material, "specularIntensity").min(0).max(1)
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if ("thickness" in Mino.mesh.material) material.add(Mino.mesh.material, "thickness").min(0).max(5)
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if ("transmission" in Mino.mesh.material) material.add(Mino.mesh.material, "transmission").min(0).max(1)
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}
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debug.add(this, "materialType", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).name("material type").onChange(changeMaterial)
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changeMaterial(this.materialType)
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material.close()
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this.fps = new FPS.default()
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document.body.appendChild(this.fps.dom)
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@ -27,7 +27,7 @@ export class Vortex extends THREE.Group {
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texture.repeat.set(1, 1)
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}),
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blending: THREE.AdditiveBlending,
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opacity: 0.035
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opacity: 0.006
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})
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)
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this.add(this.darkCylinder)
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@ -42,7 +42,7 @@ export class Vortex extends THREE.Group {
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texture.repeat.set(2, 1)
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}),
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blending: THREE.AdditiveBlending,
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opacity: 0.6
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opacity: 0.7
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})
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)
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this.add(this.colorFullCylinder)
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@ -116,14 +116,6 @@ class Mino extends THREE.Object3D {
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bevelSegments: 1
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}
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let minoGeometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
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/*let minoMaterial = new THREE.MeshBasicMaterial({
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envMap: environnement,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.8,
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reflectivity: 0.9,
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})*/
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let minoMaterial = new THREE.MeshStandardMaterial({
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envMap: environnement,
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side: THREE.DoubleSide,
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@ -132,22 +124,6 @@ class Mino extends THREE.Object3D {
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roughness: 0.4,
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metalness: 0.95,
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})
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/*let minoMaterial = new THREE.MeshPhysicalMaterial({
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envMap: environnement,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6,
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roughness: 0.5,
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metalness: 0.9,
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attenuationDistance: 0.5,
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ior: 2,
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sheen: 0,
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sheenRoughness: 1,
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specularIntensity: 1,
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thickness: 5,
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transmission: 1,
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})*/
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this.mesh = new InstancedMino(minoGeometry, minoMaterial, 2*ROWS*COLUMNS)
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}
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