tweaks again
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@@ -22,7 +22,6 @@ export class Vortex extends THREE.Group {
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blending: THREE.MultiplyBlending
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})
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)
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this.add(this.opaqueCylinder)
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this.transparentCylinder = new THREE.Mesh(
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new THREE.CylinderGeometry(30, 30, 1000, 12, 1, true),
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@@ -31,7 +30,6 @@ export class Vortex extends THREE.Group {
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blending: THREE.AdditiveBlending
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})
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)
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this.add(this.transparentCylinder)
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this.position.set(5, 100, -10)
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}
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@@ -41,20 +39,22 @@ export class Vortex extends THREE.Group {
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switch (theme) {
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case "Plasma":
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new THREE.TextureLoader(this.loadingManager).load("./images/plasma.jpg", texture => {
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loader.load("./images/plasma.jpg", texture => {
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.MirroredRepeatWrapping
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texture.repeat.set(1, 2)
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this.transparentCylinder.material.map = texture
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this.transparentCylinder.material.opacity = 0.15
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this.add(this.transparentCylinder)
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})
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new THREE.TextureLoader(this.loadingManager).load("./images/plasma2.jpg", texture => {
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loader.load("./images/plasma2.jpg", texture => {
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.MirroredRepeatWrapping
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texture.repeat.set(2, 2)
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this.opaqueCylinder.material.map = texture
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this.opaqueCylinder.material.blending = THREE.MultiplyBlending
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this.add(this.opaqueCylinder)
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})
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this.globalRotation = 0.028
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@@ -67,32 +67,36 @@ export class Vortex extends THREE.Group {
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break
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case "Space":
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new THREE.TextureLoader(this.loadingManager).load("./images/colorfull.jpg", texture => {
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loader.load("./images/colorfull.jpg", texture => {
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.MirroredRepeatWrapping
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texture.repeat.set(1, 4)
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this.transparentCylinder.material.map = texture
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this.transparentCylinder.material.opacity = 0.3
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this.add(this.transparentCylinder)
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})
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new THREE.TextureLoader(this.loadingManager).load("./images/stars_space.jpg", texture => {
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loader.load("./images/stars_space.jpg", texture => {
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.RepeatWrapping
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texture.repeat.set(3, 3)
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texture.repeat.set(3, 6)
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this.opaqueCylinder.material.map = texture
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this.opaqueCylinder.material.blending = THREE.AdditiveBlending
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this.add(this.opaqueCylinder)
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})
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this.globalRotation = 0.028
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this.opaqueTextureRotation = 0.006
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this.opaqueMoveForward = 0.03
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this.transparentTextureRotation = 0.006
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this.transparentMoveForward = 0.06
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this.opaqueMoveForward = 0.06
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this.transparentTextureRotation = 0
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this.transparentMoveForward = 0.01
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this.visible = true
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break
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case "Retro":
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this.remove(this.transparentCylinder)
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this.remove(this.opaqueCylinder)
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this.visible = false
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break
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}
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