fog
This commit is contained in:
10
jsm/Menu.js
10
jsm/Menu.js
@@ -75,7 +75,7 @@ export class Menu extends GUI {
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let material
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let material
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function changeMaterial() {
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function changeMaterial() {
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material?.destroy()
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material?.destroy()
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material = dev.addFolder("minoes material")
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material = dev.addFolder("minoes material").close()
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material.add(minoes.material, "constructor", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).listen().onChange(type => {
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material.add(minoes.material, "constructor", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).listen().onChange(type => {
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switch(type) {
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switch(type) {
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case "MeshBasicMaterial":
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case "MeshBasicMaterial":
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@@ -129,6 +129,8 @@ export class Menu extends GUI {
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if ("transmission" in minoMaterial) material.add(minoMaterial, "transmission" ).min(0).max(1)
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if ("transmission" in minoMaterial) material.add(minoMaterial, "transmission" ).min(0).max(1)
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if ("clearcoat" in minoMaterial) material.add(minoMaterial, "clearcoat" ).min(0).max(1)
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if ("clearcoat" in minoMaterial) material.add(minoMaterial, "clearcoat" ).min(0).max(1)
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if ("clearcoatRoughness" in minoMaterial) material.add(minoMaterial, "clearcoatRoughness" ).min(0).max(1)
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if ("clearcoatRoughness" in minoMaterial) material.add(minoMaterial, "clearcoatRoughness" ).min(0).max(1)
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return material
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}
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}
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let dev
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let dev
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@@ -154,7 +156,11 @@ export class Menu extends GUI {
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vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1).listen()
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vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1).listen()
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changeMaterial(minoes.material.constructor.name)
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changeMaterial(minoes.material.constructor.name)
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material.close()
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let fog = dev.addFolder("fog").close()
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fog.add(scene.fog, "near", 0, 200)
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fog.add(scene.fog, "far", 0, 200)
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fog.addColor(scene, "fogColor")
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}
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}
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}
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}
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@@ -18,6 +18,8 @@ export class TetraScene extends THREE.Scene {
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this.directionalLight = new THREE.DirectionalLight(0xffffff, 11)
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this.directionalLight = new THREE.DirectionalLight(0xffffff, 11)
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this.add(this.directionalLight)
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this.add(this.directionalLight)
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this.fog = new THREE.Fog(0xffffff, 50, 150)
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/* Sounds */
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/* Sounds */
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this.music = music
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this.music = music
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@@ -51,23 +53,33 @@ export class TetraScene extends THREE.Scene {
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this.directionalLight.intensity = 1.75
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this.directionalLight.intensity = 1.75
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this.directionalLight.position.set(5, -20, 20)
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this.directionalLight.position.set(5, -20, 20)
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this.music.src = "audio/benevolence.m4a"
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this.music.src = "audio/benevolence.m4a"
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this.fog.color.set(0xffffff)
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break
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break
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case "Espace":
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case "Espace":
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this.ambientLight.intensity = 7
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this.ambientLight.intensity = 7
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this.directionalLight.intensity = 5
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this.directionalLight.intensity = 5
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this.directionalLight.position.set(2, -3, 20)
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this.directionalLight.position.set(2, -3, 20)
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this.music.src = "audio/benevolence.m4a"
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this.music.src = "audio/benevolence.m4a"
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this.fog.color.set(0x000000)
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break
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break
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case "Rétro":
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case "Rétro":
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this.ambientLight.intensity = 1
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this.ambientLight.intensity = 1
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this.directionalLight.intensity = 10
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this.directionalLight.intensity = 10
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this.directionalLight.position.set(19, 120, 200)
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this.directionalLight.position.set(19, 120, 200)
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this.music.src = "audio/Tetris_MkVaffQuasi_Ultimix_OC_ReMix.mp3"
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this.music.src = "audio/Tetris_MkVaffQuasi_Ultimix_OC_ReMix.mp3"
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this.fog.color.set(0x000000)
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break
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break
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}
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}
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this.vortex.theme = theme
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this.vortex.theme = theme
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}
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}
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get fogColor() {
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return this.fog.color.getHexString()
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}
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set fogColor(color) {
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this.fog.color.set(color)
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}
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update(delta) {
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update(delta) {
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this.vortex.update(delta)
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this.vortex.update(delta)
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}
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}
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@@ -212,7 +212,7 @@ class Mino extends THREE.Object3D {
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this.velocity.y += delta * GRAVITY
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this.velocity.y += delta * GRAVITY
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this.position.addScaledVector(this.velocity, delta)
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this.position.addScaledVector(this.velocity, delta)
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this.rotateOnWorldAxis(this.rotationAngle, delta * this.angularVelocity)
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this.rotateOnWorldAxis(this.rotationAngle, delta * this.angularVelocity)
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if (Math.sqrt(this.position.x * this.position.x + this.position.z * this.position.z) > 40 || this.position.y < -50) {
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if (this.position.y > 200 || Math.sqrt(this.position.x * this.position.x + this.position.z * this.position.z) > 50) {
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this.dispose()
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this.dispose()
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return true
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return true
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} else {
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} else {
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