This commit is contained in:
Adrien MALINGREY 2023-07-13 23:21:47 +02:00
parent a7eff47b97
commit 7e245011ef
2 changed files with 40 additions and 47 deletions

View File

@ -33,30 +33,27 @@ class TetraGUI extends GUI {
let darkTexture, colorfullTexture
switch (background) {
case "Plasma":
darkTexture = new THREE.TextureLoader(loadingManager).load("./images/plasma.jpg", texture => {
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(1, 1)
})
colorfullTexture = new THREE.TextureLoader(loadingManager).load("./images/plasma2.jpg", texture => {
darkTexture = new THREE.TextureLoader(loadingManager).load("./images/plasma2.jpg", texture => {
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(2, 1)
})
colorfullTexture = new THREE.TextureLoader(loadingManager).load("./images/plasma.jpg", texture => {
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(1, 1)
})
loadingManager.onLoad = function() {
scene.vortex.darkCylinder.material.map = darkTexture
scene.vortex.darkCylinder.material.opacity = 0.1
scene.vortex.darkCylinder.material.opacity = 0.75
scene.vortex.colorFullCylinder.material.map = colorfullTexture
scene.vortex.colorFullCylinder.material.opacity = 0.6
scene.vortex.colorFullCylinder.material.opacity = 0.075
scene.vortex.globalRotation = 0.028
scene.vortex.darkTextureRotation = 0.006
scene.vortex.darkMoveForward = 0.007
scene.vortex.darkTextureRotation = 0.005
scene.vortex.darkMoveForward = 0.012
scene.vortex.colorFullTextureRotation = 0.006
scene.vortex.colorFullMoveForward = 0.02
scene.ambientLight.intensity = 0.1
scene.directionalLight.intensity = 15
scene.vortex.colorFullMoveForward = 0.016
}
break
case "Espace":
@ -113,9 +110,9 @@ class TetraGUI extends GUI {
this.settings.volume = this.settings.addFolder("Volume").open()
this.settings.volume.add(settings,"musicVolume").name("Musique").min(0).max(100).step(1).onChange(volume => {
if (volume) {
scene.music.setVolume(volume/100)
if (game.playing) scene.music.play()
if (game.playing) {
if (volume) scene.music.play()
} else {
scene.music.pause()
}

View File

@ -1,42 +1,25 @@
import * as THREE from 'three'
class Vortex extends THREE.Group {
export class Vortex extends THREE.Group {
constructor(loadingManager) {
super()
const commonCylinderGeometry = new THREE.CylinderGeometry(35, 35, 500, 12, 1, true)
this.globalRotation = 0.028
this.darkTextureRotation = 0.006
this.darkMoveForward = 0.007
this.darkMoveForward = 0.012
this.colorFullTextureRotation = 0.006
this.colorFullMoveForward = 0.02
this.colorFullMoveForward = 0.016
const commonCylinderGeometry = new THREE.CylinderGeometry(35, 35, 500, 12, 1, true)
this.background = "Plasma"
this.darkCylinder = new THREE.Mesh(
commonCylinderGeometry,
new THREE.MeshLambertMaterial({
side: THREE.BackSide,
map: new THREE.TextureLoader(loadingManager).load("./images/plasma.jpg", (texture) => {
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(1, 1)
}),
blending: THREE.AdditiveBlending,
opacity: 0.1
})
)
this.darkCylinder.position.set(5, 10, -10)
this.add(this.darkCylinder)
this.colorFullCylinder = new THREE.Mesh(
commonCylinderGeometry,
new THREE.MeshBasicMaterial({
side: THREE.BackSide,
map: new THREE.TextureLoader(loadingManager).load("./images/plasma2.jpg", (texture) => {
texture.wrapS = THREE.RepeatWrapping
@ -44,23 +27,36 @@ class Vortex extends THREE.Group {
texture.repeat.set(2, 1)
}),
blending: THREE.AdditiveBlending,
opacity: 0.6
opacity: 0.75
})
)
this.add(this.darkCylinder)
this.colorFullCylinder = new THREE.Mesh(
commonCylinderGeometry,
new THREE.MeshBasicMaterial({
side: THREE.BackSide,
map: new THREE.TextureLoader(loadingManager).load("./images/plasma.jpg", (texture) => {
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.MirroredRepeatWrapping
texture.repeat.set(1, 1)
}),
blending: THREE.AdditiveBlending,
opacity: 0.075
})
)
this.colorFullCylinder.position.set(5, 10, -10)
this.add(this.colorFullCylinder)
this.position.set(5, 10, -10)
}
update(delta) {
this.darkCylinder.rotation.y += this.globalRotation * delta
this.rotation.y += this.globalRotation * delta
this.darkCylinder.material.map.offset.y += this.darkMoveForward * delta
this.darkCylinder.material.map.offset.x += this.darkTextureRotation * delta
this.colorFullCylinder.rotation.y += this.globalRotation * delta
this.colorFullCylinder.material.map.offset.y += this.colorFullMoveForward * delta
this.colorFullCylinder.material.map.offset.x += this.colorFullTextureRotation * delta
}
}
export { Vortex }