renderer.setAnimationLoop(animate)

This commit is contained in:
Adrien MALINGREY 2023-06-24 00:16:40 +02:00
parent e498459afa
commit 78e03db362

3
app.js
View File

@ -764,7 +764,7 @@ manager.onProgress = function (url, itemsLoaded, itemsTotal) {
manager.onLoad = function () { manager.onLoad = function () {
restart() restart()
messagesSpan.innerHTML = "" messagesSpan.innerHTML = ""
animate() renderer.setAnimationLoop(animate)
} }
manager.onError = function (url) { manager.onError = function (url) {
messagesSpan.innerHTML = 'Erreur de chargement' messagesSpan.innerHTML = 'Erreur de chargement'
@ -779,7 +779,6 @@ const renderer = new THREE.WebGLRenderer({
}) })
renderer.setSize(window.innerWidth, window.innerHeight) renderer.setSize(window.innerWidth, window.innerHeight)
renderer.setClearColor(0x000000, 10) renderer.setClearColor(0x000000, 10)
renderer.setAnimationLoop(animate)
document.body.appendChild(renderer.domElement) document.body.appendChild(renderer.domElement)
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000) const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)