hold queue position
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							| @ -767,7 +767,7 @@ controls.minPolarAngle = 0.9 | ||||
| controls.maxPolarAngle = 2.14 | ||||
| controls.minAzimuthAngle = 0.9 - Math.PI/2 | ||||
| controls.maxAzimuthAngle = 2.14 - Math.PI/2 | ||||
| controls.target = P(5, 9) | ||||
| controls.target = P(5, 10) | ||||
| controls.update() | ||||
|  | ||||
| const showFPS = window.location.search.includes("fps") | ||||
| @ -855,12 +855,12 @@ const edge = new THREE.Mesh( | ||||
| scene.add(edge) | ||||
|  | ||||
| const holdQueue = new THREE.Group() | ||||
| holdQueue.position.set(-5, 16) | ||||
| holdQueue.position.set(-5, SKYLINE) | ||||
| scene.add(holdQueue) | ||||
| const matrix = new Matrix() | ||||
| scene.add(matrix) | ||||
| const nextQueue = new NextQueue() | ||||
| nextQueue.position.set(4, SKYLINE+3) | ||||
| nextQueue.position.set(4, SKYLINE + 3) | ||||
| scene.add(nextQueue) | ||||
| let ghost = new Ghost() | ||||
|  | ||||
|  | ||||
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